Dev: Save & Load screens put into separate package
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7cacff0a37
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5 changed files with 6 additions and 4 deletions
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@ -233,7 +233,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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statsTable.defaults().pad(2f)
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for (entry in stats.toHashMap().filterNot { it.value==0f }) {
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statsTable.add(ImageGetter.getStatIcon(entry.key.toString())).size(20f)
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statsTable.add(Label(Math.round(entry.value).toString() + "", CameraStageBaseScreen.skin))
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statsTable.add(Label(Math.round(entry.value).toString(), CameraStageBaseScreen.skin))
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statsTable.row()
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}
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tileTable.add(statsTable).row()
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@ -1,4 +1,4 @@
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package com.unciv.ui
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package com.unciv.ui.saves
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import com.badlogic.gdx.utils.Base64Coder
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import java.io.BufferedReader
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@ -1,4 +1,4 @@
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package com.unciv.ui
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package com.unciv.ui.saves
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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@ -1,4 +1,4 @@
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package com.unciv.ui
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package com.unciv.ui.saves
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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@ -3,6 +3,8 @@ package com.unciv.ui.worldscreen.optionstable
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import com.unciv.UnCivGame
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import com.unciv.ui.*
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import com.unciv.ui.pickerscreens.PolicyPickerScreen
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import com.unciv.ui.saves.LoadScreen
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import com.unciv.ui.saves.SaveScreen
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import com.unciv.ui.utils.center
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import com.unciv.ui.utils.tr
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