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[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
/ * A n c i e n t E r a * /
{
"name" : "Worker" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"hurryCostModifier" : 20 ,
"uniques" : [ "Can build improvements on tiles" ] ,
"cost" : 70
} ,
{
"name" : "Settler" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 106 ,
"uniques" : [ "Founds a new city" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Scout" ,
"unitType" : "Scout" ,
"movement" : 2 ,
"strength" : 5 ,
"cost" : 25 ,
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"obsoleteTech" : "Scientific Theory" ,
2020-07-04 20:33:25 +00:00
"uniques" : [ "Ignores terrain cost" ] ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Warrior" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Maori Warrior" ,
"unitType" : "Melee" ,
"uniqueTo" : "Polynesia" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"promotions" : [ "Haka War Dance" ] ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
/ *
{
"name" : "Jaguar" ,
"unitType" : "Melee" ,
"uniqueTo" : "Aztec" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"uniques" : [ "+33% combat bonus in Forest/Jungle" , "Woodsmah" , "Heals 25 damage if it kills an Unit" ] ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
} ,
* /
{
"name" : "Brute" ,
"unitType" : "Melee" ,
"uniqueTo" : "Barbarians" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Archer" ,
"unitType" : "Ranged" ,
"movement" : 2 ,
"strength" : 5 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Bowman" ,
"unitType" : "Ranged" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 9 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
"replaces" : "Archer" ,
"uniqueTo" : "Babylon" ,
"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Slinger" ,
"unitType" : "Ranged" ,
"uniqueTo" : "Inca" ,
"replaces" : "Archer" ,
"movement" : 2 ,
"strength" : 4 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"hurryCostModifier" : 20 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
"upgradesTo" : "Crossbowman" ,
"promotions" : [ "Slinger Withdraw" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Work Boats" ,
"unitType" : "WaterCivilian" ,
"movement" : 4 ,
"cost" : 30 ,
"requiredTech" : "Sailing" ,
"uniques" : [ "Cannot enter ocean tiles until Astronomy" , "May create improvements on water resources" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Trireme" ,
"unitType" : "WaterMelee" ,
"movement" : 4 ,
"strength" : 10 ,
"cost" : 45 ,
"requiredTech" : "Sailing" ,
"uniques" : [ "Cannot enter ocean tiles" , ] ,
"upgradesTo" : "Caravel" ,
"obsoleteTech" : "Astronomy" ,
"hurryCostModifier" : 20 ,
"attackSound" : "nonmetalhit"
} ,
/ *
{
"name" : "Galley" ,
"unitType" : "WaterMelee" ,
"uniqueTo" : "Barbarian" ,
"movement" : 3 ,
"strength" : 7 ,
"cost" : 40 ,
"uniques" : [ "Cannot enter ocean tiles" ]
"upgradesTo" : "Trireme" ,
"hurryCostModifier" : 20 ,
"attackSound" : "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
} ,
* /
{
"name" : "Chariot Archer" ,
"unitType" : "Ranged" ,
"movement" : 4 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "War Chariot" ,
"unitType" : "Ranged" ,
"uniqueTo" : "Egypt" ,
"replaces" : "Chariot Archer" ,
"movement" : 5 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "War Elephant" ,
"unitType" : "Ranged" ,
"uniqueTo" : "India" ,
"replaces" : "Chariot Archer" ,
"movement" : 3 ,
"strength" : 9 ,
"rangedStrength" : 11 ,
"cost" : 70 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Spearman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 11 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "Bonus vs Mounted 50%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Hoplite" ,
"replaces" : "Spearman" ,
"uniqueTo" : "Greece" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 13 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "Bonus vs Mounted 50%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Persian Immortal" ,
"replaces" : "Spearman" ,
