CivilopediaScreen language can be changed with setting (#706)
* Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Add files via upload * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update BasicHelp_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Chinese traslation, i have test it,but app may get corruption. * constructing buildings and wonders in the city the language shows normally according to language setting * Update Translations.json * Update Translations.json * Update Translations.json * Update Translations.json * change chinese font with WenQuanYiMicroHei * Update Translations.json * nation.json in chinese(no completed) * Update Nations_Simplified_Chinese.json * Update Nations.json * Update Translations.json * Update Translations.json * Update Nations_Simplified_Chinese.json * Update WorldScreenTopBar.kt * update * Update Translations.json * update * Update Nations_Italian.json * updated(nation.json in Chinese also cannot runs well) * updated(nation.json in Chinese also cannot runs well) * Update TileImprovement.kt * Update TileResource.kt * Update Terrain.kt * Update Terrain.kt * updated(nation.json in Chinese also cannot runs well) * Update Terrain.kt * CivilopediaScreen language can be changed with setting * CivilopediaScreen language can be changed with setting * CivilopediaScreen language can be changed with setting
This commit is contained in:
parent
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6 changed files with 138 additions and 71 deletions
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@ -15,7 +15,7 @@
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neutralHello:"欢迎您的到来!",
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neutralLetsHearIt:["我正在听。","你想做什么?"],
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neutralNo:["不行!","绝对不行。","这是不可接受的!"],
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neutralNo:["答应是你我的情分,拒绝是你我的本分,可惜你我没有情分。","绝对不行。","这是不可接受的!"],
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neutralYes:["成交!","好的!","同意!"],
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hateHello:"你想做什么?!",
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@ -50,7 +50,7 @@
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neutralHello:"欢迎您的到来!",
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neutralLetsHearIt:["我听着呢。","请继续。","可以了吗?","继续说。"],
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neutralNo:["我拒绝。","绝对不行。","这事绝对不能接受的。"],
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neutralNo:["商人的庇护神赫耳墨斯告诉我这并不公平。","绝对不行。","这事绝对不能接受的。"],
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neutralYes:["当然!","非常好!","真是绝佳的安排啊!"],
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hateHello:"什么?",
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@ -2500,6 +2500,9 @@
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Simplified_Chinese:"道路"
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Portuguese:"Estrada"
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}
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"Remove Road":{
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Simplified_Chinese:"拆毁道路"
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}
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"Railroad":{
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Italian:"Ferrovia"
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Russian:"Железная дорога"
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@ -2511,7 +2514,9 @@
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Simplified_Chinese:"铁路"
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Portuguese:"Estrada de ferro"
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}
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"Remove Railroad":{
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Simplified_Chinese:"拆除铁路"
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}
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"Remove Forest":{
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Italian:"Rimuovi foresta"
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Russian:"Вырубить лес"
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@ -2555,7 +2560,7 @@
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Dutch:"Oude ruïnes"
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}
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"City Ruins":{
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"City ruins":{
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Italian:"Rovine cittadine"
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Romanian:"Oraș în ruină"
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Spanish:"Ciudad en ruinas"
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@ -3639,6 +3644,9 @@
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Simplified_Chinese:"平民单位"
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Portuguese:"Cidadão"
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}
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"WaterCivilian":{
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Simplified_Chinese:"海上平民单位"
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}
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"Melee":{
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Italian:"da mischia" //Unità da mischia
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Russian:"Ближний бой"
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@ -3650,6 +3658,9 @@
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Simplified_Chinese:"近战单位"
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Portuguese:"Corpo a corpo"
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}
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"WaterMelee":{
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Simplified_Chinese:"海军近战单位"
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}
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"Ranged":{
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Italian:"da tiro" //Unità da tiro
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Russian:"Дальний бой"
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@ -3661,6 +3672,12 @@
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Simplified_Chinese:"远程单位"
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Portuguese:"Ataque a distancia"
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}
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"WaterRanged":{
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Simplified_Chinese:"海军远程单位"
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}
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"WaterSubmarine":{
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Simplified_Chinese:"海军潜艇单位"
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}
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"Siege":{
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Italian:"d'assedio" //Unità d'assedio
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Russian:"Осадный"
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@ -3694,6 +3711,9 @@
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Simplified_Chinese:"侦察单位"
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Portuguese:"Explorador"
