Songhai (#1636)
* Songhai, Burial Tomb, Gold for capturing city * Burial Tomb unique: double gold gained when city is captured * Rebuilt Atlas and Translations * Italian translation + fix missing translations * Barbarian Camp Reward Is now modified by Speed and Difficulty
This commit is contained in:
parent
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commit
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32 changed files with 1124 additions and 945 deletions
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android/Images/BuildingIcons/Mud Pyramid Mosque.png
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android/Images/UnitIcons/Mandekalu Cavalry.png
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@ -245,6 +245,7 @@
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name:"Burial Tomb",
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replaces:"Temple",
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uniqueTo:"Egypt",
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uniques:["Doubles Gold given to enemy if city is captured"],
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culture:3,
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happiness:1,
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specialistSlots:{culture:1},
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@ -252,18 +253,16 @@
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hurryCostModifier:25,
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requiredTech:"Philosophy"
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},
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/*
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{
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name:"Mud Pyramid Mosque",
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replaces:"Temple",
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uniqueTo:"Songhai",
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//No manteinance
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maintenance:0,
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hurryCostModifier:15,
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culture:4,
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requiredBuilding:"Monument",
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requiredTech:"Philosophy"
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},
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*/
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{
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name:"The Oracle",
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culture:3,
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@ -19,7 +19,8 @@
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:10000
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turnBarbariansCanEnterPlayerTiles:10000,
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clearBarbarianCampReward: 50
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},
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{
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name:"Chieftain",
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@ -41,7 +42,8 @@
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:60
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turnBarbariansCanEnterPlayerTiles:60,
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clearBarbarianCampReward: 40
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},
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{
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name:"Warlord",
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@ -63,7 +65,8 @@
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:20
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turnBarbariansCanEnterPlayerTiles:20,
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clearBarbarianCampReward: 30
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},
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{
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name:"Prince",
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@ -85,7 +88,8 @@
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"King",
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@ -107,7 +111,8 @@
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aiFreeUnits:["Warrior"],
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aiUnhappinessModifier:0.9,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Emperor",
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@ -129,7 +134,8 @@
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aiFreeUnits:["Warrior", "Scout"],
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aiUnhappinessModifier:0.85,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Immortal",
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@ -151,7 +157,8 @@
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aiFreeUnits:["Warrior", "Warrior", "Worker", "Scout"],
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aiUnhappinessModifier:0.75,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Deity",
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@ -173,6 +180,7 @@
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aiFreeUnits:["Settler", "Warrior", "Warrior", "Worker", "Worker", "Scout"],
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aiUnhappinessModifier:0.6,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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}
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]
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@ -729,6 +729,43 @@
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"Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao",
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"San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"]
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},
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{
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name:"Songhai",
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leaderName:"Askia",
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adjective:["Songhai"],
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startBias:["Avoid Tundra"],
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preferredVictoryType:"Domination",
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startIntroPart1: "May the blessings of God, who is greatest of all, be upon you Askia, leader of the Songhai people! For many years your kingdom was a vassal of the mighty West African state of Mali, until the middle of the 14th century, when King Sunni Ali Ber wrested independence from the Mali, conquering much territory and fighting off numerous foes who sought to destroy him. Ultimately, his conquest of the wealthy cities of Timbuktu and Jenne gave the growing Songhai empire the economic power to survive for some 100 years, until the empire was destroyed by foes with advanced technology - muskets against spearmen."
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startIntroPart2: "King Askia, your people look yo you to lead them to glory. To make them powerful and wealthy, to keep them supplied with the weapons they need to defeat any foe. Can you save them from destruction, oh King? Can you build a civilization that will stand the test of time?"
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declaringWar:"You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed!"
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attacked:"Fool! You have doomed your people to fire and destruction!"
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defeated:"We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next!"
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introduction:"I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past."
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neutralHello:"Greetings."
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neutralLetsHearIt:["Yes?","Proceed."]
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neutralNo:["No","Of course not."]
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neutralYes:["Very well.","Yes.","Fine."]
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hateHello:"Oh, it's you."
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hateLetsHearIt:["And?","Continue."]
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hateNo:["You cannot be serious!","That's unacceptable!","We decline."]
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hateYes:["Oh, very well.","Alright."]
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afterPeace:"We thank you for bringing an end to this pointless war."
