Using nuclear weapons has large diplomatic reprecussions
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4 changed files with 13 additions and 1 deletions
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@ -792,7 +792,11 @@
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Czech:"Vaše arogantní požadavky jsou dalším důkazem vaší zkaženosti"
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German:"Ihre arroganten Forderungen sind geschmacklos."
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Korean:"이치에 맞지 않는 요구를 하고 있군요."
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}
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}
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"Your use of nuclear weapons is disgusting!": {
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}
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////// City-States Types
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@ -7,6 +7,7 @@ import com.unciv.logic.automation.UnitAutomation
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.civilization.AlertType
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import com.unciv.logic.civilization.PopupAlert
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import com.unciv.logic.civilization.diplomacy.DiplomaticModifiers
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import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.gamebasics.unit.UnitType
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@ -317,6 +318,11 @@ class Battle(val gameInfo:GameInfo) {
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tile.roadStatus = RoadStatus.None
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if (tile.isLand) tile.terrainFeature = "Fallout"
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}
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for(civ in attacker.getCivInfo().getKnownCivs()){
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civ.getDiplomacyManager(attacker.getCivInfo())
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.setModifier(DiplomaticModifiers.UsedNuclearWeapons,-50f)
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}
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}
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private fun tryInterceptAirAttack(attacker:MapUnitCombatant, defender: ICombatant) {
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@ -44,6 +44,7 @@ enum class DiplomaticModifiers{
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RefusedToNotSettleCitiesNearUs,
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BetrayedPromiseToNotSettleCitiesNearUs,
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UnacceptableDemands,
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UsedNuclearWeapons,
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YearsOfPeace,
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SharedEnemy,
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@ -276,6 +276,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
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RefusedToNotSettleCitiesNearUs -> "You refused to stop settling cities near us"
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FulfilledPromiseToNotSettleCitiesNearUs -> "You fulfilled your promise to stop settling cities near us!"
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UnacceptableDemands -> "Your arrogant demands are in bad taste"
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UsedNuclearWeapons -> "Your use of nuclear weapons is disgusting!"
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}
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text = text.tr() + " "
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if (modifier.value > 0) text += "+"
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