Can now add and remove improvements in the map editor!
This commit is contained in:
parent
d657846cf1
commit
3e770db86d
3 changed files with 95 additions and 17 deletions
|
@ -21,8 +21,8 @@ android {
|
|||
applicationId "com.unciv.app"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 28
|
||||
versionCode 255
|
||||
versionName "2.17.4"
|
||||
versionCode 256
|
||||
versionName "2.17.5"
|
||||
}
|
||||
|
||||
// Had to add this crap for Travis to build, it wanted to sign the app
|
||||
|
|
|
@ -61,7 +61,7 @@ class MapEditorScreen(): CameraStageBaseScreen(){
|
|||
tileGroup.onClick {
|
||||
val tileInfo = tileGroup.tileInfo
|
||||
|
||||
tileEditorOptions.updateTile(tileInfo)
|
||||
tileEditorOptions.updateTileWhenClicked(tileInfo)
|
||||
tileGroup.tileInfo.setTransients()
|
||||
tileGroup.update(true, true, true)
|
||||
}
|
||||
|
|
|
@ -5,35 +5,94 @@ import com.badlogic.gdx.scenes.scene2d.Actor
|
|||
import com.badlogic.gdx.scenes.scene2d.Group
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
|
||||
import com.unciv.UnCivGame
|
||||
import com.unciv.logic.map.RoadStatus
|
||||
import com.unciv.logic.map.TileInfo
|
||||
import com.unciv.models.gamebasics.GameBasics
|
||||
import com.unciv.models.gamebasics.tile.Terrain
|
||||
import com.unciv.models.gamebasics.tile.TerrainType
|
||||
import com.unciv.models.gamebasics.tile.TileImprovement
|
||||
import com.unciv.models.gamebasics.tile.TileResource
|
||||
import com.unciv.ui.tilegroups.TileGroup
|
||||
import com.unciv.ui.utils.CameraStageBaseScreen
|
||||
import com.unciv.ui.utils.ImageGetter
|
||||
import com.unciv.ui.utils.center
|
||||
import com.unciv.ui.utils.onClick
|
||||
|
||||
class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
|
||||
class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(CameraStageBaseScreen.skin){
|
||||
val tileSetLocation = "TileSets/"+ UnCivGame.Current.settings.tileSet +"/"
|
||||
|
||||
var clearTerrainFeature=false
|
||||
var selectedTerrain : Terrain?=null
|
||||
|
||||
var clearResource=false
|
||||
var selectedResource: TileResource?=null
|
||||
|
||||
var clearImprovement=false
|
||||
var selectedImprovement:TileImprovement?=null
|
||||
|
||||
val editorPickTable = Table()
|
||||
|
||||
private var currentHex: Actor = Group()
|
||||
|
||||
init{
|
||||
height=mapEditorScreen.stage.height
|
||||
width=mapEditorScreen.stage.width/3
|
||||
|
||||
setTerrainsAndResources()
|
||||
|
||||
val tabPickerTable = Table().apply { defaults().pad(10f) }
|
||||
val terrainsAndResourcesTabButton = TextButton("Terrains & Resources",skin)
|
||||
.onClick { setTerrainsAndResources() }
|
||||
tabPickerTable.add(terrainsAndResourcesTabButton)
|
||||
|
||||
val civLocationsButton = TextButton("Improvements",skin)
|
||||
.onClick { setImprovements() }
|
||||
tabPickerTable.add(civLocationsButton)
|
||||
tabPickerTable.pack()
|
||||
add(ScrollPane(tabPickerTable).apply { this.width= mapEditorScreen.stage.width/3}).row()
|
||||
|
||||
add(editorPickTable).row()
|
||||
|
||||
setPosition(mapEditorScreen.stage.width - width, 0f)
|
||||
}
|
||||
|
||||
private fun setImprovements() {
|
||||
val improvementsTable = Table()
|
||||
|
||||
improvementsTable.add(getHex(Color.WHITE).apply {
|
||||
onClick {
|
||||
clearSelection()
|
||||
clearImprovement = true
|
||||
setCurrentHex(ImageGetter.getCircle().apply { setSize(60f,60f) })
|
||||
}
|
||||
}).row()
|
||||
|
||||
for(improvement in GameBasics.TileImprovements.values){
|
||||
if(improvement.name.startsWith("Remove")) continue
|
||||
val improvementImage = getHex(Color.WHITE,ImageGetter.getImprovementIcon(improvement.name,40f))
|
||||
improvementImage.onClick {
|
||||
clearSelection()
|
||||
selectedImprovement=improvement
|
||||
setCurrentHex(getHex(Color.WHITE,ImageGetter.getImprovementIcon(improvement.name,40f)))
|
||||
}
|
||||
improvementsTable.add(improvementImage).row()
|
||||
}
|
||||
|
||||
editorPickTable.clear()
|
||||
editorPickTable.add(ScrollPane(improvementsTable)).height(mapEditorScreen.stage.height*0.7f)
|
||||
}
|
||||
|
||||
fun setTerrainsAndResources(){
|
||||
|
||||
val baseTerrains = ArrayList<Actor>()
|
||||
val terrainFeatures=ArrayList<Actor>()
