We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140
This commit is contained in:
parent
8d58702d80
commit
01dd6dfc7d
18 changed files with 57 additions and 49 deletions
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@ -11,6 +11,7 @@ import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.metadata.GameParameters
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import com.unciv.models.metadata.GameSettings
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import com.unciv.ui.LanguagePickerScreen
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.worldscreen.WorldScreen
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import java.util.*
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@ -18,7 +19,6 @@ import java.util.*
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class UnCivGame(val version: String) : Game() {
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var gameInfo: GameInfo = GameInfo()
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lateinit var settings : GameSettings
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/**
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* This exists so that when debugging we can see the entire map.
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* Remember to turn this to false before commit and upload!
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@ -48,7 +48,12 @@ class UnCivGame(val version: String) : Game() {
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startNewGame()
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}
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}
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else screen= LanguagePickerScreen()
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else setScreen(LanguagePickerScreen())
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}
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fun setScreen(screen: CameraStageBaseScreen) {
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Gdx.input.inputProcessor = screen.stage
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super.setScreen(screen)
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}
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fun loadGame(gameInfo:GameInfo){
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@ -70,7 +75,6 @@ class UnCivGame(val version: String) : Game() {
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fun setWorldScreen() {
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if(screen != null && screen != worldScreen) screen.dispose()
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setScreen(worldScreen)
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Gdx.input.inputProcessor = worldScreen.stage
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worldScreen.shouldUpdate=true // This can set the screen to the policy picker or tech picker screen, so the input processor must come before
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}
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@ -42,7 +42,7 @@ data class LocationAction(var locations: ArrayList<Vector2> = ArrayList()) : Not
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class TechAction(val techName: String = "") : NotificationAction {
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override fun execute(worldScreen: WorldScreen) {
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val tech = GameBasics.Technologies[techName]
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worldScreen.game.screen = TechPickerScreen(worldScreen.viewingCiv, true, tech)
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worldScreen.game.setScreen(TechPickerScreen(worldScreen.viewingCiv, true, tech))
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}
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}
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@ -51,7 +51,7 @@ data class CityAction(val city: Vector2 = Vector2.Zero): NotificationAction {
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override fun execute(worldScreen: WorldScreen) {
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worldScreen.tileMapHolder.tileMap[city].getCity()?.let {
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worldScreen.game.screen = CityScreen(it)
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worldScreen.game.setScreen(CityScreen(it))
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}
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}
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@ -13,8 +13,10 @@ import com.unciv.ui.newgamescreen.NewGameScreen
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import com.unciv.ui.pickerscreens.PickerScreen
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import com.unciv.ui.pickerscreens.PolicyPickerScreen
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import com.unciv.ui.pickerscreens.TechPickerScreen
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import com.unciv.ui.utils.*
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import com.unciv.ui.worldscreen.WorldScreen
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import com.unciv.ui.utils.addSeparator
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import com.unciv.ui.utils.enable
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import com.unciv.ui.utils.onClick
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import com.unciv.ui.utils.toLabel
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class VictoryScreen : PickerScreen() {
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@ -86,7 +88,7 @@ class VictoryScreen : PickerScreen() {
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rightSideButton.isVisible = true
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rightSideButton.enable()
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rightSideButton.onClick {
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UnCivGame.Current.screen= NewGameScreen()
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UnCivGame.Current.setScreen(NewGameScreen())
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}
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closeButton.setText("One more turn...!".tr())
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@ -204,7 +206,7 @@ class VictoryScreen : PickerScreen() {
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policyVictoryColumn.add(civToBranchesHaveCompleted).row()
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civToBranchesHaveCompleted.touchable= Touchable.enabled
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civToBranchesHaveCompleted.onClick {
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game.screen = PolicyPickerScreen(UnCivGame.Current.worldScreen,entry.civ, false)
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game.setScreen(PolicyPickerScreen(UnCivGame.Current.worldScreen,entry.civ, false))