"uniqueTo" : "Persia" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 12 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "Bonus vs Mounted 50%" , "+10 HP when healing" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
/ * C l a s s i c a l E r a * /
{
"name" : "Catapult" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 8 ,
"cost" : 75 ,
"requiredTech" : "Mathematics" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Ballista" ,
"unitType" : "Siege" ,
"replaces" : "Catapult" ,
"uniqueTo" : "Rome" ,
"movement" : 2 ,
"strength" : 8 ,
"rangedStrength" : 10 ,
"cost" : 75 ,
"requiredTech" : "Mathematics" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
/ *
{
"name" : "Composite Bowman" ,
"unitType" : "Ranged" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 11 ,
"cost" : 75 ,
"hurryCostModifier" : 20 ,
"requiredTech" : "Construction" ,
"obsoleteTech" : "Machinery" ,
"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
} ,
* /
{
"name" : "Swordsman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Steel" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Legion" ,
"unitType" : "Melee" ,
"uniqueTo" : "Rome" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 17 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"requiredResource" : "Iron" ,
"uniques" : [ "Can construct roads" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Mohawk Warrior" ,
"unitType" : "Melee" ,
"uniqueTo" : "Iroquois" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "+33% combat bonus in Forest/Jungle" ] ,
"attackSound" : "metalhit"
} ,
{
"name" : "Horseman" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 12 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Metallurgy" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Companion Cavalry" ,
"unitType" : "Mounted" ,
"uniqueTo" : "Greece" ,
"replaces" : "Horseman" ,
"movement" : 5 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
// Medieval Era
{
"name" : "Crossbowman" ,
"unitType" : "Ranged" ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "Chu-Ko-Nu" ,
"unitType" : "Ranged" ,
"uniqueTo" : "China" ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 14 ,
"replaces" : "Crossbowman" ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
"promotions" : [ "Logistics" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "Longbowman" ,
"unitType" : "Ranged" ,
"range" : 2 ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
"replaces" : "Crossbowman" ,
"uniqueTo" : "England" ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
"promotions" : [ "Extended Range" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "Trebuchet" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 12 ,
"rangedStrength" : 14 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" , "Limited Visibility" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Hwach'a" ,
"unitType" : "Siege" ,
"replaces" : "Trebuchet" ,
"uniqueTo" : "Korea" ,
"movement" : 2 ,
"strength" : 11 ,
"rangedStrength" : 26 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
"uniques" : [ "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Longswordsman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Samurai" ,
"replaces" : "Longswordsman" ,
"uniqueTo" : "Japan" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"uniques" : [ "Combat very likely to create Great Generals" ] ,
"promotions" : [ "Shock I" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
} ,
{
"name" : "Berserker" ,
"replaces" : "Longswordsman" ,
"uniqueTo" : "Denmark" ,
"unitType" : "Melee" ,
"movement" : 3 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Metal Casting" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Metallurgy" ,
"requiredResource" : "Iron" ,
"uniques" : [ "Amphibious" ]
"promotions" : [ "Shock I" ]
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
} ,
{
"name" : "Pikeman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 16 ,
"cost" : 90 ,
"requiredTech" : "Civil Service" ,
"uniques" : [ "Bonus vs Mounted 50%" ] ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
} ,
{
"name" : "Landsknecht" ,
"replaces" : "Pikeman" ,
"uniqueTo" : "Germany" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 16 ,
