Movea unit!\nClick on a unit > Click on a destination > Click the arrow popup =
Founda city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
Enterthe city screen!\nClick the city button twice =
Picka technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) =
Picka construction!\nEnter city screen > Click on a unit or building (left side) =
Passa turn!\nCycle through units with 'Next unit' > Click 'Next turn' =
Reassignworked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population =
Meetanother civilization!\nExplore the map until you encounter another civilization! =
Openthe options table!\nClick the menu button (top left) > click 'Options' =
Constructan improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished =
Createa trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually =
Conquera city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
Movean air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city =
Seeyour stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
Ohno! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
Ohno! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
'Librariesare as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon =
'O,let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge =
'Whyman, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar =
'Theythat go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 =
'Thekatun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =
'Regardyour soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu =
'Architecturehas recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo =
'Forit soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis =
'Fewromances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham =
'Theart of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
Enemyland units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = Unit darat musuh harus menggunakan ekstra 1 pergerakan saat berada di dalam daerahmu
'Justiceis an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison =
Allnewly-trained melee, mounted, and armored units in this city receive the Drill I promotion = Semua unit jarak dekat, berkuda, kendaraan lapis baja yang baru dilatih mendapatkan peringkat Gerilya 1
'Thetemple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena =
'Thingsalways seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
+5%Production for every Trade Route with a City-State in the empire = +5% Produksi untuk setiap rute perdagangan dengan Negara Bagian di dalam kerajaan
'Bushidois realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo =
'...thelocation is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
'Giveme your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus =
Youdeclared war on us! = Kau menyatakan perang pada kami!
Yourwarmongering ways are unacceptable to us. = Cara kau yang berperang tidak kami setujui!
Youhave captured our cities! = Kau telah menguasai kota kami!
Weapplaud your liberation of our conquered cities! = Kami menghargai kemerdekaan yang kau berikan pada kota kami!
Yearsof peace have strengthened our relations. = Perdamaiam selama bertahun tahun memperkuat hubungan kita.
Ourmutual military struggle brings us closer together. = Militer kita kesulitan untuk membuat kita perang.
Wehave signed a public declaration of friendship = Kita telah menandatangani deklarasi pertemanan publik.
Youhave declared friendship with our enemies! = Kau telah mendeklarasikan perang pada musuh kami!
Youhave declared friendship with our allies = Kau telah menyatakan pertemanan dengan sekutu kami!
Ouropen borders have brought us closer together. = Pembukaan perbatasan telah membuat kita lebih dekat.
Yourso-called 'friendship' is worth nothing. = 'pertemanan' mu tidak berharga apapun untuk kami.
Youhave publicly denounced us! = Kau telah menghina kami secara publik!
Youhave denounced our allies = Kau telah menghina sekutu kami
Youhave denounced our enemies = Kau telah menghina musuh kami.
Youbetrayed your promise to not settle cities near us = Kau telah menghianati perjanjian untuk tidak mendirikan kota di dekat kami
Youfulfilled your promise to stop settling cities near us! = Kau telah memenuhi janji untuk berhenti mendirikan kota di dekat kami!
Yourefused to stop settling cities near us = Kau menolak untuk berhenti mendirilan kota di dekat kami
Yourarrogant demands are in bad taste = Tuntutan aroganmu memberikan selera buruk
Youruse of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikan
Demands=Tuntutan
Pleasedon't settle new cities near us. = Tolong jangan dirikan kota didekat kami.
