Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
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7 changed files with 298 additions and 260 deletions
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android/Images/TileSets/FantasyHex/Tiles/City-Ancient era.png
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android/Images/TileSets/FantasyHex/Tiles/City-Ancient era.png
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android/Images/TileSets/FantasyHex/Tiles/City-Classical era.png
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android/Images/TileSets/FantasyHex/Tiles/City-Classical era.png
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android/Images/TileSets/FantasyHex/Tiles/City-Medieval era.png
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android/Images/TileSets/FantasyHex/Tiles/City-Medieval era.png
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@ -139,9 +139,21 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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if (viewingCiv==null && !showEntireMap) return listOf(tileSetStrings.hexagon)
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if (tileInfo.isCityCenter()) {
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val terrainAndCity = tileSetStrings.getCityTile(tileInfo.baseTerrain)
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// Temporarily disabled until we can see the rivers behind the era cities =)
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// val era = tileInfo.getOwner()!!.getEra()
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// val terrainAndCityWithEra = tileSetStrings.getCityTile(tileInfo.baseTerrain, era)
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// if (ImageGetter.imageExists(terrainAndCityWithEra))
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// return listOf(terrainAndCityWithEra)
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//
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// val cityWithEra = tileSetStrings.getCityTile(null, era)
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// if (ImageGetter.imageExists(cityWithEra))
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// return listOf(cityWithEra)
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val terrainAndCity = tileSetStrings.getCityTile(tileInfo.baseTerrain, null)
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if (ImageGetter.imageExists(terrainAndCity))
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return listOf(terrainAndCity)
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// val cityWithEra = tileSetStrings.getCityTile()
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if (ImageGetter.imageExists(tileSetStrings.cityTile))
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return listOf(tileSetStrings.cityTile)
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}
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@ -5,53 +5,58 @@ import com.unciv.UncivGame
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class TileSetStrings {
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// this is so that when we have 100s of TileGroups, they won't all individually come up with all these strings themselves,
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// it gets pretty memory-intensive (10s of MBs which is a lot for lower-end phones)
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val tileSetLocation = "TileSets/"+ UncivGame.Current.settings.tileSet +"/"
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val tileSetLocation = "TileSets/" + UncivGame.Current.settings.tileSet + "/"
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val hexagon = tileSetLocation+"Hexagon"
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val crosshatchHexagon = tileSetLocation+"CrosshatchHexagon"
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val cityOverlay = tileSetLocation+"CityOverlay"
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val railroad = tileSetLocation+"Railroad"
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val naturalWonderOverlay = tileSetLocation+"NaturalWonderOverlay"
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val hexagon = tileSetLocation + "Hexagon"
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val crosshatchHexagon = tileSetLocation + "CrosshatchHexagon"
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val cityOverlay = tileSetLocation + "CityOverlay"
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val railroad = tileSetLocation + "Railroad"
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val naturalWonderOverlay = tileSetLocation + "NaturalWonderOverlay"
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val tilesLocation = tileSetLocation+"Tiles/"
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val cityTile = tilesLocation+"City"
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val bottomRightRiver = tilesLocation+"River-BottomRight"
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val bottomRiver = tilesLocation+"River-Bottom"
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val bottomLeftRiver = tilesLocation+"River-BottomLeft"
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val tilesLocation = tileSetLocation + "Tiles/"
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val cityTile = tilesLocation + "City"
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val bottomRightRiver = tilesLocation + "River-BottomRight"
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val bottomRiver = tilesLocation + "River-Bottom"
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val bottomLeftRiver = tilesLocation + "River-BottomLeft"
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val unitsLocation = tileSetLocation+"Units/"
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val landUnit = unitsLocation+"LandUnit"
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val waterUnit = unitsLocation+"WaterUnit"
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val unitsLocation = tileSetLocation + "Units/"
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val landUnit = unitsLocation + "LandUnit"
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val waterUnit = unitsLocation + "WaterUnit"
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private val baseTerrainToTile = HashMap<String,String>()
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fun getTile(baseTerrain:String): String {
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if(!baseTerrainToTile.containsKey(baseTerrain))
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baseTerrainToTile[baseTerrain] = "$tilesLocation$baseTerrain"
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return baseTerrainToTile[baseTerrain]!!
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// There aren't that many tile combinations, and so we end up joining the same strings over and over again.
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// On large maps, this can end up as quite a lot of space, some tens of MB!
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// In order to save on space, we have this function that gets several strings and returns their concat,
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// but is able to retrieve the existing concat if it exists, letting us essentially save each string exactly once.
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private val hashmap = HashMap<Pair<String, String>, String>()
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fun getString(vararg strings: String): String {
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var currentString = ""
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for (str in strings) {
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if (currentString == "") {
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currentString = str
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continue
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}
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val pair = Pair(currentString, str)
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if (hashmap.containsKey(pair)) currentString = hashmap[pair]!!
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else {
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val newString = currentString + str
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hashmap[pair] = newString
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currentString = newString
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}
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}
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return currentString
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}
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val overlay = "Overlay"
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val city = "City"
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val tag = "-"
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fun getTile(baseTerrain: String) = getString(tilesLocation, baseTerrain)
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fun getBaseTerrainOverlay(baseTerrain: String) = getString(tileSetLocation, baseTerrain, overlay)
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fun getTerrainFeatureOverlay(terrainFeature: String) = getString(tilesLocation, terrainFeature, overlay)
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private val baseTerrainToOverlay = HashMap<String,String>()
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fun getBaseTerrainOverlay(baseTerrain:String): String {
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if(!baseTerrainToOverlay.containsKey(baseTerrain))
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baseTerrainToOverlay[baseTerrain] = "$tileSetLocation$baseTerrain"+"Overlay"
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return baseTerrainToOverlay[baseTerrain]!!
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fun getCityTile(baseTerrain: String?, era: String?): String {
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if (baseTerrain != null && era != null) getString(tilesLocation, baseTerrain, city, tag, era)
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if (era != null) return getString(tilesLocation, city, tag, era)
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if (baseTerrain != null) return getString(tilesLocation, baseTerrain, "+", city)
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else return cityTile
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}
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private val baseTerrainToCityTile = HashMap<String,String>()
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fun getCityTile(baseTerrain:String): String {
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if(!baseTerrainToCityTile.containsKey(baseTerrain))
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baseTerrainToCityTile[baseTerrain] = "$tilesLocation$baseTerrain+City"
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return baseTerrainToCityTile[baseTerrain]!!
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}
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private val terrainFeatureToOverlay = HashMap<String,String>()
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fun getTerrainFeatureOverlay(terrainFeature:String): String {
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if(!terrainFeatureToOverlay.containsKey(terrainFeature))
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terrainFeatureToOverlay[terrainFeature] = tileSetLocation + terrainFeature +"Overlay"
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return terrainFeatureToOverlay[terrainFeature]!!
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}
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}
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