2017-12-18 17:43:34 +00:00
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[
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{
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name:"Tradition",
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2018-06-25 15:09:38 +00:00
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era:"Ancient",
|
2018-01-03 20:52:40 +00:00
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|
description:"+3 culture in capital and increased rate of border expansion",
|
2017-12-18 17:43:34 +00:00
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|
policies:[
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{
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name:"Aristocracy",
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description:"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:1
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},
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{
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name:"Legalism",
|
2019-04-11 17:08:14 +00:00
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description:"Immediately creates a cheapest available cultural building in each of your first 4 cities for free",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:3
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},
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{
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name:"Oligarchy",
|
2019-01-12 12:33:30 +00:00
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description:"Units in cities cost no Maintenance, garrisoned city +50% attacking strength",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:5
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},
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{
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name:"Landed Elite",
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description:"+10% food growth and +2 food in capital",
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2018-07-20 12:56:26 +00:00
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requires:["Legalism"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:2
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},
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{
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name:"Monarchy",
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description:"+1 gold and -1 unhappiness for every 2 citizens in capital",
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2018-07-20 12:56:26 +00:00
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requires:["Legalism"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:4
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},
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{
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2017-12-25 21:18:25 +00:00
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name:"Tradition Complete",
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2017-12-18 17:43:34 +00:00
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description:"+15% growth and +2 food in all cities"
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}
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]
|
2018-09-05 14:17:30 +00:00
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},
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{
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2017-12-18 17:43:34 +00:00
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name:"Liberty",
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2018-06-25 15:09:38 +00:00
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era:"Ancient",
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2019-03-01 17:21:25 +00:00
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description:"+1 culture in every city",
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2017-12-18 17:43:34 +00:00
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policies:[
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{
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name:"Collective Rule",
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2019-04-11 17:08:14 +00:00
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description:"Training of settlers increased +50% in capital, receive a new settler near the capital",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:1
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},
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{
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name:"Citizenship",
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2019-04-11 17:08:14 +00:00
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description:"Tile improvement speed +25%, receive a free worker near the capital",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:4
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},
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{
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name:"Republic",
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description:"+1 construction in every city, +5% construction when constructing buildings",
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requires:["Collective Rule"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:1
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},
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{
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name:"Representation",
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2017-12-25 21:18:25 +00:00
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description:"Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.",
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2018-07-20 12:56:26 +00:00
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requires:["Citizenship"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:3
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},
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{
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name:"Meritocracy",
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description:"+1 happiness for every city connected to capital, -5% unhappiness from citizens",
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2018-07-20 12:56:26 +00:00
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requires:["Citizenship"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:5
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},
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{
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2017-12-25 21:18:25 +00:00
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name:"Liberty Complete",
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2018-01-11 20:50:59 +00:00
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description:"Free Great Person of choice near capital"
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2017-12-18 17:43:34 +00:00
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}
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]
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2018-09-05 14:17:30 +00:00
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},
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{
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name:"Honor",
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era:"Ancient",
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2019-03-03 21:05:12 +00:00
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description:"+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit",
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2018-09-05 14:17:30 +00:00