Verywell, we shall look for new lands to settle. = Baiklah, kami akan mencari lahan lain untuk menetap
Weshall do as we please. = Kami melakukan sesuai keinginan kami
Wenoticed your new city near our borders, despite your promise. This will have....implications. = Kami menyadari bahwa kau mendirikan kota di dekat perbatasan kami walaupun kau telah berjanji. Ini akan memberikan.... dampak
Relationshipchanges in another [turnsToRelationshipChange] turns =
Cultured=
Maritime=
Mercantile=
Militaristic=
Type:= Jenis:
Influence:=
Reach30 for friendship. =
Reachhighest influence above 60 for alliance. =
Ally:=
# Trades
Trade=
Offertrade =
Retractoffer =
Whatdo you have in mind? =
Ouritems =
Ourtrade offer =
[otherCiv]'strade offer =
[otherCiv]'sitems =
Pleasuredoing business with you! =
Ithink not. =
Thatis acceptable. =
Accept=Terima
Keepgoing =
There'snothing on the table =
PeaceTreaty =
Agreements=
OpenBorders =
Goldper turn =
Cities=
Technologies=
Declarationsof war =
Introductionto [nation] =
Declarewar on [nation] =
Luxuryresources =
Strategicresources =
replaces=
[resourceName]not required =
Lostability =
Nationalability =
# Nations
Babylon=
Receivefree Great Scientist when you discover Writing, Earn Great Scientists 50% faster =
NebuchadnezzarII =
Greece=
Alexander=
City-StateInfluence degrades at half and recovers at twice the normal rate =
China=
WuZetian =
Greatgeneral provides double combat bonus, and spawns 50% faster =
Egypt=
RamessesII =
+20%production towards Wonder construction =
England=
Elizabeth=
+2movement for all naval units =
France=
Napoleon=
+2Culture per turn from cities before discovering Steam Power =
Russia=
Catherine=
StrategicResources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
Rome=
AugustusCaesar =
+25%Production towards any buildings that already exist in the Capital =
Arabia=
Harunal-Rashid =
+1Gold from each Trade Route, Oil resources provide double quantity =
America=
GeorgeWashington =
Allland military units have +1 sight, 50% discount when purchasing tiles =
Japan=
OdaNobunaga =
Unitsfight as though they were at full strength even when damaged =
Germany=
Ottovon Bismark =
67%chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. =
India=
Gandhi=
Unhappinessfrom number of Cities doubled, Unhappiness from number of Citizens halved. =
TheOttomans =
SuleimanI =
Payonly one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. =
Korea=
Sejong=
+2Science for all specialists and Great Person tile improvements =
Iroquois=
Hiawatha=
Allunits move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
Persia=
DariusI =
GoldenAges last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength =
Polynesia=
KamehamehaI =
Canembark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. =
Siam=
Ramkhamhaeng=
Foodand Culture from Friendly City-States are increased by 50% =
Songhai=
Askia=
Receivetriple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. =
Spain=
Isabella=
100Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
# New game screen
Uniques=
Promotions=
Barbarians=
Loadcopied data =
Couldnot load game from clipboard! =
Startgame! =
Mapoptions =
Gameoptions =
Maptype =
Generated=
Existing=
Mapgeneration type =
Numberof city-states =
OneCity Challenge =
Nobarbarians =
Noancient ruins =
NoNatural Wonders =
Victoryconditions =
Scientific=
Domination=
Cultural=
HIGHLYEXPERIMENTAL - YOU HAVE BEEN WARNED! =
OnlineMultiplayer =
Worldsize = Ukuran Dunia
Tiny=Sangat Kecil
Small=Kecil
Medium=Medium
Large=Besar
Huge=Sangat Besar
Difficulty=Kesulitan
Settler=
Chieftain=
Warlord=
Prince=
King=
Emperor=
Immortal=
Deity=
AI=
Remove=Hapus
Random=Acak
Human=
Hotseat=
UserID =
Clickto copy =
GameSpeed =
Quick=
Standard=
Epic=
Marathon=
StartingEra =
Itlooks like we can't make a map with the parameters you requested! =
Maybeyou put too many players into too small a map? =
Nohuman players selected! =
# Multiplayer
Username=
Multiplayer=
Couldnot download game! =
Couldnot upload game! =
JoinGame =
Invalidgame ID! =
CopyUser ID =
CopyGame ID =
Setcurrent user =
PlayerID from clipboard =
Tocreate a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. =
