UncivGame rename

This commit is contained in:
Yair Morgenstern 2019-11-23 22:28:23 +02:00
parent fb13147519
commit 095deee125
60 changed files with 242 additions and 243 deletions

View file

@ -4,7 +4,7 @@ import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.unciv.UnCivGame;
import com.unciv.UncivGame;
public class AndroidLauncher extends AndroidApplication {
@Override
@ -15,6 +15,6 @@ public class AndroidLauncher extends AndroidApplication {
config.useImmersiveMode=true;
initialize(new UnCivGame(version), config);
initialize(new UncivGame(version), config);
}
}

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@ -18,7 +18,7 @@ import com.unciv.ui.worldscreen.WorldScreen
import java.util.*
import kotlin.concurrent.thread
class UnCivGame(val version: String) : Game() {
class UncivGame(val version: String) : Game() {
var gameInfo: GameInfo = GameInfo()
lateinit var settings : GameSettings
/**
@ -125,6 +125,6 @@ class UnCivGame(val version: String) : Game() {
}
companion object {
lateinit var Current: UnCivGame
lateinit var Current: UncivGame
}
}

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@ -2,7 +2,7 @@ package com.unciv.logic
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.automation.NextTurnAutomation
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.civilization.CivilizationInfo
@ -47,7 +47,7 @@ class GameInfo {
fun getPlayerToViewAs(): CivilizationInfo {
if (!gameParameters.isOnlineMultiplayer) return currentPlayerCiv // non-online, play as human player
val userId = UnCivGame.Current.settings.userId
val userId = UncivGame.Current.settings.userId
if (civilizations.any { it.playerId == userId}) return civilizations.first { it.playerId == userId }
else return getBarbarianCivilization()// you aren't anyone. How did you even get this game? Can you spectate?
}

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@ -2,7 +2,7 @@ package com.unciv.logic.automation
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.city.SpecialConstruction
import com.unciv.logic.civilization.CityAction
@ -45,7 +45,7 @@ class ConstructionAutomation(val cityConstructions: CityConstructions){
}
fun chooseNextConstruction() {
if (!UnCivGame.Current.settings.autoAssignCityProduction
if (!UncivGame.Current.settings.autoAssignCityProduction
&& civInfo.playerType== PlayerType.Human && !cityInfo.isPuppet)
return
if (cityConstructions.getCurrentConstruction() !is SpecialConstruction) return // don't want to be stuck on these forever

View file

@ -1,6 +1,6 @@
package com.unciv.logic.automation
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.battle.MapUnitCombatant
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.GreatPersonManager
@ -27,7 +27,7 @@ class SpecificUnitAutomation{
if (closestReachableResource != null) {
unit.movement.headTowards(closestReachableResource)
if (unit.currentMovement > 0 && unit.currentTile == closestReachableResource) {
val createImprovementAction = UnitActions().getUnitActions(unit, UnCivGame.Current.worldScreen)
val createImprovementAction = UnitActions().getUnitActions(unit, UncivGame.Current.worldScreen)
.firstOrNull { it.name.startsWith("Create") } // could be either fishing boats or oil well
if (createImprovementAction != null)
return createImprovementAction.action() // unit is already gone, can't "Explore"
@ -133,11 +133,11 @@ class SpecificUnitAutomation{
throw Exception("City within distance")
if (unit.getTile() == bestCityLocation)
UnitActions().getUnitActions(unit, UnCivGame.Current.worldScreen).first { it.name == "Found city" }.action()
UnitActions().getUnitActions(unit, UncivGame.Current.worldScreen).first { it.name == "Found city" }.action()
else {
unit.movement.headTowards(bestCityLocation)
if (unit.currentMovement > 0 && unit.getTile() == bestCityLocation)
UnitActions().getUnitActions(unit, UnCivGame.Current.worldScreen).first { it.name == "Found city" }.action()
UnitActions().getUnitActions(unit, UncivGame.Current.worldScreen).first { it.name == "Found city" }.action()
}
}
@ -171,7 +171,7 @@ class SpecificUnitAutomation{
unit.movement.headTowards(chosenTile)
if(unit.currentTile==chosenTile && unit.currentMovement>0)
UnitActions().getUnitActions(unit, UnCivGame.Current.worldScreen)
UnitActions().getUnitActions(unit, UncivGame.Current.worldScreen)
.first { it.name.startsWith("Create") }.action()
return
}

View file

@ -2,7 +2,7 @@ package com.unciv.logic.automation
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.battle.*
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.GreatPersonManager
@ -45,7 +45,7 @@ class UnitAutomation{
return SpecificUnitAutomation().automateGreatPerson(unit)
}
val unitActions = UnitActions().getUnitActions(unit,UnCivGame.Current.worldScreen)
val unitActions = UnitActions().getUnitActions(unit,UncivGame.Current.worldScreen)
var unitDistanceToTiles = unit.movement.getDistanceToTiles()
if(unit.civInfo.isBarbarian() &&
@ -156,7 +156,7 @@ class UnitAutomation{
if (unit.getTile()!=tileToPillage)
unit.movement.moveToTile(tileToPillage)
UnitActions().getUnitActions(unit, UnCivGame.Current.worldScreen)
UnitActions().getUnitActions(unit, UncivGame.Current.worldScreen)
.first { it.name == "Pillage" }.action()
return true
}

View file

@ -2,7 +2,7 @@ package com.unciv.logic.automation
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.map.BFS
import com.unciv.logic.map.MapUnit
@ -68,7 +68,7 @@ class WorkerAutomation(val unit: MapUnit) {
private fun tryConnectingCities(unit: MapUnit):Boolean { // returns whether we actually did anything
//Player can choose not to auto-build roads & railroads.
if (unit.civInfo.isPlayerCivilization() && !UnCivGame.Current.settings.autoBuildingRoads)
if (unit.civInfo.isPlayerCivilization() && !UncivGame.Current.settings.autoBuildingRoads)
return false
val targetRoad = unit.civInfo.tech.getBestRoadAvailable()

View file

@ -3,7 +3,7 @@ package com.unciv.logic.city
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.math.Vector2
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.AlertType
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.PopupAlert
@ -326,7 +326,7 @@ class CityInfo {
isPuppet=false
cityStats.update()
UnCivGame.Current.worldScreen.shouldUpdate=true
UncivGame.Current.worldScreen.shouldUpdate=true
}
/** This happens when we either puppet OR annex, basically whenever we conquer a city and don't liberate it */
@ -392,7 +392,7 @@ class CityInfo {
if(foundingCiv.cities.size == 1) cityConstructions.addBuilding("Palace") // Resurrection!
isPuppet = false
cityStats.update()
UnCivGame.Current.worldScreen.shouldUpdate=true
UncivGame.Current.worldScreen.shouldUpdate=true
}
private fun diplomaticRepercussionsForLiberatingCity(conqueringCiv: CivilizationInfo) {

View file

@ -1,7 +1,7 @@
package com.unciv.logic.city
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.diplomacy.RelationshipLevel
import com.unciv.logic.map.BFS
@ -382,7 +382,7 @@ class CityStats {
newStatPercentBonusList["National ability"]=getStatPercentBonusesFromNationUnique()
newStatPercentBonusList["Puppet City"]=getStatPercentBonusesFromPuppetCity()
if(UnCivGame.Current.superchargedForDebug) {
if(UncivGame.Current.superchargedForDebug) {
val stats = Stats()
for(stat in Stat.values()) stats.add(stat,10000f)
newStatPercentBonusList["Supercharged"] = stats

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.math.Vector2
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.GameInfo
import com.unciv.logic.automation.NextTurnAutomation
import com.unciv.logic.city.CityInfo
@ -111,7 +111,7 @@ class CivilizationInfo {
}
fun getTranslatedNation(): Nation {
val language = UnCivGame.Current.settings.language.replace(" ","_")
val language = UncivGame.Current.settings.language.replace(" ","_")
if(!Gdx.files.internal("jsons/Nations/Nations_$language.json").exists()) return nation
val translatedNation = GameBasics.getFromJson(Array<Nation>::class.java, "Nations/Nations_$language")
.firstOrNull { it.name==civName}
@ -209,7 +209,7 @@ class CivilizationInfo {
fun getDueUnits() = getCivUnits().filter { it.due && it.isIdle() }
fun shouldGoToDueUnit() = UnCivGame.Current.settings.checkForDueUnits && getDueUnits().isNotEmpty()
fun shouldGoToDueUnit() = UncivGame.Current.settings.checkForDueUnits && getDueUnits().isNotEmpty()
fun getNextDueUnit(): MapUnit? {
val dueUnits = getDueUnits()

