Can put maps in mods!
All Map based logic changed to by-FileHandle instead of by-name to support this
This commit is contained in:
parent
d2e914473a
commit
2a8202d8b6
11 changed files with 103 additions and 77 deletions
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@ -23,8 +23,10 @@ object GameStarter {
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if (gameSetupInfo.mapParameters.type == MapType.scenarioMap)
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gameInfo.tileMap = MapSaver.loadScenario(gameSetupInfo.mapParameters.name).tileMap
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else if (gameSetupInfo.mapParameters.name != "")
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gameInfo.tileMap = MapSaver.loadMap(gameSetupInfo.mapParameters.name)
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else if (gameSetupInfo.mapParameters.name != "") {
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gameInfo.tileMap = MapSaver.loadMap(gameSetupInfo.mapFile!!)
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}
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else gameInfo.tileMap = MapGenerator(ruleset).generateMap(gameSetupInfo.mapParameters)
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gameInfo.tileMap.mapParameters = gameSetupInfo.mapParameters
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@ -1,7 +1,8 @@
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package com.unciv.logic
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import com.badlogic.gdx.Gdx
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import com.unciv.logic.map.Scenario
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import com.badlogic.gdx.files.FileHandle
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.logic.map.TileMap
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import com.unciv.ui.saves.Gzip
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@ -19,29 +20,33 @@ object MapSaver {
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getMap(mapName).writeString(Gzip.zip(json().toJson(tileMap)), false)
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}
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fun saveScenario(scenarioName:String, scenario: Scenario) {
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getScenario(scenarioName).writeString(Gzip.zip(json().toJson(scenario)), false)
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fun saveScenario(scenarioName:String, scenarioMap: ScenarioMap) {
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getScenario(scenarioName).writeString(Gzip.zip(json().toJson(scenarioMap)), false)
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}
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fun loadMap(mapName: String): TileMap {
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val gzippedString = getMap(mapName).readString()
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fun loadMap(mapName: String) = loadMap(getMap(mapName))
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fun loadMap(mapFile:FileHandle):TileMap{
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val gzippedString = mapFile.readString()
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val unzippedJson = Gzip.unzip(gzippedString)
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return json().fromJson(TileMap::class.java, unzippedJson)
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}
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fun loadScenario(scenarioName: String): Scenario {
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val gzippedString = getScenario(scenarioName).readString()
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fun loadScenario(scenarioName: String) = loadScenario(getScenario(scenarioName))
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fun loadScenario(scenarioFile: FileHandle): ScenarioMap {
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val gzippedString = scenarioFile.readString()
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val unzippedJson = Gzip.unzip(gzippedString)
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return json().fromJson(Scenario::class.java, unzippedJson)
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return json().fromJson(ScenarioMap::class.java, unzippedJson)
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}
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fun deleteMap(mapName: String) = getMap(mapName).delete()
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fun deleteScenario(scenarioName: String) = getScenario(scenarioName).delete()
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fun getMaps() = Gdx.files.local(mapsFolder).list().map { it.name() }
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fun getMaps() = Gdx.files.local(mapsFolder).list()
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fun getScenarios() = Gdx.files.local(scenariosFolder).list().map { it.name() }
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fun getScenarios() = Gdx.files.local(scenariosFolder).list()
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fun mapFromJson(json:String): TileMap = json().fromJson(TileMap::class.java, json)
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}
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@ -2,7 +2,7 @@ package com.unciv.logic.map
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import com.unciv.models.metadata.GameParameters
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class Scenario {
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class ScenarioMap {
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lateinit var tileMap: TileMap
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lateinit var gameParameters: GameParameters
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@ -1,12 +1,10 @@
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package com.unciv.ui.mapeditor
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import com.unciv.UncivGame
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import com.unciv.logic.map.Scenario
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.translations.tr
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import com.unciv.ui.newgamescreen.GameOptionsTable
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import com.unciv.ui.newgamescreen.GameSetupInfo
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import com.unciv.ui.newgamescreen.PlayerPickerTable
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import com.unciv.ui.newgamescreen.IPreviousScreen
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import com.unciv.ui.pickerscreens.PickerScreen
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@ -36,7 +34,7 @@ class GameParametersScreen(var mapEditorScreen: MapEditorScreen): IPreviousScree
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rightSideButton.setText("OK".tr())
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rightSideButton.onClick {
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mapEditorScreen.gameSetupInfo = gameSetupInfo
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mapEditorScreen.scenario = Scenario(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.scenarioMap = ScenarioMap(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.ruleset.clear()
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mapEditorScreen.ruleset.add(ruleset)
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mapEditorScreen.tileEditorOptions.update()
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@ -1,6 +1,7 @@
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package com.unciv.ui.mapeditor
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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@ -15,7 +16,7 @@ import com.unciv.ui.utils.*
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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var chosenMap = ""
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var chosenMap:FileHandle? = null
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val deleteButton = "Delete map".toTextButton()
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var scenarioMap = false
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val mapsTable = Table().apply { defaults().pad(10f) }
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@ -34,8 +35,8 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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rightSideButton.setText("Load map".tr())
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rightSideButton.onClick {
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val mapEditorScreen = if (scenarioMap) MapEditorScreen(MapSaver.loadScenario(chosenMap), chosenMap)
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else MapEditorScreen(chosenMap)
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val mapEditorScreen = if (scenarioMap) MapEditorScreen(MapSaver.loadScenario(chosenMap!!), chosenMap!!.name())
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else MapEditorScreen(chosenMap!!)
