2020-04-15 20:58:14 +00:00
|
|
|
## 3.7.4
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Use correct icons for great improvements
|
|
|
|
- World view stats clickable
|
|
|
|
- Fix crash for tiny cities
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix options disabling next turn
|
|
|
|
- Next turn button colors
|
|
|
|
- Cultural expansion maximum
|
|
|
|
- Icons for stats overview
|
|
|
|
|
|
|
|
Cannot accept multiple conflicting offers - #2146
|
|
|
|
|
|
|
|
Added city expansion tutorial - #2322
|
|
|
|
|
|
|
|
Reveal all civs when won/lost - #2407
|
|
|
|
|
2020-04-16 08:05:49 +00:00
|
|
|
Various exploration-related improvements - #2278
|
2020-04-15 20:58:14 +00:00
|
|
|
|
|
|
|
Unit placement improvements - #2406
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
2020-04-13 18:40:28 +00:00
|
|
|
## 3.7.3
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- New Civilization: Denmark
|
|
|
|
- Performance improvement
|
|
|
|
- Better mod exceptions
|
|
|
|
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Civilopedia cleanup
|
|
|
|
- Better map saving
|
|
|
|
|
|
|
|
Resolved #2285 - workers no longer try to work within range of enemy city
|
|
|
|
|
|
|
|
Resolved #2221 - buildings in mods can reference techs in original ruleset
|
|
|
|
|
|
|
|
Resolved #2381 - can now remove buildings, units and techs in mods
|
|
|
|
|
|
|
|
Free policies with no adoptable policies no longer 'stuck' the game
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-11 19:28:27 +00:00
|
|
|
## 3.7.2
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Keyboard support for unit actions!
|
|
|
|
- Can cancel improvments!
|
|
|
|
- Better tracking of language picking
|
|
|
|
- Conditionally pack images
|
|
|
|
- Scroll panes autofocus
|
|
|
|
- Code optimization
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Improved great improvement build rules
|
|
|
|
- Fixed Woodsman promotion
|
|
|
|
- Civilian units don't wake up from enemies if they're protected
|
|
|
|
|
|
|
|
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
|
|
|
|
|
|
|
|
Resources immediately come back after declined trades
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-08 12:36:17 +00:00
|
|
|
## 3.7.1
|
|
|
|
|
|
|
|
Hopefully resolved #2361 - should work on 32-bit linux
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Better colors for Katmandu and Almaty
|
|
|
|
- Autosize of the tech buttons
|
|
|
|
- Display the crosshair in alternate color for distant targets
|
|
|
|
- Display price for unavailable purchases
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Fortify until healed disabled if no more movement
|
|
|
|
- Better thread handling
|
|
|
|
|
|
|
|
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
|
|
|
|
|
|
|
|
Resolved #2305 - Added city-states and influence tutorial
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-05 09:19:33 +00:00
|
|
|
## 3.7.0
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Forts and citadels (with AI)
|
|
|
|
- Crash fixed in specific circumstances of Map Editor
|
|
|
|
|
|
|
|
"Free policy" freezes fixed
|
|
|
|
|
|
|
|
Desktop window size restore - By rh-github-2015
|
|
|
|
|
|
|
|
Not being able to read the settings file shouldn't make you crash
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-04-02 11:52:25 +00:00
|
|
|
## 3.6.15
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
|
|
|
|
- UI bugfixes: city info and aircraft
|
|
|
|
- Display the hidden units indicators under city buttons
|
|
|
|
- Map generation places resources 'under' terrain features
|
|
|
|
|
|
|
|
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
|
|
|
|
|
|
|
|
Nuclear weapons setting moved to a per-game parameter
|
|
|
|
|
|
|
|
Railroad is now just a black line - much clearer than the old, "nicer" image
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-30 19:54:40 +00:00
|
|
|
## 3.6.14
|
|
|
|
|
|
|
|
Harbors immediately connect cities
|
|
|
|
|
|
|
|
Revealed resources near cities generate notifications
|
|
|
|
|
|
|
|
Cities in unit overview are translated
|
|
|
|
|
|
|
|
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
|
|
|
|
yours for that turn
|
|
|
|
|
|
|
|
Resoved #1869 - added WASD support for map panning
|
|
|
|
|
|
|
|
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
|
|
|
|
|
|
|
|
Resources in Civilopedia state consuming units and buildings - #1964
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-28 19:46:13 +00:00
|
|
|
## 3.6.13
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- New Nation added - Inca!