Youcan assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. =
Onceyou've created your game, enter this screen again to copy the Game ID and send it to the other players. =
Playerscan enter your game by copying the game ID to the clipboard, and clicking on the Join Game button =
# Save game menu
Currentsaves =
Showautosaves =
Savedgame name =
Copyto clipboard =
Copysaved game to clipboard =
Couldnot load game =
Load[saveFileName] =
Deletesave =
Savedat =
Loadmap =
Areyou sure you want to delete this map? =
Uploadmap =
Couldnot upload map! =
Mapuploaded successfully! =
# Options
Options=
Displayoptions =
Gameplayoptions =
Otheroptions =
Turnsbetween autosaves =
Soundeffects volume =
Musicvolume =
Downloadmusic =
Downloading...=
Couldnot download music! =
Show=
Hide=
Showworked tiles =
Showresources and improvements =
Checkfor idle units =
Moveunits with a single tap =
Showtutorials =
Auto-assigncity production =
Auto-buildroads =
Showminimap =
Showpixel units =
Showpixel improvements =
Enablenuclear weapons =
Fontset=
# Notifications
Researchof [technologyName] has completed! =
Youhave entered a golden age! =
[resourceName]revealed near [cityName] =
A[greatPerson] has been born in [cityName]! =
Wehave encountered [civName]! =
Cannotprovide unit upkeep for [unitName] - unit has been disbanded! =
[cityName]has grown! =
[cityName]has been founded! =
[cityName]is starving! =
[construction]has been built in [cityName] =
[wonder]has been built in a faraway land =
Workhas started on [construction] =
[cityName]cannot continue work on [construction] =
[cityname]has expanded its borders! =
YourGolden Age has ended. =
[cityName]has been razed to the ground! =
Wehave conquered the city of [cityname]! =
Anenemy [unit] has attacked [cityname] =
Anenemy [unit] has attacked our [ourUnit] =
Enemycity [cityName] has attacked our [ourUnit] =
Anenemy [unit] has captured [cityname] =
Anenemy [unit] has captured our [ourUnit] =
Anenemy [unit] has destroyed our [ourUnit] =
Anenemy [RangedUnit] has destroyed the defence of [cityname] =
Enemycity [cityName] has destroyed our [ourUnit] =
Anenemy [unit] was destroyed while attacking [cityname] =
Anenemy [unit] was destroyed while attacking our [ourUnit] =
Our[attackerName] was destroyed by an intercepting [interceptorName] =
Our[interceptorName] intercepted and destroyed an enemy [attackerName] =
Our[$attackerName] was attacked by an intercepting [$interceptorName] =
Our[$interceptorName] intercepted and attacked an enemy [$attackerName] =
Anenemy [unit] was spotted near our territory =
Anenemy [unit] was spotted in our territory =
[amount]enemy units were spotted near our territory =
[amount]enemy units were spotted in our territory =
Thecivilization of [civName] has been destroyed! =
TheCity-State of [name] has been destroyed! =
Wehave captured a barbarian encampment and recovered [goldAmount] gold! =
Abarbarian [unitType] has joined us! =
Wehave found survivors in the ruins - population added to [cityName] =
Wehave discovered the lost technology of [techName] in the ruins! =
A[unitName] has joined us! =
Anancient tribe trains our [unitName] in their ways of combat! =
Wehave found a stash of [amount] gold in the ruins! =
[unit]finished exploring. =
[unit]has no work to do. =
You'relosing control of [name]. =
Youand [name] are no longer friends! =
Youralliance with [name] is faltering. =
Youand [name] are no longer allies! =
[civName]gave us a [unitName] as gift near [cityName]! =
[civName]has denounced us! =
[cityName]has been connected to your capital! =
[cityName]has been disconnected from your capital! =
[civName]has accepted your trade request =
[civName]has denied your trade request =
[tradeOffer]from [otherCivName] has ended =
[tradeOffer]to [otherCivName] has ended =
Oneof our trades with [nation] has ended =
Oneof our trades with [nation] has been cut short =
[nation]agreed to stop settling cities near us! =
[nation]refused to stop settling cities near us! =
Wehave allied with [nation]. =
Wehave lost alliance with [nation]. =
Wehave discovered [naturalWonder]! =
Wehave received [goldAmount] Gold for discovering [naturalWonder] =