View file

@ -3,7 +3,7 @@ package com.unciv.logic.civilization
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.RoadStatus
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tech.Technology
@ -47,7 +47,7 @@ class TechManager {
techCost *= civInfo.getDifficulty().researchCostModifier
techCost *= civInfo.gameInfo.gameParameters.gameSpeed.getModifier()
val techsResearchedKnownCivs = civInfo.getKnownCivs().count { it.isMajorCiv() && it.tech.isResearched(techName) }
val undefeatedCivs = UnCivGame.Current.gameInfo.civilizations.count { it.isMajorCiv() && !it.isDefeated() }
val undefeatedCivs = UncivGame.Current.gameInfo.civilizations.count { it.isMajorCiv() && !it.isDefeated() }
// https://forums.civfanatics.com/threads/the-mechanics-of-overflow-inflation.517970/
techCost /= 1 + techsResearchedKnownCivs / undefeatedCivs.toFloat() * 0.3f
// http://www.civclub.net/bbs/forum.php?mod=viewthread&tid=123976

View file

@ -2,7 +2,7 @@ package com.unciv.logic.map
import com.badlogic.gdx.math.Vector2
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.gamebasics.GameBasics
@ -270,15 +270,15 @@ open class TileInfo {
override fun toString(): String {
val lineList = ArrayList<String>() // more readable than StringBuilder, with same performance for our use-case
val isViewableToPlayer = UnCivGame.Current.viewEntireMapForDebug
|| UnCivGame.Current.gameInfo.getCurrentPlayerCivilization().viewableTiles.contains(this)
val isViewableToPlayer = UncivGame.Current.viewEntireMapForDebug
|| UncivGame.Current.gameInfo.getCurrentPlayerCivilization().viewableTiles.contains(this)
if (isCityCenter()) {
val city = getCity()!!
var cityString = city.name
if(isViewableToPlayer) cityString += " ("+city.health+")"
lineList += cityString
if(UnCivGame.Current.viewEntireMapForDebug || city.civInfo.isCurrentPlayer())
if(UncivGame.Current.viewEntireMapForDebug || city.civInfo.isCurrentPlayer())
lineList += city.cityConstructions.getProductionForTileInfo()
}
lineList += baseTerrain.tr()

View file

@ -1,7 +1,7 @@
package com.unciv.models.gamebasics
import com.badlogic.gdx.utils.JsonReader
import com.unciv.UnCivGame
import com.unciv.UncivGame
import java.util.*
class TranslationEntry(val entry:String) : HashMap<String, String>(){
@ -58,7 +58,7 @@ class Translations : HashMap<String, TranslationEntry>(){
if(regexResult==null) return unique.tr()
else{
var separatorCharacter = " "
if (UnCivGame.Current.settings.language=="Simplified_Chinese")separatorCharacter = ""
if (UncivGame.Current.settings.language=="Simplified_Chinese")separatorCharacter = ""
val start = regexResult.groups[1]!!.value+" vs ["+regexResult.groups[2]!!.value+"]"
val translatedUnique = start.tr() + separatorCharacter + regexResult.groups[3]!!.value+"%"
return translatedUnique
@ -94,7 +94,7 @@ fun String.tr(): String {
.firstOrNull { translationStringWithSquareBracketsOnly == it.entryWithShortenedSquareBrackets }
if(translationEntry==null ||
!translationEntry.containsKey(UnCivGame.Current.settings.language)){
!translationEntry.containsKey(UncivGame.Current.settings.language)){
// Translation placeholder doesn't exist for this language, default to English
return this.replace(eitherSquareBraceRegex,"")
}
@ -104,7 +104,7 @@ fun String.tr(): String {
if(termsInMessage.size!=termsInTranslationPlaceholder.size)
throw Exception("Message $this has a different number of terms than the placeholder $translationEntry!")
var languageSpecificPlaceholder = translationEntry[UnCivGame.Current.settings.language]!!
var languageSpecificPlaceholder = translationEntry[UncivGame.Current.settings.language]!!
for(i in termsInMessage.indices){
languageSpecificPlaceholder = languageSpecificPlaceholder.replace(termsInTranslationPlaceholder[i], termsInMessage[i].tr())
}
@ -115,6 +115,6 @@ fun String.tr(): String {
return Regex("\\{(.*?)\\}").replace(this) { it.groups[1]!!.value.tr() }
}
val translation = GameBasics.Translations.get(this, UnCivGame.Current.settings.language) // single word
val translation = GameBasics.Translations.get(this, UncivGame.Current.settings.language) // single word
return translation
}

View file

@ -1,6 +1,6 @@
package com.unciv.models.gamebasics.tech
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.gamebasics.Building
import com.unciv.models.gamebasics.GameBasics
@ -32,7 +32,7 @@ class Technology {
lineList += impimpString.tr()
}
val viewingCiv = UnCivGame.Current.worldScreen.viewingCiv
val viewingCiv = UncivGame.Current.worldScreen.viewingCiv
val enabledUnits = getEnabledUnits(viewingCiv)
if (enabledUnits.isNotEmpty()) {
lineList += "{Units enabled}: "
@ -74,7 +74,7 @@ class Technology {
val replacedBuildings = enabledBuildings.mapNotNull { it.replaces }
enabledBuildings = enabledBuildings.filter { it.name !in replacedBuildings }
if (!UnCivGame.Current.settings.nuclearWeaponEnabled)
if (!UncivGame.Current.settings.nuclearWeaponEnabled)
enabledBuildings=enabledBuildings.filterNot { it.name=="Manhattan Project" }
return enabledBuildings
@ -88,7 +88,7 @@ class Technology {
val replacedUnits = enabledUnits.mapNotNull { it.replaces }
enabledUnits = enabledUnits.filter { it.name !in replacedUnits }
if (!UnCivGame.Current.settings.nuclearWeaponEnabled)
if (!UncivGame.Current.settings.nuclearWeaponEnabled)
enabledUnits=enabledUnits.filterNot { it.uniques.contains("Requires Manhattan Project") }

View file

@ -1,7 +1,7 @@
package com.unciv.models.gamebasics.unit
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.city.IConstruction
import com.unciv.logic.civilization.CivilizationInfo
@ -132,7 +132,7 @@ class BaseUnit : INamed, IConstruction {
if (obsoleteTech!=null && civInfo.tech.isResearched(obsoleteTech!!)) return "Obsolete by $obsoleteTech"
if (uniqueTo!=null && uniqueTo!=civInfo.civName) return "Unique to $uniqueTo"
if (GameBasics.Units.values.any { it.uniqueTo==civInfo.civName && it.replaces==name }) return "Our unique unit replaces this"
if (!UnCivGame.Current.settings.nuclearWeaponEnabled
if (!UncivGame.Current.settings.nuclearWeaponEnabled
&& (name == "Manhattan Project" || uniques.contains("Requires Manhattan Project"))) return "Disabled by setting"
if (uniques.contains("Requires Manhattan Project") && !civInfo.containsBuildingUnique("Enables nuclear weapon"))
return "Requires Manhattan Project"

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@ -3,7 +3,7 @@ package com.unciv.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
import com.unciv.ui.utils.*
@ -46,7 +46,7 @@ class CivilopediaScreen : CameraStageBaseScreen() {
}
init {
onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
val buttonTable = Table()
buttonTable.pad(15f)
val entryTable = Table()
@ -67,7 +67,7 @@ class CivilopediaScreen : CameraStageBaseScreen() {
val language = UnCivGame.Current.settings.language.replace(" ","_")
val language = UncivGame.Current.settings.language.replace(" ","_")
val basicHelpFileName = if(Gdx.files.internal("jsons/BasicHelp/BasicHelp_$language.json").exists())"BasicHelp/BasicHelp_$language"
else "BasicHelp/BasicHelp"
@ -94,7 +94,7 @@ class CivilopediaScreen : CameraStageBaseScreen() {
categoryToEntries["Tutorials"] = Tutorials().getTutorialsOfLanguage("English").keys
.filter { !it.startsWith("_") }
.map { CivilopediaEntry(it.replace("_"," "),
Tutorials().getTutorials(it, UnCivGame.Current.settings.language)
Tutorials().getTutorials(it, UncivGame.Current.settings.language)
.joinToString("\n\n")) }
for (category in categoryToEntries.keys) {

