Camps are now buildable in forests without removing the forests (Thanks Noam!)
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@ -139,7 +139,7 @@ open class TileInfo {
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if (improvement.terrainsCanBeBuiltOn.contains(topTerrain!!.name)) return true
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if (improvement.name == "Road" && this.roadStatus === RoadStatus.None) return true
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if (improvement.name == "Railroad" && this.roadStatus !== RoadStatus.Railroad) return true
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if (topTerrain.unbuildable) return false
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if (topTerrain.unbuildable && !(topTerrain.name=="Forest" && improvement.name=="Camp")) return false
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return hasViewableResource(civInfo) && tileResource.improvement == improvement.name
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}
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