Yourrelationship with [cityStateName] is about to degrade =
Yourrelationship with [cityStateName] degraded =
Anew barbarian encampment has spawned! =
# World Screen UI
Working...=
Waitingfor other players... =
in=
Nextturn =
Turn=
turns=
turn=
Nextunit =
Picka policy =
Movement=
Strength=
Rangedstrength =
Bombardstrength =
Range=
Moveunit =
Stopmovement =
Constructimprovement =
Automate=
Stopautomation =
Constructroad =
Fortify=
Fortification=
Sleep=
Moving=
Setup =
Upgradeto [unitType] ([goldCost] gold) =
Foundcity =
Promote=
Health=
Disbandunit =
Explore=
Stopexploration =
Pillage=
Doyou really want to disband this unit? =
Disbandthis unit for [goldAmount] gold? =
Create[improvement] =
StartGolden Age =
Yes=
No=
Acquire=
Gold=
Science=
Happiness=
Production=
Culture=
Food=
GOLDENAGE =
GoldenAge =
[year]BC =
[year]AD =
Civilopedia=
Startnew game =
Savegame =
Loadgame =
Victorystatus =
Socialpolicies =
Community=
Close=
# City screen
Exitcity =
Razecity =
Stoprazing city =
Buyfor [amount] gold =
Buy=
Wouldyou like to purchase [constructionName] for [buildingGoldCost] gold? =
Maintenancecost =
Pickconstruction =
Pickimprovement =
Provides[resource] =
Replaces[improvement] =
Picknow! =
Build[building] =
Train[unit] =
Produce[thingToProduce] =
Nothing=
Annexcity =
SpecialistBuildings =
SpecialistAllocation =
Specialists=
Foodeaten =
Growthbonus =
Unassignedpopulation =
[turnsToExpansion]turns to expansion =
Stoppedexpansion =
[turnsToPopulation]turns to new population =
Foodconverts to production =
[turnsToStarvation]turns to lose population =
Stoppedpopulation growth =
Inresistance for another [numberOfTurns] turns =
Sellfor [sellAmount] gold =
Areyou sure you want to sell this [building]? =
[greatPerson]points =
Greatperson points =
Currentpoints =
Pointsper turn =
Convertproduction to gold at a rate of 4 to 1 =
Convertproduction to science at a rate of 4 to 1 =
Thecity will not produce anything. =
# Technology UI
Picka tech =
Picka free tech =
Research[technology] =
Pick[technology] as free tech =
Unitsenabled =
Buildingsenabled =
Wonder=
NationalWonder =
NationalWonders =
Wondersenabled =
Tileimprovements enabled =
Reveals[resource] on the map =
XPfor new units =
provide=
provides=
Citystrength =
Cityhealth =
Occupied!=
Attack=
Bombard=
NUKE=
Captured!=
defencevs ranged =
[percentage]to unit defence =
AttackerBonus =
Landing=
Flanking=
vs[unitType] =
Terrain=
HurryResearch =
ConductTrade Mission =
Yourtrade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
HurryWonder =
Yourcitizens have been happy with your rule for so long that the empire enters a Golden Age! =
Youhave entered the [newEra]! =
[policyBranch]policy branch unlocked! =
Overview=
Total=
Stats=
Policies=
Basehappiness =
OccupiedCity =
Buildings=
Wonders=
Basevalues =
Bonuses=
Final=
Other=
Population=
CityStates =
Tileyields =
Traderoutes =
Maintenance=
Transportationupkeep =
Unitupkeep =
Trades=
Units=
Name=
Closestcity =
Action=
Defeated=
Tiles=
NaturalWonders =
#Victory
Sciencevictory =
Culturalvictory =
Conquestvictory =
Completeall the spaceship parts\n to win! =
Complete5 policy branches\n to win! =
Destroyall enemies\n to win! =
Youhave won a scientific victory! =
Youhave won a cultural victory! =
Youhave won a domination victory! =
Youhave achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. =
Theworld has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! =
Youhave achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! =
Youhave been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
Onemore turn...! =
BuiltApollo Program =
Destroy[civName] =
Ourstatus =
Globalstatus =
Spaceshipparts remaining =
Branchescompleted =
Undefeatedcivs =
# Capturing a city
Whatwould you like to do with the city? =
Annex=
Annexedcities become part of your regular empire. =
Theircitizens generate 2x the unhappiness, unless you build a courthouse. =
Puppet=
Puppetedcities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
Youhave no control over the the production of puppeted cities. =
Puppetedcities also generate 25% less Gold and Science. =
