2020-08-23 18:20:17 +00:00
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## 3.10.3
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Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
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Can now disable diplomatic relationship changes in a mod
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MapGen doesn't place ancient ruins if they're not defined in the current ruleset
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Resolved #3016 - Policy branch uniques are translated properly
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Borders consist of both civ colors, making some borders (esp. Germany) much clearer
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Roads and railoads can be removed outside your borders
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More generifications!
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Merged Building and Policy unique activations
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Translation updates
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2020-08-20 09:30:46 +00:00
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## 3.10.2
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Added link checks when loading mods, so you'll know if you messed something up when making them
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Dealt with some game assumptions about what exists, which may not be true in mods
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TechPickerScreen centers small tech trees nicely
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By HadeanLake:
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- Bugfixes
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- Fixed AI being stuck doing science or gold per turn
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Translation updates
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2020-08-18 17:23:28 +00:00
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## 3.10.1
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Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
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Can mod continually researchable techs
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Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
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Finnish translations added!
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Translation updates
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2020-08-15 20:31:52 +00:00
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## 3.10.0
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Can now create Scenarios and release them with mods!
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Comes with Scenario Editor mode in the main game screen
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AI chooses to fortify in non-bombardable tiles if possible
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Resolved #2985 - fixed Embark/Disembark costs
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Resolved #2986 - Knight now obsoletes properly
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Map editor UI improvements
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Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
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Translation updates
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2020-08-12 16:39:45 +00:00
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## 3.9.20
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Scenario changes:
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- Can now play an entire scenario with no improvements or techs defined
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- Added Scenario victory condition
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- Scenario now no longer spawns starting units
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Denounce now has a confirmation popup
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Ancient Ruins can now provide Culture
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Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
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AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
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AI no longer uses all its aluminum on units and leaves some for spaceship construction
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Translation updates
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2020-08-08 18:39:34 +00:00
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## 3.9.19
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Resolved #2818 - Can no longer build improvements outside your borders
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Resolved #2944 - Air units intercept range fixed
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All nations converted to uniques!
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Solved unit purchase discount being 100x what it was supposed to be
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Translation updates
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2020-08-05 19:03:53 +00:00
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## 3.9.18
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Resolved #2872 - Diplomacy screen now scrollable when there's too much text
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Performance improvements
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Fixed civ name translation in the top bar and great person point percentage bonuses
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Resolved #2929 - Can no longer destroy original capitals by nuke
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Resolved #2928 - contact with other civs is now also when encountering their cities
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Changed how great unit recognition works
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Resolved #2914 - Can no longer exploit button to 'skip' promotions
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Resolved #2893 - all maps are shown when searching - By vainiovano
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Top bar selected civ refactor, increase performance for updates - By alkorolyov
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Translation updates
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2020-08-01 19:07:28 +00:00
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## 3.9.17
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All policies converted!
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Map editor should no longer crash in scenarios
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Scouts ignore river movement penalties
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Pillage action now has a confirmation popup
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Spaceship parts not shown to user until Apollo Program is built
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Units can pass through cities of other friendly civs
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Resolved #2907 - University unique registers properly
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Added civ-wide per-building stat bonus
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2020-08-01 20:04:33 +00:00
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New Diplomacy Overview UI - By lishaoxia1985
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2020-08-01 19:07:28 +00:00
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2020-08-05 19:03:53 +00:00
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Fog of war implementation - By alkorolyov
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2020-08-01 19:07:28 +00:00
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2020-07-30 10:37:28 +00:00
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## 3.9.16
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Resolved #3901 - nuclear weapon setting remains between games
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Game can now handle modded unique buildings that don't replace anything existing
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All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
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Railroad connection propagates correctly over harbor connections
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Resolved #2894 - Map editor button only opens popup once
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Translation updates
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2020-07-26 19:07:50 +00:00
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## 3.9.15
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Removed confusing extra lines in the diplomacy overview
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Started splitting up Policy uniques - they're usable as Building uniques now!
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Upgradable units show the final unit they're upgrading to in the Overview screen
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Created stat parameter parsing and translation - uniques are much more moddable!
