Unciv/android/assets/jsons/TileResources.json

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[
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// Bonus resources
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{
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name:"Cattle",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Grassland"],
food:1,
improvement:"Pasture",
improvementStats:{production:1},
building:"Stable"
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},
{
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name:"Sheep",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Hill"],
food:1,
improvement:"Pasture",
improvementStats:{food:1},
building:"Stable"
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},
{
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name:"Deer",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Forest","Tundra"],
food:1,
improvement:"Camp",
improvementStats:{production:1},
building:"Granary"
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},
{
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name:"Bananas",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Jungle"],
food:1,
improvement:"Plantation",
improvementStats:{food:2,production:-1},
building:"Granary"
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},
{
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name:"Wheat",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Flood plains","Desert"],
food:1,
improvement:"Farm",
improvementStats:{food:1},
building:"Granary"
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},
{
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name:"Stone",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Desert"],
production:1,
improvement:"Quarry",
improvementStats:{production:1},
building:"Stone Works"
},
{
name:"Fish",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Coast"],
food:1,
improvement:"Fishing Boats",
improvementStats:{food:1},
building:"Lighthouse"
},
/*
{
name:"Bison",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Grassland"],
food:1,
improvement:"Camp",
improvementStats:{food:1},
building:"Granary"
},
*/
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// Strategic resources
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{
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name:"Horses",
resourceType:"Strategic",
revealedBy:"Animal Husbandry",
terrainsCanBeFoundOn:["Plains","Grassland","Hill","Desert"],
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production:1,
improvement:"Pasture",
improvementStats:{production:1},
building:"Stable"
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},
{
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name:"Iron",
resourceType:"Strategic",
revealedBy:"Iron Working",
terrainsCanBeFoundOn:["Grassland","Plains","Desert","Tundra","Snow","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:1},
building:"Forge"
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},
{
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name:"Coal",
resourceType:"Strategic",
revealedBy:"Industrialization",
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terrainsCanBeFoundOn:["Grassland","Plains","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:2}
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},
{
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name:"Oil",
resourceType:"Strategic",
revealedBy:"Biology",
terrainsCanBeFoundOn:["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
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production:1,
improvement:"Oil well",
improvementStats:{production:3}
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},
{
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name:"Aluminum",
resourceType:"Strategic",
revealedBy:"Electricity",
terrainsCanBeFoundOn:["Plains","Desert","Tundra","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:2}
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},
{
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name:"Uranium",
resourceType:"Strategic",
revealedBy:"Atomic Theory",
terrainsCanBeFoundOn:["Plains","Desert","Tundra","Hill","Snow","Forest","Desert","Marsh","Grassland"],
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production:1,
improvement:"Mine",
improvementStats:{production:2}
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},
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// Luxury resources
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{
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name:"Furs",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Forest","Tundra"],
gold:2,
improvement:"Camp",
improvementStats:{gold:1}
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},
{
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name:"Cotton",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Grassland","Plains","Desert"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
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},
{
name:"Dyes",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Jungle","Forest"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
},
{
name:"Gems",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Jungle","Grassland","Plains","Desert","Tundra","Hill"],
gold:3,
improvement:"Mine",
improvementStats:{gold:1}
},
{
name:"Gold",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Grassland","Plains","Desert","Hill"],
gold:2,
improvement:"Mine",
improvementStats:{gold:1},
building:"Mint"
},
{
name:"Silver",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Desert","Tundra","Hill"],
gold:2,
improvement:"Mine",
improvementStats:{gold:1},
building:"Mint"
},
{
name:"Incense",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Desert"],
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gold:2,
improvement:"Plantation",
improvementStats:{gold:1},
building:"Monastery"
},
{
name:"Ivory",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains"],
gold:2,
improvement:"Camp",
improvementStats:{gold:1}
},
{
name:"Silk",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Forest"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
},
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{
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name:"Spices",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Jungle","Forest"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
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},
{
name:"Wine",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Grassland","Plains"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1},
building:"Monastery"
},
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{
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name:"Sugar",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Flood plains","Grassland","Marsh"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
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},
{
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name:"Marble",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Desert","Plains","Tundra","Hill","Grassland"],
gold:2,
improvement:"Quarry",
improvementStats:{gold:1,production:1},
building:"Stone Works"
},
{
name:"Whales",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Coast"],
food:1,
gold:1,
improvement:"Fishing Boats",
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improvementStats:{food:1}
},
{
name:"Pearls",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Coast"],
gold:2,
improvement:"Fishing Boats",
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improvementStats:{food:1}
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}
/*
{
name:"Citrus",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Grassland"],
food:1,
gold:1,
improvement:"Plantation",
improvementStats:{food:1,gold:1},
building:"Granary"
},
{
name:"Copper",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Grassland","Desert","Tundra","Snow"],
gold:2,
improvement:"Mine",
improvementStats:{gold:2}
},
{
name:"Cocoa",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Jungle"],
food:1,
gold:1,
improvement:"Plantation",
improvementStats:{food:1,gold:1}
},
{
name:"Crab",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Coast"],
food:1,
gold:1,
improvement:"Fishing Boats",
improvementStats:{food:1,gold:1},
},
{
name:"Truffles",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Forest","Marsh","Jungle"],
gold:2,
improvement:"Camp",
improvementStats:{gold:2}
},
*/
]