|
|
|
|
- Show improvement bonus for improving tech in Civilopedia
|
|
|
|
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Carrier is ranged
|
|
|
|
- Mod's name is translatable
|
|
|
|
|
|
|
|
City stats and resources update after creating great improvement
|
|
|
|
|
|
|
|
Resolved #2214 - Civilopedia entries are now left-aligned
|
|
|
|
|
|
|
|
Fixed very rare crashing bugs
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-25 14:23:59 +00:00
|
|
|
## 3.6.12
|
|
|
|
|
|
|
|
City names now translated in overview and tile info
|
|
|
|
|
|
|
|
Resolved some ANRs in Multiplayer
|
|
|
|
|
|
|
|
Performance improvements in finding cities connected to capital
|
|
|
|
|
|
|
|
Mod translation generation - by Jack Rainy
|
|
|
|
|
|
|
|
When moving between units to units in cities, tiles they can move to are now shown
|
|
|
|
|
|
|
|
Adding mods auto-adds relevant civs - by rh-github-2015
|
|
|
|
|
|
|
|
Added progress bars for constructions in city screen
|
|
|
|
|
|
|
|
Nicer, more consistent specialist allocation tables
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-23 21:58:47 +00:00
|
|
|
## 3.6.11
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- More civilopedia info for nations and improvements -
|
|
|
|
- Better error handling for Mods
|
|
|
|
|
|
|
|
Fixed "other civ doesn't get duration on timed trades" bug
|
|
|
|
|
|
|
|
Removed "Declare war" trade option when there's a peace treaty
|
|
|
|
|
|
|
|
Resolved #2175 - Can no longer queue multiple perpetual builds
|
|
|
|
|
|
|
|
Resolved #2150 - Added resource type to civilopedia description
|
|
|
|
|
|
|
|
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
|
|
|
|
|
|
|
|
LOADS of Translation updates
|
|
|
|
|
2020-03-21 19:11:38 +00:00
|
|
|
## 3.6.10
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Double range of rebase for air units
|
|
|
|
- Translation files now take values directly from data files - no more value mismatches!
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Clearer free promotions
|
|
|
|
- UI cleanup
|
|
|
|
|
|
|
|
Unit purchasing limits - by EdinCitaku
|
|
|
|
|
2020-03-21 19:27:11 +00:00
|
|
|
Unit Action buttons stick to the left
|
|
|
|
|
2020-03-21 19:11:38 +00:00
|
|
|
Translation updates
|
|
|
|
|
2020-03-19 08:30:01 +00:00
|
|
|
## 3.6.9
|
|
|
|
|
|
|
|
By rh-github-2015:
|
|
|
|
- Trade offers better sorting with user choice
|
|
|
|
- Resources always stay up-to-date
|
|
|
|
- Promotion and health columns in units overview
|
|
|
|
|
|
|
|
Preparation for recognizing ID types - by tobo
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-16 21:44:15 +00:00
|
|
|
## 3.6.8
|
|
|
|
|
|
|
|
Loads of stuff by Jack Rainy!
|
|
|
|
|
|
|
|
- UI improvements
|
|
|
|
- Energy saving for music and sound
|
|
|
|
- Allow selection of non-buildable items
|
|
|
|
- Sort overview resources by name and amount
|
|
|
|
- Turn number of trades changes with game speed
|
|
|
|
- Filter for the custom maps
|
2020-03-23 08:07:05 +00:00
|
|
|
- Ice is Impassable for all except submarines
|
2020-03-16 21:44:15 +00:00
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
2020-03-11 15:26:26 +00:00
|
|
|
## 3.6.7
|
|
|
|
|
|
|
|
By Reversi:
|
|
|
|
- Fixed city buy/sell exploits
|
|
|
|
- Snow, Ice, Atoll & Map Generation
|
|
|
|
- Borders made of oriented triangles rather than circles
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Major translation changes
|
|
|
|
- Minor UI changes
|
|
|
|
- Brought specific things more in line with Civ V
|
|
|
|
|
|
|
|
Starting locations work again =)
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-06 14:18:00 +00:00
|
|
|
## 3.6.6
|
|
|
|
|
|
|
|
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
|
|
|
|
|
|
|
|
Ranking by culture is by number of adopted policies
|
|
|
|
|
|
|
|
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
|
|
|
|
|
|
|
|
Resolved #2074 - Fixed domination victory
|
|
|
|
|
|
|
|
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
|
|
|
|
Water units can no longer see over hills etc.
