Added worker automation
Solved multiple small bugs
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effe3b55d0
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20 changed files with 159 additions and 870 deletions
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Binary file not shown.
Before Width: | Height: | Size: 145 B |
|
@ -1,7 +1,89 @@
|
|||
package com.unciv.civinfo;
|
||||
|
||||
import com.badlogic.gdx.utils.Predicate;
|
||||
import com.unciv.models.LinqCollection;
|
||||
import com.unciv.models.LinqHashMap;
|
||||
import com.unciv.models.gamebasics.GameBasics;
|
||||
|
||||
public class MapUnit{
|
||||
public String name;
|
||||
public int maxMovement;
|
||||
public float currentMovement;
|
||||
}
|
||||
public String action; // work, automation, fortifying, I dunno what.
|
||||
|
||||
public void doAction(TileInfo tile){
|
||||
if(tile.improvementInProgress!=null) workOnImprovement(tile);
|
||||
if ("automation".equals(action)) doAutomatedAction(tile);
|
||||
}
|
||||
|
||||
private void workOnImprovement(TileInfo tile){
|
||||
tile.turnsToImprovement -= 1;
|
||||
if(tile.turnsToImprovement == 0)
|
||||
{
|
||||
if (tile.improvementInProgress.startsWith("Remove")) tile.terrainFeature = null;
|
||||
else if(tile.improvementInProgress.equals("Road")) tile.roadStatus = RoadStatus.Road;
|
||||
else if(tile.improvementInProgress.equals("Railroad")) tile.roadStatus = RoadStatus.Railroad;
|
||||
else tile.improvement = tile.improvementInProgress;
|
||||
|
||||
String notification = tile.improvementInProgress+" has been completed";
|
||||
if(tile.workingCity!=null) notification+=" for "+tile.getCity().name;
|
||||
else {
|
||||
for (int i = 1; i < 3; i++) {
|
||||
LinqCollection<TileInfo> tilesWithCity = CivilizationInfo.current().tileMap.getTilesInDistance(tile.position, i).where(new Predicate<TileInfo>() {
|
||||
@Override
|
||||
public boolean evaluate(TileInfo arg0) {
|
||||
return arg0.isCityCenter();
|
||||
}
|
||||
});
|
||||
if(tilesWithCity.isEmpty()) continue;
|
||||
notification+=" near "+tilesWithCity.get(0).workingCity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
CivilizationInfo.current().notifications.add(notification+"!");
|
||||
tile.improvementInProgress = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void doAutomatedAction(TileInfo tile){
|
||||
if(tile.owner!=null && tile.improvement==null // We'll be working this tile
|
||||
&& (tile.workingCity!=null || tile.resource!=null || tile.improvementInProgress!=null)
|
||||
&& tile.canBuildImprovement(GameBasics.TileImprovements.get(chooseImprovement(tile))))
|
||||
{
|
||||
if(tile.improvementInProgress==null) tile.startWorkingOnImprovement(chooseImprovement(tile)); // and stay put.
|
||||
return;
|
||||
}
|
||||
|
||||
// We'll search for a tile that needs our help in the reachable area
|
||||
LinqHashMap<TileInfo, Float> distanceToTiles =
|
||||
CivilizationInfo.current().tileMap.getUnitDistanceToTiles(tile.position,currentMovement);
|
||||
TileInfo tileWithinDistance = new LinqCollection<TileInfo>(distanceToTiles.keySet()).first(new Predicate<TileInfo>() {
|
||||
@Override
|
||||
public boolean evaluate(TileInfo tile) {
|
||||
return tile.owner!=null && tile.improvement==null && tile.unit==null
|
||||
&& (tile.workingCity!=null || tile.resource!=null || tile.improvementInProgress!=null)
|
||||
&& tile.canBuildImprovement(GameBasics.TileImprovements.get(chooseImprovement(tile)));
|
||||
}
|
||||
});
|
||||
if(tileWithinDistance!=null){
|
||||
tile.moveUnitToTile(tileWithinDistance,distanceToTiles.get(tileWithinDistance)); // go there
|
||||
doAction(tileWithinDistance); // And do the same from there
|
||||
}
|
||||
// If not, then we don't know what to do. Oh well.