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}
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"Armor":{
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Simplified_Chinese:"装甲单位"
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}
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"City":{
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Italian:"Città"
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Russian:"Город"
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@ -3738,7 +3758,7 @@
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German:"Ignoriert Geländekosten"
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Dutch:"Negeert terreinskosten"
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Spanish:"Ignora el coste del terreno"
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Simplified_Chinese:"所有地形都只消耗1点移动力"
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Simplified_Chinese:"所有地形都只消耗1移动力"
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Portuguese:"Ignora custo de movimento em terrennos díficeis"
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}
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"No defensive terrain bonus":{
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@ -3771,7 +3791,7 @@
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German:"Im Vorteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
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Dutch:"Voordeel tegen [unitType]"
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Spanish:"Bonus contra [unitType]"
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Simplified_Chinese:"战斗有利 vs [unitType]"
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Simplified_Chinese:"对战[unitType]时战斗力加成:"
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Portuguese:"Bonus contra [unitType]"
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}
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"Penalty vs [unitType]":{
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@ -3782,7 +3802,7 @@
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German:"Im Nachteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
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Dutch:"Nadeel tegen [unitType]"
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Spanish:"Penalización contra [unitType]"
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Simplified_Chinese:"战斗不利 vs [unitType]"
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Simplified_Chinese:"对战[unitType]时战斗力减成:"
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Portuguese:"Penalização contra [unitType]"
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}
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"Must set up to ranged attack":{
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@ -3818,7 +3838,20 @@
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Simplified_Chinese:"视野受限"
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Portuguese:"Visibilidade limitada"
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}
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//Smashfanful said: "You didn't translate these in Italian"
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"Bonus as Attacker 75%":{
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Simplified_Chinese:"主动攻击时+75%战斗力"
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}
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"Invisible to others":{
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Simplified_Chinese:"对其他单位隐形"
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}
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"Can only attack water":{
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Simplified_Chinese:"只能攻击海上目标"
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}
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"Can attack submarines":{
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Simplified_Chinese:"能够发现和攻击潜艇单位"
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}
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// Old Great Person translations (for reference only)
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"Can start an 8-turn golden age or construct a Landmark (+6 Culture)":{
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Italian:"Può iniziare un'Età dell'Oro di 8 turni o costruire un Punto di riferimento (+6 Cultura)"
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@ -3907,14 +3940,16 @@
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Russian:"Начать золотой век"
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Portuguese:"Comece a Idade de Ouro"
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}
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"Bonus for land units in 2 radius 15%" :{
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Simplified_Chinese:"周围两格地块内的我方所有陆军单位+15%战斗力"
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}
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// for unit action button
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"Can build improvement: Landmark":{
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Spanish:"Puede construir mejora: Edificio Emblematico"
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Italian:"Può costruire il miglioramento: Punto di riferimento"
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French:"Peut construire l'amélioration suivante: Monument culturel"
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Romanian:"Poate construi îmbunătățire: Reper"
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Simplified_Chinese:"可以建造设施:风景地标"
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Simplified_Chinese:"可以建造设施:风景地标"
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Russian:"Можно построить улучшение: ориентир"
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Portuguese:"Pode construir melhoria: ponto de refêrencia"
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German:"Kann Verbesserung errichten: Sehenswürdigkeit"
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@ -3946,7 +3981,7 @@
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Italian:"Può costruire il miglioramento: Accademia"
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French:"Peut construire l'amélioration suivante: Académie"
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Romanian:"Poate construi îmbunătățire: Academie"
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Simplified_Chinese:"可以建造设施:学院"
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Simplified_Chinese:"可以建造设施:学院"
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Portuguese:"Pode construir melhoria: Academia"
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German:"Kann Verbesserung errichten: Akademie"
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Russian:"Можно построить улучшение: Академия"
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@ -3983,7 +4018,7 @@
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French:"Votre mission commerciale vous a rapporté [goldGained] ors"
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Russian:"Ваша торговая миссия принесла вам [goldGained] золота!"