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Keshiks are ranged units
|
|
|
|
- Distinct color for Korea
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-03 20:04:38 +00:00
|
|
|
## 3.6.5
|
|
|
|
|
|
|
|
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
|
|
|
|
|
|
|
|
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
|
|
|
|
|
|
|
|
Resolved #2035 - Strategic resources are affected by map generation parameters
|
|
|
|
|
|
|
|
Resolved #2055 - cities once again bombard melee units
|
|
|
|
|
|
|
|
Fixed rare crash when diplomacy values change while ending the turn
|
|
|
|
|
|
|
|
UI updates - by lishaoxia1985
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-03-01 21:46:11 +00:00
|
|
|
## 3.6.4
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
|
|
|
|
- Can now buy buildings from queue
|
|
|
|
- Include Nations in the calculation of a translation's percentage
|
|
|
|
|
|
|
|
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-27 19:57:52 +00:00
|
|
|
## 3.6.3
|
|
|
|
|
|
|
|
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
|
|
|
|
|
|
|
|
Multiplayer Notification Fix - by tobo
|
|
|
|
|
|
|
|
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
|
|
|
|
|
|
|
|
Tile stats in city now shown in a row - by reversi
|
|
|
|
|
|
|
|
Refactor for unit actions - by Kentalot
|
|
|
|
|
|
|
|
Resolved #1986 - research agreement cost consistency
|
|
|
|
|
|
|
|
Resolved #2012 - starting locations no longer visible
|
|
|
|
|
|
|
|
Victory screen shows the viewing player in multiplayer games
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-24 20:28:38 +00:00
|
|
|
## 3.6.2
|
|
|
|
|
|
|
|
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Fixed rare bug of clicking on an unknown civilizations
|
|
|
|
- Display the current amount of gold in the "buy" prompt
|
|
|
|
- Do not allow to purchase extra units requiring unavailable resources
|
|
|
|
|
|
|
|
|
|
|
|
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
|
|
|
|
|
|
|
|
Performance improvements - by Kentalot
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-22 20:35:03 +00:00
|
|
|
## 3.6.1
|
|
|
|
|
|
|
|
Resolved #1963 - can now unautomate embarked workers
|
|
|
|
|
|
|
|
Resolved #1697 by adding information to the special production constructions - by Kentalot
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Future Tech can't be picked as a free technology until requirements are met
|
|
|
|
- Can sort cities in overview by food, production etc
|
|
|
|
|
|
|
|
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
|
|
|
|
|
|
|
|
Resolved #1975 - Museum and Factory now give 2 specialist slots
|
|
|
|
|
|
|
|
Fixed rare crashes when pausing
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-17 18:16:43 +00:00
|
|
|
## 3.6.0
|
|
|
|
|
|
|
|
Massive multiplayer improvements!
|
|
|
|
|
|
|
|
Multiplayer screen reworked - by GGGueni
|
|
|
|
|
|
|
|
Added Multiplayer Turn Notification Service - by wrov/tobo
|
|
|
|
|
|
|
|
UI of New Game screen updated - by lishaoxia1985
|
|
|
|
|
|
|
|
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
|
|
|
|
|
|
|
|
Nuking a Civ's land is considered an act of war - by Jack Rainy
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-14 12:04:11 +00:00
|
|
|
## 3.5.14
|
|
|
|
|
|
|
|
Resolved #1926 - fixed unique improvements
|
|
|
|
|
|
|
|
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
|
|
|
|
|
|
|
|
Resolved #1818 - Marble bonus now displayed in Civilopedia
|
|
|
|
|
|
|
|
Resolved #1918 - added missing translations
|
|
|
|
|
|
|
|
Fix tile yields in city screen when in multiplayer - by reversi
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Forge increases production of spaceparts
|
|
|
|
- Preview tile improvements
|
|
|
|
|
|
|
|
|
|
|
|
Minimap improvements - by lishaoxia1985
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-12 19:05:44 +00:00
|
|
|
## 3.5.13
|
|
|
|
|
|
|
|
Moai no longer buildable on terrain features - by lyrjie
|
|
|
|
|
|
|
|
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
|
|
|
|
|
|
|
|
Resolved #1841 - Legalism grants enqueued buildings - by reversi
|
|
|
|
|
|
|
|
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
|
|
|
|
|
|
|
|
Captured Khans now automate properly
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-09 18:44:52 +00:00
|
|
|
## 3.5.12
|
|
|
|
|
|
|
|
Mongolian civ added! - by reversi
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Improvements to the Diplomacy overview: better spread and can select specific civs
|
|
|
|
- Research screen centered on current tech
|
|
|
|
|
|
|
|
Resolved #1859 - skip defeated players' turns in multiplayer
|
|
|
|
|
|
|
|
Fixed bug where air units in transports couldn't upgrade
|
|
|
|
|
|
|
|
Tied the unit upkeep scaling to game speed - by lyrjie