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tradeRequest:"Can I interest you in this deal?"
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outerColor:[214,145,19],
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innerColor:[90,0,10],
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uniqueName:"River Warlord",
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// Vanilla unique: triple gold and embarked defense
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unique:"Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.",
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cities:["Gao","Tombouctu","Jenne","Taghaza","Tondibi","Kumbi Saleh","Kukia","Walata","Tegdaoust","Argungu","Gwandu",
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"Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano",
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"Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"]
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},
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/*
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{ // REQUIRES RIVERS
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@ -842,42 +879,6 @@
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"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
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"Huaras","Riobamba","Caxamalca","Sausa","Tambo Colorado","Huaca","Tumbes","Chan Chan","Sipan","Pachacamac",
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"Llactapata","Pisac","Kuelap","Pajaten","Chucuito","Choquequirao"]
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}
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{
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name:"Songhai",
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leaderName:"Askia",
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adjective:["Songhai"],
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startBias:["Avoid Tundra"],
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preferredVictoryType:"Domination",
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startIntroPart1: "May the blessings of God, who is greatest of all, be upon you Askia, leader of the Songhai people! For many years your kingdom was a vassal of the mighty West African state of Mali, until the middle of the 14th century, when King Sunni Ali Ber wrested independence from the Mali, conquering much territory and fighting off numerous foes who sought to destroy him. Ultimately, his conquest of the wealthy cities of Timbuktu and Jenne gave the growing Songhai empire the economic power to survive for some 100 years, until the empire was destroyed by foes with advanced technology - muskets against spearmen."
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startIntroPart2: "King Askia, your people look yo you to lead them to glory. To make them powerful and wealthy, to keep them supplied with the weapons they need to defeat any foe. Can you save them from destruction, oh King? Can you build a civilization that will stand the test of time?"
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declaringWar:"You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed!"
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attacked:"Fool! You have doomed your people to fire and destruction!"
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defeated:"We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next!"
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introduction:"I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past."
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neutralHello:"Greetings."
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neutralLetsHearIt:["Yes?","Proceed."]
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neutralNo:["No","Of course not."]
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neutralYes:["Very well.","Yes.","Fine."]
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hateHello:"Oh, it's you."
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hateLetsHearIt:["And?","Continue."]
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hateNo:["You cannot be serious!","That's unacceptable!","We decline."]
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hateYes:["Oh, very well.","Alright."]
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afterPeace:"We thank you for bringing an end to this pointless war."
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tradeRequest:"Can I interest you in this deal?"
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outerColor:[204,102,0],
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innerColor:[255,0,0],
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uniqueName:"River Warlord"
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unique:"Embarked units gain the War Canoes and Amphibious promotions, strengthening them while embarked.",
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cities:["Gao","Tombouctu","Jenne","Taghaza","Tondibi","Kumbi Saleh","Kukia","Walata","Tegdaoust","Argungu","Gwandu",
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"Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano",
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"Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"]
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},
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{
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//NEEDS SNOW AND ICE
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@ -614,7 +614,6 @@
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hurryCostModifier:20,
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attackSound:"shot"
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},
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/*
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{
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name:"Mandekalu Cavalry",
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replaces:"Knight",
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@ -630,8 +629,8 @@
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20,
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attackSound:"horse"
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//Songhai unique unit. Costs slightly less and is more powerful than a Knight
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},
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/*
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{
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name:"Keshik",
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replaces:"Knight",
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@ -63,6 +63,10 @@ Colossus = Rhodský kolos
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Temple = Chrám
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Burial Tomb = Hrobka
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = Věštírna
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Starověké Orakulum řeklo, že jsem nejmoudřejší ze všech Řeků. Je to proto, že já sám ze všech Řeků vím, že nic nevím' - Sókratés
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@ -703,6 +707,8 @@ Your relationship with [cityStateName] is about to degrade =
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Your relationship with [cityStateName] degraded =
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# Requires translation!
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A new barbarian encampment has spawned! =
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -1490,6 +1496,8 @@ Camel Archer = Lučištník na velbloudu
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# Requires translation!
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Conquistador =
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# Requires translation!
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Mandekalu Cavalry =
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# Requires translation!
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Defense bonus when embarked =
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Naresuan's Elephant = Naresuanův slon
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Samurai = Samuraj
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@ -77,6 +77,10 @@ Colossus =
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Temple = Tempel
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Burial Tomb = Graftombe
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = Het Orakel
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# Requires translation!