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dispose()
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}
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}
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@ -228,7 +230,7 @@ class VictoryScreen : PickerScreen() {
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scientificVictoryColumn.add(civToPartsBeRemaining).row()
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civToPartsBeRemaining.touchable= Touchable.enabled
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civToPartsBeRemaining.onClick {
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game.screen = TechPickerScreen(entry.civ, false)
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game.setScreen(TechPickerScreen(entry.civ, false))
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dispose()
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}
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}
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@ -22,7 +22,7 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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prevCityButton.onClick {
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val indexOfCity = civInfo.cities.indexOf(city)
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val indexOfNextCity = if (indexOfCity == 0) civInfo.cities.size - 1 else indexOfCity - 1
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cityScreen.game.screen = CityScreen(civInfo.cities[indexOfNextCity])
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cityScreen.game.setScreen(CityScreen(civInfo.cities[indexOfNextCity]))
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}
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add(prevCityButton).pad(20f)
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} else add()
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@ -59,7 +59,7 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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editCityNamePopup.addCloseButton()
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editCityNamePopup.addButton("Save".tr()){
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city.name = textArea.text
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cityScreen.game.screen = CityScreen(city)
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cityScreen.game.setScreen(CityScreen(city))
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}
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editCityNamePopup.open()
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}
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@ -74,7 +74,7 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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nextCityButton.onClick {
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val indexOfCity = civInfo.cities.indexOf(city)
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val indexOfNextCity = if (indexOfCity == civInfo.cities.size - 1) 0 else indexOfCity + 1
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cityScreen.game.screen = CityScreen(civInfo.cities[indexOfNextCity])
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cityScreen.game.setScreen(CityScreen(civInfo.cities[indexOfNextCity]))
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}
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add(nextCityButton).pad(20f)
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} else add()
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@ -51,16 +51,19 @@ class CityScreenTileTable(val city: CityInfo): Table(){
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val buyTileButton = TextButton("Buy for [$goldCostOfTile] gold".tr(), CameraStageBaseScreen.skin)
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buyTileButton.onClick("coin") {
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city.expansion.buyTile(selectedTile)
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UnCivGame.Current.screen = CityScreen(city)
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UnCivGame.Current.setScreen(CityScreen(city))
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}
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if(goldCostOfTile>city.civInfo.gold || city.isPuppet || !UnCivGame.Current.worldScreen.isPlayersTurn)
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buyTileButton.disable()
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innerTable.add(buyTileButton)
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}
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if(city.canAcquireTile(selectedTile)){
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if(city.canAcquireTile(selectedTile)) {
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val acquireTileButton = TextButton("Acquire".tr(), CameraStageBaseScreen.skin)
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acquireTileButton.onClick { city.expansion.takeOwnership(selectedTile); UnCivGame.Current.screen = CityScreen(city) }
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acquireTileButton.onClick {
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city.expansion.takeOwnership(selectedTile)
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UnCivGame.Current.setScreen(CityScreen(city))
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}
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innerTable.add(acquireTileButton)
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}
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innerTable.pack()
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@ -59,7 +59,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
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val loadMapButton = TextButton("Load".tr(), skin)
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loadMapButton.onClick {
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UnCivGame.Current.screen = LoadMapScreen(mapEditorScreen.tileMap)
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UnCivGame.Current.setScreen(LoadMapScreen(mapEditorScreen.tileMap))
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}
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add(loadMapButton).row()
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@ -123,7 +123,7 @@ class MapDownloadTable(mapEditorScreen: MapEditorScreen):PopupTable(mapEditorScr
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val decodedMapJson = Gzip.unzip(mapJsonGzipped)
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val mapObject = MapSaver().mapFromJson(decodedMapJson)
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MapSaver().saveMap(downloadableMap.name, mapObject)
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UnCivGame.Current.screen = MapEditorScreen(mapObject)