"cost" : 45 ,
"requiredTech" : "Civil Service" ,
"uniques" : [ "Bonus vs Mounted 50%" , "Can move immediately once bought" ] ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Galleass" ,
"unitType" : "WaterRanged" ,
"movement" : 3 ,
"strength" : 16 ,
"rangedStrength" : 17 ,
"cost" : 100 ,
"requiredTech" : "Compass" ,
"obsoleteTech" : "Navigation" ,
"upgradesTo" : "Frigate" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
} ,
{
"name" : "Knight" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"obsoleteTech" : "Military Science" ,
"upgradesTo" : "Cavalry" ,
"requiredResource" : "Horses" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Camel Archer" ,
"replaces" : "Knight" ,
"uniqueTo" : "Arabia" ,
"unitType" : "Ranged" ,
"movement" : 4 ,
"strength" : 17 ,
"rangedStrength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
//Camel Archer should have no penalty attacking cities
} ,
{
"name" : "Conquistador" ,
"replaces" : "Knight" ,
"uniqueTo" : "Spain" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 135 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Founds a new city" , "+2 Visibility Range" , "Defense bonus when embarked" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
//Conquistador should have no penalty attacking cities
} ,
{
"name" : "Naresuan's Elephant" ,
"unitType" : "Mounted" ,
"replaces" : "Knight" ,
"uniqueTo" : "Siam" ,
"movement" : 3 ,
"strength" : 25 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"obsoleteTech" : "Military Science" ,
"upgradesTo" : "Cavalry" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Bonus vs Mounted 50%" , "Penalty vs City 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Mandekalu Cavalry" ,
"replaces" : "Knight" ,
"uniqueTo" : "Songhai" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 110 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Keshik" ,
"replaces" : "Knight" ,
"uniqueTo" : "Mongolia" ,
"unitType" : "Ranged" ,
"range" : 2 ,
"movement" : 5 ,
"strength" : 15 ,
"rangedStrength" : 16 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Combat very likely to create Great Generals" , "50% Bonus XP gain" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "arrow"
// Keshik should have no penalty attacking cities
} ,
// Rennaisance Era
{
"name" : "Caravel" ,
"unitType" : "WaterMelee" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "+1 Visibility Range" , "May withdraw before melee" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Turtle Ship" ,
"unitType" : "WaterMelee" ,
"replaces" : "Caravel" ,
"uniqueTo" : "Korea" ,
"movement" : 4 ,
"strength" : 36 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Cannon" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 14 ,
"rangedStrength" : 20 ,
"cost" : 185 ,
"requiredTech" : "Chemistry" ,
"upgradesTo" : "Artillery" ,
"obsoleteTech" : "Dynamite" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" , "Limited Visibility" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Musketman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Musketeer" ,
"unitType" : "Melee" ,
"replaces" : "Musketman" ,
"uniqueTo" : "France" ,
"movement" : 2 ,
"strength" : 28 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Janissary" ,
"unitType" : "Melee" ,
"replaces" : "Musketman" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "Heals [50] damage if it kills a unit" , "Bonus as Attacker [25]%" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Minuteman" ,
"unitType" : "Melee" ,
"replaces" : "Musketman" ,
"uniqueTo" : "America" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"uniques" : [ "Ignores terrain cost" ] ,
"promotions" : [ "Drill I" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Tercio" ,
"unitType" : "Melee" ,
"replaces" : "Musketman" ,
"uniqueTo" : "Spain" ,
"movement" : 2 ,
"strength" : 26 ,
"cost" : 160 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"uniques" : [ "Bonus vs Mounted 50%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Frigate" ,
"unitType" : "WaterRanged" ,
"movement" : 5 ,
"strength" : 25 ,