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@ -1117,6 +1121,8 @@ Your relationship with [cityStateName] is about to degrade =
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Your relationship with [cityStateName] degraded =
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# Requires translation!
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A new barbarian encampment has spawned! =
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -2336,6 +2342,8 @@ Camel Archer =
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# Requires translation!
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Conquistador =
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# Requires translation!
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Mandekalu Cavalry =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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Naresuan's Elephant =
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@ -106,6 +106,10 @@ Colossus =
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Temple =
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# Requires translation!
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Burial Tomb =
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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# Requires translation!
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The Oracle =
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@ -1241,6 +1245,8 @@ Your relationship with [cityStateName] is about to degrade =
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Your relationship with [cityStateName] degraded =
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# Requires translation!
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A new barbarian encampment has spawned! =
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -2688,6 +2694,8 @@ Camel Archer =
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# Requires translation!
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Conquistador =
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# Requires translation!
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Mandekalu Cavalry =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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Naresuan's Elephant =
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@ -61,6 +61,10 @@ Colossus = Colosse
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Temple = Temple
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Burial Tomb = Tombeau
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = L'oracle
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'L'Oracle a dit que j'étais le plus sage de tous les grecs. C'est parce que je suis le seul, de tous les grecs, à savoir que je ne sais rien' - Socrate
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@ -688,6 +692,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Nous avons
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Your relationship with [cityStateName] is about to degrade = Notre relation avec [cityStateName] va se dégrader
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Your relationship with [cityStateName] degraded = Notre relation avec [cityStateName] est dégradée
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A new barbarian encampment has spawned! = Un nouveau campement barbare est apparu !
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -1444,6 +1450,8 @@ Landsknecht = Lansquenet
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Knight = Chevalier
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Camel Archer = Archer méhariste
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Conquistador = Conquistador
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# Requires translation!
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Mandekalu Cavalry =
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Defense bonus when embarked = Bonus de défense quand embarqué
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Naresuan's Elephant = Elephant de Naresuan
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Samurai = Samuraï
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@ -62,6 +62,10 @@ Colossus = Koloss
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Temple = Tempel
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Burial Tomb = Grabstätte
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = Das Orakel
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Das alte Orakel sagte, dass ich der weiseste aller Griechen sei. Weil ich allein, von allen Griechen, weiß, dass ich nichts weiß.' -Socrates
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@ -706,6 +710,8 @@ Your relationship with [cityStateName] is about to degrade =
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Your relationship with [cityStateName] degraded =
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# Requires translation!
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A new barbarian encampment has spawned! =
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -1498,6 +1504,8 @@ Camel Archer = Kamel-Bogenschütze
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# Requires translation!
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Conquistador =
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# Requires translation!
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Mandekalu Cavalry =
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# Requires translation!
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Defense bonus when embarked =
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Naresuan's Elephant = Naresuans Elefant
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Samurai = Samurai
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@ -62,6 +62,10 @@ Colossus = Kolosus
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Temple = Kuil
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Burial Tomb = Makam Terkubur
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = Oracle
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Sang Oracle telah berkata bahwa saya adalah orang yang paling bijak di Yunani. Semua itu karena saya sendirian, dari semua orang Yunani, ketahuilah bahwa saya tidak tahu apa - apa' - Socrates
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@ -704,6 +708,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Kita telah
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Your relationship with [cityStateName] is about to degrade = Hubungan Anda dengan Kota Negara [cityStateName] akan memudar
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Your relationship with [cityStateName] degraded = Hubungan Anda dengan Kota Negara [cityStateName] telah pudar
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A new barbarian encampment has spawned! = Sebuah perkemahan orang barbar telah muncul!
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# Requires translation!
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Received [goldAmount] Gold for capturing [cityName] =
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# World Screen UI
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@ -1773,6 +1779,8 @@ Camel Archer =
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# Requires translation!
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Conquistador =
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# Requires translation!