Apuppeted city can be annexed at any time. =
Liberate=
Liberatinga city returns it to its original owner, giving you a massive relationship boost with them! =
Raze=
Razingthe city annexes it, and starts razing the city to the ground. =
Thepopulation will gradually dwindle until the city is destroyed. =
Destroy=
Destroyingthe city instantly razes the city to the ground. =
Removeyour troops in our border immediately! =
Sorry.=
Never!=
Basics=
Resources=
Terrains=
TileImprovements =
Uniqueto [civName], replaces [unitName] =
Tutorials=
Cost=
Maycontain [listOfResources] =
Upgradesto [upgradedUnit] =
Obsoletewith [obsoleteTech] =
Occurson [listOfTerrains] =
Canbe found on =
Improvedby [improvement] =
Bonusstats for improvement: =
Canbe built on =
Defencebonus =
Movementcost =
RoughTerrain =
for=
Missingtranslations: =
Version=
Resolution=
Tileset=
Mapeditor =
Language=
Terrains& Resources =
Improvements=
Clearcurrent map =
Savemap =
Downloadmap =
Exitmap editor =
[nation]starting location =
Clearterrain features =
Clearimprovements =
Clearresource =
Requires=
# Civilopedia Tutorials names
AfterConquering =
CityRange =
ContactMe =
Cultureand Policies =
Embarking=
EnemyCity =
IdleUnits =
InjuredUnits =
Introduction=
LuxuryResource =
NewGame =
Roadsand Railroads =
SiegeUnits =
StrategicResource =
Unhappiness=
VictoryTypes =
Workers=
# Other civilopedia things
Nations=
Promotions=
Availablefor [unitTypes] =
# Policies
Adoptpolicy =
Adoptfree policy =
Unlockedat =
Tradition=
+3culture in capital and increased rate of border expansion =
Aristocracy=
+15%production when constructing wonders, +1 happiness for every 10 citizens in a city =
Legalism=
Immediatelycreates a cheapest available cultural building in each of your first 4 cities for free =
Oligarchy=
Unitsin cities cost no Maintenance, garrisoned city +50% attacking strength =
LandedElite =
+10%food growth and +2 food in capital =
Monarchy=
+1gold and -1 unhappiness for every 2 citizens in capital =
TraditionComplete =
+15%growth and +2 food in all cities =
Liberty=
+1culture in every city =
CollectiveRule =
Trainingof settlers increased +50% in capital, receive a new settler near the capital =
Citizenship=
Tileimprovement speed +25%, receive a free worker near the capital =
Republic=
+1construction in every city, +5% construction when constructing buildings =
Representation=
Eachcity founded increases culture cost of policies 33% less than normal. Starts a golden age. =
Meritocracy=
+1happiness for every city connected to capital, -5% unhappiness from citizens =
LibertyComplete =
FreeGreat Person of choice near capital =
Honor=
+25%bonus vs Barbarians; gain Culture when you kill a barbarian unit =
WarriorCode =
+20%production when training melee units =
Discipline=
+15%combat strength for melee units which have another military unit in an adjacent tile =
MilitaryTradition =
Militaryunits gain 50% more Experience from combat =
MilitaryCaste =
Eachcity with a garrison increases happiness by 1 and culture by 2 =
ProfessionalArmy =
HonorComplete =
Gaingold for each unit killed =
Piety=
Buildingtime of culture buildings reduced by 15% =
OrganizedReligion =
+1happiness for each monument, temple and monastery =
MandateOf Heaven =
50%of excess happiness added to culture towards policies =
Theocracy=
Templesgive +10% gold =
Reformation=
+33%culture in all cities with a world wonder, immediately enter a golden age =
FreeReligion =
+1culture for each monument, temple and monastery. Gain a free policy. =
PietyComplete =
Reduceculture cost of future policies by 10% =
Commerce=
+25%gold in capital =
TradeUnions =
Maintenanceon roads & railroads reduced by 33%, +2 gold from all trade routes =
Mercantilism=
-25%to purchasing items in cities =
Entrepreneurship=
GreatMerchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. =
Patronage=
Costof purchasing culture buildings reduced by 50% =
Protectionism=
+1happiness from each luxury resource =
CommerceComplete =
+1gold from every trading post, double gold from Great Merchant trade missions =
Rationalism=
Productionto science conversion in cities increased by 33% =
Secularism=