"rangedStrength" : 28 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
"hurryCostModifier" : 20
} ,
{
"name" : "Ship of the Line" ,
"unitType" : "WaterRanged" ,
"replaces" : "Frigate" ,
"uniqueTo" : "England" ,
"movement" : 5 ,
"strength" : 30 ,
"rangedStrength" : 35 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
"uniques" : [ "+1 Visibility Range" ] ,
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
"hurryCostModifier" : 20
} ,
{
"name" : "Lancer" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
"promotions" : [ "Formation I" ] ,
"upgradesTo" : "Anti-Tank Gun" ,
"obsoleteTech" : "Combined Arms" ,
"attackSound" : "horse"
} ,
{
"name" : "Sipahi" ,
"unitType" : "Mounted" ,
"replaces" : "Lancer" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 5 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ,
"+1 Visibility Range" , "No movement cost to pillage" ] ,
"promotions" : [ "Formation I" ] ,
"upgradesTo" : "Anti-Tank Gun" ,
"obsoleteTech" : "Combined Arms" ,
"attackSound" : "horse"
} ,
// Industrial Era
{
"name" : "Gatling Gun" ,
"unitType" : "Ranged" ,
"range" : 1 ,
"movement" : 2 ,
"strength" : 30 ,
"rangedStrength" : 30 ,
"cost" : 225 ,
"requiredTech" : "Industrialization" ,
"upgradesTo" : "Machine Gun" ,
"obsoleteTech" : "Ballistics" ,
"hurryCostModifier" : 20 ,
"attackSound" : "machinegun"
} ,
{
"name" : "Rifleman" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Carrier" ,
"unitType" : "WaterAircraftCarrier" ,
"movement" : 5 ,
"strength" : 40 ,
"rangedStrength" : 40 ,
"cost" : 375 ,
"requiredTech" : "Electronics" ,
"uniques" : [ "Can carry 2 aircraft" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Triplane" ,
"unitType" : "Fighter" ,
"movement" : 1 ,
"strength" : 35 ,
"rangedStrength" : 35 ,
"range" : 5 ,
"cost" : 325 ,
"requiredTech" : "Flight" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Fighter" ,
"obsoleteTech" : "Radar" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "[50]% chance to intercept air attacks" , "Bonus vs Bomber 150%" ,
"6 tiles in every direction always visible" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Great War Bomber" ,
"unitType" : "Bomber" ,
"movement" : 1 ,
"strength" : 50 ,
"rangedStrength" : 50 ,
"range" : 6 ,
"cost" : 325 ,
"requiredTech" : "Flight" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Bomber" ,
"obsoleteTech" : "Radar" ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Norwegian Ski Infantry" ,
"unitType" : "Melee" ,
"replaces" : "Rifleman" ,
"uniqueTo" : "Denmark" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
"uniques" : [ "+25% bonus in Snow, Tundra and Hills" , "Double movement in Snow, Tundra and Hills" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Cavalry" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
2020-07-16 19:22:47 +00:00
"obsoleteTech" : "Combustion" ,
2020-07-04 20:33:25 +00:00
"requiredResource" : "Horses" ,
"upgradesTo" : "Landship" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Cossack" ,
"unitType" : "Mounted" ,
"replaces" : "Cavalry" ,
"uniqueTo" : "Russia" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Landship" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Bonus vs wounded units 33%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 21 ,
"rangedStrength" : 28 ,
"range" : 3 ,
"cost" : 320 ,
"requiredTech" : "Dynamite" ,
"upgradesTo" : "Rocket Artillery" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" ,
"Must set up to ranged attack" , "Limited Visibility" , "Ranged attacks may be performed over obstacles" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Ironclad" ,
"unitType" : "WaterMelee" ,
"movement" : 3 ,
"strength" : 45 ,
"cost" : 250 ,
"requiredTech" : "Steam Power" ,
"requiredResource" : "Coal" ,
"upgradesTo" : "Destroyer" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "Bonus vs City 33%" , "Double movement in coast" ] ,
"hurryCostModifier" : 20
} ,
// Modern era
{
"name" : "Fighter" ,
"unitType" : "Fighter" ,
"movement" : 1 ,
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
/ *
"upgradesTo" : "Jet Fighter" ,