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Resolved #2838 - cities in resistance can no longer be traded
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Fix bug when city states gets all techs from spectators - By alkorolyov
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Translation updates
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2020-07-24 07:01:39 +00:00
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## 3.9.14
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Added Pinglish translations
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Genericified "free [unit] appears", "must be next to []" unique for buildings
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Greatly improved performance of worker's automated city connecting
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Resolved #2853 - Sped up loading of saved game list
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Resolved #2852 - cannot make peace with a city state while at war with its ally
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Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
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Buildings that are missing resources are still displayed in city constructions
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Unit 'unbuildable' parameter converted to unique
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By alkorolyov:
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- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
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- Skip spectator turn in multiplayer games
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2020-07-20 20:25:12 +00:00
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## 3.9.13
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Simplified translation file generation
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Background work for "generic-ifying" unit and building uniques for modding purposes
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Worker unique is now moddable to other units
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By alkorolyov:
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- Spectators can enter and view other player cities
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- Fix map editor gameparameters layout
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Translation updates
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2020-07-16 20:15:23 +00:00
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## 3.9.12
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Added Water Mill building
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Add mod compatibility for extended map editor - By alkorolyov
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Main menu buttons no longer require scrolling
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By lishaoxia1985:
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- Close button on map management screen no longer disappears when deleting all maps
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- Scout obsoletes per Civ V
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Translation updates
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2020-07-13 18:45:52 +00:00
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## 3.9.11
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Better Civilopedia icons for buildings and units
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Resolved #2822 - normalized the amount of strategic resources
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Resolved #2819 - units no longer gain XP from attacking already defeated cities
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Resolved #2820 - resurrected civs are at peace with everyone
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By alkorolyov:
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- Fixed two empty mods checkbox in game options
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- Two experimental switches: Spectator mode & Extended Map Editor
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By ninjatao:
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- Do not generate fallout on impasssible terran.
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- Fix AI nuke radius
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Translation updates
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2020-07-08 16:39:16 +00:00
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## 3.9.10
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Resource toggle button is consistent with population toggle - by @lishaoxia1985
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Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
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Resolved #2640 - Difficulty level shown in victory status screen
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Great improvements are no longer hardcoded, so new great improvements can be modded in =)
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Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
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Dispose main menu screen when exiting to save space
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Translation updates
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2020-07-05 20:21:59 +00:00
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## 3.9.9
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Civ is properly destroyed when liberating the last city of the civ
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Replaced units are not shown in tech button even when replacing unique unit is in a different tech
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Fixed main menu crash when returning from certain modded games
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Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
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2020-07-06 20:25:11 +00:00
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Civ is properly destroyed when liberating the last city of the civ
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2020-07-05 20:21:59 +00:00
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By alkorolyov:
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- Basic spectator functionality - POC
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- Console mode for multiple game automation - POC
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Added an installation problem solution on Ubuntu - By illantalex
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2020-07-03 12:55:07 +00:00
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## 3.9.8
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Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
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Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
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Removed tech exchange, as per Civ V
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Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
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2020-07-05 20:21:59 +00:00
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Translation updates🍎
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2020-07-03 12:55:07 +00:00
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2020-06-29 19:20:09 +00:00
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## 3.9.7
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Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
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Resolved #2112 - Show current resource amounts on incoming trade requests
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Hopefully mitigated some very odd multiplayer-checker-related crashes
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Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
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Translation updates
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2020-06-25 20:02:23 +00:00
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## 3.9.6
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Resolved #2761 - Tutorial titles are auto-added to the translation files
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Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
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Background work and POC for Scenario editor - By alkorolyov
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Improve performance of multiplayer load poll - By soggerr
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Translation updates
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2020-06-21 16:26:17 +00:00
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## 3.9.5
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Fixed coast tiles around natural wonders spawning land-type layers
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By lyrjie:
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- Map generation speedup
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- Fixed strategic resources generation
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By alkorolyov:
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- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
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By ninjatao:
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- Fix oil generation in sea.
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- Fix forest display in Default tileset
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Translation updates
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2020-06-17 17:05:55 +00:00
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## 3.9.4
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Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
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Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
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Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
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Great improvements are marked as such in the Civilopedia
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Translation updates
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2020-06-14 20:53:11 +00:00
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## 3.9.3
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Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
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Resolved #2708 - added rivers to plain tileset
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2020-06-15 17:20:48 +00:00
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Medium-sized translation updates
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Meanwhile, in Google Play, we've reached 500K downloads!
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2020-06-14 20:53:11 +00:00
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2020-06-07 19:28:08 +00:00
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## 3.9.2
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Move units out of cities when liberating
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Thread crash fixes - By vainiovano
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New translation language - Lithuanian
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Clicking the menu button when it is open closes the menu
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Translation updates
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2020-06-03 16:36:42 +00:00
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## 3.9.1
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Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
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Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
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Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
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Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
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Battle calculation takes into account the tile that the unit will attack from
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Translation updates
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2020-05-31 20:02:07 +00:00
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## 3.9.0
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Added rivers, and river generation!
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Game now saves save files in external storage on Android when possible.
