Buildings that are missing resources are still displayed in city constructions
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7d360e5fa1
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4 changed files with 4 additions and 5 deletions
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@ -29,7 +29,7 @@
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"name": "Stone Works",
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"happiness": 1,
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"production": 1,
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"requiredNearbyImprovedResources": ["Marble","Stone"],
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"requiredNearbyImprovedResources": ["Marble", "Stone"],
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"resourceBonusStats": {"production": 1},
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"maintenance": 1,
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"hurryCostModifier": 25,
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@ -1067,7 +1067,7 @@
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"interceptRange": 2,
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"cost": 375,
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"requiredTech": "Combustion",
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"uniques": ["Can attack submarines","[40]% chance to intercept air attacks","May withdraw before melee"], // todo: add bonus vs submarines
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"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", "May withdraw before melee"], // todo: add bonus vs submarines
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"hurryCostModifier": 20
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},
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{
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@ -233,6 +233,7 @@ class Building : NamedStats(), IConstruction{
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val rejectionReason = getRejectionReason(cityConstructions)
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return rejectionReason==""
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|| rejectionReason.startsWith("Requires")
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|| rejectionReason.startsWith("Consumes")
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|| rejectionReason == "Wonder is being built elsewhere"
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}
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@ -86,9 +86,7 @@ class BaseUnit : INamed, IConstruction {
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return unit
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}
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override fun canBePurchased(): Boolean {
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return true
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}
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override fun canBePurchased() = true
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override fun getProductionCost(civInfo: CivilizationInfo): Int {
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var productionCost = cost.toFloat()
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