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UnCivGame.Current.setScreen(MapEditorScreen(mapObject))
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}
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scrollableMapTable.add(downloadMapButton).row()
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}
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@ -38,7 +38,7 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
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game.setWorldScreen()
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dispose()
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}
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else game.screen = PolicyPickerScreen(worldScreen) // update policies
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else game.setScreen(PolicyPickerScreen(worldScreen)) // update policies
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}
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if(!UnCivGame.Current.worldScreen.isPlayersTurn)
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rightSideButton.disable()
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@ -20,7 +20,7 @@ class PromotionPickerScreen(val mapUnit: MapUnit) : PickerScreen() {
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fun acceptPromotion(promotion: Promotion?) {
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mapUnit.promotions.addPromotion(promotion!!.name)
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if(mapUnit.promotions.canBePromoted()) game.screen = PromotionPickerScreen(mapUnit)
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if(mapUnit.promotions.canBePromoted()) game.setScreen(PromotionPickerScreen(mapUnit))
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else game.setWorldScreen()
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dispose()
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game.worldScreen.shouldUpdate=true
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@ -72,7 +72,7 @@ class LoadGameScreen : PickerScreen() {
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deleteSaveButton.onClick {
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GameSaver().deleteSave(selectedSave)
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UnCivGame.Current.screen = LoadGameScreen()
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UnCivGame.Current.setScreen(LoadGameScreen())
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}
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deleteSaveButton.disable()
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rightSideTable.add(deleteSaveButton).row()
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@ -21,7 +21,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
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init {
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rightSideButton.setText("Load map".tr())
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rightSideButton.onClick {
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UnCivGame.Current.screen = MapEditorScreen(chosenMap)
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UnCivGame.Current.setScreen(MapEditorScreen(chosenMap))
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dispose()
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}
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@ -46,7 +46,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
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try {
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val decoded = Gzip.unzip(clipboardContentsString)
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val loadedMap = MapSaver().mapFromJson(decoded)
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UnCivGame.Current.screen = MapEditorScreen(loadedMap)
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UnCivGame.Current.setScreen(MapEditorScreen(loadedMap))
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}
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catch (ex:Exception){
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couldNotLoadMapLabel.isVisible=true
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@ -58,7 +58,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
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deleteMapButton.onClick {
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YesNoPopupTable("Are you sure you want to delete this map?", {
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MapSaver().deleteMap(chosenMap)
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UnCivGame.Current.screen = LoadMapScreen(previousMap)
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UnCivGame.Current.setScreen(LoadMapScreen(previousMap))
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}, this)
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}
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deleteMapButton.disable()
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@ -66,6 +66,6 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
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rightSideTable.add(deleteMapButton).row()
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topTable.add(rightSideTable)
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closeButton.onClick { UnCivGame.Current.screen = MapEditorScreen(previousMap) }
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closeButton.onClick { UnCivGame.Current.setScreen(MapEditorScreen(previousMap)) }
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}
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}
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@ -72,7 +72,7 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski
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// second tap on the button will go to the city screen
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onClick {
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if (isButtonMoved) {
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UnCivGame.Current.screen = CityScreen(city)
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UnCivGame.Current.setScreen(CityScreen(city))
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} else {
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moveButtonDown()
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if (unitTable.selectedUnit == null || unitTable.selectedUnit!!.currentMovement == 0f)
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@ -24,7 +24,6 @@ open class CameraStageBaseScreen : Screen {
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init {
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val resolutions: List<Float> = game.settings.resolution.split("x").map { it.toInt().toFloat() }
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stage = Stage(ExtendViewport(resolutions[0], resolutions[1]), batch)// FitViewport(1000,600)