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policies:[
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{
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name:"Warrior Code",
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description:"+20% production when training melee units",
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row:1,
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column:2
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},
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{
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2018-10-28 13:06:55 +00:00
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name:"Discipline",
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2018-09-05 14:17:30 +00:00
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description:"+15% combat strength for melee units which have another military unit in an adjacent tile",
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row:1,
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column:4
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},
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{
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name:"Military Tradition",
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2018-10-28 13:06:55 +00:00
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description:"Military units gain 50% more Experience from combat",
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2018-09-05 14:17:30 +00:00
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requires:["Warrior Code"],
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row:2,
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column:2
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},
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{
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name:"Military Caste",
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description:"Each city with a garrison increases happiness by 1 and culture by 2",
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2018-10-28 13:06:55 +00:00
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requires:["Discipline"],
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2018-09-05 14:17:30 +00:00
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row:2,
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column:4
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},
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{
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name:"Professional Army",
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2019-01-16 20:24:29 +00:00
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description:"Gold cost of upgrading military units reduced by 33%",
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2018-09-05 14:17:30 +00:00
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requires:["Military Caste"],
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row:3,
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column:4
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},
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{
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name:"Honor Complete",
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description:"Gain gold for each unit killed"
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}
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]
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2017-12-18 17:43:34 +00:00
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},{
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name:"Piety",
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2018-06-25 15:09:38 +00:00
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era:"Classical",
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2017-12-18 17:43:34 +00:00
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description:"Building time of culture buildings reduced by 15%",
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policies:[
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{
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name:"Organized Religion",
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description:"+1 happiness for each monument, temple and monastery",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:2
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},
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{
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name:"Mandate Of Heaven",
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description:"50% of excess happiness added to culture towards policies",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:5
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},
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{
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name:"Theocracy",
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description:"Temples give +10% gold",
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requires:["Organized Religion"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:1
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},
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{
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name:"Reformation",
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description:"+33% culture in all cities with a world wonder, immediately enter a golden age",
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2018-07-20 12:56:26 +00:00
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requires:["Organized Religion"],
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2017-12-25 21:18:25 +00:00
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row:2,
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2017-12-18 17:43:34 +00:00
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column:3
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},
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{
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name:"Free Religion",
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2018-01-03 20:52:40 +00:00
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description:"+1 culture for each monument, temple and monastery. Gain a free policy.",
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2018-07-20 12:56:26 +00:00
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requires:["Mandate Of Heaven","Reformation"],
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2017-12-25 21:18:25 +00:00
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row:3,
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2017-12-18 17:43:34 +00:00
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column:4
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},
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{
|
2017-12-25 21:18:25 +00:00
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name:"Piety Complete",
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2017-12-18 17:43:34 +00:00
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description:"Reduce culture cost of future policies by 10%"
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}
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]
|
2019-11-04 10:50:10 +00:00
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},/*{
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name:"Patronage",
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era:"Classical",
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description:"Influence with City-States degrades 25% slower than normal",
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policies:[
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{