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Mandekalu Cavalry =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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Naresuan's Elephant =
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@ -61,6 +61,8 @@ Colossus = Colosso
|
|||
|
||||
Temple = Tempio
|
||||
Burial Tomb = Sepolcro
|
||||
Doubles Gold given to enemy if city is captured = Raddoppia i Gold razziati se la città è conquistata
|
||||
Mud Pyramid Mosque = Moschea piramidale di fango
|
||||
|
||||
The Oracle = Oracolo
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'L'antico Oracolo ha detto che sono il più saggio di tutti i greci. Questo perché io solo, di tutti i greci, so di non sapere nulla.' - Socrate
|
||||
|
@ -688,6 +690,7 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Abbiamo ric
|
|||
Your relationship with [cityStateName] is about to degrade = Stai perdendo il controllo di [cityStateName]
|
||||
Your relationship with [cityStateName] degraded = Tu e [cityStateName] non siete più amici
|
||||
A new barbarian encampment has spawned! = È sorto un nuovo accampamento barbaro!
|
||||
Received [goldAmount] Gold for capturing [cityName] = Hai ricevuto [goldAmount] per la conquista di [cityName]
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1443,6 +1446,7 @@ Landsknecht = Lanzichenecco
|
|||
Knight = Cavaliere
|
||||
Camel Archer = Arciere su cammello
|
||||
Conquistador = Conquistador
|
||||
Mandekalu Cavalry = Cavalleria Mandekalu
|
||||
Defense bonus when embarked = Difesa bonus quando imbarcato
|
||||
Naresuan's Elephant = Elefante di Naresuan
|
||||
Samurai = Samurai
|
||||
|
|
|
@ -76,6 +76,10 @@ Colossus = 로도스의 거상
|
|||
|
||||
Temple = 사원
|
||||
Burial Tomb = 왕릉
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = 오라클
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = '고대 오라클은 내가 그리스에서 가장 현명하다 하였다. 그것은, 모든 그리스인 중 나만이, 내가 아무것도 모른다는 사실을 알기 때문이다.' - 소크라테스
|
||||
|
@ -726,6 +730,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1522,6 +1528,8 @@ Camel Archer = 낙타궁병
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant = 나레수안 전투코끼리
|
||||
Samurai = 사무라이
|
||||
|
|
|
@ -93,6 +93,10 @@ Colossus =
|
|||
|
||||
Temple = Kuil
|
||||
Burial Tomb = Tempat Persemadian
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
# Requires translation!
|
||||
The Oracle =
|
||||
|
@ -1130,6 +1134,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -2499,6 +2505,8 @@ Camel Archer =
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
|
|
|
@ -61,6 +61,10 @@ Colossus = Kolos Rodyjski
|
|||
|
||||
Temple = Świątynia
|
||||
Burial Tomb = Grobowiec
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = Wyrocznia
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Starożytna Wyrocznia powiedziała, że jestem najmądrzejszym z Greków. Bo tylko ja ze wszystkich Greków wiem, że nic nie wiem.' - Sokrates
|
||||
|
@ -688,6 +692,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Otrzymaliś
|
|||
Your relationship with [cityStateName] is about to degrade = Twoja relacje z [cityStateName] jest bliska degradacji
|
||||
Your relationship with [cityStateName] degraded = Twoja relacja z [cityStateName] została zdegradowana
|
||||
A new barbarian encampment has spawned! = Nowy obóz barbarzyńców został utworzony!
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1444,6 +1450,8 @@ Landsknecht = Landsknecht
|
|||
Knight = Rycerz
|
||||
Camel Archer = Łucznik na wielbłądzie
|
||||
Conquistador = Zdobywca
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
Defense bonus when embarked = Premia obronna przy wejściu w tryb statku
|
||||
Naresuan's Elephant = Słoń Naresuan
|
||||
Samurai = Samuraj
|
||||
|
|
|
@ -63,6 +63,10 @@ Colossus = Colossos
|
|||
|
||||
Temple = Templo
|
||||
Burial Tomb = Tumba
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = O Oráculo
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'O Oráculo ancião falou que eu era o mais sábio de todos os Gregos. Isso porque apenas eu, de todos os gregos, só sei que nada sei' - Sócrates
|
||||
|
@ -745,6 +749,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1673,6 +1679,8 @@ Camel Archer = Arqueiro de camelo
