Creating a city removes the tile improvement that was there (D'oh)
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@ -72,6 +72,7 @@ class UnitActions {
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worldScreen.displayTutorials("CityFounded")
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unit.civInfo.addCity(tile.position)
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tile.improvement=null
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unitTable.currentlyExecutingAction = null // In case the settler was in the middle of doing something and we then founded a city with it
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tile.unit = null // Remove settler!
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},
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