Added Tilesets, for alternative tile images - this could be big!
Options table is now a table, not a list - more room for future options
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
BIN
android/Images/TerrainIcons/Test/Flood plainsOverlay.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
android/Images/TerrainIcons/Test/ForestOverlay.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
android/Images/TerrainIcons/Test/Grasslands.png
Normal file
After Width: | Height: | Size: 422 B |
BIN
android/Images/TerrainIcons/Test/HillOverlay.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
android/Images/TerrainIcons/Test/JungleOverlay.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
android/Images/TerrainIcons/Test/LakesOverlay.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
android/Images/TerrainIcons/Test/MarshOverlay.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
android/Images/TerrainIcons/Test/MountainOverlay.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
android/Images/TerrainIcons/Test/OasisOverlay.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
|
@ -1992,20 +1992,118 @@ TerrainIcons/CrosshatchHexagon
|
|||
orig: 273, 236
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Flood plains
|
||||
TerrainIcons/Default/Flood plainsOverlay
|
||||
rotate: false
|
||||
xy: 1150, 1438
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Forest
|
||||
TerrainIcons/Test/Flood plainsOverlay
|
||||
rotate: false
|
||||
xy: 1150, 1438
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/ForestOverlay
|
||||
rotate: false
|
||||
xy: 844, 1030
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/ForestOverlay
|
||||
rotate: false
|
||||
xy: 844, 1030
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/HillOverlay
|
||||
rotate: false
|
||||
xy: 714, 724
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/HillOverlay
|
||||
rotate: false
|
||||
xy: 714, 724
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/JungleOverlay
|
||||
rotate: false
|
||||
xy: 1224, 826
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/JungleOverlay
|
||||
rotate: false
|
||||
xy: 1224, 826
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/LakesOverlay
|
||||
rotate: false
|
||||
xy: 1603, 1640
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/LakesOverlay
|
||||
rotate: false
|
||||
xy: 1603, 1640
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/MarshOverlay
|
||||
rotate: false
|
||||
xy: 1456, 1238
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/MarshOverlay
|
||||
rotate: false
|
||||
xy: 1456, 1238
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/MountainOverlay
|
||||
rotate: false
|
||||
xy: 1864, 1436
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/MountainOverlay
|
||||
rotate: false
|
||||
xy: 1864, 1436
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Default/OasisOverlay
|
||||
rotate: false
|
||||
xy: 1864, 1130
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Test/OasisOverlay
|
||||
rotate: false
|
||||
xy: 1864, 1130
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Hexagon
|
||||
rotate: false
|
||||
xy: 2, 1806
|
||||
|
@ -2020,46 +2118,11 @@ TerrainIcons/HexagonBorder
|
|||
orig: 139, 120
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Hill
|
||||
TerrainIcons/Test/Grasslands
|
||||
rotate: false
|
||||
xy: 714, 724
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Jungle
|
||||
rotate: false
|
||||
xy: 1224, 826
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Lakes
|
||||
rotate: false
|
||||
xy: 1603, 1640
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Marsh
|
||||
rotate: false
|
||||
xy: 1456, 1238
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Mountain
|
||||
rotate: false
|
||||
xy: 1864, 1436
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/Oasis
|
||||
rotate: false
|
||||
xy: 1864, 1130
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
xy: 1531, 1964
|
||||
size: 32, 30
|
||||
orig: 32, 30
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TerrainIcons/road
|
||||
|
@ -2491,273 +2554,273 @@ UnitPromotionIcons/Barrage_II_(Civ5)
|
|||
index: -1
|
||||
UnitPromotionIcons/Barrage_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1531, 1974
|
||||
xy: 234, 79
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Blitz_(Civ5)
|
||||
rotate: false
|
||||
xy: 234, 79
|
||||
xy: 2018, 700