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Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
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Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
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Great person uniques can be added to any modded unit
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Translation updates
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2020-05-25 18:34:38 +00:00
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## 3.8.12
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By dbaelz:
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- Minor UI improvements construction menu
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- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
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- Add remove button for construction queue items
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Resolved #2647 - Automated workers run away from enemy military units
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|
|
|
|
|
|
Advanced sliders work on New Map Screen
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-21 19:58:58 +00:00
|
|
|
## 3.8.11
|
|
|
|
|
|
|
|
Gold deficit only affects science when the civ has negative gold
|
|
|
|
|
|
|
|
Resolved #2642 - added difficulty settings to Civilopedia
|
|
|
|
|
|
|
|
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
|
|
|
|
|
|
|
|
Resources no longer spawn under unbuildable, unremovable terrain features
|
|
|
|
|
|
|
|
Resolved #2638 - Auto-assign of population no longer "double books" tiles
|
|
|
|
|
|
|
|
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
|
|
|
|
|
|
|
|
Don't reveal submarine position by city markers - By JackRainy
|
|
|
|
|
|
|
|
Size optimization - By lishaoxia1985
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-18 21:12:16 +00:00
|
|
|
## 3.8.10
|
|
|
|
|
|
|
|
Font system rewrite to accept all characters and speed up game loading - By vainiovano
|
|
|
|
|
|
|
|
More new tiles by The Bucketeer!
|
|
|
|
|
|
|
|
New river-ready tiles by The Bucketeer!
|
|
|
|
|
|
|
|
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-16 19:34:26 +00:00
|
|
|
## 3.8.9
|
|
|
|
|
|
|
|
City-states no longer spawn Great Generals
|
|
|
|
|
|
|
|
Can no longer see other human players' assigned tiles
|
|
|
|
|
|
|
|
Resolved #2618 - better inter-city navigation in city screen
|
|
|
|
|
|
|
|
Resolved #2611 - City button shrinks on zoom-in
|
|
|
|
|
|
|
|
Fixed rare citadel crash
|
|
|
|
|
|
|
|
Better trading posts by The Bucketeer!
|
|
|
|
|
|
|
|
Years per turn normalized to game speed - By AcridBrimistic
|
|
|
|
|
|
|
|
By JackRainy:
|
|
|
|
|
|
|
|
- Civilian units no longer move when bought
|
|
|
|
- Fixed translation for civ start biases
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-12 18:47:33 +00:00
|
|
|
## 3.8.8
|
|
|
|
|
|
|
|
Redid layout for the New Game screen - see #2549
|
|
|
|
|
|
|
|
Better jungles and lakes - by The Bucketeer
|
|
|
|
|
|
|
|
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
|
|
|
|
|
|
|
|
Solved ANR when loading game to display its metadata
|
|
|
|
|
|
|
|
Population assigned to tiles of other cities do not auto-unassign
|
|
|
|
|
|
|
|
Settler automation takes into account which tiles already belong to other civs
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-08 11:37:15 +00:00
|
|
|
## 3.8.7
|
|
|
|
|
|
|
|
Small update this time!
|
|
|
|
|
|
|
|
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
|
|
|
|
|
|
|
|
Size optimization - By vainiovano
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-05 18:40:20 +00:00
|
|
|
## 3.8.6
|
|
|
|
|
|
|
|
Performance improvement when selecting a tile to move to - By vainiovano
|
|
|
|
|
|
|
|
Autosaves no longer garbled when exiting extremely large games - By JackRainy
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Better Resource order in empire overview screen
|
|
|
|
- Typo fixes
|
|
|
|
|
|
|
|
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
|
|
|
|
|
|
|
|
Differentiated between Portuguese and Brazilian Portuguese translations
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-05-03 19:07:17 +00:00
|
|
|
## 3.8.5
|
|
|
|
|
|
|
|
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
|
|
|
|
|
|
|
|
Invisible Romanian characters are now visible
|
|
|
|
|
|
|
|
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-29 16:39:38 +00:00
|
|
|
## 3.8.4
|
|
|
|
|
|
|
|
Better "declare war" and city battle decisions (hopefully) for AI
|
|
|
|
|
|
|
|
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
|
|
|
|
|
|
|
|
Resolved #2536 - cities correctly expand to the last available tile
|
|
|
|
|
|
|
|
Game always resume previous screen on resume(), and autosaves on pause
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Performance improvements
|
|
|
|
- Translation generation for mods doesn't add entries that exist in base translation
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-27 20:26:16 +00:00
|
|
|
## 3.8.3
|
|
|
|
|
|
|
|
Performance improvement - by vainiovano
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
|
|
|
|
- Terrace Farms: Bonus resource restriction
|
|
|
|
