modOptions propogation now works - mods can get by without having a Barbarians civilization!
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745d48c2ae
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3 changed files with 10 additions and 5 deletions
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@ -60,7 +60,7 @@ object GameStarter {
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val availableCivNames = Stack<String>()
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availableCivNames.addAll(ruleset.nations.filter { !it.value.isCityState() }.keys.shuffled())
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availableCivNames.removeAll(newGameParameters.players.map { it.chosenCiv })
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availableCivNames.remove(Constants.barbarianEncampment)
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availableCivNames.remove(Constants.barbarians)
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if(!newGameParameters.noBarbarians && ruleset.modOptions.barbarians!=Constants.disabled) {
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val barbarianCivilization = CivilizationInfo(Constants.barbarians)
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@ -209,6 +209,9 @@ object RulesetCache :HashMap<String,Ruleset>() {
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for (mod in loadedMods.sortedByDescending { it.modOptions.isBaseRuleset }) {
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newRuleset.add(mod)
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newRuleset.mods += mod.name
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if(mod.modOptions.isBaseRuleset){
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newRuleset.modOptions = mod.modOptions
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}
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}
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newRuleset.updateBuildingCosts() // only after we've added all the mods can we calculate the building costs
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@ -196,8 +196,10 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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fun reloadMods() {
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ruleset.clear()
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ruleset.add(RulesetCache.getComplexRuleset(newGameParameters.mods))
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val newRuleset = RulesetCache.getComplexRuleset(newGameParameters.mods)
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ruleset.add(newRuleset)
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ruleset.mods += newGameParameters.mods
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ruleset.modOptions = newRuleset.modOptions
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ImageGetter.ruleset = ruleset
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ImageGetter.setTextureRegionDrawables()
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