Can now adopt policies in Scenario Editor mode by double-clicking
This commit is contained in:
parent
88d72f0f39
commit
25b434cb29
3 changed files with 11 additions and 4 deletions
|
@ -109,7 +109,7 @@ class PolicyManager {
|
|||
|
||||
fun adopt(policy: Policy, branchCompletion: Boolean = false) {
|
||||
|
||||
if (!branchCompletion) {
|
||||
if (!branchCompletion && !civInfo.gameInfo.gameParameters.godMode) {
|
||||
if (freePolicies > 0) freePolicies--
|
||||
else {
|
||||
val cultureNeededForNextPolicy = getCultureNeededForNextPolicy()
|
||||
|
|
|
@ -71,9 +71,10 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
|||
if (savedGame.toLowerCase().endsWith("scenario"))
|
||||
scenarioSelectBox.items.add(savedGame)
|
||||
}
|
||||
scenarioSelectBox.onChange { selectSavedGameAsScenario(scenarioSelectBox.selected) }
|
||||
scenarioSelectBox.items = scenarioSelectBox.items // it doesn't register them until you do this.
|
||||
scenarioSelectBox.selected = scenarioMapSelectBox.items.first()
|
||||
// needs to be after the item change, so it doesn't activate before we choose the Scenario maptype
|
||||
scenarioSelectBox.onChange { selectSavedGameAsScenario(scenarioSelectBox.selected) }
|
||||
scenarioOptionsTable.add("{Scenario file}:".toLabel()).left()
|
||||
scenarioOptionsTable.add(scenarioSelectBox)
|
||||
|
||||
|
@ -83,6 +84,7 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
|||
mapParameters.type = MapType.custom
|
||||
mapParameters.name = mapFileSelectBox.selected
|
||||
mapTypeSpecificTable.add(savedMapOptionsTable)
|
||||
newGameScreen.gameSetupInfo.gameParameters.godMode = false
|
||||
newGameScreen.unlockTables()
|
||||
newGameScreen.updateTables()
|
||||
} else if (mapTypeSelectBox.selected.value == MapType.scenarioMap) {
|
||||
|
@ -103,6 +105,7 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
|||
} else { // generated map
|
||||
mapParameters.name = ""
|
||||
mapParameters.type = generatedMapOptionsTable.mapTypeSelectBox.selected.value
|
||||
newGameScreen.gameSetupInfo.gameParameters.godMode = false
|
||||
mapTypeSpecificTable.add(generatedMapOptionsTable)
|
||||
newGameScreen.unlockTables()
|
||||
newGameScreen.updateTables()
|
||||
|
|
|
@ -42,10 +42,9 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
|
|||
}
|
||||
else game.setScreen(PolicyPickerScreen(worldScreen)) // update policies
|
||||
}
|
||||
|
||||
if(!UncivGame.Current.worldScreen.canChangeState)
|
||||
rightSideButton.disable()
|
||||
|
||||
|
||||
|
||||
topTable.row().pad(30f)
|
||||
|
||||
|
@ -92,6 +91,11 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
|
|||
} else {
|
||||
rightSideButton.enable()
|
||||
}
|
||||
if (viewingCiv.gameInfo.gameParameters.godMode && pickedPolicy == policy
|
||||
&& viewingCiv.policies.isAdoptable(policy)) {
|
||||
viewingCiv.policies.adopt(policy)
|
||||
game.setScreen(PolicyPickerScreen(worldScreen))
|
||||
}
|
||||
pickedPolicy = policy
|
||||
val policyText = mutableListOf<String>()
|
||||
policyText += policy.name
|
||||
|
|
Loading…
Reference in a new issue