2018-06-10 14:44:05 +00:00
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[
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{
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name:"Accuracy I",
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Accuracy II",
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prerequisites:["Accuracy I"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Accuracy III",
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prerequisites:["Accuracy II"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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2018-11-04 18:07:54 +00:00
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2018-06-10 14:44:05 +00:00
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{
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name:"Barrage I",
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Barrage II",
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prerequisites:["Barrage I"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Barrage III",
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prerequisites:["Barrage II"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-06-10 14:44:05 +00:00
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unitTypes:["Siege","Ranged"]
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}
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2018-11-04 18:07:54 +00:00
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2018-06-10 14:44:05 +00:00
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{
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name:"Shock I",
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Shock II",
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prerequisites:["Shock I"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Shock III",
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prerequisites:["Shock II"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in open terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-06-10 14:44:05 +00:00
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{
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name:"Drill I",
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Drill II",
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prerequisites:["Drill I"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Drill III",
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prerequisites:["Drill II"],
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2018-06-14 17:47:23 +00:00
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effect:"Bonus vs units in rough terrain 15%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-06-10 14:44:05 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-06-10 14:44:05 +00:00
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{
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name:"Scouting I",
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effect:"+1 Visibility Range",
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2018-06-16 19:50:11 +00:00
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unitTypes:["Scout"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Scouting II",
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prerequisites:["Scouting I"],
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2018-08-28 09:12:14 +00:00
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effect:"+1 Movement",
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2018-06-16 19:50:11 +00:00
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unitTypes:["Scout"]
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2018-06-10 14:44:05 +00:00
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}
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{
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name:"Scouting III",
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prerequisites:["Scouting II"],
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effect:"+1 Visibility Range",
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2018-06-16 19:50:11 +00:00
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unitTypes:["Scout"]
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2018-06-10 14:44:05 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-06-17 20:08:16 +00:00
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{
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name:"Cover I",
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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{
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name:"Cover II",
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prerequisites:["Cover I"],
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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2018-11-04 18:07:54 +00:00
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2018-06-17 20:08:16 +00:00
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{
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name:"March",
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prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
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effect:"Unit will heal every turn, even if it performs an action",
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unitTypes:["Melee","Ranged","Siege","Mounted"]
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}
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2018-11-04 18:07:54 +00:00
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2018-06-17 20:08:16 +00:00
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{
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name:"Charge",
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prerequisites:["Shock II","Drill II"],
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effect:"Bonus vs wounded units 33%",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Mounted","Armor"]
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2018-06-17 20:08:16 +00:00
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}
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2018-11-04 18:07:54 +00:00
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{
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name:"Mobility",
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prerequisites:["Shock II","Drill II","Targeting I",
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2018-12-31 11:42:20 +00:00
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"Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"],
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2018-11-04 18:07:54 +00:00
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effect:"+1 Movement",
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2018-12-31 11:42:20 +00:00
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unitTypes:["Mounted","WaterMelee","WaterRanged","Armor","WaterSubmarine"]
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2018-11-04 18:07:54 +00:00
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}
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2018-08-16 05:52:29 +00:00
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{
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name:"Siege",
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2018-08-28 09:12:14 +00:00
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prerequisites:["Shock II","Drill II"],
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effect:"Bonus vs City 50%",
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unitTypes:["Melee"]
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}
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2018-11-04 18:07:54 +00:00
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2018-08-28 09:12:14 +00:00
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{
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name:"Volley",
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prerequisites:["Accuracy I","Barrage I"],
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effect:"Bonus vs City 50%",
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unitTypes:["Ranged","Siege"]
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2018-08-16 05:52:29 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-08-16 05:52:29 +00:00
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{
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name:"Sentry",
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2019-04-20 16:42:02 +00:00
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prerequisites:["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"],
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2018-08-16 05:52:29 +00:00
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effect:"+1 Visibility Range",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","WaterRanged","Armor","WaterMelee"]
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2018-08-16 05:52:29 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-08-16 05:52:29 +00:00
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{
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name:"Range",
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2018-12-31 11:42:20 +00:00
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prerequisites:["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
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2018-08-16 05:52:29 +00:00
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effect:"+1 Range",
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2018-12-31 11:42:20 +00:00
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unitTypes:["Ranged","Siege","WaterRanged","WaterSubmarine"]
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2018-08-16 05:52:29 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-08-16 05:52:29 +00:00
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{
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name:"Indirect Fire",
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prerequisites:["Accuracy III","Barrage III"],
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effect:"Ranged attacks may be performed over obstacles",