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Boarding_Party_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 2018, 700
|
||||
xy: 1979, 598
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Boarding_Party_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1979, 598
|
||||
xy: 1981, 1974
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Boarding_Party_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1981, 1974
|
||||
xy: 106, 46
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Bombardment_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 106, 46
|
||||
xy: 1425, 294
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Bombardment_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1425, 294
|
||||
xy: 1447, 294
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Bombardment_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1447, 294
|
||||
xy: 2015, 1822
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Charge_(Civ5)
|
||||
rotate: false
|
||||
xy: 2015, 1822
|
||||
xy: 1966, 942
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Coastal_Raider_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1966, 942
|
||||
xy: 852, 192
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Coastal_Raider_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 852, 192
|
||||
xy: 256, 79
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Coastal_Raider_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1531, 1952
|
||||
xy: 2018, 678
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Cover_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 256, 79
|
||||
xy: 1979, 576
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Cover_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 2018, 678
|
||||
xy: 1981, 1952
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1979, 576
|
||||
xy: 2003, 1974
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1981, 1952
|
||||
xy: 106, 24
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 2003, 1974
|
||||
xy: 106, 2
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Formation_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 106, 24
|
||||
xy: 1425, 272
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Formation_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 106, 2
|
||||
xy: 2015, 1800
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Indirect_Fire_(Civ5)
|
||||
rotate: false
|
||||
xy: 1425, 272
|
||||
xy: 1988, 942
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Logistics_(Civ5)
|
||||
rotate: false
|
||||
xy: 2015, 1800
|
||||
xy: 852, 170
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/March_(Civ5)
|
||||
rotate: false
|
||||
xy: 1988, 942
|
||||
xy: 874, 192
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Mobility_(Civ5)
|
||||
rotate: false
|
||||
xy: 852, 170
|
||||
xy: 278, 79
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Range_(Civ5)
|
||||
rotate: false
|
||||
xy: 874, 192
|
||||
xy: 2018, 656
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 278, 79
|
||||
xy: 1979, 554
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 2018, 656
|
||||
xy: 2003, 1952
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1979, 554
|
||||
xy: 1425, 250
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Sentry_(Civ5)
|
||||
rotate: false
|
||||
xy: 2003, 1952
|
||||
xy: 1447, 272
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1425, 250
|
||||
xy: 1469, 293
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1447, 272
|
||||
xy: 2015, 1778
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1469, 293
|
||||
xy: 852, 148
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Siege_(Civ5)
|
||||
rotate: false
|
||||
xy: 2015, 1778
|
||||
xy: 874, 170
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 852, 148
|
||||
xy: 896, 192
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 874, 170
|
||||
xy: 300, 79
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 896, 192
|
||||
xy: 2018, 634
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Volley_(Civ5)
|
||||
rotate: false
|
||||
xy: 300, 79
|
||||
xy: 1979, 532
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Wolfpack_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 2018, 634
|
||||
xy: 1425, 228
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Wolfpack_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1979, 532
|
||||
xy: 1447, 250