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-06 20:38:25 +00:00
|
|
|
## 3.5.11
|
|
|
|
|
|
|
|
Rectangular maps and better map generation - by reversi
|
|
|
|
|
|
|
|
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
|
|
|
|
|
|
|
|
Resolved #1844 - improved worker automation
|
|
|
|
|
|
|
|
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
|
|
|
|
|
|
|
|
Solved the 'infinite warmongering penalty' bug
|
|
|
|
|
|
|
|
Resolved #1858 - Automated workers build unique improvements
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-04 21:28:32 +00:00
|
|
|
## 3.5.10
|
|
|
|
|
|
|
|
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
|
|
|
|
|
|
|
|
Resolved #1839 - Civs no longer declare war and offer things in the same turn
|
|
|
|
|
|
|
|
AI no longer sends 'please don't settle cities near us' warnings when at war
|
|
|
|
|
|
|
|
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
|
|
|
|
|
|
|
|
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-02-02 16:04:38 +00:00
|
|
|
## 3.5.9
|
|
|
|
|
|
|
|
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated city states, as well as many other minor bugs
|
|
|
|
|
|
|
|
By Jack Rainy:
|
|
|
|
- Nuclear missile is able to target any tile within the range
|
|
|
|
- Added "Sleep/Fortify until healed" functionality
|
|
|
|
- Fixed relationship bug when capturing cities
|
|
|
|
|
|
|
|
By lyrjie:
|
|
|
|
- Notification when City-states advance an era disabled
|
|
|
|
- Fixed bug pertaining to unit healing
|
|
|
|
|
|
|
|
Half-ready Japanese translation added! - by paonty
|
|
|
|
|
|
|
|
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-01-30 19:03:03 +00:00
|
|
|
## 3.5.8
|
|
|
|
|
|
|
|
Buying current construction no longer removes other items from the queue - by reversi
|
|
|
|
|
|
|
|
Resolved #1757 - Can now see version when running from a desktop Jar
|
|
|
|
|
|
|
|
Fixed crash in city-state influence notification
|
|
|
|
|
|
|
|
Solved ANR when waiting for the list of maps
|
|
|
|
|
|
|
|
Resolved #1808 - Disabled problematic declaration of friendship
|
|
|
|
|
2020-02-02 16:04:38 +00:00
|
|
|
|
2020-01-30 19:03:03 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
2020-01-27 20:59:39 +00:00
|
|
|
## 3.5.7
|
|
|
|
|
|
|
|
|
|
|
|
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
|
|
|
|
|
|
|
|
Add missing Forge and Seaport production bonus uniques - by Teague Lander
|
|
|
|
|
|
|
|
Fixed anti air units intercept range
|
|
|
|
|
|
|
|
Fixed aerial transportation crashing bug
|
|
|
|
|
|
|
|
Add specialist slot description for buildings that provide them - by Teague Lander
|
|
|
|
|
|
|
|
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
2020-01-25 18:28:30 +00:00
|
|
|
## 3.5.6
|
|
|
|
|
|
|
|
Research agreements! - by lishaoxia1985
|
|
|
|
|
|
|
|
Exploring units no longer auto-enter city states
|
|
|
|
|
|
|
|
Map editor menu fix - by lyrjie
|
|
|
|
|
|
|
|
Can no longer acquire another player's tiles in multiplayer - by lyrjie
|
|
|
|
|
|
|
|
Specialist allocation is immediately viewable on the City screen
|
|
|
|
|
|
|
|
Legalism fix - by reversi
|
|
|
|
|
|
|
|
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
## 3.5.5
|
|
|
|
|
|
|
|
Aircraft Carriers added - by ltrcao and Jack Rainy
|
|
|
|
|
|
|
|
Popups streamlined - by Azzurite
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Fixes to Oligarchy - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Better support for tile images
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
More tile images by The Bucketeer
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
|
|
|
|
## 3.5.4
|
|
|
|
|
|
|
|
Turkish translations added - by rayray61
|
|
|
|
|
|
|
|
By lyrjie:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
|
|
|
|
- Ships no longer 'teleport' into landlocked cities
|
|
|
|
- Barbarians no longer 'pillage' city ruins
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Barbarians don't move/attack on the turn of their spawning
|
|
|
|
|
|
|
|
By reversi:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Legalism policy fix
|
|
|
|
- Fixed "empty entry in construction queue" bug
|
2020-01-23 20:10:15 +00:00
|
|
|
|
|
|
|
New Resource+Improvement images by The Bucketeer
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.5.3
|
|
|
|
|
|
|
|
By lyrjie:
|
2020-01-23 20:14:20 +00:00
|
|
|
- Can no longer buy the same building multiple times
|
|
|
|
- "Pick construction" tutorial now completes again
|
|
|
|
- Map is revealed after singleplayer defeat
|
2020-01-23 20:10:15 +00:00
|
|
|
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
More resource images by The Bucketeer
|
|
|
|
|
|
|
|
Ancient ruins are no longer save-scummable
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Resolved #1700 - As per original civ, you no longer start with a scout.
