Free policies no longer 'stuck' the game when you have no adoptable policies
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@ -536,7 +536,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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game.setScreen(TechPickerScreen(viewingCiv.tech.freeTechs != 0, viewingCiv))
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}
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viewingCiv.policies.shouldOpenPolicyPicker || viewingCiv.policies.freePolicies > 0 ->
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viewingCiv.policies.shouldOpenPolicyPicker || (viewingCiv.policies.freePolicies > 0 && viewingCiv.policies.canAdoptPolicy()) ->
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NextTurnAction("Pick a policy") {
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game.setScreen(PolicyPickerScreen(this))
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viewingCiv.policies.shouldOpenPolicyPicker = false
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