- Map editor: Placed improvement check updated, resolves #2489
|
|
|
|
|
|
|
|
Fixed 'auto assign production' not working when changing from manual to auto assign
|
|
|
|
|
|
|
|
Fixed crashing error when loading mods
|
|
|
|
|
|
|
|
Many performance improvements
|
|
|
|
|
|
|
|
Fixed modification exception when destroying transported units
|
|
|
|
|
|
|
|
Resource bonus from Fascism effective immediately
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-25 21:26:14 +00:00
|
|
|
## 3.8.2
|
|
|
|
|
|
|
|
Main screen buttons fit in all languages - by Jack Rainy
|
|
|
|
|
|
|
|
Typo fixes and character organization - By SomeTroglodyte
|
|
|
|
|
|
|
|
AI great people no longer raise improvements on tiles with great improvements
|
|
|
|
|
|
|
|
Iroquois movement unique only applies to friendly territory
|
|
|
|
|
|
|
|
Resolved #2503 - Resizing game no longer returns to main menu
|
|
|
|
|
|
|
|
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
|
|
|
|
|
|
|
|
Saving a map from the map editor screen no longer changes the screen
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-23 17:17:58 +00:00
|
|
|
## 3.8.1
|
|
|
|
|
|
|
|
Solved concurrency problems
|
|
|
|
|
|
|
|
Fixed #2492 - trading cities with units in them no longer crashes the game
|
|
|
|
|
|
|
|
Can start a new game from within a game, to copy over the game's parameters
|
|
|
|
|
|
|
|
Fixed resource display bug in tile table in multiplayer
|
|
|
|
|
|
|
|
Added a randomly-generated map as background for the main menu
|
|
|
|
|
|
|
|
Decrease CPU load for multiplayer game - By Jack Rainy
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-21 20:53:33 +00:00
|
|
|
## 3.8.0
|
|
|
|
|
|
|
|
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
|
|
|
|
|
|
|
|
Map height normalized to feasable amounts of mountains
|
|
|
|
|
|
|
|
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
|
|
|
|
|
|
|
|
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
|
|
|
|
|
|
|
|
Much more turn-efficient exploration!
|
|
|
|
|
|
|
|
City tiles are always contiguous, otherwise loads of wierd bugs happen
|
|
|
|
|
|
|
|
Fixed the auto-unassigning extra specialists
|
|
|
|
|
|
|
|
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-19 20:55:11 +00:00
|
|
|
## 3.7.6
|
|
|
|
|
|
|
|
Can specify a mod as a 'base ruleset' -
|
2020-05-20 17:46:59 +00:00
|
|
|
supports mods with no techs, alternate tech trees, No Barbarians, no workers
|
2020-04-19 20:55:11 +00:00
|
|
|
|
|
|
|
Unique units need not replace existing ones
|
|
|
|
|
|
|
|
Tile variants!
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
|
|
|
|
- Fix minimap mouse dragging
|
|
|
|
- Fixed modded strategic resource without tech prerequisite
|
|
|
|
|
|
|
|
By JackRainy:
|
|
|
|
|
|
|
|
- Highlight unique offer suggestions
|
|
|
|
- Sort trades by expiration
|
|
|
|
- Citadel improvements + improved AI for forts
|
|
|
|
- Map Editor UI improvements
|
|
|
|
|
2020-04-17 08:58:42 +00:00
|
|
|
## 3.7.5
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Keyboard: Left/Right arrows work in city screen
|
|
|
|
- Small optimizations
|
|
|
|
- Rationalism effect visible in city UI
|
|
|
|
- Mods can have improvements above terrain features
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Player's automated workers don't build forts
|
|
|
|
- Better Domination victory checks
|
|
|
|
- Can continue turns after defeat, as spectator
|
|
|
|
|
|
|
|
New screen for "Add Game" - By GGGuenni
|
|
|
|
|
|
|
|
Resolved #2348 - construction queue 'cleaned' after every construction
|
|
|
|
|
|
|
|
Resolved #2413 - Hotkeys for unit actions always displayed
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-15 20:58:14 +00:00
|
|
|
## 3.7.4
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Use correct icons for great improvements
|
|
|
|
- World view stats clickable
|
|
|
|
- Fix crash for tiny cities
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix options disabling next turn
|
|
|
|
- Next turn button colors
|
|
|
|
- Cultural expansion maximum
|
|
|
|
- Icons for stats overview
|
|
|
|
|
|
|
|
Cannot accept multiple conflicting offers - #2146
|
|
|
|
|
|
|
|
Added city expansion tutorial - #2322
|
|
|
|
|
|
|
|
Reveal all civs when won/lost - #2407
|
|
|
|
|
2020-04-16 08:05:49 +00:00
|
|
|
Various exploration-related improvements - #2278
|
2020-04-15 20:58:14 +00:00
|
|
|
|
|
|
|
Unit placement improvements - #2406
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
2020-04-13 18:40:28 +00:00
|
|
|
## 3.7.3
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- New Civilization: Denmark
|
|
|
|
- Performance improvement
|
|
|
|
- Better mod exceptions
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Civilopedia cleanup
|
|
|
|
- Better map saving
|
|
|
|
|
|
|
|
Resolved #2285 - workers no longer try to work within range of enemy city
|
|
|
|
|
|
|
|
Resolved #2221 - buildings in mods can reference techs in original ruleset
|
|
|
|
|
|
|
|
Resolved #2381 - can now remove buildings, units and techs in mods
|
|
|
|
|
|
|
|
Free policies with no adoptable policies no longer 'stuck' the game
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-11 19:28:27 +00:00
|
|
|
## 3.7.2
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Keyboard support for unit actions!