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Wolfpack_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1425, 228
|
||||
xy: 1469, 271
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
|
|
Before Width: | Height: | Size: 879 KiB After Width: | Height: | Size: 882 KiB |
|
@ -687,7 +687,7 @@
|
|||
Japanese:"表示オプション"
|
||||
}
|
||||
|
||||
"Turns between autosaves:":{
|
||||
"Turns between autosaves":{
|
||||
Italian:"Turni tra autosalvataggi"
|
||||
}
|
||||
|
||||
|
@ -721,7 +721,7 @@
|
|||
Japanese:"隠す"
|
||||
}
|
||||
|
||||
"worked tiles":{
|
||||
"Worked tiles":{
|
||||
Italian:"celle sfruttate"
|
||||
Russian:"обработанные клетки"
|
||||
French:"cases exploités"
|
||||
|
@ -734,7 +734,7 @@
|
|||
Japanese:"働いたタイル"
|
||||
}
|
||||
|
||||
"resources and improvements":{
|
||||
"Resources and improvements":{
|
||||
Italian:"Risorse e miglioramenti"
|
||||
Russian:"ресурсы и улучшения"
|
||||
French:"ressources et améliorations"
|
||||
|
|
|
@ -11,6 +11,7 @@ class GameSettings {
|
|||
var hasCrashedRecently = false
|
||||
var soundEffectsVolume = 0.5f
|
||||
var turnsBetweenAutosaves = 1
|
||||
var tileSet:String = "Default"
|
||||
|
||||
fun save(){
|
||||
GameSaver().setGeneralSettings(this)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.unciv.ui.tilegroups
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.Batch
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor
|
||||
import com.badlogic.gdx.scenes.scene2d.Group
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image
|
||||
|
@ -18,7 +17,9 @@ import com.unciv.ui.utils.UnitGroup
|
|||
import com.unciv.ui.utils.center
|
||||
|
||||
open class TileGroup(var tileInfo: TileInfo) : Group() {
|
||||
protected val hexagon = ImageGetter.getImage("TerrainIcons/Hexagon.png")
|
||||
val tileSetLocation = "TerrainIcons/"+UnCivGame.Current.settings.tileSet +"/"
|
||||
|
||||
protected var hexagon :Image= ImageGetter.getImage("TerrainIcons/Hexagon.png")
|
||||
protected var baseTerrainImage: Image? = null
|
||||
protected var baseTerrain:String=""
|
||||
protected var terrainFeatureImage: Image? = null
|
||||
|
@ -48,7 +49,9 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
init {
|
||||
val groupSize = 54f
|
||||
this.setSize(groupSize, groupSize)
|
||||
|
||||
addHexagon(groupSize)
|
||||
|
||||
addCircleImage()
|
||||
addFogImage(groupSize)
|
||||
addCrosshairImage()
|
||||
|
@ -87,6 +90,10 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
}
|
||||
|
||||
private fun addHexagon(groupSize: Float) {
|
||||
val terrainTileLocation = tileSetLocation+tileInfo.baseTerrain
|
||||
if(ImageGetter.imageExists(terrainTileLocation))
|
||||
hexagon = ImageGetter.getImage(terrainTileLocation)
|
||||
|
||||
val imageScale = groupSize * 1.5f / hexagon.width
|
||||
hexagon.setScale(imageScale)
|
||||
hexagon.setOrigin(Align.center)
|
||||
|
@ -135,8 +142,8 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
return
|
||||
}
|
||||
|
||||
updateTerrainFeatureImage()
|
||||
updateTerrainBaseImage()
|
||||
updateTerrainFeatureImage()
|
||||
updateCityImage()
|
||||
updateTileColor(isViewable)
|
||||
|
||||
|
@ -165,7 +172,7 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
baseTerrainImage=null
|
||||
}
|
||||
|
||||
val imagePath = "TerrainIcons/" + tileInfo.baseTerrain
|
||||
val imagePath = tileSetLocation + tileInfo.baseTerrain + "Overlay"
|
||||
if (!ImageGetter.imageExists(imagePath)) return
|
||||
baseTerrainImage = ImageGetter.getImage(imagePath)
|
||||
baseTerrainImage!!.run {
|
||||
|
@ -291,13 +298,10 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
|
||||
}
|
||||
|
||||
override fun draw(batch: Batch?, parentAlpha: Float) {
|
||||
super.draw(batch, parentAlpha)
|
||||
}
|
||||
|
||||
private fun updateTileColor(isViewable: Boolean) {
|
||||
hexagon.color = tileInfo.getBaseTerrain().getColor()
|
||||
if (!isViewable) hexagon.color = hexagon.color.lerp(Color.BLACK, 0.6f)
|
||||
else if(ImageGetter.imageExists(tileSetLocation+tileInfo.baseTerrain)) return // no need to color it, it's already colored
|
||||
else hexagon.color = tileInfo.getBaseTerrain().getColor()
|
||||
}
|
||||
|
||||
private fun updateTerrainFeatureImage() {
|
||||
|
@ -307,7 +311,7 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
|||
terrainFeatureImage = null
|
||||
|
||||
if(terrainFeature!=null) {
|
||||
terrainFeatureImage = ImageGetter.getImage("TerrainIcons/$terrainFeature.png")
|
||||
