6cf6745e5d
Flash the window if it's already open Pause two seconds to give app a chance to start.
77 lines
No EOL
2.1 KiB
JavaScript
77 lines
No EOL
2.1 KiB
JavaScript
var mainWindow = null;
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var pending = null;
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var upgrading = false;
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var files = [];
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var commands = [];
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var openWindow = function() {
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//if window exists, re-use it
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if (mainWindow) {
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mainWindow.contentWindow.launchData = files;
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mainWindow.contentWindow.require(["command"], function(c) {
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c.fire("session:open-launch");
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});
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mainWindow.focus();
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mainWindow.drawAttention();
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files = [];
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pending = null;
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return;
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}
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//otherwise, open a new window
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var defaults = {
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width: 800,
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height: 600,
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left: 50,
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top: 50
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};
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chrome.app.window.create("main.html", {
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bounds: defaults,
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id: "caret:main"
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}, function(win) {
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mainWindow = win;
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win.contentWindow.launchData = files;
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win.contentWindow.launchCommands = commands;
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mainWindow.onClosed.addListener(function() {
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mainWindow = null;
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});
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files = [];
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commands = [];
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pending = null;
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});
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}
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var launch = function(launchData) {
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if (launchData && launchData.items) files.push.apply(files, launchData.items);
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//we delay opening the actual window to give multiple file events time to fire
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if (pending !== null) return;
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if (upgrading) return;
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pending = setTimeout(openWindow, 250);
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};
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var onMessage = function(message, sender, sendResponse) {
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//main window will pick up the message, if it's open
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//we also allow extensions to suppress launch behavior for spurious messages
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if (mainWindow || message.quiet || !message.command) {
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//if it is open, and the command is loud enough, flash the window
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if (mainWindow && message.command && !message.quiet) {
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mainWindow.drawAttention();
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}
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return;
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}
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commands.push({
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message: message,
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sender: sender,
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sendResponse: sendResponse
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});
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if (pending !== null) return;
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if (upgrading) return;
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pending = setTimeout(openWindow, 250);
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};
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chrome.app.runtime.onLaunched.addListener(launch);
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chrome.app.runtime.onRestarted.addListener(launch);
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chrome.runtime.onMessageExternal.addListener(onMessage); |