|
||||
}
|
||||
|
||||
|
||||
private String chooseImprovement(final TileInfo tile){
|
||||
if(tile.improvementInProgress!=null) return tile.improvementInProgress;
|
||||
if("Forest".equals(tile.terrainFeature)) return "Lumber mill";
|
||||
if("Jungle".equals(tile.terrainFeature)) return "Trading post";
|
||||
if("Marsh".equals(tile.terrainFeature)) return "Remove Marsh";
|
||||
|
||||
if(tile.resource!=null) return tile.getTileResource().improvement;
|
||||
if(tile.baseTerrain.equals("Hill")) return "Mine";
|
||||
if(tile.baseTerrain.equals("Grassland") || tile.baseTerrain.equals("Desert") || tile.baseTerrain.equals("Plains"))
|
||||
return "Farm";
|
||||
if(tile.baseTerrain.equals("Tundra")) return "Trading post";
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -100,7 +100,7 @@ public class TileInfo
|
|||
|
||||
public boolean canBuildImprovement(TileImprovement improvement)
|
||||
{
|
||||
if(improvement.name.equals(this.improvement)) return false;
|
||||
if(isCityCenter() || improvement.name.equals(this.improvement)) return false;
|
||||
Terrain topTerrain = terrainFeature ==null ? getBaseTerrain() : getTerrainFeature();
|
||||
if (improvement.techRequired != null && !isResearched(improvement.techRequired)) return false;
|
||||
if (improvement.terrainsCanBeBuiltOn.contains(topTerrain.name)) return true;
|
||||
|
@ -111,10 +111,10 @@ public class TileInfo
|
|||
return hasViewableResource() && getTileResource().improvement.equals(improvement.name);
|
||||
}
|
||||
|
||||
public void startWorkingOnImprovement(String improvementName,int turnsToBuild)
|
||||
public void startWorkingOnImprovement(String improvementName)
|
||||
{
|
||||
improvementInProgress = improvementName;
|
||||
turnsToImprovement = turnsToBuild;
|
||||
turnsToImprovement = GameBasics.TileImprovements.get(improvementName).getTurnsToBuild();
|
||||
}
|
||||
|
||||
public void stopWorkingOnImprovement()
|
||||
|
@ -124,35 +124,13 @@ public class TileInfo
|
|||
|
||||
public void nextTurn()
|
||||
{
|
||||
if(unit !=null) unit.currentMovement = unit.maxMovement;
|
||||
if(unit !=null) {
|
||||
unit.currentMovement = unit.maxMovement;
|
||||
|
||||
if (improvementInProgress == null || unit ==null || !unit.name.equals("Worker")) return;
|
||||
turnsToImprovement -= 1;
|
||||
if(turnsToImprovement == 0)
|
||||
{
|
||||
if (improvementInProgress.startsWith("Remove")) terrainFeature = null;
|
||||
else if(improvementInProgress.equals("Road")) roadStatus = RoadStatus.Road;
|
||||
else if(improvementInProgress.equals("Railroad")) roadStatus = RoadStatus.Railroad;
|
||||
else improvement = improvementInProgress;
|
||||
if (!unit.name.equals("Worker"))
|
||||
return;
|
||||
|
||||
String notification = improvementInProgress+" has been completed";
|
||||
if(workingCity!=null) notification+=" for "+getCity().name;
|
||||
else {
|
||||
for (int i = 1; i < 3; i++) {
|
||||
LinqCollection<TileInfo> tilesWithCity = CivilizationInfo.current().tileMap.getTilesInDistance(position, i).where(new Predicate<TileInfo>() {
|
||||
@Override
|
||||
public boolean evaluate(TileInfo arg0) {
|
||||
return arg0.isCityCenter();
|
||||
}
|
||||
});
|
||||
if(tilesWithCity.isEmpty()) continue;
|
||||
notification+=" near "+tilesWithCity.get(0).workingCity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
notification+="!";
|
||||
CivilizationInfo.current().notifications.add(notification);
|
||||
improvementInProgress = null;
|
||||
unit.doAction(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -179,4 +157,12 @@ public class TileInfo
|
|||
if (unit.name.equals("Worker") && improvementInProgress != null) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void moveUnitToTile(TileInfo otherTile, float movementDistance){
|
||||
if(otherTile.unit!=null) return; // Fail.