+2science from every specialist =
Humanism=
+1happiness from every university, observatory and public school =
FreeThought =
+1science from every trading post, +17% science from universities =
Sovereignty=
+15%science while empire is happy =
ScientificRevolution =
Gain2 free technologies =
RationalismComplete =
+1gold from all science buildings =
Freedom=
+25%great people rate =
Constitution=
+2culture from each wonder =
UniversalSuffrage =
+1production per 5 population =
CivilSociety =
-50%food consumption by specialists =
FreeSpeech =
+1culture for every 2 citizens =
Democracy=
Specialistsproduce half normal unhappiness =
FreedomComplete =
Tileyield from great improvement +100%, golden ages increase by 50% =
Autocracy=
-33%unit upkeep costs =
Populism=
Woundedmilitary units deal +25% damage =
Militarism=
Goldcost of purchasing units -33% =
Fascism=
Quantityof strategic resources produced by the empire increased by 100% =
PoliceState =
Capturedcities retain their previous borders =
TotalWar =
+15%production when building military units and new military units start with 15 Experience =
AutocracyComplete =
+1happiness from each Walls, Castle and Arsenal =
# Technologies
Agriculture=
'Wheretillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster =
Pottery=
'Shallthe clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 =
AnimalHusbandry =
'Thoushalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
Archery=
'Thehaft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
Mining=
'Themeek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
Sailing=
'Hewho commands the sea has command of everything.' - Themistocles =
Calendar=
'Soteach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 =
Writing=
'Hewho destroys a good book kills reason itself.' - John Milton =
Trapping=
'Evenbrute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome =
TheWheel =
'Wisdomand virtue are like the two wheels of a cart.' - Japanese proverb =
Masonry=
'Howhappy are those whose walls already rise!' - Virgil =
BronzeWorking =
'HereHector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
Optics=
'Hemade an instrument to know if the moon shine at full or no.' - Samuel Butler =
HorsebackRiding =
'AHorse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) =
Mathematics=
'Mathematicsis the gate and key to the sciences.' - Roger Bacon =
Construction=
'Threethings are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe =
Philosophy=
'Thereis only one good, knowledge, and one evil, ignorance.' - Socrates =
Currency=
'Betteris bread with a happy heart than wealth with vexation.' - Amenemope =
Engineering=
'Instrumentalor mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci =
IronWorking =
'Donot wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats =
Theology=
'Threethings are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas =
CivilService =
'Theonly thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy =
EnablesOpen Borders agreements =
Guilds=
'Themerchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
Physics=
'Measurewhat is measurable, and make measurable what is not so.' - Galileo Galilei =
MetalCasting =
'Whenpieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib =
Steel=
'JohnHenry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
Compass=
'Ifind the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes =
Education=
'Educationis the best provision for old age.' - Aristotle =
Chivalry=
'Whosopulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory =
Machinery=
'Thepress is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson =
Astronomy=
'Joyfullyto the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
Acoustics=
'Theirrising all at once was as the sound of thunder heard remote' - Milton =
Banking=
'Happiness:a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau =
PrintingPress =
'Itis a newspaper's duty to print the news and raise hell.' - The Chicago Times =
Gunpowder=
'Theday when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel =
Navigation=
'Thewinds and the waves are always on the side of the ablest navigators.' - Edward Gibbon =