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}
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"Can build improvement: Customs House":{
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"Can build improvement: Customs house":{
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Spanish:"Puede construir mejora: Aduana"
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Italian:"Può costruire il miglioramento: Dogana"
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French:"Peut construire l'amélioration suivante: Douanes"
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@ -3993,7 +4028,7 @@
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Russian:"Можно построить улучшение: таможня"
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German:"Kann Verbesserung errichten: Zollhaus"
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}
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"Can speed up construction of a Wonder":{
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"Can speed up construction of a wonder":{
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Spanish:"Puede acelerar la construccion de una maravilla"
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Italian:"Può accelerare la costruzione di una Meraviglia"
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French:"Peut accélérer la construction d'une Merveille"
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@ -4013,13 +4048,15 @@
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Russian:"Спешите, чудо"
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Portuguese:"Apresse-se Maravilha"
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}
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"Unbuildable":{
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Simplified_Chinese:"不可组建单位"
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}
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// for unit action button
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"Can build improvement: Manufactory":{
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Italian:"Può costruire il miglioramento: Manifattura"
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French:"Peut construire l'amélioration suivante: Manufacture"
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Romanian:"Poate construi îmbunătățire: fabrică"
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Simplified_Chinese:"可以建造设施:制造中心"
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Simplified_Chinese:"可以建造设施:制造中心"
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Portuguese:"Pode construir melhoria: Fábrica"
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German:"Kann Verbesserung errichten: Manufaktur"
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Russian:"Можно построить улучшение: мануфактура"
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@ -5839,7 +5876,7 @@
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Italian:"Ogni unità da mischia, a cavallo e corazzata appena reclutata nella città riceve la promozione Addestramento I"
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German:"Alle neuen Nahkampf-, berittenen und gepanzerten Einheiten in dieser Stadt erhalten eine Drill I Beförderung"
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French:"Toutes les unités terrestres, montées, et renforcées produites dans cette ville recoivent la promotion Percé I" //not sure about the name of the promotion
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Simplified_Chinese:"所在城市新组建的非飞行单位获得操练一级晋升"
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Simplified_Chinese:"所在城市新组建的近战、骑乘和装甲单位获得“操练I级”晋升"
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}
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"Angkor Wat":{
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German:"Genauigkeit I"
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French:"Précision I"
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Russian:"Точность I"
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Simplified_Chinese:"精准一级"
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Simplified_Chinese:"精准I级"
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}
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"Accuracy II":{
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Italian:"Precisione II"
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German:"Genauigkeit II"
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French:"Précision II"
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Russian:"Точность II"
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Simplified_Chinese:"精准二级"
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Simplified_Chinese:"精准II级"
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}
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"Accuracy III":{
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Italian:"Precisione III"
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German:"Genauigkeit III"
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French:"Précision III"