|
||||
unit.currentMovement -= movementDistance;
|
||||
if(unit.currentMovement < 0.1) unit.currentMovement =0; // silly floats which are "almost zero"
|
||||
otherTile.unit = unit;
|
||||
unit = null;
|
||||
}
|
||||
}
|
|
@ -84,7 +84,7 @@ public class TileMap{
|
|||
return tiles;
|
||||
}
|
||||
|
||||
public LinqHashMap<TileInfo,Float> getDistanceToTiles(Vector2 origin, float maximumMovement){
|
||||
public LinqHashMap<TileInfo,Float> getUnitDistanceToTiles(Vector2 origin, float maximumMovement){
|
||||
LinqHashMap<TileInfo,Float> distanceToTiles = new LinqHashMap<TileInfo, Float>();
|
||||
distanceToTiles.put(get(origin), 0f);
|
||||
LinqCollection<TileInfo> tilesToCheck = new LinqCollection<TileInfo>();
|
||||
|
|
|
@ -14,15 +14,19 @@ import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
|
|||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
import com.badlogic.gdx.utils.Predicate;
|
||||
import com.unciv.civinfo.CityInfo;
|
||||
import com.unciv.civinfo.CivilizationInfo;
|
||||
import com.unciv.civinfo.IConstruction;
|
||||
import com.unciv.civinfo.TileInfo;
|
||||
import com.unciv.game.pickerscreens.ConstructionPickerScreen;
|
||||
import com.unciv.game.pickerscreens.ImprovementPickerScreen;
|
||||
import com.unciv.game.utils.CameraStageBaseScreen;
|
||||
import com.unciv.game.utils.HexMath;
|
||||
import com.unciv.game.utils.ImageGetter;
|
||||
import com.unciv.models.gamebasics.Building;
|
||||
import com.unciv.models.gamebasics.GameBasics;
|
||||
import com.unciv.models.gamebasics.TileImprovement;
|
||||
import com.unciv.models.stats.FullStats;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -370,6 +374,32 @@ public class CityScreen extends CameraStageBaseScreen {
|
|||
TileTable.row();
|
||||
}
|
||||
|
||||
|
||||
// TextButton actionButton = new TextButton("Request improvement", skin);
|
||||
// actionButton.getLabel().setFontScale(buttonScale);
|
||||
// actionButton.addListener(action);
|
||||
// if (selectedTile.unit.currentMovement == 0 || !canAct) {
|
||||
// actionButton.setColor(Color.GRAY);
|
||||
// actionButton.setTouchable(Touchable.disabled);
|
||||
// }
|
||||
//
|
||||
// tileTable.row();
|
||||
// tileTable.add(actionButton).colspan(2)
|
||||
// .size(actionButton.getWidth() * buttonScale, actionButton.getHeight() * buttonScale);
|
||||
//
|
||||
// addUnitAction(tileTable,improvementButtonText, !selectedTile.isCityCenter() ||
|
||||
// GameBasics.TileImprovements.linqValues().any(new Predicate<TileImprovement>() {
|
||||
// @Override
|
||||
// public boolean evaluate(TileImprovement arg0) {
|
||||
// return selectedTile.canBuildImprovement(arg0);
|
||||
// }
|
||||
// })
|
||||
// ,new ClickListener() {
|
||||
//
|
||||
// @Override
|
||||
// public void clicked(InputEvent event, float x, float y) {game.setScreen(new ImprovementPickerScreen(game, selectedTile));}
|
||||
// } );
|
||||
|
||||
TileTable.pack();
|
||||
|
||||
TileTable.setPosition(stage.getWidth()-10- TileTable.getWidth(), 10);
|
||||
|
|
|
@ -305,13 +305,9 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
public void clicked(InputEvent event, float x, float y) {
|
||||
selectedTile = tileInfo;
|
||||