|
|
|
|
- Can cancel improvments!
|
|
|
|
- Better tracking of language picking
|
|
|
|
- Conditionally pack images
|
|
|
|
- Scroll panes autofocus
|
|
|
|
- Code optimization
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Improved great improvement build rules
|
|
|
|
- Fixed Woodsman promotion
|
|
|
|
- Civilian units don't wake up from enemies if they're protected
|
|
|
|
|
|
|
|
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
|
|
|
|
|
|
|
|
Resources immediately come back after declined trades
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-08 12:36:17 +00:00
|
|
|
## 3.7.1
|
|
|
|
|
|
|
|
Hopefully resolved #2361 - should work on 32-bit linux
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Better colors for Katmandu and Almaty
|
|
|
|
- Autosize of the tech buttons
|
|
|
|
- Display the crosshair in alternate color for distant targets
|
|
|
|
- Display price for unavailable purchases
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Fortify until healed disabled if no more movement
|
|
|
|
- Better thread handling
|
|
|
|
|
|
|
|
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
|
|
|
|
|
|
|
|
Resolved #2305 - Added city-states and influence tutorial
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-05 09:19:33 +00:00
|
|
|
## 3.7.0
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Forts and citadels (with AI)
|
|
|
|
- Crash fixed in specific circumstances of Map Editor
|
|
|
|
|
|
|
|
"Free policy" freezes fixed
|
|
|
|
|
|
|
|
Desktop window size restore - By rh-github-2015
|
|
|
|
|
|
|
|
Not being able to read the settings file shouldn't make you crash
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-02 11:52:25 +00:00
|
|
|
## 3.6.15
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
|
|
|
|
- UI bugfixes: city info and aircraft
|
|
|
|
- Display the hidden units indicators under city buttons
|
|
|
|
- Map generation places resources 'under' terrain features
|
|
|
|
|
|
|
|
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
|
|
|
|
|
|
|
|
Nuclear weapons setting moved to a per-game parameter
|
|
|
|
|
|
|
|
Railroad is now just a black line - much clearer than the old, "nicer" image
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-30 19:54:40 +00:00
|
|
|
## 3.6.14
|
|
|
|
|
|
|
|
Harbors immediately connect cities
|
|
|
|
|
|
|
|
Revealed resources near cities generate notifications
|
|
|
|
|
|
|
|
Cities in unit overview are translated
|
|
|
|
|
|
|
|
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
|
|
|
|
yours for that turn
|
|
|
|
|
|
|
|
Resoved #1869 - added WASD support for map panning
|
|
|
|
|
|
|
|
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
|
|
|
|
|
|
|
|
Resources in Civilopedia state consuming units and buildings - #1964
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-28 19:46:13 +00:00
|
|
|
## 3.6.13
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- New Nation added - Inca!
|
|
|
|
- Show improvement bonus for improving tech in Civilopedia
|
|
|
|
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Carrier is ranged
|
|
|
|
- Mod's name is translatable
|
|
|
|
|
|
|
|
City stats and resources update after creating great improvement
|
|
|
|
|
|
|
|
Resolved #2214 - Civilopedia entries are now left-aligned
|
|
|
|
|
|
|
|
Fixed very rare crashing bugs
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-25 14:23:59 +00:00
|
|
|
## 3.6.12
|
|
|
|
|
|
|
|
City names now translated in overview and tile info
|
|
|
|
|
|
|
|
Resolved some ANRs in Multiplayer
|
|
|
|
|
|
|
|
Performance improvements in finding cities connected to capital
|
|
|
|
|
|
|
|
Mod translation generation - by Jack Rainy
|
|
|
|
|
|
|
|
When moving between units to units in cities, tiles they can move to are now shown
|
|
|
|
|
|
|
|
Adding mods auto-adds relevant civs - by rh-github-2015
|
|
|
|
|
|
|
|
Added progress bars for constructions in city screen
|
|
|
|
|
|
|
|
Nicer, more consistent specialist allocation tables
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-23 21:58:47 +00:00
|
|
|
## 3.6.11
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By rh-github-2015:
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- More civilopedia info for nations and improvements -
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- Better error handling for Mods
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Fixed "other civ doesn't get duration on timed trades" bug
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Removed "Declare war" trade option when there's a peace treaty
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Resolved #2175 - Can no longer queue multiple perpetual builds
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Resolved #2150 - Added resource type to civilopedia description
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Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
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LOADS of Translation updates
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2020-03-21 19:11:38 +00:00
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## 3.6.10
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By Jack Rainy:
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- Double range of rebase for air units
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- Translation files now take values directly from data files - no more value mismatches!