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name:"Philantropy",
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description:"Gifting Gold to a City-State generates 25% more Influence",
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row:1,
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column:2
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},
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{
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name:"Aesthetics",
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description:"Resting point for Influence level with all City-States is increased by 20",
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row:1,
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column:4
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},
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{
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name:"Scholasticism",
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description:"All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves",
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requires:["Philantropy"],
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row:2,
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column:2
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},
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{
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name:"Cultural Diplomacy",
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description:"Happiness from gifted Luxuries increased by 50%",
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requires:["Scholasticism"],
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row:3,
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column:2
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},
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{
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name:"Educated Elite",
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description:"Allied City-States will occasionally gift you Great People",
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requires:["Scholasticism","Aesthetics"],
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row:3,
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column:4
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},
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{
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name:"Patronage Complete",
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description:"Influence with City-States degrades 25% slower than normal"
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}
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]
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},*/{
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2017-12-18 17:43:34 +00:00
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name:"Commerce",
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description:"+25% gold in capital",
|
2018-06-25 15:09:38 +00:00
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|
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era:"Medieval",
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2017-12-18 17:43:34 +00:00
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policies:[
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{
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name:"Trade Unions",
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2018-12-06 20:02:03 +00:00
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description:"Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes",
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2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
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column:2
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},
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{
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name:"Mercantilism",
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description:"-25% to purchasing items in cities",
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2017-12-25 21:18:25 +00:00
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row:1,
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column:5
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},
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{
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name:"Entrepreneurship",
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description:"Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
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requires:["Trade Unions"],
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row:2,
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column:2
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},
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{
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name:"Patronage",
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description:"Cost of purchasing culture buildings reduced by 50%",
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requires:["Mercantilism"],
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row:2,
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2017-12-18 17:43:34 +00:00
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column:5
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},
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{
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name:"Protectionism",
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2017-12-25 21:18:25 +00:00
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description:"+1 happiness from each luxury resource",
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requires:["Entrepreneurship","Patronage"],
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row:3,
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column:3
|
2017-12-18 17:43:34 +00:00
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},
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{
|
2017-12-25 21:22:28 +00:00
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name:"Commerce Complete",
|
2019-11-25 10:03:20 +00:00
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description:"+1 gold from every trading post, double gold from Great Merchant trade missions"
|
2017-12-18 17:43:34 +00:00
|
|
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}
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]
|
2018-10-13 19:31:03 +00:00
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},
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{
|
2017-12-18 17:43:34 +00:00
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name:"Rationalism",
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2018-06-25 15:09:38 +00:00
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era:"Renaissance",
|
2017-12-25 21:22:28 +00:00
|
|
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description:"Production to science conversion in cities increased by 33%",
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2017-12-18 17:43:34 +00:00
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policies:[
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{
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name:"Secularism",
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description:"+2 science from every specialist",
|
2017-12-25 21:18:25 +00:00
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row:1,
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2017-12-18 17:43:34 +00:00
|
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column:2
