Building resource requirements now appear in Civilopedia
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5943d1e12e
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2 changed files with 6 additions and 2 deletions
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@ -182,7 +182,7 @@ class CityConstructions {
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construction.postBuildEvent(this)
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inProgressConstructions.remove(currentConstruction)
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if (construction is Building && construction.requiredBuildingInAllCities == null) {
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if (construction is Building && construction.isWonder) {
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for (civ in cityInfo.civInfo.gameInfo.civilizations) {
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if (civ.exploredTiles.contains(cityInfo.location))
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civ.addNotification("[$currentConstruction] has been built in [${cityInfo.name}]", cityInfo.location, Color.BROWN)
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@ -86,6 +86,8 @@ class Building : NamedStats(), IConstruction{
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stringBuilder.appendln("Requires [$requiredBuilding] to be built in the city".tr())
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if (!forBuildingPickerScreen && requiredBuildingInAllCities != null)
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stringBuilder.appendln("Requires [$requiredBuildingInAllCities] to be built in all cities".tr())
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if(requiredResource!=null)
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stringBuilder.appendln("Requires [$requiredResource]".tr())
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if (providesFreeBuilding != null)
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stringBuilder.appendln("Provides a free [$providesFreeBuilding] in the city".tr())
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if(uniques.isNotEmpty()) stringBuilder.appendln(uniques.asSequence().map { it.tr() }.joinToString("\n"))
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@ -238,7 +240,9 @@ class Building : NamedStats(), IConstruction{
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if(isNationalWonder) {
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if (civInfo.cities.any {it.cityConstructions.isBuilt(name) })
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return "National Wonder is already built"
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if (civInfo.cities.any { !it.cityConstructions.containsBuildingOrEquivalent(requiredBuildingInAllCities!!) })
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if (requiredBuildingInAllCities!=null
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&& civInfo.cities.any { !it.cityConstructions
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.containsBuildingOrEquivalent(requiredBuildingInAllCities!!) })
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return "Requires a [$requiredBuildingInAllCities] in all cities"
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if (civInfo.cities.any {it!=construction.cityInfo && it.cityConstructions.isBeingConstructed(name) })
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return "National Wonder is being built elsewhere"
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