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant = Elefante de Naresuan
|
||||
Samurai = Samurai
|
||||
|
|
|
@ -86,6 +86,10 @@ Colossus =
|
|||
|
||||
Temple = Templu
|
||||
Burial Tomb = Loc de veci
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = Oracolul
|
||||
# Requires translation!
|
||||
|
@ -1024,6 +1028,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -2057,6 +2063,8 @@ Camel Archer = Arcaș pe cămilă
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
|
|
|
@ -61,6 +61,10 @@ Colossus = Колосс Родосский
|
|||
|
||||
Temple = Храм
|
||||
Burial Tomb = Гробница
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = Оракул
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Он спросил, есть ли кто-нибудь на свете мудрее меня, и Пифия ему ответила, что никого нет мудрее... потому что я коли уж не знаю, то и не думаю, что знаю' - Сократ в «Апологии Сократа» Платона
|
||||
|
@ -688,6 +692,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол
|
|||
Your relationship with [cityStateName] is about to degrade = Ваши отношения с [cityStateName] скоро ухудшатся
|
||||
Your relationship with [cityStateName] degraded = Ваши отношения с [cityStateName] ухудшились
|
||||
A new barbarian encampment has spawned! = Появился новый лагерь варваров!
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1443,6 +1449,8 @@ Landsknecht = Ландскнехт
|
|||
Knight = Рыцарь
|
||||
Camel Archer = Лучник на верблюде
|
||||
Conquistador = Конкистадор
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
Defense bonus when embarked = Бонус к защите когда погружен на корабль
|
||||
Naresuan's Elephant = Слон Наресуана
|
||||
Samurai = Самурай
|
||||
|
|
|
@ -62,6 +62,10 @@ Colossus = 太阳神巨像
|
|||
|
||||
Temple = 神庙
|
||||
Burial Tomb = 陵墓
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = 神谕所
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = “先知的神谕曾说我是全希腊最聪明的人。因为我是所有希腊人中唯一知道自己一无所知的人。”——苏格拉底
|
||||
|
@ -704,6 +708,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1488,6 +1494,8 @@ Camel Archer = 骆驼骑射手
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant = 纳黎萱战象
|
||||
Samurai = 日本武士
|
||||
|
|
|
@ -61,6 +61,10 @@ Colossus = Coloso
|
|||
|
||||
Temple = Templo
|
||||
Burial Tomb = Tumba Sagrada
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = El Oráculo
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'El oráculo de Delfos ha dicho que soy el más sabio de todos los griegos. Eso es porque, de todos ellos, solo yo sé que no sé nada.' - Sócrates
|
||||
|
@ -692,6 +696,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Hemos recib
|
|||
Your relationship with [cityStateName] is about to degrade = Tus relaciones con [cityStateName] están a punto de empeorar
|
||||
Your relationship with [cityStateName] degraded = Tus relaciones con [cityStateName] han empeorado
|
||||
A new barbarian encampment has spawned! = ¡Ha aparecido un nuevo campamento bárbaro!
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1456,6 +1462,8 @@ Camel Archer = Arquero a camello
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant = Elefante Naresuan
|
||||
Samurai = Samurai
|
||||
|
|
|
@ -62,6 +62,10 @@ Colossus = 太陽神巨像
|
|||
|
||||
Temple = 神廟
|
||||
Burial Tomb = 陵墓
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = 神諭所
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = “先知的神諭曾說我是全希臘最聰明的人。因為我是所有希臘人中唯一知道自己一無所知的人。”——蘇格拉底
|
||||
|
@ -704,6 +708,8 @@ Your relationship with [cityStateName] is about to degrade =
|
|||
Your relationship with [cityStateName] degraded =
|
||||
# Requires translation!
|
||||
A new barbarian encampment has spawned! =
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1488,6 +1494,8 @@ Camel Archer = 駱駝騎射手
|
|||
# Requires translation!
|
||||
Conquistador =
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant = 納黎萱戰象
|
||||
Samurai = 日本武士
|
||||
|
|
|
@ -61,6 +61,10 @@ Colossus = Колос Родоський
|
|||
|
||||
Temple = Храм
|
||||
Burial Tomb = Гробниця
|
||||
# Requires translation!
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
# Requires translation!
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle = Оракул
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = «Давній оракул сказав, що я наймудріший з греків. Бо я єдиний, хто знає, що нічого не знає.» - Сократ
|
||||
|
@ -688,6 +692,8 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Ми отр
|
|||
Your relationship with [cityStateName] is about to degrade = Ваші стосунки з [cityStateName] близькі до погіршення
|
||||
Your relationship with [cityStateName] degraded = Ваші стосунки з [cityStateName] погіршилися
|
||||
A new barbarian encampment has spawned! = З’явився новий варварський табір!