View file

@ -5,7 +5,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.HexMath
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
@ -19,15 +19,15 @@ import kotlin.math.roundToInt
class EmpireOverviewScreen : CameraStageBaseScreen(){
val currentPlayerCivInfo = UnCivGame.Current.gameInfo.getCurrentPlayerCivilization()
val currentPlayerCivInfo = UncivGame.Current.gameInfo.getCurrentPlayerCivilization()
init {
onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
val topTable = Table().apply { defaults().pad(10f) }
val centerTable=Table().apply { defaults().pad(20f) }
val closeButton = TextButton("Close".tr(), skin)
closeButton.onClick { UnCivGame.Current.setWorldScreen() }
closeButton.onClick { UncivGame.Current.setWorldScreen() }
closeButton.y = stage.height - closeButton.height - 5
topTable.add(closeButton)
@ -245,8 +245,8 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
for (city in currentPlayerCivInfo.cities.sortedBy { it.name }) {
val button = Button(Label(city.name, skin), skin)
button.onClick {
UnCivGame.Current.setWorldScreen()
UnCivGame.Current.worldScreen.tileMapHolder.setCenterPosition(city.ccenterTile.position)
UncivGame.Current.setWorldScreen()
UncivGame.Current.worldScreen.tileMapHolder.setCenterPosition(city.ccenterTile.position)
}
cityInfoTableDetails.add(button)
cityInfoTableDetails.add(city.cityConstructions.getCityProductionTextForCityButton()).actor!!.setAlignment(Align.left)
@ -308,8 +308,8 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
val baseUnit = unit.baseUnit()
val button = TextButton(unit.name.tr(), skin)
button.onClick {
UnCivGame.Current.setWorldScreen()
UnCivGame.Current.worldScreen.tileMapHolder.setCenterPosition(unit.currentTile.position)
UncivGame.Current.setWorldScreen()
UncivGame.Current.worldScreen.tileMapHolder.setCenterPosition(unit.currentTile.position)
}
table.add(button).left()
val mapUnitAction = unit.mapUnitAction
@ -414,7 +414,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
civGroup.add(ImageGetter.getImage("OtherIcons/DisbandUnit")).size(30f)
backgroundColor = Color.LIGHT_GRAY
labelColor = Color.BLACK
} else if (currentPlayer==civ || UnCivGame.Current.viewEntireMapForDebug || currentPlayer.knows(civ)) {
} else if (currentPlayer==civ || UncivGame.Current.viewEntireMapForDebug || currentPlayer.knows(civ)) {
civGroup.add(ImageGetter.getNationIndicator(civ.nation, 30f))
backgroundColor = civ.nation.getOuterColor()
labelColor = civ.nation.getInnerColor()

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@ -5,7 +5,7 @@ import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Skin
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
import com.unciv.ui.pickerscreens.PickerScreen
@ -81,10 +81,10 @@ class LanguagePickerScreen: PickerScreen(){
}
fun pickLanguage(){
UnCivGame.Current.settings.language = chosenLanguage
UnCivGame.Current.settings.save()
UncivGame.Current.settings.language = chosenLanguage
UncivGame.Current.settings.save()
resetFonts()
UnCivGame.Current.startNewGame()
UncivGame.Current.startNewGame()
dispose()
}
}

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.VictoryType
@ -20,7 +20,7 @@ import com.unciv.ui.utils.toLabel
class VictoryScreen : PickerScreen() {
val playerCivInfo = UnCivGame.Current.gameInfo.getCurrentPlayerCivilization()
val playerCivInfo = UncivGame.Current.gameInfo.getCurrentPlayerCivilization()
val victoryTypes = playerCivInfo.gameInfo.gameParameters.victoryTypes
val scientificVictoryEnabled = victoryTypes.contains(VictoryType.Scientific)
val culturalVictoryEnabled = victoryTypes.contains(VictoryType.Cultural)
@ -88,13 +88,13 @@ class VictoryScreen : PickerScreen() {
rightSideButton.isVisible = true
rightSideButton.enable()
rightSideButton.onClick {
UnCivGame.Current.setScreen(NewGameScreen())
UncivGame.Current.setScreen(NewGameScreen())
}
closeButton.setText("One more turn...!".tr())
closeButton.onClick {
playerCivInfo.gameInfo.oneMoreTurnMode = true
UnCivGame.Current.setWorldScreen()
UncivGame.Current.setWorldScreen()
}
}
@ -206,7 +206,7 @@ class VictoryScreen : PickerScreen() {
policyVictoryColumn.add(civToBranchesHaveCompleted).row()
civToBranchesHaveCompleted.touchable= Touchable.enabled
civToBranchesHaveCompleted.onClick {
game.setScreen(PolicyPickerScreen(UnCivGame.Current.worldScreen,entry.civ, false))
game.setScreen(PolicyPickerScreen(UncivGame.Current.worldScreen,entry.civ, false))
dispose()
}
}

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.GreatPersonManager
import com.unciv.models.gamebasics.Building
@ -84,7 +84,7 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
}, cityScreen)
}
if(cityScreen.city.hasSoldBuildingThisTurn || sellAmount > cityScreen.city.civInfo.gold
|| !UnCivGame.Current.worldScreen.isPlayersTurn)
|| !UncivGame.Current.worldScreen.isPlayersTurn)
sellBuildingButton.disable()
}
wonderDetailsTable.addSeparator()
@ -235,7 +235,7 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
cityInfo.cityStats.update()
cityScreen.update()
}
if(!UnCivGame.Current.worldScreen.isPlayersTurn) unassignButton.disable()
if(!UncivGame.Current.worldScreen.isPlayersTurn) unassignButton.disable()
specialistPickerTable.add(unassignButton)
} else specialistPickerTable.add()
@ -253,7 +253,7 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
cityInfo.cityStats.update()
cityScreen.update()
}
if (cityInfo.population.getFreePopulation() == 0 || !UnCivGame.Current.worldScreen.isPlayersTurn)
if (cityInfo.population.getFreePopulation() == 0 || !UncivGame.Current.worldScreen.isPlayersTurn)
assignButton.disable()
specialistPickerTable.add(assignButton)
} else specialistPickerTable.add()

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.utils.Align
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.HexMath
import com.unciv.logic.city.CityInfo
import com.unciv.logic.map.TileInfo
@ -182,14 +182,14 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
val razeCityButton = TextButton("Raze city".tr(), skin)
razeCityButton.labelCell.pad(10f)
razeCityButton.onClick { city.isBeingRazed=true; update() }
if(!UnCivGame.Current.worldScreen.isPlayersTurn) razeCityButton.disable()
if(!UncivGame.Current.worldScreen.isPlayersTurn) razeCityButton.disable()
razeCityButtonHolder.add(razeCityButton).colspan(cityPickerTable.columns)
}
else {
val stopRazingCityButton = TextButton("Stop razing city".tr(), skin)
stopRazingCityButton.labelCell.pad(10f)
stopRazingCityButton.onClick { city.isBeingRazed=false; update() }
if(!UnCivGame.Current.worldScreen.isPlayersTurn) stopRazingCityButton.disable()
if(!UncivGame.Current.worldScreen.isPlayersTurn) stopRazingCityButton.disable()
razeCityButtonHolder.add(stopRazingCityButton).colspan(cityPickerTable.columns)
}
razeCityButtonHolder.pack()
@ -213,7 +213,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
tileGroup.onClick {
if (!city.isPuppet) {
selectedTile = tileInfo
if (tileGroup.isWorkable && UnCivGame.Current.worldScreen.isPlayersTurn) {
if (tileGroup.isWorkable && UncivGame.Current.worldScreen.isPlayersTurn) {
if (!tileInfo.isWorked() && city.population.getFreePopulation() > 0)
city.workedTiles.add(tileInfo.position)
else if (tileInfo.isWorked()) city.workedTiles.remove(tileInfo.position)

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo
import com.unciv.logic.map.TileInfo
import com.unciv.models.gamebasics.tr
@ -51,9 +51,9 @@ class CityScreenTileTable(val city: CityInfo): Table(){
val buyTileButton = TextButton("Buy for [$goldCostOfTile] gold".tr(), CameraStageBaseScreen.skin)
buyTileButton.onClick("coin") {
city.expansion.buyTile(selectedTile)
UnCivGame.Current.setScreen(CityScreen(city))
UncivGame.Current.setScreen(CityScreen(city))
}
if(goldCostOfTile>city.civInfo.gold || city.isPuppet || !UnCivGame.Current.worldScreen.isPlayersTurn)
if(goldCostOfTile>city.civInfo.gold || city.isPuppet || !UncivGame.Current.worldScreen.isPlayersTurn)
buyTileButton.disable()
innerTable.add(buyTileButton)
@ -62,7 +62,7 @@ class CityScreenTileTable(val city: CityInfo): Table(){
val acquireTileButton = TextButton("Acquire".tr(), CameraStageBaseScreen.skin)
acquireTileButton.onClick {
city.expansion.takeOwnership(selectedTile)
UnCivGame.Current.setScreen(CityScreen(city))
UncivGame.Current.setScreen(CityScreen(city))
}
innerTable.add(acquireTileButton)
}

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo
import com.unciv.logic.city.SpecialConstruction
import com.unciv.models.gamebasics.Building
@ -48,7 +48,7 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
pickProductionButton.add(ImageGetter.getConstructionImage(construction).surroundWithCircle(40f)).padRight(10f)
pickProductionButton.add(buttonText.toLabel())
if(rejectionReason=="" && UnCivGame.Current.worldScreen.isPlayersTurn) { // no rejection reason means we can build it!
if(rejectionReason=="" && UncivGame.Current.worldScreen.isPlayersTurn) { // no rejection reason means we can build it!
pickProductionButton.onClick {
if (!cityScreen.city.isPuppet) {
lastConstruction = cityScreen.city.cityConstructions.currentConstruction