Architecture=
'Architecturebegins where engineering ends.' - Walter Gropius =
Economics=
'Compoundinterest is the most powerful force in the universe.' - Albert Einstein =
Metallurgy=
'Therenever was a good knife made of bad steel.' - Benjamin Franklin =
Chemistry=
'Whereverwe look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge =
ScientificTheory =
'Everygreat advance in science has issued from a new audacity of imagination.' - John Dewey =
Archaeology=
'Thosewho cannot remember the past are condemned to repeat it.' - George Santayana =
Industrialization=
'Industrializationbased on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
Rifling=
'Itis well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee =
MilitaryScience =
'Warsmay be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton =
Fertilizer=
'Thenation that destroys its soil destroys itself.' - Franklin Delano Roosevelt =
Biology=
'Ifthe brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson =
Electricity=
'Isit a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne =
SteamPower =
'Thenations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris =
Dynamite=
'Assoon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
Refrigeration=
'Andhomeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth =
ReplaceableParts =
'Nothingis particularly hard if you divide it into small jobs.' - Henry Ford =
Radio=
'Thewhole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
Combustion=
'Anyman who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
Plastics=
'Ben,I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate =
Electronics=
'There'sa basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins =
Ballistics=
'Men,like bullets, go farthest when they are smoothest.' - Jean Paul =
MassMedia =
Flight=
'Aeronauticswas neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
'Theintroduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
Pharmaceuticals=
'Innothing do men more nearly approach the gods than in giving health to men.' - Cicero =
Radar=
'Visionis the art of seeing things invisible.' - Jonathan Swift =
AtomicTheory =
'Theunleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein =
Computers=
'Computersare like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell =
MobileTactics =
'Allmen can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu =
CombinedArms =
'Theroot of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises =
NuclearFission =
'Iam become Death, the destroyer of worlds.' - J. Robert Oppenheimer =
Ecology=
'Onlywithin the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson =
Rocketry=
'Agood rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 =
Robotics=
'1.A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov =
Lasers=
'Thenight is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 =
Nanotechnology=
'Theimpact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz =
Satellites=
'Now,somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson =
ParticlePhysics =
'Everyparticle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton =
FutureTech =
'Ithink we agree, the past is over.' - George W. Bush =
# Technology uniques
Whoknows what the future holds? =
+10%science and production in all cities =
Improvesmovement speed on roads =
Enablesconversion of city production to science =
Enablesconversion of city production to gold =
Enablesembarkation for land units =
Enablesembarked units to enter ocean tiles =
Increasesembarked movement +1 =
# Tech eras
Ancientera =
Classicalera =
Medievalera =
Renaissanceera =
Industrialera =
Modernera =
Informationera =
Futureera =
# Terrains
Grassland=
Plains=
Tundra=
Desert=
Lakes=
Hill=
Mountain=
Forest=
Jungle=
Marsh=
Fallout=
Oasis=
Snow=
Coast=
Ocean=
Floodplains =
Impassible=
# Natural Wonders
BarringerCrater =
GrandMesa =
GreatBarrier Reef =
Krakatoa=
MountFuji =
OldFaithful =
Rockof Gibraltar =
Cerrode Potosi =
ElDorado =
Fountainof Youth =
# Resources
Cattle=
Sheep=
Deer=
Bananas=
Wheat=
Stone=
Fish=
Bison=
Horses=
Iron=
Coal=
Oil=
Aluminum=
Uranium=
Furs=
Cotton=
Dyes=
Gems=
Silver=
