define([ "util/dom2" ], function() { /* A module for translating UI interactions into events for the rest of the application. Basically it's a pubsub with a dom layer. Listens for menu events, as well as offering an API for firing and subscribing to arbitrary events. */ var commands = {}; //commands can pass a callback, although most don't respond that way var fire = function(command, argument, callback) { if (!commands[command]) return; var registry = commands[command].slice(); registry.forEach(function(entry) { var result = entry.callback.apply(entry.scope || null, argument instanceof Array ? argument : [argument], callback); }); } var register = function(command, listener, scope) { if (!commands[command]) { commands[command] = []; } commands[command].push({ callback: listener, scope: scope }); } //delegate for all elements that have a command attribute //may want to add more listeners for other UI elements (select) document.body.on("click", function(e) { //cancel on inputs, selectboxes if (["input", "select"].indexOf(e.target.tagName.toLowerCase()) >= 0) return; //delegate all items with a command attribute if (e.target.hasAttribute("command")) { var command = e.target.getAttribute("command"); var arg = e.target.getAttribute("argument"); fire(command, arg); e.preventDefault(); } }); document.body.on("change", function(e) { if (e.target.hasAttribute("command")) { var command = e.target.getAttribute("command"); var arg = e.target.value; fire(command, arg); } }); return { fire: fire, on: register }; });