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.scenes.scene2d.ui.TextField
import com.badlogic.gdx.utils.Json
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.MapSaver
import com.unciv.logic.map.RoadStatus
import com.unciv.models.gamebasics.tr
@ -45,7 +45,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
val saveMapButton = TextButton("Save map".tr(), skin)
saveMapButton.onClick {
MapSaver().saveMap(mapEditorScreen.mapName,mapEditorScreen.tileMap)
UnCivGame.Current.setWorldScreen()
UncivGame.Current.setWorldScreen()
}
add(saveMapButton).row()
@ -59,7 +59,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
val loadMapButton = TextButton("Load map".tr(), skin)
loadMapButton.onClick {
UnCivGame.Current.setScreen(LoadMapScreen(mapEditorScreen.tileMap))
UncivGame.Current.setScreen(LoadMapScreen(mapEditorScreen.tileMap))
}
add(loadMapButton).row()
@ -93,7 +93,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
add(downloadMapButton).row()
val exitMapEditorButton = TextButton("Exit map editor".tr(), skin)
exitMapEditorButton.onClick { UnCivGame.Current.setWorldScreen(); mapEditorScreen.dispose() }
exitMapEditorButton.onClick { UncivGame.Current.setWorldScreen(); mapEditorScreen.dispose() }
add(exitMapEditorButton ).row()
val closeOptionsButton = TextButton("Close".tr(), skin)
@ -118,7 +118,7 @@ class MapDownloadTable(mapEditorScreen: MapEditorScreen):PopupTable(mapEditorScr
val decodedMapJson = Gzip.unzip(mapJsonGzipped)
val mapObject = MapSaver().mapFromJson(decodedMapJson)
MapSaver().saveMap(downloadableMap.name, mapObject)
UnCivGame.Current.setScreen(MapEditorScreen(mapObject))
UncivGame.Current.setScreen(MapEditorScreen(mapObject))
}
catch(ex:Exception){
val couldNotDownloadMapPopup = PopupTable(screen)

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.RoadStatus
import com.unciv.logic.map.TileInfo
import com.unciv.models.gamebasics.GameBasics
@ -21,7 +21,7 @@ import com.unciv.ui.tilegroups.TileSetStrings
import com.unciv.ui.utils.*
class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(CameraStageBaseScreen.skin){
val tileSetLocation = "TileSets/"+ UnCivGame.Current.settings.tileSet +"/"
val tileSetLocation = "TileSets/"+ UncivGame.Current.settings.tileSet +"/"
var clearTerrainFeature=false
var selectedTerrain : Terrain?=null

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
import com.badlogic.gdx.scenes.scene2d.ui.Skin
import com.badlogic.gdx.utils.Array
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.GameInfo
import com.unciv.logic.GameSaver
import com.unciv.logic.GameStarter
@ -22,7 +22,7 @@ import kotlin.concurrent.thread
class NewGameScreen: PickerScreen(){
val newGameParameters= UnCivGame.Current.gameInfo.gameParameters
val newGameParameters= UncivGame.Current.gameInfo.gameParameters
init {
setDefaultCloseAction()

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.scenes.scene2d.ui.TextField
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.PlayerType
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
@ -80,7 +80,7 @@ class PlayerPickerTable(val newGameScreen: NewGameScreen, val newGameParameters:
playerIdTable.row()
val currentUserId = UnCivGame.Current.settings.userId
val currentUserId = UncivGame.Current.settings.userId
val setCurrentUserButton = TextButton("Set current user".tr(), CameraStageBaseScreen.skin)
setCurrentUserButton.onClick {
playerIdTextfield.text = currentUserId

View file

@ -1,7 +1,7 @@
package com.unciv.ui.pickerscreens
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.GreatPersonManager
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
@ -35,10 +35,10 @@ class GreatPersonPickerScreen : PickerScreen() {
}
rightSideButton.onClick("choir") {
val currentPlayerCiv = UnCivGame.Current.gameInfo.getCurrentPlayerCivilization()
val currentPlayerCiv = UncivGame.Current.gameInfo.getCurrentPlayerCivilization()
currentPlayerCiv.placeUnitNearTile(currentPlayerCiv.cities[0].location, theChosenOne!!.name)
currentPlayerCiv.greatPeople.freeGreatPeople--
UnCivGame.Current.setWorldScreen()
UncivGame.Current.setWorldScreen()
}
}

View file

@ -1,7 +1,7 @@
package com.unciv.ui.pickerscreens
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.tr
import com.unciv.ui.utils.*
@ -51,7 +51,7 @@ open class PickerScreen : CameraStageBaseScreen() {
}
protected fun pick(rightButtonText: String) {
if(UnCivGame.Current.worldScreen.isPlayersTurn) rightSideButton.enable()
if(UncivGame.Current.worldScreen.isPlayersTurn) rightSideButton.enable()
rightSideButton.setText(rightButtonText)
}
}

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.Policy
@ -28,7 +28,7 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
rightSideButton.setText("Adopt free policy".tr())
closeButton.disable()
}
else onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
else onBackButtonClicked { UncivGame.Current.setWorldScreen() }
rightSideButton.onClick("policy") {
viewingCiv.policies.adopt(pickedPolicy!!)
@ -40,7 +40,7 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
}
else game.setScreen(PolicyPickerScreen(worldScreen)) // update policies
}
if(!UnCivGame.Current.worldScreen.isPlayersTurn)
if(!UncivGame.Current.worldScreen.isPlayersTurn)
rightSideButton.disable()
if (!switchfromWorldScreen){
rightSideButton.apply {

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.MapUnit
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.Translations
@ -27,7 +27,7 @@ class PromotionPickerScreen(val mapUnit: MapUnit) : PickerScreen() {
}
init {
onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
setDefaultCloseAction()

View file

@ -4,9 +4,8 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.TechManager
import com.unciv.models.gamebasics.GameBasics
@ -43,7 +42,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, switchfromWorldSc
init {
setDefaultCloseAction()
onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
scrollPane.setOverscroll(false,false)
tempTechsToResearch = ArrayList(civTech.techsToResearch)

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.GameSaver
import com.unciv.models.gamebasics.tr
import com.unciv.ui.pickerscreens.PickerScreen
@ -39,7 +39,7 @@ class LoadGameScreen : PickerScreen() {
rightSideButton.onClick {
try {
UnCivGame.Current.loadGame(selectedSave)
UncivGame.Current.loadGame(selectedSave)
}
catch (ex:Exception){
val cantLoadGamePopup = PopupTable(this)
@ -64,7 +64,7 @@ class LoadGameScreen : PickerScreen() {
val clipboardContentsString = Gdx.app.clipboard.contents.trim()
val decoded = Gzip.unzip(clipboardContentsString)
val loadedGame = GameSaver().gameInfoFromString(decoded)
UnCivGame.Current.loadGame(loadedGame)
UncivGame.Current.loadGame(loadedGame)
} catch (ex: Exception) {
errorLabel.setText("Could not load game from clipboard!".tr())
ex.printStackTrace()
@ -75,7 +75,7 @@ class LoadGameScreen : PickerScreen() {
deleteSaveButton.onClick {
GameSaver().deleteSave(selectedSave)
UnCivGame.Current.setScreen(LoadGameScreen())
UncivGame.Current.setScreen(LoadGameScreen())
}
deleteSaveButton.disable()
rightSideTable.add(deleteSaveButton).row()

View file

@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.MapSaver
import com.unciv.logic.map.TileMap
import com.unciv.models.gamebasics.tr
@ -21,7 +21,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
init {
rightSideButton.setText("Load map".tr())
rightSideButton.onClick {
UnCivGame.Current.setScreen(MapEditorScreen(chosenMap))
UncivGame.Current.setScreen(MapEditorScreen(chosenMap))
dispose()
}
@ -46,7 +46,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
val clipboardContentsString = Gdx.app.clipboard.contents.trim()
val decoded = Gzip.unzip(clipboardContentsString)
val loadedMap = MapSaver().mapFromJson(decoded)
UnCivGame.Current.setScreen(MapEditorScreen(loadedMap))
UncivGame.Current.setScreen(MapEditorScreen(loadedMap))
}
catch (ex:Exception){
couldNotLoadMapLabel.isVisible=true
@ -58,7 +58,7 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
deleteMapButton.onClick {
YesNoPopupTable("Are you sure you want to delete this map?", {
MapSaver().deleteMap(chosenMap)
UnCivGame.Current.setScreen(LoadMapScreen(previousMap))
UncivGame.Current.setScreen(LoadMapScreen(previousMap))
}, this)
}
deleteMapButton.disable()
@ -66,6 +66,6 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
rightSideTable.add(deleteMapButton).row()
topTable.add(rightSideTable)
closeButton.onClick { UnCivGame.Current.setScreen(MapEditorScreen(previousMap)) }
closeButton.onClick { UncivGame.Current.setScreen(MapEditorScreen(previousMap)) }
}
}

View file

@ -5,7 +5,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
import com.badlogic.gdx.utils.Json
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.GameSaver
import com.unciv.models.gamebasics.tr
import com.unciv.ui.pickerscreens.PickerScreen
@ -55,8 +55,8 @@ class SaveGameScreen : PickerScreen() {
rightSideButton.setText("Save game".tr())
rightSideButton.onClick {
GameSaver().saveGame(UnCivGame.Current.gameInfo, textField.text)
UnCivGame.Current.setWorldScreen()
GameSaver().saveGame(UncivGame.Current.gameInfo, textField.text)
UncivGame.Current.setWorldScreen()
}
rightSideButton.enable()
}