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Russian:"Точность III"
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Simplified_Chinese:"精准三级"
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Simplified_Chinese:"精准III级"
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}
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"Bonus vs units in open terrain 15%":{
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Italian:"+15% Forza contro unità in terreno aperto"
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German:"Sperrfeuer I"
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French:"Barrage I"
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Russian:"Преграда I"
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Simplified_Chinese:"弹幕一级"
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Simplified_Chinese:"弹幕I级"
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}
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"Barrage II":{
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Italian:"Fuoco di Fila II"
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German:"Sperrfeuer II"
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French:"Barrage II"
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Russian:"Преграда II"
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Simplified_Chinese:"弹幕二级"
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Simplified_Chinese:"弹幕II级"
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}
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"Barrage III":{
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Italian:"Fuoco di Fila III"
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German:"Sperrfeuer III"
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French:"Barrage III"
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Russian:"Преграда III"
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Simplified_Chinese:"弹幕三级"
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Simplified_Chinese:"弹幕III级"
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}
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"Bonus vs units in rough terrain 15%":{
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Italian:"+15% Forza contro unità in terreno accidentato"
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German:"Schock I"
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French:"Choc I"
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Russian:"Натиск I"
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Simplified_Chinese:"冲击一级"
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Simplified_Chinese:"冲击I级"
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}
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"Shock II":{
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Italian:"Assalto II"
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German:"Schock II"
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French:"Choc II"
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Russian:"Натиск II"
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Simplified_Chinese:"冲击二级"
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Simplified_Chinese:"冲击II级"
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}
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"Shock III":{
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Italian:"Assalto III"
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German:"Schock III"
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French:"Choc III"
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Russian:"Натиск III"
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Simplified_Chinese:"冲击三级"
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Simplified_Chinese:"冲击III级"
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}
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"Drill I":{
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Italian:"Addestramento I"
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German:"Drill I"
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French:"Percée I"
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Russian: "Прорыв I"
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Simplified_Chinese:"操练一级"
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Simplified_Chinese:"操练I级"
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}
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"Drill II":{
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Italian:"Addestramento II"
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German:"Drill II"
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French:"Percée II"
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Russian: "Прорыв II"
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Simplified_Chinese:"操练二级"
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Simplified_Chinese:"操练II级"
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}
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"Drill III":{