"obsoleteTech" : "Lasers" ,
* /
"hurryCostModifier" : 20 ,
"uniques" : [ "[100]% chance to intercept air attacks" , "Bonus vs Bomber 150%" ,
"6 tiles in every direction always visible" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Zero" ,
"unitType" : "Fighter" ,
"replaces" : "Fighter" ,
"uniqueTo" : "Japan" ,
"movement" : 1 ,
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "[100]% chance to intercept air attacks" , "Bonus vs Bomber 150%" , "Bonus vs Fighter 33%" ,
"6 tiles in every direction always visible" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Bomber" ,
"unitType" : "Bomber" ,
"movement" : 1 ,
"strength" : 65 ,
"rangedStrength" : 65 ,
"range" : 10 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
/ *
"upgradesTo" : "Stealth Bomber" ,
"obsoleteTech" : "Stealth" ,
* /
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "B17" ,
"unitType" : "Bomber" ,
"replaces" : "Bomber" ,
"uniqueTo" : "America" ,
"movement" : 1 ,
"strength" : 70 ,
"rangedStrength" : 70 ,
"range" : 10 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
"promotions" : [ "Evasion" , "Siege I" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Nuclear Missile" ,
"unitType" : "Missile" ,
"movement" : 1 ,
"strength" : 300 ,
"rangedStrength" : 300 ,
"range" : 12 ,
"cost" : 1000 ,
"requiredTech" : "Rocketry" ,
"requiredResource" : "Uranium" ,
"uniques" : [ "Requires Manhattan Project" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Landship" ,
"unitType" : "Armor" ,
"movement" : 4 ,
"strength" : 60 ,
"cost" : 350 ,
"requiredTech" : "Combustion" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Tank" ,
"obsoleteTech" : "Combined Arms" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Destroyer" ,
"unitType" : "WaterMelee" ,
"movement" : 6 ,
"strength" : 55 ,
"interceptRange" : 2 ,
"cost" : 375 ,
"requiredTech" : "Combustion" ,
"uniques" : [ "Can attack submarines" , "[40]% chance to intercept air attacks" , "May withdraw before melee" ] , // todo: add bonus vs submarines
"hurryCostModifier" : 20
} ,
{
"name" : "Battleship" ,
"unitType" : "WaterRanged" ,
"movement" : 5 ,
"strength" : 55 ,
"rangedStrength" : 55 ,
"range" : 3 ,
"cost" : 375 ,
"requiredResource" : "Oil" ,
"requiredTech" : "Electronics" ,
"uniques" : [ "Ranged attacks may be performed over obstacles" , "Bonus vs City 30%" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Submarine" ,
"unitType" : "WaterSubmarine" ,
"movement" : 5 ,
"strength" : 35 ,
"rangedStrength" : 60 ,
"cost" : 325 ,
"requiredTech" : "Refrigeration" ,
"uniques" : [ "Bonus as Attacker [75]%" , "Invisible to others" , "Can only attack water" , "Can attack submarines" , "Can enter ice tiles" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Great War Infantry" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 320 ,
"requiredTech" : "Replaceable Parts" ,
"hurryCostModifier" : 20 ,
"upgradesTo" : "Infantry" ,
"obsoleteTech" : "Plastics" ,
"attackSound" : "shot"
} ,
{
"name" : "Foreign Legion" ,
"unitType" : "Melee" ,
"replaces" : "Great War Infantry" ,
"uniqueTo" : "France" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 320 ,
"requiredTech" : "Replaceable Parts" ,
"hurryCostModifier" : 20 ,
"upgradesTo" : "Infantry" ,
"obsoleteTech" : "Plastics" ,
"uniques" : [ "+20% bonus outside friendly territory" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Infantry" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 70 ,
"cost" : 375 ,
"requiredTech" : "Plastics" ,
"upgradesTo" : "Mechanized Infantry" ,
"obsoleteTech" : "Mobile Tactics" ,
"hurryCostModifier" : 20 ,
"attackSound" : "shot"
} ,
{
"name" : "Machine Gun" ,
"unitType" : "Ranged" ,
"range" : 1 ,
"movement" : 2 ,
"strength" : 60 ,
"rangedStrength" : 60 ,
"cost" : 350 ,
"requiredTech" : "Ballistics" ,
"hurryCostModifier" : 20 ,
"attackSound" : "machinegun"
} ,
{
"name" : "Anti-Aircraft Gun" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"interceptRange" : 2 ,
"strength" : 50 ,
"cost" : 375 ,
"requiredTech" : "Ballistics" ,
"uniques" : [ "[100]% chance to intercept air attacks" , "Bonus vs air units 150%" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "machinegun"