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By rh-github-2015:
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- Clearer free promotions
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- UI cleanup
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Unit purchasing limits - by EdinCitaku
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2020-03-21 19:27:11 +00:00
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Unit Action buttons stick to the left
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2020-03-21 19:11:38 +00:00
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Translation updates
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2020-03-19 08:30:01 +00:00
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## 3.6.9
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By rh-github-2015:
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- Trade offers better sorting with user choice
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- Resources always stay up-to-date
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- Promotion and health columns in units overview
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Preparation for recognizing ID types - by tobo
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Translation updates
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2020-03-16 21:44:15 +00:00
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## 3.6.8
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Loads of stuff by Jack Rainy!
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- UI improvements
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- Energy saving for music and sound
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- Allow selection of non-buildable items
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- Sort overview resources by name and amount
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- Turn number of trades changes with game speed
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- Filter for the custom maps
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2020-03-23 08:07:05 +00:00
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- Ice is Impassable for all except submarines
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2020-03-16 21:44:15 +00:00
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Translation updates
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2020-03-11 15:26:26 +00:00
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## 3.6.7
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By Reversi:
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- Fixed city buy/sell exploits
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- Snow, Ice, Atoll & Map Generation
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- Borders made of oriented triangles rather than circles
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By Jack Rainy:
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- Major translation changes
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- Minor UI changes
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- Brought specific things more in line with Civ V
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Starting locations work again =)
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Translation updates
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2020-03-06 14:18:00 +00:00
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## 3.6.6
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Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
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Ranking by culture is by number of adopted policies
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Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
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Resolved #2074 - Fixed domination victory
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Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
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Water units can no longer see over hills etc.
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By Jack Rainy:
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- Keshiks are ranged units
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- Distinct color for Korea
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Translation updates
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2020-03-03 20:04:38 +00:00
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## 3.6.5
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Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
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Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
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Resolved #2035 - Strategic resources are affected by map generation parameters
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Resolved #2055 - cities once again bombard melee units
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Fixed rare crash when diplomacy values change while ending the turn
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UI updates - by lishaoxia1985
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Translation updates
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2020-03-01 21:46:11 +00:00
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## 3.6.4
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By Jack Rainy:
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- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
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- Can now buy buildings from queue
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- Include Nations in the calculation of a translation's percentage
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Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
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Translation updates
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2020-02-27 19:57:52 +00:00
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## 3.6.3
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Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
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Multiplayer Notification Fix - by tobo
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Fixed wrong placement of purchased/upgraded units - by Jack Rainy
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Tile stats in city now shown in a row - by reversi
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Refactor for unit actions - by Kentalot
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Resolved #1986 - research agreement cost consistency
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Resolved #2012 - starting locations no longer visible
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Victory screen shows the viewing player in multiplayer games
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Translation updates
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2020-02-24 20:28:38 +00:00
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## 3.6.2
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Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
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By Jack Rainy:
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- Fixed rare bug of clicking on an unknown civilizations
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- Display the current amount of gold in the "buy" prompt
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- Do not allow to purchase extra units requiring unavailable resources
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Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
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Performance improvements - by Kentalot
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Translation updates
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2020-02-22 20:35:03 +00:00
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## 3.6.1
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Resolved #1963 - can now unautomate embarked workers
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Resolved #1697 by adding information to the special production constructions - by Kentalot
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By Jack Rainy:
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- Future Tech can't be picked as a free technology until requirements are met
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- Can sort cities in overview by food, production etc
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Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
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Resolved #1975 - Museum and Factory now give 2 specialist slots
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Fixed rare crashes when pausing
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Translation updates
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2020-02-17 18:16:43 +00:00
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## 3.6.0
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Massive multiplayer improvements!
