Unciv/android/assets/jsons/TileImprovements.json

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[
{
"name": "Farm",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
"food": 1,
"turnsToBuild": 7,
"techRequired": "Agriculture",
"improvingTech": "Fertilizer",
"improvingTechStats": {"food": 1}
},
{
"name": "Lumber mill",
"terrainsCanBeBuiltOn": ["Forest"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Construction",
"improvingTech": "Steam Power",
"improvingTechStats": {"production": 1}
},
{
"name": "Mine",
"terrainsCanBeBuiltOn": ["Hill"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Mining",
"improvingTech": "Chemistry",
"improvingTechStats": {"production": 1}
},
{
"name": "Trading post",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
"gold": 1,
"turnsToBuild": 7,
"techRequired": "Guilds",
"improvingTech": "Economics",
"improvingTechStats": {"gold": 1}
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},
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// Resource-specific
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{
"name": "Camp",
"turnsToBuild": 7,
"techRequired": "Trapping",
"improvingTech": "Economics",
"improvingTechStats": {"gold": 1}
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},
{
"name": "Oil well",
"turnsToBuild": 9,
"techRequired": "Biology"
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},
{
"name": "Pasture",
"turnsToBuild": 8,
"techRequired": "Animal Husbandry",
"improvingTech": "Fertilizer",
"improvingTechStats": {"food": 1}
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},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"techRequired": "Calendar",
"improvingTech": "Fertilizer",
"improvingTechStats": {"food": 1}
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},
{
"name": "Quarry",
"turnsToBuild": 8,
"techRequired": "Masonry",
"improvingTech": "Chemistry",
"improvingTechStats": {"production": 1}
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},
{
"name": "Fishing Boats",
"terrainsCanBeBuiltOn": ["Coast"],
"food": 1,
"techRequired": "Sailing",
"improvingTech": "Compass",
"improvingTechStats": {"gold": 1}
},
// Military improvement
{
name: "Fort",
terrainsCanBeBuiltOn: ["Plains","Grassland","Desert","Hill","Tundra","Snow"],
turnsToBuild: 6,
techRequired: "Engineering",
uniques: ["Gives a defensive bonus of 50%"]
},
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// Transportation
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{
"name": "Road",
"turnsToBuild": 4,
"techRequired": "The Wheel"
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},
{
"name": "Railroad",
"turnsToBuild": 4,
"techRequired": "Railroad"
},
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// Removals
{
"name": "Remove Forest",
"turnsToBuild": 4,
"terrainsCanBeBuiltOn": ["Forest"],
"techRequired": "Mining"
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"terrainsCanBeBuiltOn": ["Jungle"],
"techRequired": "Bronze Working"
},
{
"name": "Remove Fallout",
"turnsToBuild": 8,
"terrainsCanBeBuiltOn": ["Fallout"],
"techRequired": "Agriculture"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"terrainsCanBeBuiltOn": ["Marsh"],
"techRequired": "Bronze Working"
},
// These are unique and have unique in-game checks related to them
{
"name": "Remove Road",
"turnsToBuild": 2
},
{
"name": "Remove Railroad",
"turnsToBuild": 2
},
{
"name": "Cancel improvement order",
},
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// Great Person improvements
{
"name": "Academy",
"science": 8,
"improvingTech": "Scientific Theory",
"improvingTechStats": {"science": 2}
},
{
"name": "Landmark",
"culture": 6
},
{
"name": "Manufactory",
"production": 4,
"improvingTech": "Chemistry",
"improvingTechStats": {"production": 1}
},
{
"name": "Customs house",
"gold": 4,
"improvingTech": "Economics",
"improvingTechStats": {"gold": 1}
},
{
name: "Citadel",
uniques: ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units"]
// TODO (G&K): adds every tile around it to your territory
},
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//Civilization unique improvements
{
"name": "Moai",
"uniqueTo": "Polynesia",
"culture": 1,
"turnsToBuild": 4,
"uniques": ["+1 additional Culture for each adjacent Moai","Can only be built on Coastal tiles"],
"techRequired": "Construction",
"improvingTech": "Flight",
"improvingTechStats": {"gold": 1}
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},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"food": 1,
"turnsToBuild": 7,
"uniques": ["+1 food for each adjacent Mountain","Cannot improve a resource"],
"techRequired": "Construction",
"improvingTech": "Fertilizer",
"improvingTechStats": {"food":1},
"terrainsCanBeBuiltOn": ["Hill"]
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//It can be colored in lemon
},
{ "name": "Ancient ruins" },
{ "name": "City ruins" },
{ "name": "Barbarian encampment" }
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]