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.actions.Actions
import com.badlogic.gdx.scenes.scene2d.ui.Skin
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.city.CityInfo
import com.unciv.logic.city.SpecialConstruction
@ -55,12 +55,12 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski
add(airUnitTable).row()
}
private fun belongsToViewingCiv() = city.civInfo == UnCivGame.Current.worldScreen.viewingCiv
private fun belongsToViewingCiv() = city.civInfo == UncivGame.Current.worldScreen.viewingCiv
private fun setButtonActions() {
val unitTable = tileGroup.worldScreen.bottomUnitTable
if (UnCivGame.Current.viewEntireMapForDebug || belongsToViewingCiv()) {
if (UncivGame.Current.viewEntireMapForDebug || belongsToViewingCiv()) {
// So you can click anywhere on the button to go to the city
touchable = Touchable.childrenOnly
@ -70,7 +70,7 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski
// second tap on the button will go to the city screen
onClick {
if (isButtonMoved) {
UnCivGame.Current.setScreen(CityScreen(city))
UncivGame.Current.setScreen(CityScreen(city))
} else {
moveButtonDown()
if (unitTable.selectedUnit == null || unitTable.selectedUnit!!.currentMovement == 0f)
@ -129,7 +129,7 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski
iconTable.add(label).pad(10f) // sufficient horizontal padding
.fillY() // provide full-height clicking area
if (UnCivGame.Current.viewEntireMapForDebug || belongsToViewingCiv())
if (UncivGame.Current.viewEntireMapForDebug || belongsToViewingCiv())
iconTable.add(getConstructionGroup(city.cityConstructions)).padRight(10f).padLeft(10f)
else if (city.civInfo.isMajorCiv()) {
val nationIcon = ImageGetter.getNationIcon(city.civInfo.nation.name)

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.HexMath
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.map.RoadStatus
@ -72,7 +72,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
protected val fogImage = ImageGetter.getImage(tileSetStrings.crosshatchHexagon)
var showEntireMap = UnCivGame.Current.viewEntireMapForDebug
var showEntireMap = UncivGame.Current.viewEntireMapForDebug
var forMapEditorIcon = false
class RoadImage {
@ -140,7 +140,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
if (ImageGetter.imageExists(tileSetStrings.cityTile))
return listOf(tileSetStrings.cityTile)
}
val shouldShowImprovement = tileInfo.improvement!=null && UnCivGame.Current.settings.showPixelImprovements
val shouldShowImprovement = tileInfo.improvement!=null && UncivGame.Current.settings.showPixelImprovements
val baseTerrainTileLocation = tileSetStrings.getTile(tileInfo.baseTerrain)
if (tileInfo.terrainFeature != null) {
val baseTerrainAndFeatureTileLocation = "$baseTerrainTileLocation+${tileInfo.terrainFeature}"
@ -419,7 +419,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
val unitType = militaryUnit.type
val specificUnitIconLocation = tileSetStrings.unitsLocation + militaryUnit.name
newImageLocation = when {
!UnCivGame.Current.settings.showPixelUnits -> ""
!UncivGame.Current.settings.showPixelUnits -> ""
ImageGetter.imageExists(specificUnitIconLocation) -> specificUnitIconLocation
militaryUnit.baseUnit.replaces!=null &&
@ -457,7 +457,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
if (tileInfo.civilianUnit != null && tileIsViewable) {
val specificUnitIconLocation = tileSetStrings.unitsLocation + tileInfo.civilianUnit!!.name
newImageLocation = when {
!UnCivGame.Current.settings.showPixelUnits -> ""
!UncivGame.Current.settings.showPixelUnits -> ""
ImageGetter.imageExists(specificUnitIconLocation) -> specificUnitIconLocation
else -> ""
}

View file

@ -3,7 +3,7 @@ package com.unciv.ui.tilegroups
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.MapUnit
import com.unciv.ui.utils.ImageGetter
import com.unciv.ui.utils.UnitGroup
@ -60,7 +60,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
// Instead of fading out the entire unit with its background, we just fade out its central icon,
// that way it remains much more visible on the map
if (!unit.isIdle() && unit.civInfo == UnCivGame.Current.worldScreen.viewingCiv)
if (!unit.isIdle() && unit.civInfo == UncivGame.Current.worldScreen.viewingCiv)
newImage.unitBaseImage.color.a = 0.5f
}
return newImage
@ -106,7 +106,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
val shouldDisplayResource =
if (tileGroup.showEntireMap) tileGroup.tileInfo.resource != null
else showResourcesAndImprovements
&& tileGroup.tileInfo.hasViewableResource(UnCivGame.Current.worldScreen.viewingCiv)
&& tileGroup.tileInfo.hasViewableResource(UncivGame.Current.worldScreen.viewingCiv)
tileGroup.resourceImage!!.isVisible = shouldDisplayResource
}
}

View file

@ -1,11 +1,11 @@
package com.unciv.ui.tilegroups
import com.unciv.UnCivGame
import com.unciv.UncivGame
class TileSetStrings {
// this is so that when we have 100s of TileGroups, they won't all individually come up with all these strings themselves,
// it gets pretty memory-intensive (10s of MBs which is a lot for lower-end phones)
val tileSetLocation = "TileSets/"+ UnCivGame.Current.settings.tileSet +"/"
val tileSetLocation = "TileSets/"+ UncivGame.Current.settings.tileSet +"/"
val hexagon = tileSetLocation+"Hexagon"
val crosshatchHexagon = tileSetLocation+"CrosshatchHexagon"

View file

@ -1,6 +1,6 @@
package com.unciv.ui.tilegroups
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.map.MapUnit
@ -26,16 +26,16 @@ class WorldTileGroup(internal val worldScreen: WorldScreen, tileInfo: TileInfo,
icons.removePopulationIcon()
val tileIsViewable = isViewable(viewingCiv)
if (tileIsViewable && tileInfo.isWorked() && UnCivGame.Current.settings.showWorkedTiles
if (tileIsViewable && tileInfo.isWorked() && UncivGame.Current.settings.showWorkedTiles
&& city!!.civInfo.isPlayerCivilization())
icons.addPopulationIcon()
val currentPlayerCiv = worldScreen.viewingCiv
if (UnCivGame.Current.viewEntireMapForDebug
if (UncivGame.Current.viewEntireMapForDebug
|| currentPlayerCiv.exploredTiles.contains(tileInfo.position))
updateCityButton(city, tileIsViewable || UnCivGame.Current.viewEntireMapForDebug) // needs to be before the update so the units will be above the city button
updateCityButton(city, tileIsViewable || UncivGame.Current.viewEntireMapForDebug) // needs to be before the update so the units will be above the city button
super.update(viewingCiv, UnCivGame.Current.settings.showResourcesAndImprovements)
super.update(viewingCiv, UncivGame.Current.settings.showResourcesAndImprovements)
}

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.SplitPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.AlertType
import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.CivilizationInfo
@ -28,10 +28,10 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
val leftSideTable = Table().apply { defaults().pad(10f) }
val rightSideTable = Table()
fun isNotPlayersTurn() = !UnCivGame.Current.worldScreen.isPlayersTurn
fun isNotPlayersTurn() = !UncivGame.Current.worldScreen.isPlayersTurn
init {
onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
val splitPane = SplitPane(ScrollPane(leftSideTable), rightSideTable, false, skin)
splitPane.splitAmount = 0.2f
@ -42,7 +42,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
val closeButton = TextButton("Close".tr(), skin)
closeButton.onClick { UnCivGame.Current.setWorldScreen() }
closeButton.onClick { UncivGame.Current.setWorldScreen() }
closeButton.label.setFontSize(24)
closeButton.labelCell.pad(10f)
closeButton.pack()
@ -53,7 +53,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
private fun updateLeftSideTable() {
leftSideTable.clear()
for (civ in UnCivGame.Current.gameInfo.civilizations
for (civ in UncivGame.Current.gameInfo.civilizations
.filterNot { it.isDefeated() || it == viewingCiv || it.isBarbarian() }) {
if (!viewingCiv.knows(civ)) continue

View file

@ -11,12 +11,12 @@ import com.badlogic.gdx.scenes.scene2d.*
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
import com.badlogic.gdx.utils.viewport.ExtendViewport
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.tr
open class CameraStageBaseScreen : Screen {
var game: UnCivGame = UnCivGame.Current
var game: UncivGame = UncivGame.Current
var stage: Stage
var tutorials = Tutorials()
var hasPopupOpen = false

View file

@ -2,7 +2,7 @@ package com.unciv.ui.utils
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import core.java.nativefont.NativeFont
import core.java.nativefont.NativeFontPaint
@ -47,7 +47,7 @@ class Fonts {
}
fun getFont(size: Int): BitmapFont {
val language = UnCivGame.Current.settings.language
val language = UncivGame.Current.settings.language
val fontForLanguage ="Nativefont"
val isUniqueFont = language.contains("Chinese") || language == "Korean"
val keyForFont = if(!isUniqueFont) "$fontForLanguage $size" else "$fontForLanguage $size $language"