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Italian:"Addestramento III"
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German:"Drill III"
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French:"Percée III"
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Russian: "Прорыв III"
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Simplified_Chinese:"操练三级"
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Simplified_Chinese:"操练III级"
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}
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"Scouting I":{
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Italian:"Esplorazione I"
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German:"Spähen I"
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French:"Eclaireur I"
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Russian:"Разведка I"
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Simplified_Chinese:"侦察一级"
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Simplified_Chinese:"侦察I级"
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}
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"Scouting II":{
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Italian:"Esplorazione II"
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German:"Spähen II"
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French:"Eclaireur II"
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Russian:"Разведка II"
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Simplified_Chinese:"侦察二级"
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Simplified_Chinese:"侦察II级"
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}
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"Scouting III":{
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Italian:"Esplorazione III"
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German:"Spähen III"
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French:"Eclaireur III"
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Russian:"Разведка III"
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Simplified_Chinese:"侦察三级"
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Simplified_Chinese:"侦察III级"
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}
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"+1 Movement":{
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Italian:"+1 Movimento"
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German:"Deckung I"
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French:"Protection I"
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Russian:"Укрытие I"
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Simplified_Chinese:"隐蔽一级"
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Simplified_Chinese:"隐蔽I级"
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}
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"Cover II":{
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Italian:"Copertura II"
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German:"Deckung II"
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French:"Protection II"
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Russian:"Укрытие II"
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Simplified_Chinese:"隐蔽二级"
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Simplified_Chinese:"隐蔽II级"
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}
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"+25% Defence against ranged attacks":{
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Italian:"+25 difesa contro gli attacchi a distanza"
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Russian:"Бонус против раненых 33%"
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Simplified_Chinese:"对战受伤单位时+33%战斗力"
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}
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"Bonus vs City 50%":{
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Simplified_Chinese:"攻击城市时+50%战斗力"
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}
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"Bonus vs City 15%":{
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Simplified_Chinese:"攻击城市时+15%战斗力"
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}
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"Bonus vs City 200%":{
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Simplified_Chinese:"攻击城市时+200%战斗力"
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}
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"Bonus vs City 30%":{
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Simplified_Chinese:"攻击城市时+30%战斗力"
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}
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"Bonus vs City 33%":{
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Simplified_Chinese:"攻击城市时+33%战斗力"
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}
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"Penalty vs City 33%":{
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Simplified_Chinese:"攻击城市时-33%战斗力"