|
||||
# Requires translation!
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1443,6 +1449,8 @@ Landsknecht = Ландскнехт
|
|||
Knight = Лицар
|
||||
Camel Archer = Лучник на верблюді
|
||||
Conquistador = Конкістадор
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
Defense bonus when embarked = Бонус до захисту при підйомі на борт
|
||||
Naresuan's Elephant = Слон Наресуана
|
||||
Samurai = Самурай
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
Traditional_Chinese = 96
|
||||
Italian = 100
|
||||
Russian = 99
|
||||
Polish = 99
|
||||
Russian = 100
|
||||
Romanian = 48
|
||||
Korean = 94
|
||||
Korean = 93
|
||||
Simplified_Chinese = 96
|
||||
German = 95
|
||||
English = 0
|
||||
Ukrainian = 100
|
||||
Ukrainian = 99
|
||||
French = 99
|
||||
Portuguese = 83
|
||||
Indonesian = 66
|
||||
Czech = 96
|
||||
Malay = 13
|
||||
Spanish = 98
|
||||
Malay = 13
|
||||
Czech = 96
|
||||
Dutch = 25
|
||||
|
|
|
@ -61,6 +61,8 @@ Colossus =
|
|||
|
||||
Temple =
|
||||
Burial Tomb =
|
||||
Doubles Gold given to enemy if city is captured =
|
||||
Mud Pyramid Mosque =
|
||||
|
||||
The Oracle =
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
|
||||
|
@ -688,6 +690,7 @@ We have received [goldAmount] Gold for discovering [naturalWonder] =
|
|||
Your relationship with [cityStateName] is about to degrade =
|
||||
Your relationship with [cityStateName] degraded =
|
||||
A new barbarian encampment has spawned! =
|
||||
Received [goldAmount] Gold for capturing [cityName] =
|
||||
|
||||
# World Screen UI
|
||||
|
||||
|
@ -1443,6 +1446,7 @@ Landsknecht =
|
|||
Knight =
|
||||
Camel Archer =
|
||||
Conquistador =
|
||||
Mandekalu Cavalry =
|
||||
Defense bonus when embarked =
|
||||
Naresuan's Elephant =
|
||||
Samurai =
|
||||
|
|
|
@ -145,7 +145,8 @@ class BattleDamage{
|
|||
|
||||
if (defender.unit.isEmbarked()) {
|
||||
// embarked units get no defensive modifiers apart from this unique
|
||||
if (defender.unit.hasUnique("Defense bonus when embarked"))
|
||||
if (defender.unit.hasUnique("Defense bonus when embarked") ||
|
||||
defender.getCivInfo().nation.unique == "Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.")
|
||||
modifiers["Embarkation"] = 1f
|
||||
|
||||
return modifiers
|
||||
|
|
|
@ -19,10 +19,8 @@ import com.unciv.models.ruleset.tile.ResourceSupplyList
|
|||
import com.unciv.models.ruleset.tile.ResourceType
|
||||
import com.unciv.models.stats.Stats
|
||||
import com.unciv.ui.utils.withoutItem
|
||||
import kotlin.math.ceil
|
||||
import kotlin.math.floor
|
||||
import kotlin.math.min
|
||||
import kotlin.math.roundToInt
|
||||
import kotlin.math.*
|
||||
import java.util.*
|
||||
|
||||
class CityInfo {
|
||||
@Transient lateinit var civInfo: CivilizationInfo
|
||||
|
@ -35,6 +33,7 @@ class CityInfo {
|
|||
var location: Vector2 = Vector2.Zero
|
||||
var name: String = ""
|
||||
var foundingCiv = ""
|
||||
var turnAcquired = 0
|
||||
var health = 200
|
||||
var resistanceCounter = 0
|
||||
|
||||
|
@ -54,6 +53,7 @@ class CityInfo {
|
|||
constructor(civInfo: CivilizationInfo, cityLocation: Vector2) { // new city!