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Multiplayer screen reworked - by GGGueni
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Added Multiplayer Turn Notification Service - by wrov/tobo
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UI of New Game screen updated - by lishaoxia1985
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Resolved #1930 - national wonders no longer require built buildings in puppeted cities
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Nuking a Civ's land is considered an act of war - by Jack Rainy
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Translation updates
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2020-02-14 12:04:11 +00:00
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## 3.5.14
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Resolved #1926 - fixed unique improvements
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Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
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Resolved #1818 - Marble bonus now displayed in Civilopedia
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Resolved #1918 - added missing translations
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Fix tile yields in city screen when in multiplayer - by reversi
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By Jack Rainy:
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- Forge increases production of spaceparts
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- Preview tile improvements
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Minimap improvements - by lishaoxia1985
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Translation updates
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2020-02-12 19:05:44 +00:00
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## 3.5.13
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Moai no longer buildable on terrain features - by lyrjie
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Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
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Resolved #1841 - Legalism grants enqueued buildings - by reversi
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Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
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Captured Khans now automate properly
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Translation updates
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2020-02-09 18:44:52 +00:00
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## 3.5.12
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Mongolian civ added! - by reversi
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By Jack Rainy:
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- Improvements to the Diplomacy overview: better spread and can select specific civs
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- Research screen centered on current tech
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Resolved #1859 - skip defeated players' turns in multiplayer
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Fixed bug where air units in transports couldn't upgrade
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Tied the unit upkeep scaling to game speed - by lyrjie
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Translation updates
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2020-02-06 20:38:25 +00:00
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## 3.5.11
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Rectangular maps and better map generation - by reversi
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Resolved #1847 - Civs defeated by a nuke are now properly destroyed
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Resolved #1844 - improved worker automation
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Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
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Solved the 'infinite warmongering penalty' bug
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Resolved #1858 - Automated workers build unique improvements
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Translation updates
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2020-02-04 21:28:32 +00:00
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## 3.5.10
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Resolved #1827 - can no longer see other (current) player's city production in multiplayer
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Resolved #1839 - Civs no longer declare war and offer things in the same turn
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AI no longer sends 'please don't settle cities near us' warnings when at war
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When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
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Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
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Translation updates
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|
2020-02-02 16:04:38 +00:00
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## 3.5.9
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2020-04-23 16:39:16 +00:00
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Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
|
2020-02-02 16:04:38 +00:00
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|
By Jack Rainy:
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|
|
- Nuclear missile is able to target any tile within the range
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- Added "Sleep/Fortify until healed" functionality
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- Fixed relationship bug when capturing cities
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|
By lyrjie:
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- Notification when City-states advance an era disabled
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- Fixed bug pertaining to unit healing
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Half-ready Japanese translation added! - by paonty
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Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
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Translation updates
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2020-01-30 19:03:03 +00:00
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## 3.5.8
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Buying current construction no longer removes other items from the queue - by reversi
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Resolved #1757 - Can now see version when running from a desktop Jar
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Fixed crash in city-state influence notification
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Solved ANR when waiting for the list of maps
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Resolved #1808 - Disabled problematic declaration of friendship
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|
2020-02-02 16:04:38 +00:00
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2020-01-30 19:03:03 +00:00
|
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Translation updates
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|
2020-01-27 20:59:39 +00:00
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## 3.5.7
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Added Non-continuous rendering setting, to disable animations and save battery - by reversi
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Add missing Forge and Seaport production bonus uniques - by Teague Lander
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Fixed anti air units intercept range
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Fixed aerial transportation crashing bug
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|
Add specialist slot description for buildings that provide them - by Teague Lander
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Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
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Translation updates
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|
2020-01-25 18:28:30 +00:00
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## 3.5.6
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Research agreements! - by lishaoxia1985
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|
2020-04-23 16:39:16 +00:00
|
|
|
Exploring units no longer auto-enter City-States
|
2020-01-25 18:28:30 +00:00
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Map editor menu fix - by lyrjie
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Can no longer acquire another player's tiles in multiplayer - by lyrjie
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Specialist allocation is immediately viewable on the City screen
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Legalism fix - by reversi
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Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
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Translation updates
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|
2020-01-23 20:10:15 +00:00
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|
|
## 3.5.5
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|
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Aircraft Carriers added - by ltrcao and Jack Rainy
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Popups streamlined - by Azzurite
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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|
|
Fixes to Oligarchy - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
|
|
|
Better support for tile images
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
|
|
|
More tile images by The Bucketeer
|
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|
|
Translation updates
|
|
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|
## 3.5.4
|
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|
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|
|
Turkish translations added - by rayray61
|
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|
|
By lyrjie:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
|
|
|
|
- Ships no longer 'teleport' into landlocked cities
|
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|
|
- Barbarians no longer 'pillage' city ruins
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
|
|
|
Barbarians don't move/attack on the turn of their spawning
|
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|
|
By reversi:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Legalism policy fix
|
|
|
|
- Fixed "empty entry in construction queue" bug
|
2020-01-23 20:10:15 +00:00
|
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|
|
New Resource+Improvement images by The Bucketeer
|
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|
|
Translation updates
|
|
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|
|
## 3.5.3
|
|
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|
|
By lyrjie:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Can no longer buy the same building multiple times
|
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|
|
- "Pick construction" tutorial now completes again
|
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|
|
- Map is revealed after singleplayer defeat
|
2020-01-23 20:10:15 +00:00
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|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
|
|
|
More resource images by The Bucketeer
|
|
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|
|
Ancient ruins are no longer save-scummable
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
|
|
|
Resolved #1700 - As per original civ, you no longer start with a scout.
