swiftui: use StateObject instead of EnvironmentObject

This commit is contained in:
John O'Reilly 2020-12-20 10:23:00 +00:00
parent c67fde32e7
commit d73a7ccd95
3 changed files with 5 additions and 2 deletions

View file

@ -26,7 +26,8 @@ android {
buildTypes {
getByName("release") {
isMinifyEnabled = false
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}

View file

@ -363,6 +363,7 @@
DEVELOPMENT_ASSET_PATHS = "\"PeopleInSpaceSwiftUI/Preview Content\"";
ENABLE_PREVIEWS = YES;
INFOPLIST_FILE = PeopleInSpaceSwiftUI/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@ -383,6 +384,7 @@
DEVELOPMENT_ASSET_PATHS = "\"PeopleInSpaceSwiftUI/Preview Content\"";
ENABLE_PREVIEWS = YES;
INFOPLIST_FILE = PeopleInSpaceSwiftUI/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",

View file

@ -3,7 +3,7 @@ import common
struct ContentView: View {
@ObservedObject var peopleInSpaceViewModel = PeopleInSpaceViewModel(repository: PeopleInSpaceRepository())
@StateObject var peopleInSpaceViewModel = PeopleInSpaceViewModel(repository: PeopleInSpaceRepository())
var body: some View {
NavigationView {