View file

@ -2,7 +2,7 @@ package com.unciv.ui.utils
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Sound
import com.unciv.UnCivGame
import com.unciv.UncivGame
object Sounds{
val soundMap = HashMap<String, Sound>()
@ -15,6 +15,6 @@ object Sounds{
fun play(name:String){
get(name).play(UnCivGame.Current.settings.soundEffectsVolume)
get(name).play(UncivGame.Current.settings.soundEffectsVolume)
}
}

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.utils.Align
import com.badlogic.gdx.utils.Array
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
import java.util.*
@ -26,13 +26,13 @@ class Tutorials{
fun displayTutorials(name: String, stage: Stage) {
if (!UnCivGame.Current.settings.showTutorials) return
if (UnCivGame.Current.settings.tutorialsShown.contains(name)) return
if (!UncivGame.Current.settings.showTutorials) return
if (UncivGame.Current.settings.tutorialsShown.contains(name)) return
if(tutorialTexts.any { it.name==name }) return // currently showing
var texts: ArrayList<String>
try {
texts = getTutorials(name, UnCivGame.Current.settings.language)
texts = getTutorials(name, UncivGame.Current.settings.language)
} catch (ex: Exception) {
texts = ArrayList<String>().apply { add("Could not find matching tutorial!") }
}
@ -80,9 +80,9 @@ class Tutorials{
button.onClick {
tutorialTable.remove()
if(!UnCivGame.Current.settings.tutorialsShown.contains(currentTutorial.name)) {
UnCivGame.Current.settings.tutorialsShown.add(currentTutorial.name)
UnCivGame.Current.settings.save()
if(!UncivGame.Current.settings.tutorialsShown.contains(currentTutorial.name)) {
UncivGame.Current.settings.tutorialsShown.add(currentTutorial.name)
UncivGame.Current.settings.save()
}
if (!tutorialTexts.isEmpty())
displayTutorial(stage)

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.HexMath
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.map.TileInfo
@ -75,7 +75,7 @@ class Minimap(val tileMapHolder: TileMapHolder) : ScrollPane(null){
fun update(cloneCivilization: CivilizationInfo) {
for(tileInfo in tileMapHolder.tileMap.values) {
val hex = tileImages[tileInfo]!!
if (!(UnCivGame.Current.viewEntireMapForDebug || cloneCivilization.exploredTiles.contains(tileInfo.position)))
if (!(UncivGame.Current.viewEntireMapForDebug || cloneCivilization.exploredTiles.contains(tileInfo.position)))
hex.color = Color.DARK_GRAY
else if (tileInfo.isCityCenter() && !tileInfo.isWater)
hex.color = tileInfo.getOwner()!!.nation.getInnerColor()
@ -112,7 +112,7 @@ class MinimapHolder(tileMapHolder: TileMapHolder): Table(){
fun getToggleIcons():Table{
val toggleIconTable=Table()
val settings = UnCivGame.Current.settings
val settings = UncivGame.Current.settings
val populationImage = ImageGetter.getStatIcon("Population").surroundWithCircle(40f)
populationImage.circle.color = Color.BLACK
@ -138,7 +138,7 @@ class MinimapHolder(tileMapHolder: TileMapHolder): Table(){
}
fun update(civInfo:CivilizationInfo){
isVisible = UnCivGame.Current.settings.showMinimap
isVisible = UncivGame.Current.settings.showMinimap
minimap.update(civInfo)
}
}

View file

@ -2,7 +2,7 @@ package com.unciv.ui.worldscreen
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.ui.utils.CameraStageBaseScreen
import com.unciv.ui.utils.ImageGetter
@ -18,8 +18,8 @@ class PlayerReadyScreen(currentPlayerCiv: CivilizationInfo) : CameraStageBaseScr
table.add("[$currentPlayerCiv] ready?".toLabel(currentPlayerCiv.nation.getInnerColor(),24))
table.onClick {
UnCivGame.Current.worldScreen = WorldScreen(currentPlayerCiv)
UnCivGame.Current.setWorldScreen()
UncivGame.Current.worldScreen = WorldScreen(currentPlayerCiv)
UncivGame.Current.setWorldScreen()
}
table.setFillParent(true)
stage.addActor(table)

View file

@ -11,7 +11,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.automation.UnitAutomation
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo
@ -179,7 +179,7 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
else selectedUnit.movement.getShortestPath(tileInfo).size // this is what takes the most time, tbh
Gdx.app.postRunnable {
if(UnCivGame.Current.settings.singleTapMove && turnsToGetThere==1) {
if(UncivGame.Current.settings.singleTapMove && turnsToGetThere==1) {
// single turn instant move
selectedUnit.movement.headTowards(tileInfo)
worldScreen.bottomUnitTable.selectedUnit = selectedUnit // keep moved unit selected
@ -331,14 +331,14 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
for (tile: TileInfo in tilesInMoveRange)
if (unit.movement.canMoveTo(tile))
tileGroups[tile]!!.showCircle(Color.WHITE,
if (UnCivGame.Current.settings.singleTapMove || isAirUnit) 0.7f else 0.3f)
if (UncivGame.Current.settings.singleTapMove || isAirUnit) 0.7f else 0.3f)
val unitType = unit.type
val attackableTiles: List<TileInfo> = if (unitType.isCivilian()) listOf()
else {
val tiles = UnitAutomation().getAttackableEnemies(unit, unit.movement.getDistanceToTiles()).map { it.tileToAttack }
tiles.filter { (UnCivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
tiles.filter { (UncivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
}
for (attackableTile in attackableTiles) {
@ -360,7 +360,7 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
private fun updateTilegroupsForSelectedCity(city: CityInfo, playerViewableTilePositions: HashSet<Vector2>) {
val attackableTiles: List<TileInfo> = UnitAutomation().getBombardTargets(city)
.filter { (UnCivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
.filter { (UncivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
for (attackableTile in attackableTiles) {
tileGroups[attackableTile]!!.showCircle(colorFromRGB(237, 41, 57))
tileGroups[attackableTile]!!.showCrosshair()

View file

@ -9,7 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.GameSaver
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
@ -163,7 +163,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
bottomUnitTable.update()
bottomTileInfoTable.updateTileTable(tileMapHolder.selectedTile!!)
bottomTileInfoTable.x=stage.width-bottomTileInfoTable.width
bottomTileInfoTable.y=if(UnCivGame.Current.settings.showMinimap)minimapWrapper.height else 0f
bottomTileInfoTable.y=if(UncivGame.Current.settings.showMinimap)minimapWrapper.height else 0f
battleTable.update()
minimapWrapper.update(viewingCiv)
@ -202,11 +202,11 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
}
private fun displayTutorialsOnUpdate() {
if (UnCivGame.Current.settings.hasCrashedRecently) {
if (UncivGame.Current.settings.hasCrashedRecently) {
displayTutorials("_GameCrashed")
UnCivGame.Current.settings.tutorialsShown.remove("_GameCrashed")
UnCivGame.Current.settings.hasCrashedRecently = false
UnCivGame.Current.settings.save()
UncivGame.Current.settings.tutorialsShown.remove("_GameCrashed")
UncivGame.Current.settings.hasCrashedRecently = false
UncivGame.Current.settings.save()
}
if (bottomUnitTable.selectedUnit != null) displayTutorials("Unit_Selected")
@ -214,10 +214,10 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
displayTutorials("_City_Founded")
displayTutorials("First_Steps")
}
if (UnCivGame.Current.settings.tutorialsShown.contains("Cities")) displayTutorials("Next_Turn")
if (UncivGame.Current.settings.tutorialsShown.contains("Cities")) displayTutorials("Next_Turn")
if (!UnCivGame.Current.settings.tutorialsShown.contains("_EnemyCityNeedsConqueringWithMeleeUnit")) {
if (!UncivGame.Current.settings.tutorialsShown.contains("_EnemyCityNeedsConqueringWithMeleeUnit")) {
for (enemyCity in viewingCiv.diplomacy.values.filter { it.diplomaticStatus == DiplomaticStatus.War }
.map { it.otherCiv() }.flatMap { it.cities }) {
if (enemyCity.health == 1 && enemyCity.getCenterTile().getTilesInDistance(2)
@ -242,7 +242,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
.any()) {
displayTutorials("_OtherCivEncountered")
val btn = TextButton("Diplomacy".tr(), skin)
btn.onClick { UnCivGame.Current.setScreen(DiplomacyScreen(viewingCiv)) }
btn.onClick { UncivGame.Current.setScreen(DiplomacyScreen(viewingCiv)) }
btn.label.setFontSize(30)
btn.labelCell.pad(10f)
diplomacyButtonWrapper.add(btn)
@ -370,7 +370,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
if (gameInfoClone.currentPlayerCiv.civName != viewingCiv.civName
&& !gameInfoClone.gameParameters.isOnlineMultiplayer)
UnCivGame.Current.setScreen(PlayerReadyScreen(gameInfoClone.getCurrentPlayerCivilization()))
UncivGame.Current.setScreen(PlayerReadyScreen(gameInfoClone.getCurrentPlayerCivilization()))
else {
createNewWorldScreen()
}
@ -429,7 +429,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
}
private fun showTutorialsOnNextTurn(){
val shownTutorials = UnCivGame.Current.settings.tutorialsShown
val shownTutorials = UncivGame.Current.settings.tutorialsShown
displayTutorials("Slow_Start")
if("_BarbarianEncountered" !in shownTutorials
&& viewingCiv.viewableTiles.any { it.getUnits().any { unit -> unit.civInfo.isBarbarian() } })
@ -438,7 +438,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
if(viewingCiv.getHappiness() < 5) displayTutorials("Happiness")
if(viewingCiv.getHappiness() < 0) displayTutorials("Unhappiness")
if(viewingCiv.goldenAges.isGoldenAge()) displayTutorials("Golden_Age")
if(gameInfo.turns >= 50 && UnCivGame.Current.settings.checkForDueUnits) displayTutorials("Idle_Units")
if(gameInfo.turns >= 50 && UncivGame.Current.settings.checkForDueUnits) displayTutorials("Idle_Units")
if(gameInfo.turns >= 100) displayTutorials("Contact_Me")
val resources = viewingCiv.getCivResources()
if(resources.any { it.resource.resourceType==ResourceType.Luxury }) displayTutorials("Luxury_Resource")

