Unciv/core/src/com/unciv/Constants.kt

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Kotlin
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2019-05-03 13:59:46 +00:00
package com.unciv
object Constants {
const val worker = "Worker"
const val settler = "Settler"
const val greatGeneral = "Great General"
const val impassable = "Impassable"
const val ocean = "Ocean"
const val coast = "Coast"
const val mountain = "Mountain"
const val hill = "Hill"
const val plains = "Plains"
const val lakes = "Lakes"
const val desert = "Desert"
const val grassland = "Grassland"
const val tundra = "Tundra"
const val snow = "Snow"
const val forest = "Forest"
const val jungle = "Jungle"
const val marsh = "Marsh"
const val oasis = "Oasis"
const val atoll = "Atoll"
const val ice = "Ice"
val vegetation = arrayOf(forest, jungle)
val sea = arrayOf(ocean, coast)
const val barringerCrater = "Barringer Crater"
const val grandMesa = "Grand Mesa"
const val greatBarrierReef = "Great Barrier Reef"
const val krakatoa = "Krakatoa"
const val mountFuji = "Mount Fuji"
const val oldFaithful = "Old Faithful"
const val rockOfGibraltar = "Rock of Gibraltar"
const val cerroDePotosi = "Cerro de Potosi"
const val elDorado = "El Dorado"
const val fountainOfYouth = "Fountain of Youth"
const val barbarianEncampment = "Barbarian encampment"
const val ancientRuins = "Ancient ruins"
const val peaceTreaty = "Peace Treaty"
const val researchAgreement = "Research Agreement"
const val openBorders = "Open Borders"
const val random = "Random"
val greatImprovements = listOf("Academy", "Landmark", "Manufactory", "Customs house", "Citadel")
const val unitActionSetUp = "Set Up"
const val unitActionSleep = "Sleep"
const val unitActionSleepUntilHealed = "Sleep until healed"
const val unitActionAutomation = "Automate"
const val unitActionExplore = "Explore"
const val futureTech = "Future Tech"
const val cancelImprovementOrder = "Cancel improvement order"
const val tutorialPopupNamePrefix = "Tutorial: "
const val close = "Close"
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}