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Gdx.input.inputProcessor = stage
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}
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@ -84,7 +84,7 @@ class TradePopup(worldScreen: WorldScreen): PopupTable(worldScreen){
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val tradeTable = diplomacyScreen.setTrade(requestingCiv)
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tradeTable.tradeLogic.currentTrade.set(trade)
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tradeTable.offerColumnsTable.update()
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worldScreen.game.screen=diplomacyScreen
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worldScreen.game.setScreen(diplomacyScreen)
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worldScreen.shouldUpdate=true
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}
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open()
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@ -68,7 +68,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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techButtonHolder.touchable=Touchable.enabled
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techButtonHolder.onClick("paper") {
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game.screen = TechPickerScreen(viewingCiv)
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game.setScreen(TechPickerScreen(viewingCiv))
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}
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techPolicyandVictoryHolder.add(techButtonHolder)
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@ -76,7 +76,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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if(viewingCiv.policies.adoptedPolicies.isNotEmpty() || viewingCiv.policies.canAdoptPolicy()) {
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val policyScreenButton = Button(skin)
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policyScreenButton.add(ImageGetter.getImage("PolicyIcons/Constitution")).size(30f).pad(15f)
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policyScreenButton.onClick { game.screen = PolicyPickerScreen(this) }
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policyScreenButton.onClick { game.setScreen(PolicyPickerScreen(this)) }
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techPolicyandVictoryHolder.add(policyScreenButton).pad(10f)
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}
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@ -189,9 +189,9 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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|| alertPopupIsOpen
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if(!isSomethingOpen && isPlayersTurn) {
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when {
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!gameInfo.oneMoreTurnMode && gameInfo.civilizations.any { it.victoryManager.hasWon() } -> game.screen = VictoryScreen()
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viewingCiv.policies.freePolicies > 0 -> game.screen = PolicyPickerScreen(this)
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viewingCiv.greatPeople.freeGreatPeople > 0 -> game.screen = GreatPersonPickerScreen()
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!gameInfo.oneMoreTurnMode && gameInfo.civilizations.any { it.victoryManager.hasWon() } -> game.setScreen(VictoryScreen())
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viewingCiv.policies.freePolicies > 0 -> game.setScreen(PolicyPickerScreen(this))
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viewingCiv.greatPeople.freeGreatPeople > 0 -> game.setScreen(GreatPersonPickerScreen())
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viewingCiv.popupAlerts.any() -> AlertPopup(this, viewingCiv.popupAlerts.first())
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viewingCiv.tradeRequests.isNotEmpty() -> TradePopup(this)
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}
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@ -240,7 +240,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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.any()) {
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displayTutorials("_OtherCivEncountered")
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val btn = TextButton("Diplomacy".tr(), skin)
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btn.onClick { UnCivGame.Current.screen = DiplomacyScreen(viewingCiv) }
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btn.onClick { UnCivGame.Current.setScreen(DiplomacyScreen(viewingCiv)) }
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btn.label.setFontSize(30)
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btn.labelCell.pad(10f)
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diplomacyButtonWrapper.add(btn)
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@ -299,15 +299,15 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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val cityWithNoProductionSet = viewingCiv.cities
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.firstOrNull{it.cityConstructions.currentConstruction==""}
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if(cityWithNoProductionSet!=null){
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game.screen = CityScreen(cityWithNoProductionSet)
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game.setScreen(CityScreen(cityWithNoProductionSet))
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return@onClick
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}
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if (viewingCiv.shouldOpenTechPicker()) {
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game.screen = TechPickerScreen(viewingCiv.tech.freeTechs != 0, viewingCiv)
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game.setScreen(TechPickerScreen(viewingCiv.tech.freeTechs != 0, viewingCiv))
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return@onClick
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} else if (viewingCiv.policies.shouldOpenPolicyPicker) {
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game.screen = PolicyPickerScreen(this)
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game.setScreen(PolicyPickerScreen(this))
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viewingCiv.policies.shouldOpenPolicyPicker = false
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return@onClick
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}
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@ -369,7 +369,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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if (gameInfoClone.currentPlayerCiv.civName != viewingCiv.civName