terrainFeatureImage = ImageGetter.getImage(tileSetLocation +"$terrainFeature"+"Overlay")
|
||||
addActor(terrainFeatureImage)
|
||||
terrainFeatureImage!!.run {
|
||||
setSize(30f, 30f)
|
||||
|
|
|
@ -28,6 +28,9 @@ class TileGroupMap<T: TileGroup>(tileGroups:Collection<T>, padding:Float): Group
|
|||
group.moveBy(-bottomX + padding, -bottomY + padding)
|
||||
}
|
||||
|
||||
for(group in tileGroups.sortedByDescending { it.tileInfo.position.x + it.tileInfo.position.y })
|
||||
group.toFront()
|
||||
|
||||
// there are tiles "below the zero",
|
||||
// so we zero out the starting position of the whole board so they will be displayed as well
|
||||
setSize(topX - bottomX + padding*2, topY - bottomY + padding*2)
|
||||
|
|
|
@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.g2d.Batch
|
|||
import com.badlogic.gdx.scenes.scene2d.Actor
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Slider
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
|
||||
import com.badlogic.gdx.utils.Array
|
||||
import com.unciv.UnCivGame
|
||||
|
@ -42,12 +41,14 @@ class WorldScreenOptionsTable(screen:WorldScreen) : PopupTable(screen){
|
|||
settings.save()
|
||||
clear()
|
||||
|
||||
if (settings.showWorkedTiles) addButton("{Hide} {worked tiles}") { settings.showWorkedTiles = false; update() }
|
||||
else addButton("{Show} {worked tiles}") { settings.showWorkedTiles = true; update() }
|
||||
add("Worked tiles".toLabel())
|
||||
if (settings.showWorkedTiles) addButton("Hide") { settings.showWorkedTiles = false; update() }
|
||||
else addButton("Show") { settings.showWorkedTiles = true; update() }
|
||||
|
||||
add("Resources and improvements".toLabel())
|
||||
if (settings.showResourcesAndImprovements)
|
||||
addButton("{Hide} {resources and improvements}") { settings.showResourcesAndImprovements = false; update() }
|
||||
else addButton("{Show} {resources and improvements}") { settings.showResourcesAndImprovements = true; update() }
|
||||
addButton("Hide") { settings.showResourcesAndImprovements = false; update() }
|
||||
else addButton("Show") { settings.showResourcesAndImprovements = true; update() }
|
||||
|
||||
addLanguageSelectBox()
|
||||
|
||||
|
@ -65,6 +66,8 @@ class WorldScreenOptionsTable(screen:WorldScreen) : PopupTable(screen){
|
|||
}
|
||||
|
||||
private fun addSoundEffectsVolumeSlider() {
|
||||
add("Sound effects volume".tr())
|
||||
|
||||
val soundEffectsVolumeSlider = Slider(0f, 1.0f, 0.1f, false, skin)
|
||||
soundEffectsVolumeSlider.value = UnCivGame.Current.settings.soundEffectsVolume
|
||||
soundEffectsVolumeSlider.addListener(object : ChangeListener() {
|
||||
|
@ -74,11 +77,12 @@ class WorldScreenOptionsTable(screen:WorldScreen) : PopupTable(screen){
|
|||
Sounds.play("click")
|
||||
}
|
||||
})
|
||||
add("Sound effects volume".tr()).row()
|
||||
add(soundEffectsVolumeSlider).row()
|
||||
}
|
||||
|
||||
private fun addResolutionSelectBox() {
|
||||
add("Resolution".toLabel())
|
||||
|
||||
val resolutionSelectBox = SelectBox<String>(skin)
|
||||
val resolutionArray = Array<String>()
|
||||
resolutionArray.addAll("900x600", "1050x700", "1200x800", "1500x1000")
|
||||
|
@ -98,16 +102,15 @@ class WorldScreenOptionsTable(screen:WorldScreen) : PopupTable(screen){
|
|||
}
|
||||
|
||||
private fun addAutosaveTurnsSelectBox() {
|
||||
add("Turns between autosaves".toLabel())
|
||||
|
||||
val autosaveTurnsSelectBox = SelectBox<Int>(skin)
|
||||
val autosaveTurnsArray = Array<Int>()
|
||||
autosaveTurnsArray.addAll(1,2,5,10)
|
||||
autosaveTurnsSelectBox.items = autosaveTurnsArray
|
||||
autosaveTurnsSelectBox.selected = UnCivGame.Current.settings.turnsBetweenAutosaves
|
||||
|
||||
val table = Table()
|
||||
table.add("Turns between autosaves:".toLabel())
|
||||
table.add(autosaveTurnsSelectBox).pad(10f)
|
||||
add(table).row()
|
||||
add(autosaveTurnsSelectBox).pad(10f).row()
|
||||
|
||||
autosaveTurnsSelectBox.addListener(object : ChangeListener() {
|
||||
override fun changed(event: ChangeEvent?, actor: Actor?) {
|
||||
|
@ -119,6 +122,8 @@ class WorldScreenOptionsTable(screen:WorldScreen) : PopupTable(screen){
|
|||
}
|
||||
|
||||
private fun addLanguageSelectBox() {
|
||||
add("Language".toLabel())
|
||||
|
||||
val languageArray = Array<Language>()
|
||||
GameBasics.Translations.getLanguages().map { Language(it) }.sortedByDescending { it.percentComplete }
|
||||
.forEach { languageArray.add(it) }
|
||||
|
|