Spanish Civ is not production-ready, and natural wonders should be opt-in at the beginning
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4f03322565
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6 changed files with 7 additions and 8 deletions
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@ -769,7 +769,7 @@
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"Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg",
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"Baruun-Urt","Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Atlay","Uliastay","Bayanhongor",
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"Har-Ayrag","Nalayh","Tes"]
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},*/
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},
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{
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/////NEEDS NATURAL WONDERS
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name:"Spanish",
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@ -808,7 +808,6 @@
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"Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao",
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"San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"]
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},
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/*
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{
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name:"Incan",
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leaderName:"Pachacuti",
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 29
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versionCode 343
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versionName "3.3.9-patch1"
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versionCode 344
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versionName "3.4.0"
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archivesBaseName = "Unciv"
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}
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@ -53,7 +53,7 @@ class NextTurnAutomation{
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otherCiv.addNotification("[${civInfo.civName}] has accepted your trade request", Color.GOLD)
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}
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else{
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otherCiv.addNotification("[${civInfo.civName}] has denied your trade request", Color.GOLD) // todo translation
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otherCiv.addNotification("[${civInfo.civName}] has denied your trade request", Color.GOLD)
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}
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}
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civInfo.tradeRequests.clear()
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@ -71,7 +71,7 @@ class CivInfoTransientUpdater(val civInfo: CivilizationInfo){
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for (tile in viewedNaturalWonders) {
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if (!civInfo.naturalWonders.contains(tile.naturalWonder)) {
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civInfo.discoveryNaturalWonder(tile.naturalWonder!!)
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civInfo.discoverNaturalWonder(tile.naturalWonder!!)
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civInfo.addNotification("We have discovered [" + tile.naturalWonder + "]!", tile.position, Color.GOLD)
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var goldGained = 0
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@ -260,7 +260,7 @@ class CivilizationInfo {
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UncivGame.Current.settings.addCompletedTutorialTask("Meet another civilization")
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}
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fun discoveryNaturalWonder(naturalWonderName: String)
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fun discoverNaturalWonder(naturalWonderName: String)
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{
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naturalWonders.add(naturalWonderName)
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}
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@ -5,5 +5,5 @@ class MapParameters {
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var type = MapType.pangaea
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var radius = 20
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var noRuins = false
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var noNaturalWonders = false
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var noNaturalWonders = true
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}
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