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tile.ResourceType
@ -49,7 +49,7 @@ class WorldScreenTopBar(val screen: WorldScreen) : Table() {
val overviewButton = TextButton("Overview".tr(),CameraStageBaseScreen.skin)
overviewButton.labelCell.pad(10f)
overviewButton.pack()
overviewButton.onClick { UnCivGame.Current.setScreen(EmpireOverviewScreen()) }
overviewButton.onClick { UncivGame.Current.setScreen(EmpireOverviewScreen()) }
overviewButton.center(this)
overviewButton.x = screen.stage.width-overviewButton.width-10
addActor(overviewButton)

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.automation.UnitAutomation
import com.unciv.logic.battle.*
import com.unciv.models.gamebasics.tr
@ -56,7 +56,7 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
if(defender==null ||
defender.getCivInfo()==worldScreen.viewingCiv
|| !(UnCivGame.Current.viewEntireMapForDebug
|| !(UncivGame.Current.viewEntireMapForDebug
|| attacker.getCivInfo().exploredTiles.contains(selectedTile.position))) {
hide()
return

View file

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.TileInfo
import com.unciv.ui.utils.CameraStageBaseScreen
import com.unciv.ui.utils.ImageGetter
@ -20,7 +20,7 @@ class TileInfoTable(private val worldScreen: WorldScreen) : Table(CameraStageBas
clearChildren()
val civInfo = worldScreen.viewingCiv
if (UnCivGame.Current.viewEntireMapForDebug || civInfo.exploredTiles.contains(tile.position)) {
if (UncivGame.Current.viewEntireMapForDebug || civInfo.exploredTiles.contains(tile.position)) {
add(getStatsTable(tile))
add(tile.toString().toLabel()).colspan(2).pad(10f)
}

View file

@ -2,7 +2,7 @@ package com.unciv.ui.worldscreen.optionstable
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.RoadStatus
import com.unciv.models.gamebasics.tr
import com.unciv.ui.CivilopediaScreen
@ -34,41 +34,41 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree
tile.turnsToImprovement=0
tile.roadStatus=RoadStatus.None
}
UnCivGame.Current.setScreen(MapEditorScreen(tileMapClone))
UncivGame.Current.setScreen(MapEditorScreen(tileMapClone))
remove()
}.size(width,height)
addSeparator()
addSquareButton("Civilopedia".tr()){
UnCivGame.Current.setScreen(CivilopediaScreen())
UncivGame.Current.setScreen(CivilopediaScreen())
remove()
}.size(width,height)
addSeparator()
addSquareButton("Load game".tr()){
UnCivGame.Current.setScreen(LoadGameScreen())
UncivGame.Current.setScreen(LoadGameScreen())
remove()
}.size(width,height)
addSeparator()
addSquareButton("Save game".tr()) {
UnCivGame.Current.setScreen(SaveGameScreen())
UncivGame.Current.setScreen(SaveGameScreen())
remove()
}.size(width,height)
addSeparator()
addSquareButton("Start new game".tr()){ UnCivGame.Current.setScreen(NewGameScreen()) }.size(width,height)
addSquareButton("Start new game".tr()){ UncivGame.Current.setScreen(NewGameScreen()) }.size(width,height)
addSeparator()
addSquareButton("Multiplayer".tr()) { openMultiplayerPopup() }.size(width,height)
addSeparator()
addSquareButton("Victory status".tr()) { UnCivGame.Current.setScreen(VictoryScreen()) }.size(width,height)
addSquareButton("Victory status".tr()) { UncivGame.Current.setScreen(VictoryScreen()) }.size(width,height)
addSeparator()
addSquareButton("Options".tr()){
UnCivGame.Current.worldScreen.stage.addActor(WorldScreenOptionsTable(worldScreen))
UncivGame.Current.worldScreen.stage.addActor(WorldScreenOptionsTable(worldScreen))
remove()
}.size(width,height)
addSeparator()
@ -96,7 +96,7 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree
multiplayerPopup.addGoodSizedLabel("To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID.").row()
multiplayerPopup.addGoodSizedLabel("You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game.").row()
multiplayerPopup.addButton("Copy User ID"){ Gdx.app.clipboard.contents = UnCivGame.Current.settings.userId }.row()
multiplayerPopup.addButton("Copy User ID"){ Gdx.app.clipboard.contents = UncivGame.Current.settings.userId }.row()
multiplayerPopup.addGoodSizedLabel("Once you've created your game, enter this screen again to copy the Game ID and send it to the other players.").row()
@ -119,7 +119,7 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree
}
try {
val game = OnlineMultiplayer().tryDownloadGame(gameId.trim())
UnCivGame.Current.loadGame(game)
UncivGame.Current.loadGame(game)
} catch (ex: Exception) {
badGameIdLabel.setText("Could not download game!".tr())
badGameIdLabel.isVisible = true