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UncivGame.Current.setScreen(mapEditorScreen)
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dispose()
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}
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@ -71,8 +72,7 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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deleteButton.onClick {
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YesNoPopup("Are you sure you want to delete this map?", {
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if (scenarioMap) MapSaver.deleteScenario(chosenMap)
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else MapSaver.deleteMap(chosenMap)
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chosenMap!!.delete()
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UncivGame.Current.setScreen(LoadMapScreen(previousMap))
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}, this).open()
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}
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@ -86,7 +86,7 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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}
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fun update() {
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chosenMap = ""
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chosenMap = null
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deleteButton.disable()
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deleteButton.color = Color.RED
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@ -96,7 +96,7 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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mapsTable.clear()
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for (scenario in MapSaver.getScenarios()) {
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val loadScenarioButton = TextButton(scenario, skin)
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val loadScenarioButton = TextButton(scenario.name(), skin)
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loadScenarioButton.onClick {
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rightSideButton.enable()
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chosenMap = scenario
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@ -111,7 +111,7 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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mapsTable.clear()
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for (map in MapSaver.getMaps()) {
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val loadMapButton = TextButton(map, skin)
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val loadMapButton = TextButton(map.name(), skin)
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loadMapButton.onClick {
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rightSideButton.enable()
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chosenMap = map
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@ -9,7 +9,7 @@ import com.unciv.UncivGame
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import com.unciv.logic.MapSaver
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import com.unciv.logic.map.MapType
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import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.Scenario
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.logic.map.TileMap
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import com.unciv.models.translations.tr
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import com.unciv.models.metadata.Player
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@ -82,10 +82,10 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
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try {
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if(mapEditorScreen.hasScenario()) {
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mapEditorScreen.tileMap.mapParameters.type = MapType.scenarioMap
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mapEditorScreen.scenario = Scenario(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.scenario!!.gameParameters.godMode = true // so we can edit this scenario when loading from the map
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mapEditorScreen.scenarioMap = ScenarioMap(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.scenarioMap!!.gameParameters.godMode = true // so we can edit this scenario when loading from the map
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mapEditorScreen.scenarioName = mapNameEditor.text
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MapSaver.saveScenario(mapNameEditor.text, mapEditorScreen.scenario!!)
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MapSaver.saveScenario(mapNameEditor.text, mapEditorScreen.scenarioMap!!)
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}
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else {
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MapSaver.saveMap(mapEditorScreen.mapName, mapEditorScreen.tileMap)
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@ -1,5 +1,6 @@
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package com.unciv.ui.mapeditor
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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@ -9,21 +10,20 @@ import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.Skin
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import com.badlogic.gdx.utils.Array
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import com.unciv.logic.MapSaver
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import com.unciv.logic.map.Scenario
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileMap
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.translations.tr
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import com.unciv.ui.newgamescreen.GameSetupInfo
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import com.unciv.ui.newgamescreen.IPreviousScreen
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import com.unciv.ui.utils.*
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class MapEditorScreen(): CameraStageBaseScreen() {
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var mapName = ""
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var tileMap = TileMap()
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var scenarioName = "" // when loading map: mapName is taken as default for scenarioName
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var scenario: Scenario? = null // main indicator whether scenario information is present
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var scenarioMap: ScenarioMap? = null // main indicator whether scenario information is present
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var ruleset = Ruleset().apply { add(RulesetCache.getBaseRuleset()) } // Since we change this in scenarios, we can't take the base ruleset directly
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var gameSetupInfo = GameSetupInfo()
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@ -39,7 +39,7 @@ class MapEditorScreen(): CameraStageBaseScreen() {
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if (mapToLoad == null) {
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val existingSaves = MapSaver.getMaps()
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if (existingSaves.isNotEmpty())
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mapToLoad = existingSaves.first()
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mapToLoad = existingSaves.first().name()
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}