|
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|
|
Translation updates
|
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|
|
## 3.5.2
|
|
|
|
|
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|
|
By JackRainy:
|
2020-01-23 20:13:06 +00:00
|
|
|
- Disable France culture boost after Steam Power
|
|
|
|
- Back button prompts dialog for game exit
|
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- Janissaries heal after killing
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2020-01-23 20:10:15 +00:00
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Legalism grants culture buildings asap - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Fix Map Editor Lag - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
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2020-01-23 20:13:06 +00:00
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barbarian automation - by Vladimir Tanakov
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2020-01-23 20:10:15 +00:00
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Idle units select properly after settling a city - by lyrjie
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2020-04-23 16:39:16 +00:00
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Proper destruction notification for City-States
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Added Fur resource image
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Translation updates
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## 3.5.1
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City constructions queue - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Songhai Civ added - by Smashfanful and r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Game no longer confuses cities with the same name - by r3versi
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Can no longer buy tiles outside the 3-tile radius - by lyrjie
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
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Visual bugfix for city button growth bar - by drwhut
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Translation updates
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## 3.5.0
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Modding for Desktop is now available!
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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More resource images by The Bucketeer
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Added a growth progress bar to CityButton - by drwhut
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Translation updates
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## 3.4.8
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Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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"Stop" actions now work again - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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"Sell building" no longer disabled when player has little gold - by lyrjie
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Performance improvements
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Tutorial updates
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## 3.4.7
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Spain civ added - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Background work towards enabling mods
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2020-01-23 20:13:06 +00:00
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2020-05-20 17:46:59 +00:00
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Resolved #1598 - we now save Map Options for new games started
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
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Translation updates
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## 3.4.6
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AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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All natural wonders now in the game, kudos to The Bucketeer for the art!
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Can now display pixel resources on the map - for now we have the mineral resources
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Resolved #1569 - "Patreon" button actually opens Patreon now
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Natural wonders fixes - by r3versi
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Civilopedia and Tutorial fixes - by Vladimir Tanakov
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Added notifications for diplomacy between other civs - by lyrjie
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Translation updates
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## 3.4.5
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2020-04-23 16:39:16 +00:00
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Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Ancient Ruins are now spread out instead of randomized
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Can no longer purchase constructions from cities in resistance
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New language getting translated: Indonesian!
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Translation updates
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## 3.4.4
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Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
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2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Happiness from worked tiles now computed - by r3versi
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Polynesian galleys can enter ocean - by lyrjie
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Barbarians enter owned tiles (difficulty dependant) - by lyrjie
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Cities no longer connected to capital by water without harbor - by lyrjie
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Email popup for crash reports on Android - by Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Translation updates
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## 3.4.3
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Most players said Cultural victory was too easy - now requires 5 branches instead of 4
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By r3versi:
|
2020-01-23 20:13:06 +00:00
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- Unique promotions listed in Promotion screen
|
2020-04-23 16:39:16 +00:00
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- Fixed Greece City-States influence unique
|
2020-01-23 20:13:06 +00:00
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|
- Added notifications on losing city state relationship
|
2020-01-23 20:10:15 +00:00
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Misc. rare bugfixes when:
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|
-liberating cities when you haven't met their original owners
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-activating "Conduct trade mission"
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-conquering cities
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-obsoleting scouts
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-razing the capital city
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-first entering a large multiplayer game
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Translation updates
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|
## 3.4.2
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Diplomacy graph size scales with screen space available - by r3versi
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Game crash popup no longer affected by tutorial settings
|
2020-01-23 20:13:06 +00:00
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2020-01-23 20:10:15 +00:00
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Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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Resolved #1493 - Added Nation information to Civilopedia
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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Added Promotion information to Civilopedia
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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|
Translation updates
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|
## 3.4.1
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|
Fixed more crashes and ANRs related to translations
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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|
Added loading screen
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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|
Considerably sped up initial loading time
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
|
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|
Translation updates
|
|
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|
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|
## 3.4.0
|
|
|
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|
Natural wonders are go! :smile: - by r3versi
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
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|
Great scientist now generates science like in original game - by lishaoxia1985
|
2020-01-23 20:13:06 +00:00
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|
2020-01-23 20:10:15 +00:00
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|
Solved the "0 production for settler" bug
|
2020-01-23 20:13:06 +00:00
|
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|
2020-01-23 20:10:15 +00:00
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|
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
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