if(unitTile != null && group.tileInfo.unit == null ) {
|
||||
LinqHashMap<TileInfo, Float> distanceToTiles = game.civInfo.tileMap.getDistanceToTiles(unitTile.position,unitTile.unit.currentMovement);
|
||||
LinqHashMap<TileInfo, Float> distanceToTiles = game.civInfo.tileMap.getUnitDistanceToTiles(unitTile.position,unitTile.unit.currentMovement);
|
||||
if(distanceToTiles.containsKey(selectedTile)) {
|
||||
unitTile.unit.currentMovement -= distanceToTiles.get(selectedTile);
|
||||
//unitTile.unit.currentMovement = round(unitTile.unit.currentMovement,3);
|
||||
if(unitTile.unit.currentMovement < 0.1) unitTile.unit.currentMovement =0; // silly floats which are "almost zero"
|
||||
group.tileInfo.unit = unitTile.unit;
|
||||
unitTile.unit = null;
|
||||
unitTile.moveUnitToTile(group.tileInfo,distanceToTiles.get(selectedTile));
|
||||
unitTile = null;
|
||||
selectedTile = group.tileInfo;
|
||||
}
|
||||
|
@ -420,7 +416,7 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
|
||||
// Set all tiles transparent except those in unit range
|
||||
for(TileGroup TG : tileGroups.linqValues()) TG.setColor(0,0,0,0.3f);
|
||||
for(TileInfo tile : game.civInfo.tileMap.getDistanceToTiles(unitTile.position,unitTile.unit.currentMovement).keySet()){
|
||||
for(TileInfo tile : game.civInfo.tileMap.getUnitDistanceToTiles(unitTile.position,unitTile.unit.currentMovement).keySet()){
|
||||
tileGroups.get(tile.position.toString()).setColor(Color.WHITE);
|
||||
}
|
||||
|
||||
|
@ -465,6 +461,16 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {game.setScreen(new ImprovementPickerScreen(game, selectedTile));}
|
||||
} );
|
||||
addUnitAction(tileTable, "automation".equals(selectedTile.unit.action)? "Stop automation" : "Automate", true,
|
||||
new ClickListener(){
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
if ("automation".equals(selectedTile.unit.action))
|
||||
selectedTile.unit.action = null;
|
||||
else selectedTile.unit.action = "automation";
|
||||
update();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if(selectedTile.unit.name.equals("Great Scientist")){
|
||||
|
@ -510,14 +516,14 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
}
|
||||
|
||||
if(selectedTile.unit.name.equals("Great Engineer")){
|
||||
final CityConstructions cityConstructions = selectedTile.getCity().cityConstructions;
|
||||
addUnitAction(tileTable, "Hurry Wonder",selectedTile.isCityCenter() &&
|
||||
cityConstructions.getCurrentConstruction() instanceof Building &&
|
||||
((Building)cityConstructions.getCurrentConstruction()).isWonder,
|
||||
selectedTile.getCity().cityConstructions.getCurrentConstruction() instanceof Building &&
|
||||
|
||||
((Building)selectedTile.getCity().cityConstructions.getCurrentConstruction()).isWonder,
|
||||
new ClickListener(){
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
cityConstructions.addConstruction(300 + (30 * selectedTile.getCity().population)); //http://civilization.wikia.com/wiki/Great_engineer_(Civ5)
|
||||
selectedTile.getCity().cityConstructions.addConstruction(300 + (30 * selectedTile.getCity().population)); //http://civilization.wikia.com/wiki/Great_engineer_(Civ5)
|
||||
selectedTile.unit=null; // destroy!