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if (mapToLoad != null) {
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@ -51,22 +51,24 @@ class MapEditorScreen(): CameraStageBaseScreen() {
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initialize()
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}
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constructor(mapFile:FileHandle):this(MapSaver.loadMap(mapFile))
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constructor(map: TileMap) : this() {
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tileMap = map
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initialize()
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}
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constructor(scenario: Scenario, scenarioName: String = "") : this() {
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tileMap = scenario.tileMap
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constructor(scenarioMap: ScenarioMap, scenarioName: String = "") : this() {
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tileMap = scenarioMap.tileMap
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mapName = scenarioName
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this.scenario = scenario
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this.scenarioMap = scenarioMap
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this.scenarioName = scenarioName
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gameSetupInfo.gameParameters = scenario.gameParameters
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gameSetupInfo.gameParameters = scenarioMap.gameParameters
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// Since the ruleset is referenced directly from other places, we can't just replace it directly
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ruleset.clear()
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ruleset.add(RulesetCache.getComplexRuleset(scenario.gameParameters))
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ruleset.add(RulesetCache.getComplexRuleset(scenarioMap.gameParameters))
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initialize()
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}
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@ -177,7 +179,7 @@ class MapEditorScreen(): CameraStageBaseScreen() {
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}
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fun hasScenario(): Boolean {
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return this.scenario != null
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return this.scenarioMap != null
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}
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}
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@ -178,7 +178,8 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
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}
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fun Table.addModCheckboxes() {
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val modRulesets = RulesetCache.values.filter { it.name != "" }
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val modRulesets = RulesetCache.values.filter { it.name != ""
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&& (it.name in gameParameters.mods || !it.modOptions.uniques.contains("Scenario only")) } // Don't allow scenario mods for a regular 'new game'
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if (modRulesets.isEmpty()) return
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add("Mods:".toLabel(fontSize = 24)).padTop(16f).colspan(2).row()
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@ -74,11 +74,6 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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scenarioMapOptionsTable.add(scenarioMapSelectBox).maxWidth(newGameScreen.stage.width / 2)
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.right().row()
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// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
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// So we wrap it in another object with a custom toString()
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class FileHandleWrapper(val fileHandle: FileHandle){
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override fun toString() = fileHandle.name()
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}
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val scenarioFiles = getScenarioFiles()
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val scenarioSelectBox = SelectBox<FileHandleWrapper>(CameraStageBaseScreen.skin)
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@ -98,14 +93,14 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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mapTypeSpecificTable.clear()
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if (mapTypeSelectBox.selected.value == MapType.custom) {
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mapParameters.type = MapType.custom
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mapParameters.name = mapFileSelectBox.selected
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mapParameters.name = mapFileSelectBox.selected.toString()
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mapTypeSpecificTable.add(savedMapOptionsTable)
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newGameScreen.gameSetupInfo.gameParameters.godMode = false
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newGameScreen.unlockTables()
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newGameScreen.updateTables()
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} else if (mapTypeSelectBox.selected.value == MapType.scenarioMap) {
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mapParameters.type = MapType.scenarioMap
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mapParameters.name = scenarioMapSelectBox.selected
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mapParameters.name = scenarioMapSelectBox.selected.toString()
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mapTypeSpecificTable.add(scenarioMapOptionsTable)
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val scenario = MapSaver.loadScenario(mapParameters.name)
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newGameScreen.gameSetupInfo.gameParameters = scenario.gameParameters
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@ -137,26 +132,39 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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add(mapTypeSpecificTable).colspan(2).row()
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}
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private fun getMapFileSelectBox(): SelectBox<String> {
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val mapFileSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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val mapNames = Array<String>()
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for (mapName in MapSaver.getMaps()) mapNames.add(mapName)
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mapFileSelectBox.items = mapNames
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if (mapParameters.name in mapNames) mapFileSelectBox.selected = mapParameters.name
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private fun getMapFileSelectBox(): SelectBox<FileHandleWrapper> {
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val mapFileSelectBox = SelectBox<FileHandleWrapper>(CameraStageBaseScreen.skin)
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val mapFiles = Array<FileHandleWrapper>()
