Jungles provide science for cities with universities

This commit is contained in:
Yair Morgenstern 2017-12-13 19:45:56 +02:00
parent 0b4542ff7a
commit 3381cf84d4

View file

@ -61,15 +61,14 @@ public class TileInfo
else stats.add(terrainFeature);
}
CityInfo city = getCity();
TileResource resource = getTileResource();
CityInfo City = getCity();
if (hasViewableResource())
{
stats.add(resource);
if(resource.building !=null && City!=null && City.cityBuildings.isBuilt(resource.building))
stats.add(resource); // resource base
if(resource.building !=null && city!=null && city.cityBuildings.isBuilt(resource.building))
{
stats.add(resource.GetBuilding().resourceBonusStats);
stats.add(resource.GetBuilding().resourceBonusStats); // resource-specific building (eg forge, stable) bonus
}
}
@ -77,17 +76,20 @@ public class TileInfo
if (improvement != null)
{
if (resource != null && resource.improvement.equals(improvement.name))
stats.add(resource.improvementStats);
else stats.add(improvement);
stats.add(resource.improvementStats); // resource-specifc improvement
else stats.add(improvement); // basic improvement
if (isResearched(improvement.improvingTech)) stats.add(improvement.improvingTechStats);
if (isResearched(improvement.improvingTech)) stats.add(improvement.improvingTechStats); // eg Chemistry for mines
}
if (City != null && City.cityLocation.equals(position)) {
if (isCityCenter()) {
if (stats.food < 2) stats.food = 2;
if (stats.production < 1) stats.production = 1;
}
if (stats.production < 0) stats.production = 0;
if("Jungle".equals(terrainFeature) && city.getBuildingUniques().contains("JunglesProvideScience")) stats.science+=2;
return stats;
}