|
||||
update();
|
||||
}
|
||||
|
@ -533,7 +539,6 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
});
|
||||
}
|
||||
if(selectedTile.unit.name.equals("Great Merchant")){
|
||||
final CityConstructions cityConstructions = selectedTile.getCity().cityConstructions;
|
||||
addUnitAction(tileTable, "Conduct Trade Mission",true,
|
||||
new ClickListener(){
|
||||
@Override
|
||||
|
|
|
@ -6,25 +6,22 @@ import com.badlogic.gdx.scenes.scene2d.Touchable;
|
|||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.unciv.civinfo.CivilizationInfo;
|
||||
import com.unciv.civinfo.TileInfo;
|
||||
import com.unciv.game.UnCivGame;
|
||||
import com.unciv.models.gamebasics.GameBasics;
|
||||
import com.unciv.models.gamebasics.TileImprovement;
|
||||
|
||||
public class ImprovementPickerScreen extends PickerScreen {
|
||||
String SelectedImprovement;
|
||||
int TurnsToImprovement;
|
||||
private String SelectedImprovement;
|
||||
|
||||
public ImprovementPickerScreen(final UnCivGame game, final TileInfo tileInfo) {
|
||||
super(game);
|
||||
|
||||
rightSideButton.setText("Pick improvement");
|
||||
|
||||
rightSideButton.addListener(new ClickListener(){
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
tileInfo.startWorkingOnImprovement(SelectedImprovement, TurnsToImprovement);
|
||||
tileInfo.startWorkingOnImprovement(SelectedImprovement);
|
||||
game.setWorldScreen();
|
||||
dispose();
|
||||
}
|
||||
|
@ -37,15 +34,12 @@ public class ImprovementPickerScreen extends PickerScreen {
|
|||
regularImprovements.space(10);
|
||||
for(final TileImprovement improvement : GameBasics.TileImprovements.values()) {
|
||||
if(!tileInfo.canBuildImprovement(improvement) || improvement.name.equals(tileInfo.improvement)) continue;
|
||||
int turnsToBuild = improvement.turnsToBuild;
|
||||
if(CivilizationInfo.current().getBuildingUniques().contains("WorkerConstruction")) turnsToBuild= (int) Math.round(0.75*turnsToBuild);
|
||||
TextButton TB = new TextButton(improvement.name +"\r\n"+turnsToBuild +" turns", skin);
|
||||
final int finalTurnsToBuild = turnsToBuild;
|
||||
TextButton TB = new TextButton(improvement.name +"\r\n"+improvement.getTurnsToBuild()+" turns", skin);
|
||||
|
||||
TB.addListener(new ClickListener(){
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
SelectedImprovement = improvement.name;
|
||||
TurnsToImprovement = finalTurnsToBuild;
|
||||
rightSideButton.setTouchable(Touchable.enabled);
|
||||
rightSideButton.setText(improvement.name);
|
||||
rightSideButton.setColor(Color.WHITE);
|
||||
|
|
|
@ -132,7 +132,7 @@ public class TechPickerScreen extends PickerScreen {
|
|||
CheckPrerequisites.add(tech.name);
|
||||
while (!CheckPrerequisites.isEmpty()) {
|
||||
String techNameToCheck = CheckPrerequisites.pop();
|
||||
if (civTech.isResearched(techNameToCheck))
|
||||
if (civTech.isResearched(techNameToCheck) || Prerequisites.contains(techNameToCheck))
|
||||
continue; //no need to add or check prerequisites
|
||||
Technology techToCheck = GameBasics.Technologies.get(techNameToCheck);
|
||||
for (String str : techToCheck.prerequisites)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.unciv.models.gamebasics;
|
||||
|
||||
import com.unciv.civinfo.CivilizationInfo;
|
||||
import com.unciv.models.stats.FullStats;
|
||||
import com.unciv.models.stats.NamedStats;
|
||||
|
||||
|
@ -14,7 +15,12 @@ public class TileImprovement extends NamedStats implements ICivilopedia {
|
|||
public String improvingTech;
|
||||
public FullStats improvingTechStats;
|
||||
|
||||
public int turnsToBuild;
|
||||
private int turnsToBuild; // This is the base cost.
|
||||
public int getTurnsToBuild(){
|
||||
int realTurnsToBuild = turnsToBuild;
|
||||
if(CivilizationInfo.current().getBuildingUniques().contains("WorkerConstruction")) realTurnsToBuild = (int) Math.round(0.75*turnsToBuild);
|
||||
return realTurnsToBuild;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription() {
|
||||
|
|
Loading…
Reference in a new issue