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&& !gameInfoClone.gameParameters.isOnlineMultiplayer)
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UnCivGame.Current.screen = PlayerReadyScreen(gameInfoClone.getCurrentPlayerCivilization())
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UnCivGame.Current.setScreen(PlayerReadyScreen(gameInfoClone.getCurrentPlayerCivilization()))
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else {
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createNewWorldScreen()
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}
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@ -48,7 +48,7 @@ class WorldScreenTopBar(val screen: WorldScreen) : Table() {
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val overviewButton = TextButton("Overview".tr(),CameraStageBaseScreen.skin)
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overviewButton.labelCell.pad(10f)
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overviewButton.pack()
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overviewButton.onClick { UnCivGame.Current.screen = EmpireOverviewScreen() }
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overviewButton.onClick { UnCivGame.Current.setScreen(EmpireOverviewScreen()) }
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overviewButton.center(this)
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overviewButton.x = screen.stage.width-overviewButton.width-10
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addActor(overviewButton)
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@ -35,37 +35,37 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree
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tile.turnsToImprovement=0
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tile.roadStatus=RoadStatus.None
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}
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UnCivGame.Current.screen = MapEditorScreen(tileMapClone)
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UnCivGame.Current.setScreen(MapEditorScreen(tileMapClone))
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remove()
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}.size(width,height)
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addSeparator()
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addSquareButton("Civilopedia".tr()){
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UnCivGame.Current.screen = CivilopediaScreen()
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UnCivGame.Current.setScreen(CivilopediaScreen())
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remove()
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}.size(width,height)
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addSeparator()
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addSquareButton("Load game".tr()){
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UnCivGame.Current.screen = LoadGameScreen()
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UnCivGame.Current.setScreen(LoadGameScreen())
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remove()
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}.size(width,height)
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addSeparator()
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addSquareButton("Save game".tr()) {
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UnCivGame.Current.screen = SaveGameScreen()
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UnCivGame.Current.setScreen(SaveGameScreen())
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remove()
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}.size(width,height)
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addSeparator()
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addSquareButton("Start new game".tr()){ UnCivGame.Current.screen = NewGameScreen() }.size(width,height)
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addSquareButton("Start new game".tr()){ UnCivGame.Current.setScreen(NewGameScreen()) }.size(width,height)
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addSeparator()
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addSquareButton("Multiplayer".tr()) { openMultiplayerPopup() }.size(width,height)
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addSeparator()
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addSquareButton("Victory status".tr()) { UnCivGame.Current.screen = VictoryScreen() }.size(width,height)
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addSquareButton("Victory status".tr()) { UnCivGame.Current.setScreen(VictoryScreen()) }.size(width,height)
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addSeparator()
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addSquareButton("Options".tr()){
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@ -72,7 +72,7 @@ class UnitActions {
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if(!unit.type.isCivilian() && unit.promotions.canBePromoted()) {
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// promotion does not consume movement points, so we can do it always
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actionList += UnitAction("Promote", true) {
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UnCivGame.Current.screen = PromotionPickerScreen(unit)
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UnCivGame.Current.setScreen(PromotionPickerScreen(unit))
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}.sound("promote")
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}
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@ -146,7 +146,7 @@ class UnitActions {
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&& !tile.isCityCenter()
|
||||
&& GameBasics.TileImprovements.values.any { tile.canBuildImprovement(it, unit.civInfo) },
|
||||
currentAction = unit.currentTile.hasImprovementInProgress()
|
||||
) { worldScreen.game.screen = ImprovementPickerScreen(tile) { unitTable.selectedUnit = null } }
|
||||
) { worldScreen.game.setScreen(ImprovementPickerScreen(tile) { unitTable.selectedUnit = null }) }
|
||||
|
||||
if(Constants.unitActionAutomation == unit.action){
|
||||
actionList += UnitAction("Stop automation", true) {unit.action = null}
|
||||
|
@ -202,7 +202,7 @@ class UnitActions {
|
|||
) {
|
||||
unit.civInfo.tech.freeTechs += 1
|
||||
unit.destroy()
|
||||
worldScreen.game.screen = TechPickerScreen(true, unit.civInfo)
|
||||
worldScreen.game.setScreen(TechPickerScreen(true, unit.civInfo))
|
||||
}.sound("chimes")
|
||||
}
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
|
|||
if (selectedUnit != null) {
|
||||
pedia.select("Units", selectedUnit?.name)
|
||||
}
|
||||
UnCivGame.Current.screen = pedia
|
||||
UnCivGame.Current.setScreen(pedia)
|
||||
}
|
||||
addActor(helpUnitButton)
|
||||
|
||||
|
|
Loading…
Reference in a new issue