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.5.2
|
|
|
|
|
|
|
|
By JackRainy:
|
2020-01-23 20:13:06 +00:00
|
|
|
- Disable France culture boost after Steam Power
|
|
|
|
- Back button prompts dialog for game exit
|
|
|
|
- Janissaries heal after killing
|
2020-01-23 20:10:15 +00:00
|
|
|
|
|
|
|
Legalism grants culture buildings asap - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Fix Map Editor Lag - by r3versi
|
|
|
|
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
|
|
|
|
|
|
|
barbarian automation - by Vladimir Tanakov
|
2020-01-23 20:10:15 +00:00
|
|
|
|
|
|
|
Idle units select properly after settling a city - by lyrjie
|
|
|
|
|
|
|
|
Proper destruction notification for city states
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added Fur resource image
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.5.1
|
|
|
|
|
|
|
|
City constructions queue - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Songhai Civ added - by Smashfanful and r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Game no longer confuses cities with the same name - by r3versi
|
|
|
|
|
|
|
|
Can no longer buy tiles outside the 3-tile radius - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
|
|
|
|
|
|
|
|
Visual bugfix for city button growth bar - by drwhut
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.5.0
|
|
|
|
|
|
|
|
Modding for Desktop is now available!
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
More resource images by The Bucketeer
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added a growth progress bar to CityButton - by drwhut
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.8
|
|
|
|
|
|
|
|
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
"Stop" actions now work again - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
"Sell building" no longer disabled when player has little gold - by lyrjie
|
|
|
|
|
|
|
|
Performance improvements
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Tutorial updates
|
|
|
|
|
|
|
|
## 3.4.7
|
|
|
|
|
|
|
|
Spain civ added - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Background work towards enabling mods
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Resolved #1598 - we now save map options for new games started
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.6
|
|
|
|
|
|
|
|
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
All natural wonders now in the game, kudos to The Bucketeer for the art!
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Can now display pixel resources on the map - for now we have the mineral resources
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Resolved #1569 - "Patreon" button actually opens Patreon now
|
|
|
|
|
|
|
|
Natural wonders fixes - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Civilopedia and Tutorial fixes - by Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added notifications for diplomacy between other civs - by lyrjie
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.5
|
|
|
|
|
|
|
|
Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Ancient Ruins are now spread out instead of randomized
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Can no longer purchase constructions from cities in resistance
|
|
|
|
|
|
|
|
New language getting translated: Indonesian!
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.4
|
|
|
|
|
|
|
|
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Happiness from worked tiles now computed - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Polynesian galleys can enter ocean - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Cities no longer connected to capital by water without harbor - by lyrjie
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Email popup for crash reports on Android - by Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.3
|
|
|
|
|
|
|
|
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
|
|
|
|
|
|
|
|
By r3versi:
|
2020-01-23 20:13:06 +00:00
|
|
|
- Unique promotions listed in Promotion screen
|
|
|
|
- Fixed Greece City states influence unique
|
|
|
|
- Added notifications on losing city state relationship
|
2020-01-23 20:10:15 +00:00
|
|
|
|
|
|
|
Misc. rare bugfixes when:
|
|
|
|
-liberating cities when you haven't met their original owners
|
|
|
|
-activating "Conduct trade mission"
|
|
|
|
-conquering cities
|
|
|
|
-obsoleting scouts
|
|
|
|
-razing the capital city
|
|
|
|
-first entering a large multiplayer game
|
|
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.2
|
|
|
|
|
|
|
|
Diplomacy graph size scales with screen space available - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Game crash popup no longer affected by tutorial settings
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Resolved #1493 - Added Nation information to Civilopedia
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added Promotion information to Civilopedia
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.1
|
|
|
|
|
|
|
|
Fixed more crashes and ANRs related to translations
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Added loading screen
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Considerably sped up initial loading time
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Translation updates
|
|
|
|
|
|
|
|
## 3.4.0
|
|
|
|
|
|
|
|
Natural wonders are go! :smile: - by r3versi
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Great scientist now generates science like in original game - by lishaoxia1985
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Solved the "0 production for settler" bug
|
2020-01-23 20:13:06 +00:00
|
|
|
|
2020-01-23 20:10:15 +00:00
|
|
|
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
|