} ,
{
"name" : "Tank" ,
"unitType" : "Armor" ,
"movement" : 5 ,
"strength" : 70 ,
"cost" : 375 ,
"requiredTech" : "Combined Arms" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Modern Armor" ,
//obsoleteTech:"Robotics",
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Panzer" ,
"unitType" : "Armor" ,
"uniqueTo" : "Germany" ,
"replaces" : "Tank" ,
"movement" : 6 ,
"strength" : 80 ,
"cost" : 375 ,
"requiredTech" : "Combined Arms" ,
"requiredResource" : "Oil" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20
//German unique unit, stronger than Tank
} ,
{
"name" : "Anti-Tank Gun" ,
"unitType" : "Melee" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 300 ,
"requiredTech" : "Combined Arms" ,
"uniques" : [ "Bonus vs Armor 100%" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Rocket Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 45 ,
"rangedStrength" : 60 ,
"range" : 3 ,
"cost" : 425 ,
"requiredTech" : "Rocketry" ,
"requiredResource" : "Aluminum" ,
"uniques" : [ "Bonus vs City 200%" , "No defensive terrain bonus" ,
"Limited Visibility" , "Ranged attacks may be performed over obstacles" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Mechanized Infantry" ,
"unitType" : "Melee" ,
"movement" : 3 ,
"strength" : 90 ,
"cost" : 375 ,
"requiredTech" : "Mobile Tactics" ,
"hurryCostModifier" : 20
} ,
{
"name" : "Modern Armor" ,
"unitType" : "Armor" ,
"movement" : 5 ,
"strength" : 100 ,
"cost" : 425 ,
"requiredTech" : "Lasers" ,
"requiredResource" : "Aluminum" ,
/ *
"upgradesTo" : "Giant Death Robot" ,
"obsoleteTech" : "Nuclear Fusion" ,
* /
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"hurryCostModifier" : 20
} ,
/ *
// Information Era
{
"name" : "Jet Fighter" ,
"unitType" : "Fighter" ,
"movement" : 2 ,
"strength" : 45 ,
"rangedStrength" : 75 ,
"range" : 10 ,
"cost" : 425 ,
"requiredTech" : "Lasers" ,
"requiredResource" : "Aluminium" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "[100]% chance to intercept air attacks" ,
"Bonus vs Bomber 150%" ,
"6 tiles in every direction always visible" ]
"attackSound" : "shot"
} ,
{
"name" : "Stealth Bomber" ,
"unitType" : "Bomber" ,
"movement" : 2 ,
"strength" : 85 ,
"rangedStrength" : 65 ,
"range" : 20 ,
"cost" : 425 ,
"requiredTech" : "Stealth" ,
"requiredResource" : "Aluminium" ,
"hurryCostModifier" : 20 ,
"uniques" : [ "Evasion" ]
"attackSound" : "shot"
} ,
* /
/ *
// Future Era
{
"name" : "Giant Death Robot" ,
"unitType" : "Armor" ,
"movement" : 5 ,
"strength" : 150 ,
"cost" : 550 ,
"requiredTech" : "Nuclear Fusion" ,
"requiredResource" : "Uranium" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ]
"hurryCostModifier" : 20 ,
} ,
* /
/ * G r e a t p e o p l e * /
{
"name" : "Great Artist" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniques" : [ "Can start an 8-turn golden age" , "Can build improvement: Landmark" ] ,
"movement" : 2
} ,
{
"name" : "Great Scientist" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniques" : [ "Can hurry technology research" , "Can build improvement: Academy" ] ,
"movement" : 2
} ,
{
"name" : "Great Merchant" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniques" : [ "Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence" , "Can build improvement: Customs house" ] ,
"movement" : 2
} ,
{
"name" : "Great Engineer" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniques" : [ "Can speed up construction of a wonder" , "Can build improvement: Manufactory" ] ,
"movement" : 2
} ,
{
"name" : "Great General" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniques" : [ "Can start an 8-turn golden age" , "Bonus for units in 2 tile radius 15%" , "Can build improvement: Citadel" ] ,
"movement" : 2
} ,
{
"name" : "Khan" ,
"unbuildable" : true ,
"unitType" : "Civilian" ,
"uniqueTo" : "Mongolia" ,
"replaces" : "Great General" ,
"uniques" : [ "Can start an 8-turn golden age" , "Bonus for units in 2 tile radius 15%" , "Heal adjacent units for an additional 15 HP per turn" , "Can build improvement: Citadel" ] ,
"movement" : 5
}
]