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|
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},
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|
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{
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name:"Humanism",
|
2017-12-28 19:50:17 +00:00
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description:"+1 happiness from every university, observatory and public school",
|
2017-12-25 21:18:25 +00:00
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row:1,
|
2017-12-18 17:43:34 +00:00
|
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column:5
|
|
|
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},
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{
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name:"Free Thought",
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description:"+1 science from every trading post, +17% science from universities",
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requires:["Secularism"],
|
2017-12-25 21:18:25 +00:00
|
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row:2,
|
2017-12-18 17:43:34 +00:00
|
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column:1
|
|
|
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},
|
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|
|
{
|
2017-12-25 21:18:25 +00:00
|
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name:"Sovereignty",
|
2017-12-18 17:43:34 +00:00
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description:"+15% science while empire is happy",
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requires:["Humanism"],
|
2017-12-25 21:18:25 +00:00
|
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row:2,
|
|
|
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column:5
|
2017-12-18 17:43:34 +00:00
|
|
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},
|
|
|
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{
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|
|
name:"Scientific Revolution",
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|
|
description:"Gain 2 free technologies",
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requires:["Free Thought"],
|
2017-12-25 21:18:25 +00:00
|
|
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row:3,
|
2017-12-18 17:43:34 +00:00
|
|
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column:1
|
|
|
|
},
|
|
|
|
{
|
2017-12-25 21:22:28 +00:00
|
|
|
name:"Rationalism Complete",
|
2017-12-18 17:43:34 +00:00
|
|
|
description:"+1 gold from all science buildings"
|
|
|
|
}
|
|
|
|
]
|
2018-10-13 19:31:03 +00:00
|
|
|
},
|
2019-11-04 10:50:10 +00:00
|
|
|
/*{
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|
|
name:"Order",
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|
|
era:"Industrial",
|
|
|
|
description:"+1 Happiness per City",
|
|
|
|
policies:[
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|
{
|
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|
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name:"Nationalism",
|
|
|
|
description:"25% Attack bonus when fighting in friendly territory",
|
|
|
|
row:1,
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|
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column:1
|
|
|
|
},
|
|
|
|
{
|
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|
|
name:"United Front",
|
|
|
|
description:"Militaristic City-States grant units twice as often when you are at war with a common foe",
|
|
|
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row:1,
|
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|
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column:3
|
|
|
|
},
|
|
|
|
{
|
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|
|
name:"Planned Economy",
|
|
|
|
description:"Factories increase a cities Science output by 25%",
|
|
|
|
row:2,
|
|
|
|
column:5
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Socialism",
|
|
|
|
description:"Gold maintenance costs of Buildings reduced by 15%",
|
|
|
|
requires:["Planned Economy"],
|
|
|
|
row:2,
|
|
|
|
column:3
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Communism",
|
|
|
|
description:"+2 Production per City and +10% Production when constructing buildings",
|
|
|
|
requires:["Socialism"],
|
|
|
|
row:3,
|
|
|
|
column:3
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Order Complete",
|
|
|
|
description:"+1 Food, Production, Science, Gold and Culture per city"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},*/
|
2018-10-13 19:31:03 +00:00
|
|
|
{
|
2017-12-25 21:18:25 +00:00
|
|
|
name:"Freedom",
|
2018-06-25 15:09:38 +00:00
|
|
|
era:"Renaissance",
|
2017-12-18 17:43:34 +00:00
|
|
|
description:"+25% great people rate",
|
|
|
|
policies:[
|
|
|
|
{
|
|
|
|
name:"Constitution",
|
|
|
|
description:"+2 culture from each wonder",
|
2017-12-25 21:18:25 +00:00
|
|
|
row:1,
|
2018-12-10 09:55:18 +00:00
|
|
|
column:1
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2017-12-25 21:18:25 +00:00
|
|
|
name:"Universal Suffrage",
|
2017-12-25 21:22:28 +00:00
|
|
|
description:"+1 production per 5 population",
|
2017-12-25 21:18:25 +00:00
|
|
|
row:1,
|
2018-12-10 09:55:18 +00:00
|
|
|
column:3
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Civil Society",
|
|
|
|
description:"-50% food consumption by specialists",
|
2018-12-10 09:55:18 +00:00
|
|
|
row:1,
|
|
|
|
column:5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Free Speech",
|
2017-12-25 21:22:28 +00:00
|
|
|
description:"+1 culture for every 2 citizens",
|
2017-12-18 17:43:34 +00:00
|
|
|
requires:["Constitution"],
|
2017-12-25 21:18:25 +00:00
|
|
|
row:2,
|
2017-12-18 17:43:34 +00:00
|
|
|
column:1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Democracy",
|
|
|
|
description:"Specialists produce half normal unhappiness",
|
|
|
|
requires:["Civil Society"],
|
2017-12-25 21:18:25 +00:00
|
|
|
row:2,
|
2018-12-10 09:55:18 +00:00
|
|
|
column:5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2017-12-25 21:22:28 +00:00
|
|
|
name:"Freedom Complete",
|
|
|
|
description:"Tile yield from great improvement +100%, golden ages increase by 50%"
|
2017-12-18 17:43:34 +00:00
|
|
|
}
|
|
|
|
]
|
2018-10-13 19:31:03 +00:00
|
|
|
},
|
|
|
|
{
|
2018-09-05 14:17:30 +00:00
|
|
|
name:"Autocracy",
|
|
|
|
era:"Industrial",
|
2018-10-28 13:06:55 +00:00
|
|
|
description:"-33% unit upkeep costs",
|
2018-09-05 14:17:30 +00:00
|
|
|
policies:[
|
|
|
|
{
|
|
|
|
name:"Populism",
|
2018-10-28 14:16:47 +00:00
|
|
|
description:"Wounded military units deal +25% damage",
|
2018-09-05 14:17:30 +00:00
|
|
|
row:1,
|
|
|
|
column:1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Militarism",
|
|
|
|
description:"Gold cost of purchasing units -33%",
|
|
|
|
row:1,
|
|
|
|
column:5
|
|
|
|
},
|
|
|
|
{
|
2019-12-08 16:40:48 +00:00
|
|
|
name:"Fascism",
|
2018-09-05 14:17:30 +00:00
|
|
|
description:"Quantity of strategic resources produced by the empire increased by 100%",
|
|
|
|
requires:["Populism","Militarism"],
|
|
|
|
row:2,
|
|
|
|
column:3
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Police State",
|
|
|
|
description:"Captured cities retain their previous borders",
|
|
|
|
requires:["Militarism"],
|
|
|
|
row:2,
|
|
|
|
column:5
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Total War",
|
|
|
|
description:"+15% production when building military units and new military units start with 15 Experience",
|
2019-12-08 16:40:48 +00:00
|
|
|
requires:["Police State","Fascism"],
|
2018-09-05 14:17:30 +00:00
|
|
|
row:3,
|
|
|
|
column:4
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Autocracy Complete",
|
|
|
|
description:"+1 happiness from each Walls, Castle and Arsenal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
2018-07-20 12:56:26 +00:00
|
|
|
]
|