|
||||
terrainFeatures.add(getHex(Color.WHITE).apply {
|
||||
onClick {
|
||||
clearSelection()
|
||||
clearTerrainFeature = true
|
||||
setCurrentHex(null)
|
||||
setCurrentHex(ImageGetter.getCircle().apply { setSize(60f,60f) })
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -68,7 +127,7 @@ class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
|
|||
onClick {
|
||||
clearSelection()
|
||||
clearResource = true
|
||||
setCurrentHex(null)
|
||||
setCurrentHex(ImageGetter.getCircle().apply { setSize(60f,60f) })
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -96,24 +155,26 @@ class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
|
|||
|
||||
background = ImageGetter.getBackground(Color.GRAY.cpy().apply { a = 0.7f })
|
||||
|
||||
val terrainsAndResourcesTable = Table()
|
||||
val baseTerrainTable = Table().apply { defaults().pad(20f) }
|
||||
for(baseTerrain in baseTerrains) baseTerrainTable.add(baseTerrain).row()
|
||||
baseTerrainTable.pack()
|
||||
add(ScrollPane(baseTerrainTable).apply { setScrollingDisabled(true,false) }).height(mapEditorScreen.stage.height*0.7f)
|
||||
terrainsAndResourcesTable.add(ScrollPane(baseTerrainTable).apply { setScrollingDisabled(true,false) }).height(mapEditorScreen.stage.height*0.7f)
|
||||
|
||||
val terrainFeaturesTable = Table().apply { defaults().pad(20f) }
|
||||
for(terrainFeature in terrainFeatures) terrainFeaturesTable.add(terrainFeature).row()
|
||||
terrainFeaturesTable.pack()
|
||||
add(terrainFeaturesTable)
|
||||
terrainsAndResourcesTable.add(terrainFeaturesTable)
|
||||
|
||||
val resourcesTable = Table()
|
||||
for(resource in resources) resourcesTable.add(resource).row()
|
||||
resourcesTable.pack()
|
||||
add(ScrollPane(resourcesTable).apply { setScrollingDisabled(true,false) }).height(mapEditorScreen.stage.height*0.7f).row()
|
||||
terrainsAndResourcesTable.add(ScrollPane(resourcesTable).apply { setScrollingDisabled(true,false) }).height(mapEditorScreen.stage.height*0.7f).row()
|
||||
|
||||
pack()
|
||||
height=mapEditorScreen.stage.height // needs to be after pack obvs
|
||||
setPosition(mapEditorScreen.stage.width - width, 0f)
|
||||
terrainsAndResourcesTable.pack()
|
||||
|
||||
editorPickTable.clear()
|
||||
editorPickTable.add(terrainsAndResourcesTable)
|
||||
}
|
||||
|
||||
|
||||
|
@ -141,9 +202,11 @@ class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
|
|||
selectedTerrain=null
|
||||
clearResource=false
|
||||
selectedResource=null
|
||||
clearImprovement=false
|
||||
selectedImprovement=null
|
||||
}
|
||||
|
||||
fun updateTile(tileInfo: TileInfo) {
|
||||
fun updateTileWhenClicked(tileInfo: TileInfo) {
|
||||
when {
|
||||
clearTerrainFeature -> tileInfo.terrainFeature = null
|
||||
clearResource -> tileInfo.resource = null
|
||||
|
@ -153,21 +216,36 @@ class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
|
|||
tileInfo.terrainFeature = selectedTerrain!!.name
|
||||
else tileInfo.baseTerrain = selectedTerrain!!.name
|
||||
}
|
||||
clearImprovement -> {
|
||||
tileInfo.improvement=null
|
||||
tileInfo.roadStatus=RoadStatus.None
|
||||
}
|
||||
selectedImprovement!=null -> {
|
||||
val improvement = selectedImprovement!!
|
||||
if(improvement.name=="Road") tileInfo.roadStatus=RoadStatus.Road
|
||||
else if(improvement.name=="Railroad") tileInfo.roadStatus=RoadStatus.Railroad
|
||||
else tileInfo.improvement=improvement.name
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun setCurrentHex(tileInfo: TileInfo?){
|
||||
currentHex.remove()
|
||||
if(tileInfo!=null)currentHex= TileGroup(tileInfo)
|
||||
fun setCurrentHex(tileInfo: TileInfo){
|
||||
val tileGroup = TileGroup(tileInfo)
|
||||
.apply {
|
||||
showEntireMap=true
|
||||
forMapEditorIcon=true
|
||||
update(true,true,true)
|
||||
}
|
||||
else currentHex = ImageGetter.getCircle().apply { setSize(60f,60f) }
|
||||
setCurrentHex(tileGroup)
|
||||
}
|
||||
|
||||
fun setCurrentHex(actor:Actor){
|
||||
currentHex.remove()
|
||||
currentHex=actor
|
||||
currentHex.setPosition(stage.width-currentHex.width-10, 10f)
|
||||
stage.addActor(currentHex)
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
Reference in a new issue