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unitTypes:["Ranged","Siege"]
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}
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2018-06-17 20:08:16 +00:00
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2018-08-28 09:12:14 +00:00
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{
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name:"Formation I",
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prerequisites:["Shock II","Drill II"],
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effect:"Bonus vs Mounted 33%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Formation II",
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prerequisites:["Formation I"],
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effect:"Bonus vs Mounted 33%",
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unitTypes:["Melee","Mounted"]
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}
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2018-11-04 18:07:54 +00:00
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2018-08-28 09:12:14 +00:00
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{
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name:"Blitz",
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prerequisites:["Shock III","Drill III"],
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effect:"1 additional attack per turn",
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2018-12-02 13:46:45 +00:00
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unitTypes:["Melee","Mounted","Armor"]
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2018-08-28 09:12:14 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-08-28 09:12:14 +00:00
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{
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name:"Logistics",
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2018-12-31 11:42:20 +00:00
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prerequisites:["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
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2018-11-04 18:07:54 +00:00
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"Bombardment III", "Coastal Raider III","Boarding Party III"],
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2018-08-28 09:12:14 +00:00
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effect:"1 additional attack per turn",
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2018-12-31 11:42:20 +00:00
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unitTypes:["Ranged","Siege","WaterMelee","WaterRanged","WaterSubmarine"]
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2018-08-28 09:12:14 +00:00
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}
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2018-11-04 18:07:54 +00:00
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2018-08-28 09:12:14 +00:00
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{
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2018-11-04 18:07:54 +00:00
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name:"Bombardment I",
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effect:"Bonus vs land units 33%",
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unitTypes:["WaterRanged"]
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}
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{
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name:"Bombardment II",
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prerequisites:["Bombardment I"],
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effect:"Bonus vs land units 33%",
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unitTypes:["WaterRanged"]
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}
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{
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name:"Bombardment III",
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prerequisites:["Bombardment II"],
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effect:"Bonus vs land units 34%",
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unitTypes:["WaterRanged"]
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}
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{
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name:"Boarding Party I",
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effect:"Bonus vs water units 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Boarding Party II",
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prerequisites:["Boarding Party I"],
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effect:"Bonus vs water units 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Boarding Party III",
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prerequisites:["Boarding Party II"],
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effect:"Bonus vs water units 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Coastal Raider I",
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effect:"Bonus vs City 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Coastal Raider II",
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prerequisites:["Coastal Raider I"],
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effect:"Bonus vs City 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Coastal Raider III",
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prerequisites:["Coastal Raider II"],
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effect:"Bonus vs City 15%",
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unitTypes:["WaterMelee"]
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}
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{
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name:"Targeting I",
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effect:"Bonus vs City 15%",
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unitTypes:["WaterRanged"]
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}
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{
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name:"Targeting II",
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prerequisites:["Targeting I"],
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effect:"Bonus vs water units 15%",
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unitTypes:["WaterRanged"]
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}
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{
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name:"Targeting III",
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prerequisites:["Targeting II"],
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effect:"Bonus vs water units 15%",
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unitTypes:["WaterRanged"]
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2018-08-28 09:12:14 +00:00
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}
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2018-12-31 11:42:20 +00:00
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{
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name:"Wolfpack I",
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effect:"Bonus as Attacker 25%",
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unitTypes:["WaterSubmarine"]
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}
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{
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name:"Wolfpack II",
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prerequisites:["Wolfpack I"],
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effect:"Bonus as Attacker 25%",
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unitTypes:["WaterSubmarine"]
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}
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{
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name:"Wolfpack III",
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prerequisites:["Wolfpack II"],
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effect:"Bonus as Attacker 25%",
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unitTypes:["WaterSubmarine"]
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}
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2019-05-05 20:22:59 +00:00
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{
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name:"Woodsman",
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prerequisites:["Shock III","Drill III"],
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effect:"Double movement rate through Forest and Jungle",
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unitTypes:["Melee"]
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}
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2019-05-06 20:01:28 +00:00
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{
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name:"Medic",
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prerequisites:["Shock I", "Drill I", "Scouting II"],
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effect:"This unit and all others in adjacent tiles heal 5 additional HP per turn",
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unitTypes:["Melee","Mounted","Scout"]
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}
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{
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name:"Medic II",
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prerequisites:["Medic"],
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effect:"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.",
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unitTypes:["Melee","Mounted","Scout"]
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}
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|
2019-05-05 20:22:59 +00:00
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2019-04-20 16:42:02 +00:00
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]
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