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}
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"wounded units":{
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Italian:"unità ferite"
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French:"unités montées"
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Simplified_Chinese:"受伤单位"
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}
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"Mobility":{
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Italian:"Mobilità"
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German:"Formation I"
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French:"Formation I"
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Russian:"Формация I"
|
||||
Simplified_Chinese:"列阵一级"
|
||||
Simplified_Chinese:"列阵I级"
|
||||
}
|
||||
"Formation II":{
|
||||
Italian:"Formazione II"
|
||||
German:"Formation II"
|
||||
French:"Formation II"
|
||||
Russian:"Формация II"
|
||||
Simplified_Chinese:"列阵二级"
|
||||
Simplified_Chinese:"列阵II级"
|
||||
}
|
||||
"Blitz":{
|
||||
Italian:"Incursione"
|
||||
|
@ -8781,21 +8834,21 @@
|
|||
German:"Bombardierung I"
|
||||
French:"Bombardement I"
|
||||
Russian:"Бомбардировка I"
|
||||
Simplified_Chinese:"轰炸一级"
|
||||
Simplified_Chinese:"轰炸I级"
|
||||
}
|
||||
"Bombardment II":{
|
||||
Italian:"Bombardamento II"
|
||||
German:"Bombardierung II"
|
||||
French:"Bombardement II"
|
||||
Russian:"Бомбардировка II"
|
||||
Simplified_Chinese:"轰炸二级"
|
||||
Simplified_Chinese:"轰炸II级"
|
||||
}
|
||||
"Bombardment III":{
|
||||
Italian:"Bombardamento III"
|
||||
German:"Bombardierung III"
|
||||
French:"Bombardement III"
|
||||
Russian:"Бомбардировка III"
|
||||
Simplified_Chinese:"轰炸三级"
|
||||
Simplified_Chinese:"轰炸III级"
|
||||
}
|
||||
"Bonus vs land units 33%":{
|
||||
Italian:"+33% forza contro unità terrestri"
|
||||
|
@ -8814,21 +8867,21 @@
|
|||
German:"Entermannschaft I"
|
||||
French:"Embarquement I"
|
||||
Russian:"Абордаж I"
|
||||
Simplified_Chinese:"接舷一级"
|
||||
Simplified_Chinese:"接舷I级"
|
||||
}
|
||||
"Boarding Party II":{
|
||||
Italian:"Abbordaggio II"
|
||||
German:"Entermannschaft II"
|
||||
French:"Embarquement II"
|
||||
Russian:"Абордаж II"
|
||||
Simplified_Chinese:"接舷二级"
|
||||
Simplified_Chinese:"接舷II级"
|
||||
}
|
||||
"Boarding Party III":{
|
||||
Italian:"Abbordaggio III"
|
||||
German:"Entermannschaft III"
|
||||
French:"Embarquement III"
|
||||
Russian:"Абордаж III"
|
||||
Simplified_Chinese:"接舷三级"
|
||||
Simplified_Chinese:"接舷III级"
|
||||
}
|
||||
"Bonus vs water units 15%":{
|
||||
Italian:"+15% forza contro le unità anfibie"
|
||||
|
@ -8836,68 +8889,77 @@
|
|||
Russian:"Бонус против водных юнитов +15%"
|
||||
Simplified_Chinese:"对战海军单位时+15%战斗力"
|
||||
}
|
||||
"Bonus vs Mounted 50%":{
|
||||
Simplified_Chinese:"对战骑乘单位时+50%战斗力"
|
||||
}
|
||||
"Bonus vs Mounted 33%":{
|
||||
Simplified_Chinese:"对战骑乘单位时+33%战斗力"
|
||||
}
|
||||
"Bonus vs Armor 100%":{
|
||||
Simplified_Chinese:"对战装甲单位时+100%战斗力"
|
||||
}
|
||||
"Coastal Raider I":{
|
||||
Italian:"Incursione costiera I"
|
||||
German:"Küstenräuber I"
|
||||
French:"Commando Côtier I" //not very accurate
|
||||
Russian:"Береговой налетчик I"
|
||||
Simplified_Chinese:"海掠一级"
|
||||
Simplified_Chinese:"海掠I级"
|
||||
}
|
||||
"Coastal Raider II":{
|
||||
Italian:"Incursione costiera II"
|
||||
German:"Küstenräuber II"
|
||||
French:"Commando Côtier II"
|
||||
Russian:"Береговой налетчик II"
|
||||
Simplified_Chinese:"海掠二级"
|
||||
Simplified_Chinese:"海掠II级"
|
||||
}
|
||||
"Coastal Raider III":{
|
||||
Italian:"Incursione costiera III"
|
||||
German:"Küstenräuber III"
|
||||
French:"Commando Côtier III"
|
||||
Russian:"Береговой налетчик III"
|
||||
Simplified_Chinese:"海掠三级"
|
||||
Simplified_Chinese:"海掠III级"
|
||||
}
|
||||
"Targeting I":{
|
||||
Italian:"Puntamento I"
|
||||
German:"Gezielter Schlag I"
|
||||
French:"Ciblage I"
|
||||
Russian:"Прицеливание I"
|
||||
Simplified_Chinese:"定位一级"
|
||||
Simplified_Chinese:"定位I级"
|
||||
}
|
||||
"Targeting II":{
|
||||
Italian:"Puntamento II"
|
||||
German:"Gezielter Schlag II"
|
||||
French:"Ciblage II"
|
||||
Russian:"Прицеливание II"
|
||||
Simplified_Chinese:"定位二级"
|
||||
Simplified_Chinese:"定位II级"
|
||||
}
|
||||
"Targeting III":{
|
||||
Italian:"Puntamento III"
|
||||
German:"Gezielter Schlag III"
|
||||
French:"Ciblage III"
|
||||
Russian:"Прицеливание III"
|
||||
Simplified_Chinese:"定位三级"
|
||||
Simplified_Chinese:"定位III级"
|
||||
}
|
||||
"Wolfpack I":{
|
||||
Italian:"Attacco in massa I"
|
||||
German:"Rudeltaktik I"
|
||||
French:"Meute I"
|
||||
Russian:"Массовая атака I"
|
||||
Simplified_Chinese:"狼群一级"
|
||||
Simplified_Chinese:"狼群I级"
|
||||
}
|
||||
"Wolfpack II":{
|
||||
Italian:"Attacco in massa II"
|
||||
German:"Rudeltaktik II"
|
||||
French:"Meute II"
|
||||
Russian:"Массовая атака II"
|
||||
Simplified_Chinese:"狼群二级"
|
||||
Simplified_Chinese:"狼群II级"
|
||||
}
|
||||
"Wolfpack III":{
|
||||
Italian:"Attacco in massa III"
|
||||
German:"Rudeltaktik III"
|
||||
French:"Meute III"
|
||||
Russian:"Массовая атака III"
|
||||
Simplified_Chinese:"狼群三级"
|
||||
Simplified_Chinese:"狼群III级"