Incense=
Ivory=
Silk=
Spices=
Wine=
Sugar=
Marble=
Pearls=
Whales=
Copper=
Cocoa=
Crab=
Citrus=
Truffles=
Farm=
Lumbermill =
Mine=
Tradingpost =
Camp=
Oilwell =
Pasture=
Plantation=
Quarry=
FishingBoats =
Road=
RemoveRoad =
Railroad=
RemoveRailroad =
RemoveForest =
RemoveJungle =
RemoveMarsh =
RemoveFallout =
Ancientruins =
Cityruins =
Academy=
Landmark=
Manufactory=
Customshouse =
Moai=
+1additional Culture for each adjacent Moai =
Canonly be built on Coastal tiles =
Barbarianencampment =
# Unit types
Civilian=
landunits =
waterunits =
airunits =
WaterCivilian=
Melee=
WaterMelee=
Ranged=
WaterRanged=
WaterSubmarine=
Siege=
Mounted=
Scout=
Armor=
City=
# Units
Foundsa new city =
Worker=
Canbuild improvements on tiles =
Ignoresterrain cost =
Brute=
Warrior=
MaoriWarrior =
Archer=
Bowman=
WorkBoats =
Cannotenter ocean tiles until Astronomy =
Maycreate improvements on water resources =
Trireme=
Cannotenter ocean tiles =
ChariotArcher =
Nodefensive terrain bonus =
Roughterrain penalty =
WarChariot =
Spearman=
Hoplite=
PersianImmortal =
+10HP when healing =
CompositeBowman =
Catapult=
Mustset up to ranged attack =
Ballista=
Swordsman=
MohawkWarrior =
+33%combat bonus in Forest/Jungle =
Legion=
Canconstruct roads =
Horseman=
Canmove after attacking =
CompanionCavalry =
WarElephant =
Galleass=
Crossbowman=
Longbowman=
Chu-Ko-Nu=
Logistics=
1additional attack per turn =
Trebuchet=
Hwach'a=
LimitedVisibility =
Longswordsman=
Pikeman=
Landsknecht=
Knight=
CamelArcher =
Naresuan'sElephant =
Samurai=
Combatvery likely to create Great Generals =
Caravel=
TurtleShip =
+1Visibility Range =
Cannon=
Musketman=
Musketeer=
Janissary=
Heals[amountHealed] damage if it kills a unit =
Minuteman=
Frigate=
Shipof the Line =
Lancer=
Sipahi=
Nomovement cost to pillage =
GatlingGun =
Rifleman=
Cavalry=
Cossack=
Artillery=
IndirectFire =
Ironclad=
Doublemovement in coast =
Landship=
GreatWar Infantry =
ForeignLegion =
+20%bonus outside friendly territory =
ForeignLand =
Destroyer=
Canattack submarines =
MachineGun =
Anti-AircraftGun =
Infantry=
Battleship=
Submarine=
Bonusas Attacker [amount]% =
Invisibleto others =
Canonly attack water =
Carrier=
Triplane=
[percent]%chance to intercept air attacks =
RequiresManhattan Project =
6tiles in every direction always visible =
GreatWar Bomber =
RocketArtillery =
Anti-TankGun =
Marine=
MobileSAM =
Paratrooper=
Tank=
Panzer=
Bomber=
MechanizedInfantry =
ModernArmor =
B17=
Fighter=
Zero=
HelicopterGunship =
AtomicBomb =
NuclearMissile =
GreatArtist =
Unbuildable=
Canstart an 8-turn golden age =
Canbuild improvement: Landmark =
GreatScientist =
Canhurry technology research =
Canbuild improvement: Academy =
GreatMerchant =
Canundertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence =
Canbuild improvement: Customs house =
GreatEngineer =
Canspeed up construction of a wonder =
Canbuild improvement: Manufactory =
GreatGeneral =
Bonusfor units in 2 tile radius 15% =
# Promotions
Pickpromotion =
OR=
Bonusvs [unitType] =
Penaltyvs [unitType] =
AccuracyI =
AccuracyII =
AccuracyIII =
unitsin open terrain =
unitsin rough terrain =
BarrageI =
BarrageII =
BarrageIII =
ShockI =
ShockII =
ShockIII =
DrillI =
DrillII =
DrillIII =
ScoutingI =
ScoutingII =
ScoutingIII =
+1Movement =
CoverI =
CoverII =
+25%Defence against ranged attacks =
March=
Charge=
woundedunits =
Mobility=
Volley=
Sentry=
ExtendedRange =
+1Range =
Rangedattacks may be performed over obstacles =
FormationI =
FormationII =
Blitz=
BombardmentI =
BombardmentII =
BombardmentIII =
BoardingParty I =
BoardingParty II =
BoardingParty III =
CoastalRaider I =
CoastalRaider II =
CoastalRaider III =
TargetingI =
TargetingII =
TargetingIII =
WolfpackI =
WolfpackII =
WolfpackIII =
Woodsman=
Doublemovement rate through Forest and Jungle =
HealInstantly =
Healthis Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
Medic=
MedicII =
Thisunit and all others in adjacent tiles heal 5 additional HP per turn =
Thisunit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
TargetingI (air) =
TargetingII (air) =
TargetingIII (air) =
AirRepair =
Unitwill heal every turn, even if it performs an action =