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
import com.badlogic.gdx.utils.Array
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.tr
import com.unciv.ui.utils.*
@ -36,7 +36,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
fun update() {
val settings = UnCivGame.Current.settings
val settings = UncivGame.Current.settings
settings.save()
clear()
@ -122,7 +122,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
addMusicVolumeSlider(innerTable)
innerTable.add("Version".toLabel())
innerTable.add(UnCivGame.Current.version.toLabel()).row()
innerTable.add(UncivGame.Current.version.toLabel()).row()
val scrollPane = ScrollPane(innerTable, skin)
@ -134,8 +134,8 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
addCloseButton()
pack() // Needed to show the background.
center(UnCivGame.Current.worldScreen.stage)
UnCivGame.Current.worldScreen.shouldUpdate = true
center(UncivGame.Current.worldScreen.stage)
UncivGame.Current.worldScreen.shouldUpdate = true
}
@ -143,11 +143,11 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
innerTable.add("Sound effects volume".tr())
val soundEffectsVolumeSlider = Slider(0f, 1.0f, 0.1f, false, skin)
soundEffectsVolumeSlider.value = UnCivGame.Current.settings.soundEffectsVolume
soundEffectsVolumeSlider.value = UncivGame.Current.settings.soundEffectsVolume
soundEffectsVolumeSlider.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.soundEffectsVolume = soundEffectsVolumeSlider.value
UnCivGame.Current.settings.save()
UncivGame.Current.settings.soundEffectsVolume = soundEffectsVolumeSlider.value
UncivGame.Current.settings.save()
Sounds.play("click")
}
})
@ -155,17 +155,17 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
}
private fun addMusicVolumeSlider(innerTable: PopupTable) {
val musicLocation =Gdx.files.local(UnCivGame.Current.musicLocation)
val musicLocation =Gdx.files.local(UncivGame.Current.musicLocation)
if(musicLocation.exists()) {
innerTable.add("Music volume".tr())
val musicVolumeSlider = Slider(0f, 1.0f, 0.1f, false, skin)
musicVolumeSlider.value = UnCivGame.Current.settings.musicVolume
musicVolumeSlider.value = UncivGame.Current.settings.musicVolume
musicVolumeSlider.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.musicVolume = musicVolumeSlider.value
UnCivGame.Current.settings.save()
UnCivGame.Current.music?.volume = 0.4f * musicVolumeSlider.value
UncivGame.Current.settings.musicVolume = musicVolumeSlider.value
UncivGame.Current.settings.save()
UncivGame.Current.music?.volume = 0.4f * musicVolumeSlider.value
}
})
innerTable.add(musicVolumeSlider).row()
@ -186,7 +186,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
val file = DropBox().downloadFile("/Music/thatched-villagers.mp3")
musicLocation.write(file, false)
update()
UnCivGame.Current.startMusic()
UncivGame.Current.startMusic()
} catch (ex: Exception) {
errorTable.clear()
errorTable.add("Could not download music!".toLabel(Color.RED))
@ -203,16 +203,16 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
val resolutionArray = Array<String>()
resolutionArray.addAll("750x500","900x600", "1050x700", "1200x800", "1500x1000")
resolutionSelectBox.items = resolutionArray
resolutionSelectBox.selected = UnCivGame.Current.settings.resolution
resolutionSelectBox.selected = UncivGame.Current.settings.resolution
innerTable.add(resolutionSelectBox).pad(10f).row()
resolutionSelectBox.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.resolution = resolutionSelectBox.selected
UnCivGame.Current.settings.save()
UnCivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UnCivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UnCivGame.Current.worldScreen)
UncivGame.Current.settings.resolution = resolutionSelectBox.selected
UncivGame.Current.settings.save()
UncivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UncivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UncivGame.Current.worldScreen)
}
})
}
@ -226,16 +226,16 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
.map { it.name.split("/")[1] }.distinct()
for(tileset in tileSets) tileSetArray.add(tileset)
tileSetSelectBox.items = tileSetArray
tileSetSelectBox.selected = UnCivGame.Current.settings.tileSet
tileSetSelectBox.selected = UncivGame.Current.settings.tileSet
innerTable.add(tileSetSelectBox).pad(10f).row()
tileSetSelectBox.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.tileSet = tileSetSelectBox.selected
UnCivGame.Current.settings.save()
UnCivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UnCivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UnCivGame.Current.worldScreen)
UncivGame.Current.settings.tileSet = tileSetSelectBox.selected
UncivGame.Current.settings.save()
UncivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UncivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UncivGame.Current.worldScreen)
}
})
}
@ -247,14 +247,14 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
val autosaveTurnsArray = Array<Int>()
autosaveTurnsArray.addAll(1,2,5,10)
autosaveTurnsSelectBox.items = autosaveTurnsArray
autosaveTurnsSelectBox.selected = UnCivGame.Current.settings.turnsBetweenAutosaves
autosaveTurnsSelectBox.selected = UncivGame.Current.settings.turnsBetweenAutosaves
innerTable.add(autosaveTurnsSelectBox).pad(10f).row()
autosaveTurnsSelectBox.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.turnsBetweenAutosaves= autosaveTurnsSelectBox.selected
UnCivGame.Current.settings.save()
UncivGame.Current.settings.turnsBetweenAutosaves= autosaveTurnsSelectBox.selected
UncivGame.Current.settings.save()
update()
}
})
@ -267,7 +267,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
GameBasics.Translations.getLanguages().map { Language(it) }.sortedByDescending { it.percentComplete }
.forEach { languageArray.add(it) }
languageSelectBox.items = languageArray
val matchingLanguage = languageArray.firstOrNull { it.language == UnCivGame.Current.settings.language }
val matchingLanguage = languageArray.firstOrNull { it.language == UncivGame.Current.settings.language }
languageSelectBox.selected = if (matchingLanguage != null) matchingLanguage else languageArray.first()
innerTable.add(languageSelectBox).pad(10f).row()
@ -276,7 +276,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
// Sometimes the "changed" is triggered even when we didn't choose something that isn't the
selectedLanguage = languageSelectBox.selected.language
if(selectedLanguage!=UnCivGame.Current.settings.language )
if(selectedLanguage!=UncivGame.Current.settings.language )
selectLanguage()
}
})
@ -285,7 +285,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
innerTable.add("Missing translations:".toLabel()).pad(5f).colspan(2).row()
val missingTextSelectBox = SelectBox<String>(skin)
val missingTextArray = Array<String>()
val currentLanguage = UnCivGame.Current.settings.language
val currentLanguage = UncivGame.Current.settings.language
GameBasics.Translations.filter { !it.value.containsKey(currentLanguage) }.forEach { missingTextArray.add(it.key) }
missingTextSelectBox.items = missingTextArray
missingTextSelectBox.selected = "Untranslated texts"
@ -295,11 +295,11 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
}
fun selectLanguage(){
UnCivGame.Current.settings.language = selectedLanguage
UnCivGame.Current.settings.save()
UncivGame.Current.settings.language = selectedLanguage
UncivGame.Current.settings.save()
CameraStageBaseScreen.resetFonts() // to load chinese characters if necessary
UnCivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UnCivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UnCivGame.Current.worldScreen)
UncivGame.Current.worldScreen = WorldScreen(worldScreen.viewingCiv)
UncivGame.Current.setWorldScreen()
WorldScreenOptionsTable(UncivGame.Current.worldScreen)
}
}

View file

@ -1,14 +1,14 @@
package com.unciv.ui.worldscreen.optionstable
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.tr
import com.unciv.ui.utils.CameraStageBaseScreen
import com.unciv.ui.utils.onClick
import com.unciv.ui.utils.toLabel
class YesNoPopupTable(question:String, action:()->Unit,
screen: CameraStageBaseScreen = UnCivGame.Current.worldScreen, restoredefault:()->Unit = {}) : PopupTable(screen){
screen: CameraStageBaseScreen = UncivGame.Current.worldScreen, restoredefault:()->Unit = {}) : PopupTable(screen){
init{
if(!screen.hasPopupOpen) {
screen.hasPopupOpen=true

View file

@ -2,7 +2,7 @@ package com.unciv.ui.worldscreen.unit
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.automation.UnitAutomation
import com.unciv.logic.automation.WorkerAutomation
import com.unciv.logic.map.MapUnit
@ -72,7 +72,7 @@ class UnitActions {
if(!unit.type.isCivilian() && unit.promotions.canBePromoted()) {
// promotion does not consume movement points, so we can do it always
actionList += UnitAction("Promote", true) {
UnCivGame.Current.setScreen(PromotionPickerScreen(unit))
UncivGame.Current.setScreen(PromotionPickerScreen(unit))
}.sound("promote")
}

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.unciv.Constants
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.logic.map.MapUnit
import com.unciv.ui.utils.*
import com.unciv.ui.worldscreen.WorldScreen
@ -70,7 +70,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
val fontColor = if(unitAction.currentAction) Color.YELLOW else Color.WHITE
actionButton.add(unitAction.title.toLabel(fontColor)).pad(5f)
actionButton.pack()
actionButton.onClick(unitAction.sound) { unitAction.action(); UnCivGame.Current.worldScreen.shouldUpdate=true }
actionButton.onClick(unitAction.sound) { unitAction.action(); UncivGame.Current.worldScreen.shouldUpdate=true }
if (!unitAction.canAct) actionButton.disable()
return actionButton
}

View file

@ -8,7 +8,7 @@ import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.tools.texturepacker.TexturePacker
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.tr
import java.io.File
import kotlin.concurrent.thread
@ -23,7 +23,7 @@ internal object DesktopLauncher {
config.addIcon("ExtraImages/Icon.png", Files.FileType.Internal)
config.title = "Unciv"
val game = UnCivGame("Desktop")
val game = UncivGame("Desktop")
tryActivateDiscord(game)
@ -47,7 +47,7 @@ internal object DesktopLauncher {
TexturePacker.process(settings, "../Images", ".", "game")
}
private fun tryActivateDiscord(game: UnCivGame) {
private fun tryActivateDiscord(game: UncivGame) {
try {
val handlers = DiscordEventHandlers()
DiscordRPC.INSTANCE.Discord_Initialize("647066573147996161", handlers, true, null)
@ -65,7 +65,7 @@ internal object DesktopLauncher {
}
}
fun updateRpc(game: UnCivGame) {
fun updateRpc(game: UncivGame) {
if(!game.isInitialized) return
val presence = DiscordRichPresence()
val currentPlayerCiv = game.gameInfo.getCurrentPlayerCivilization()

View file

@ -10,7 +10,7 @@ class IOSLauncher extends IOSApplication.Delegate {
@Override
protected IOSApplication createApplication() {
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
return new IOSApplication(new com.unciv.UnCivGame("IOS"), config);
return new IOSApplication(new com.unciv.UncivGame("IOS"), config);
}
public static void main(String[] argv) {

View file

@ -3,7 +3,7 @@
package de.tomgrill.gdxtesting.examples
import com.badlogic.gdx.Gdx
import com.unciv.UnCivGame
import com.unciv.UncivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.ui.mapeditor.MapEditorScreen
import de.tomgrill.gdxtesting.GdxTestRunner
@ -28,7 +28,7 @@ class BasicTests {
@Test
fun canOpenMapEditorScreen() {
UnCivGame.Current.setScreen(MapEditorScreen(UnCivGame.Current.gameInfo.tileMap))
UncivGame.Current.setScreen(MapEditorScreen(UncivGame.Current.gameInfo.tileMap))
assertTrue("This test will only pass when we can open the map editor screen",
GameBasics.Buildings.size > 0)
}