|
||||
}
|
||||
|
||||
// Civilopedia texts
|
||||
|
@ -8968,7 +9030,7 @@
|
|||
"Upgrades to [upgradedUnit]":{
|
||||
Italian:"Aggiorna a [upgradedUnit]"
|
||||
French:"Améliorer en [upgradedUnit]"
|
||||
Simplified_Chinese:"升级为[upgradedUnit]"
|
||||
Simplified_Chinese:"可升级为[upgradedUnit]"
|
||||
}
|
||||
"Obsolete with [obsoleteTech]":{
|
||||
Italian:"Diventa obsoleta con [obsoleteTech]"
|
||||
|
|
|
@ -611,7 +611,7 @@
|
|||
strength:20,
|
||||
cost: 120,
|
||||
requiredTech:"Chivalry",
|
||||
obsoleteTech:"Military science",
|
||||
obsoleteTech:"Military Science",
|
||||
upgradesTo:"Cavalry",
|
||||
requiredResource:"Horses",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
||||
|
@ -630,7 +630,7 @@
|
|||
requiredTech:"Chivalry",
|
||||
requiredResource:"Horses",
|
||||
upgradesTo:"Cavalry",
|
||||
obsoleteTech:"Military science",
|
||||
obsoleteTech:"Military Science",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"arrow"
|
||||
|
@ -846,7 +846,7 @@
|
|||
strength:34,
|
||||
cost: 225,
|
||||
requiredTech:"Rifling",
|
||||
obsoleteTech:"Repleacable Parts", //Should be Replaceable Parts
|
||||
obsoleteTech:"Replaceable Parts", //Should be Replaceable Parts
|
||||
upgradesTo:"Great War Infantry",
|
||||
hurryCostModifier:20,
|
||||
attackSound:"shot"
|
||||
|
|
|
@ -59,15 +59,15 @@ class BaseUnit : INamed, IConstruction, ICivilopedia {
|
|||
val sb = StringBuilder()
|
||||
if(requiredResource!=null) sb.appendln("{Requires} {$requiredResource}".tr())
|
||||
if(!forPickerScreen) {
|
||||
if(uniqueTo!=null) sb.appendln("Unique to $uniqueTo, replaces $replaces")
|
||||
if(uniqueTo!=null) sb.appendln("Unique to [$uniqueTo], replaces [$replaces]".tr())
|
||||
if (unbuildable) sb.appendln("Unbuildable".tr())
|
||||
else sb.appendln("Cost: $cost")
|
||||
else sb.appendln("{Cost}: $cost".tr())
|
||||
if(requiredTech!=null) sb.appendln("Required tech: [$requiredTech]".tr())
|
||||
if(upgradesTo!=null) sb.appendln("Upgrades to [$upgradesTo]".tr())
|
||||
if(obsoleteTech!=null) sb.appendln("Obsolete with [$obsoleteTech]".tr())
|
||||
}
|
||||
if(strength!=0){
|
||||
sb.append("{Strength} $strength".tr())
|
||||
sb.append("{Strength}: $strength".tr())
|
||||
if(rangedStrength!=0) sb.append(", {Ranged strength}: $rangedStrength".tr())
|
||||
if(rangedStrength!=0) sb.append(", {Range}: $range".tr())
|
||||
sb.appendln()
|
||||
|
|
|
@ -51,13 +51,12 @@ class CivilopediaScreen : CameraStageBaseScreen() {
|
|||
categoryToInfos["Units"] = GameBasics.Units.values
|
||||
categoryToInfos["Technologies"] = GameBasics.Technologies.values
|
||||
|
||||
val nameList = List<ICivilopedia>(skin)
|
||||
|
||||
val nameList = List<String>(skin)
|
||||
val newArray = Array<ICivilopedia>()
|
||||
val nameListClickListener = {
|
||||
if(nameList.selected!=null) label.setText(nameList.selected.description)
|
||||
if(nameList.selected!=null) label.setText(newArray.get(nameList.selectedIndex).description)
|
||||
}
|
||||
nameList.onClick (nameListClickListener)
|
||||
|
||||
nameList.style = List.ListStyle(nameList.style)
|
||||
nameList.style.fontColorSelected = Color.BLACK
|
||||
|
||||
|
@ -69,13 +68,15 @@ class CivilopediaScreen : CameraStageBaseScreen() {
|
|||
button.style.checkedFontColor = Color.BLACK
|
||||
buttons.add(button)
|
||||
val buttonClicked = {
|
||||
val newArray = Array<ICivilopedia>()
|
||||
for (civilopediaEntry in categoryToInfos[str]!!.sortedBy { it.toString() }) // Alphabetical order
|
||||
newArray.clear()
|
||||
val civArray=Array<String>()
|
||||
for (civilopediaEntry in categoryToInfos[str]!!.sortedBy { it.toString() }){ // Alphabetical order
|
||||
newArray.add(civilopediaEntry)
|
||||
nameList.setItems(newArray)
|
||||
civArray.add(civilopediaEntry.toString().tr())
|
||||
}
|
||||
nameList.setItems(civArray)
|
||||
nameList.selected = nameList.items.get(0)
|
||||
label.setText(nameList.selected.description)
|
||||
|
||||
label.setText(newArray.get(0).description)
|
||||
for (btn in buttons) btn.isChecked = false
|
||||
button.isChecked = true
|
||||
}
|
||||
|
|
|
@ -51,9 +51,13 @@ class PromotionPickerScreen(mapUnit: MapUnit) : PickerScreen() {
|
|||
// we translate it before it goes in to get uniques like "vs units in rough terrain" and after to get "vs city
|
||||
var descriptionText = Translations.translateBonusOrPenalty(promotion.effect.tr())
|
||||
|
||||
if(promotion.prerequisites.isNotEmpty()) descriptionText +="\n{Requires}: ".tr()+
|
||||
promotion.prerequisites.filter { promotionsForUnitType.any { promotion -> promotion.name==it } }
|
||||
.joinToString(" OR ".tr())
|
||||
if(promotion.prerequisites.isNotEmpty()) {
|
||||
val prerequisitesString:ArrayList<String> = arrayListOf()
|
||||
for (i in promotion.prerequisites.filter { promotionsForUnitType.any { promotion -> promotion.name==it } }){
|
||||
prerequisitesString.add(i.tr())
|
||||
}
|
||||
descriptionText +="\n{Requires}: ".tr()+prerequisitesString.joinToString(" OR ".tr())
|
||||
}
|
||||
descriptionLabel.setText(descriptionText)
|
||||
}
|
||||
availablePromotionsGroup.addActor(promotionButton)
|
||||
|
|
Loading…
Reference in a new issue