|
||||
this.civInfo = civInfo
|
||||
foundingCiv = civInfo.civName
|
||||
turnAcquired = civInfo.gameInfo.turns
|
||||
this.location = cityLocation
|
||||
setTransients()
|
||||
|
||||
|
@ -111,6 +111,7 @@ class CityInfo {
|
|||
toReturn.attackedThisTurn = attackedThisTurn
|
||||
toReturn.resistanceCounter = resistanceCounter
|
||||
toReturn.foundingCiv = foundingCiv
|
||||
toReturn.turnAcquired = turnAcquired
|
||||
toReturn.isPuppet = isPuppet
|
||||
return toReturn
|
||||
}
|
||||
|
@ -366,6 +367,11 @@ class CityInfo {
|
|||
/** This happens when we either puppet OR annex, basically whenever we conquer a city and don't liberate it */
|
||||
fun puppetCity(conqueringCiv: CivilizationInfo) {
|
||||
|
||||
// Gain gold for plundering city
|
||||
val goldPlundered = getGoldForCapturingCity(conqueringCiv)
|
||||
conqueringCiv.gold += goldPlundered
|
||||
conqueringCiv.addNotification("Received [$goldPlundered] Gold for capturing [$name]", centerTileInfo.position, Color.GOLD)
|
||||
|
||||
val oldCiv = civInfo
|
||||
moveToCiv(conqueringCiv)
|
||||
if(oldCiv.isDefeated()) {
|
||||
|
@ -469,7 +475,8 @@ class CityInfo {
|
|||
civInfo.cities = civInfo.cities.toMutableList().apply { remove(this@CityInfo) }
|
||||
newCivInfo.cities = newCivInfo.cities.toMutableList().apply { add(this@CityInfo) }
|
||||
civInfo = newCivInfo
|
||||
hasJustBeenConquered=false
|
||||
hasJustBeenConquered = false
|
||||
turnAcquired = civInfo.gameInfo.turns
|
||||
|
||||
// now that the tiles have changed, we need to reassign population
|
||||
workedTiles.filterNot { tiles.contains(it) }
|
||||
|
@ -539,6 +546,15 @@ class CityInfo {
|
|||
civInfo.updateDetailedCivResources() // this building could be a resource-requiring one
|
||||
}
|
||||
|
||||
fun getGoldForCapturingCity(conqueringCiv: CivilizationInfo): Int {
|
||||
val baseGold = 20 + 10 * population.population + Random().nextInt(40)
|
||||
val turnModifier = max(0, min(50, civInfo.gameInfo.turns - turnAcquired)) / 50f
|
||||
val cityModifier = if (containsBuildingUnique("Doubles Gold given to enemy if city is captured")) 2f else 1f
|
||||
val conqueringCivModifier = if (conqueringCiv.nation.unique == "Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.") 3f else 1f
|
||||
|
||||
val goldPlundered = baseGold * turnModifier * cityModifier * conqueringCivModifier
|
||||
return goldPlundered.toInt()
|
||||
}
|
||||
|
||||
/*
|
||||
When someone settles a city within 6 tiles of another civ,
|
||||
|
|
|
@ -449,10 +449,14 @@ class MapUnit {
|
|||
}
|
||||
|
||||
private fun clearEncampment(tile: TileInfo) {
|
||||
tile.improvement=null
|
||||
val goldToAdd = 25 // game-speed-dependant
|
||||
civInfo.gold+=goldToAdd
|
||||
civInfo.addNotification("We have captured a barbarian encampment and recovered [$goldToAdd] gold!", tile.position, Color.RED)
|
||||
tile.improvement = null
|
||||
|
||||
var goldGained = civInfo.getDifficulty().clearBarbarianCampReward * civInfo.gameInfo.gameParameters.gameSpeed.getModifier()
|
||||
if (civInfo.nation.unique == "Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.")
|
||||
goldGained *= 3f
|
||||
|
||||
civInfo.gold += goldGained.toInt()
|
||||
civInfo.addNotification("We have captured a barbarian encampment and recovered [${goldGained.toInt()}] gold!", tile.position, Color.RED)
|
||||
}
|
||||
|
||||
fun disband(){
|
||||
|
|
|
@ -24,4 +24,5 @@ class Difficulty: INamed {
|
|||
var aiUnhappinessModifier = 1f
|
||||
var aisExchangeTechs = false
|
||||
var turnBarbariansCanEnterPlayerTiles = 0
|
||||
var clearBarbarianCampReward = 25
|
||||
}
|
Loading…
Reference in a new issue