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for (mapFile in MapSaver.getMaps())
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mapFiles.add(FileHandleWrapper(mapFile))
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for(mod in Gdx.files.local("mods").list()){
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val mapsFolder = mod.child("maps")
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if(mapsFolder.exists())
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for(map in mapsFolder.list())
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mapFiles.add(FileHandleWrapper(map))
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}
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mapFileSelectBox.items = mapFiles
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val selectedItem = mapFiles.firstOrNull { it.fileHandle.name()==mapParameters.name }
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if(selectedItem!=null) mapFileSelectBox.selected = selectedItem
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mapFileSelectBox.onChange { mapParameters.name = mapFileSelectBox.selected!! }
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mapFileSelectBox.onChange {
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val mapFile = mapFileSelectBox.selected.fileHandle
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mapParameters.name = mapFile.name()
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newGameScreen.gameSetupInfo.mapFile = mapFile
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}
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return mapFileSelectBox
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}
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private fun getScenarioFileSelectBox(): SelectBox<String> {
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val scenarioFileSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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val scenarioNames = Array<String>()
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for (scenarioName in MapSaver.getScenarios()) scenarioNames.add(scenarioName)
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scenarioFileSelectBox.items = scenarioNames
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if (mapParameters.name in scenarioNames) scenarioFileSelectBox.selected = mapParameters.name
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private fun getScenarioFileSelectBox(): SelectBox<FileHandleWrapper> {
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val scenarioFileSelectBox = SelectBox<FileHandleWrapper>(CameraStageBaseScreen.skin)
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val scenarioFiles = Array<FileHandleWrapper>()
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for (scenarioName in MapSaver.getScenarios()) scenarioFiles.add(FileHandleWrapper(scenarioName))
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scenarioFileSelectBox.items = scenarioFiles
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val selectedItem = scenarioFiles.firstOrNull { it.fileHandle.name()==mapParameters.name }
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if(selectedItem!=null ) scenarioFileSelectBox.selected = selectedItem
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scenarioFileSelectBox.onChange {
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mapParameters.name = scenarioFileSelectBox.selected!!
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mapParameters.name = scenarioFileSelectBox.selected!!.fileHandle.name()
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val scenario = MapSaver.loadScenario(mapParameters.name)
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newGameScreen.apply {
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gameSetupInfo.gameParameters = scenario.gameParameters
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@ -168,5 +176,9 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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return scenarioFileSelectBox
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}
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// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
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// So we wrap it in another object with a custom toString()
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class FileHandleWrapper(val fileHandle: FileHandle){
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override fun toString() = fileHandle.name()
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}
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}
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@ -2,6 +2,7 @@ package com.unciv.ui.newgamescreen
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.Skin
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import com.badlogic.gdx.utils.Array
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@ -21,6 +22,7 @@ import kotlin.concurrent.thread
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class GameSetupInfo(var gameId:String, var gameParameters: GameParameters, var mapParameters: MapParameters) {
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var mapFile: FileHandle? = null
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constructor() : this("", GameParameters(), MapParameters())
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constructor(gameInfo: GameInfo) : this("", gameInfo.gameParameters.clone(), gameInfo.tileMap.mapParameters)
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constructor(gameParameters: GameParameters, mapParameters: MapParameters) : this("", gameParameters, mapParameters)
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@ -31,27 +31,31 @@ class ModManagementScreen: PickerScreen() {
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repoList = Github.tryGetGithubReposWithTopic()
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} catch (ex: Exception) {
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ResponsePopup("Could not download mod list", this)
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Gdx.app.postRunnable {
|
||||
ResponsePopup("Could not download mod list", this)
|
||||
}
|
||||
return@thread
|
||||
}
|
||||
|
||||
for (repo in repoList) {
|
||||
repo.name = repo.name.replace('-',' ')
|
||||
val downloadButton = repo.name.toTextButton()
|
||||
downloadButton.onClick {
|
||||
descriptionLabel.setText(repo.description + "\n" + "[${repo.stargazers_count}] Stars".tr())
|
||||
removeRightSideClickListeners()
|
||||
rightSideButton.enable()
|
||||
rightSideButton.setText("Download [${repo.name}]".tr())
|
||||
rightSideButton.onClick {
|
||||
rightSideButton.setText("Downloading...")
|
||||
rightSideButton.disable()
|
||||
downloadMod(repo.svn_url){
|
||||
rightSideButton.setText("Done!".tr())
|
||||
Gdx.app.postRunnable {
|
||||
for (repo in repoList) {
|
||||
repo.name = repo.name.replace('-', ' ')
|
||||
val downloadButton = repo.name.toTextButton()
|
||||
downloadButton.onClick {
|
||||
descriptionLabel.setText(repo.description + "\n" + "[${repo.stargazers_count}] Stars".tr())
|
||||
removeRightSideClickListeners()
|
||||
rightSideButton.enable()
|
||||
rightSideButton.setText("Download [${repo.name}]".tr())
|
||||
rightSideButton.onClick {
|
||||
rightSideButton.setText("Downloading...")
|
||||
rightSideButton.disable()
|
||||
downloadMod(repo.svn_url) {
|
||||
rightSideButton.setText("Done!".tr())
|
||||
}
|
||||
}
|
||||
}
|
||||
downloadTable.add(downloadButton).row()
|
||||
}
|
||||
downloadTable.add(downloadButton).row()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue