Discord RPC now works from Desktop .Jar!
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parent
e0219036f6
commit
4844a98af1
6 changed files with 23 additions and 19 deletions
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@ -5,6 +5,7 @@ sourceSets.main.java.srcDirs = [ "src/" ]
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project.ext.mainClassName = "com.unciv.app.desktop.DesktopLauncher"
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project.ext.assetsDir = new File("../android/assets")
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project.ext.discordDir = new File("discord_rpc")
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task run(dependsOn: classes, type: JavaExec) {
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main = project.mainClassName
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@ -29,6 +30,8 @@ task dist(type: Jar) {
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// see Laurent1967's comment on https://github.com/libgdx/libgdx/issues/5491
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from {configurations.compileClasspath.collect { it.isDirectory() ? it : zipTree(it) }}
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from files(project.assetsDir)
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// This is for the .dll and .so files to ake the Discord RPC work on all desktops
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from files(project.discordDir)
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archiveFileName = "${appName}.jar"
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manifest {
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BIN
desktop/discord_rpc/darwin/libdiscord-rpc.dylib
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desktop/discord_rpc/darwin/libdiscord-rpc.dylib
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desktop/discord_rpc/linux-x86-64/libdiscord-rpc.so
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desktop/discord_rpc/linux-x86-64/libdiscord-rpc.so
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desktop/discord_rpc/win32-x86-64/discord-rpc.dll
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desktop/discord_rpc/win32-x86-64/discord-rpc.dll
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desktop/discord_rpc/win32-x86/discord-rpc.dll
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desktop/discord_rpc/win32-x86/discord-rpc.dll
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@ -16,36 +16,37 @@ import kotlin.concurrent.thread
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internal object DesktopLauncher {
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@JvmStatic
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fun main(arg: Array<String>) {
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if (File("../Images").exists()) { // So we don't run this from within a fat JAR
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val settings = TexturePacker.Settings()
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// Apparently some chipsets, like NVIDIA Tegra 3 graphics chipset (used in Asus TF700T tablet),
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// don't support non-power-of-two texture sizes - kudos @yuroller!
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// https://github.com/yairm210/UnCiv/issues/1340
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settings.maxWidth = 2048
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settings.maxHeight = 2048
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settings.combineSubdirectories = true
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settings.pot = true
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settings.fast = true
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// This is so they don't look all pixelated
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settings.filterMag = Texture.TextureFilter.MipMapLinearLinear
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settings.filterMin = Texture.TextureFilter.MipMapLinearLinear
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TexturePacker.process(settings, "../Images", ".", "game")
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}
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if (File("../Images").exists()) // So we don't run this from within a fat JAR
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packImages()
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val config = LwjglApplicationConfiguration()
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config.addIcon("ExtraImages/Icon.png", Files.FileType.Internal)
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config.title = "Unciv"
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val game = UnCivGame("Desktop")
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// tryActivateDiscord(game) // Deactivated until we can figure out how to make it work from the .jar
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tryActivateDiscord(game)
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LwjglApplication(game, config)
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}
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private fun packImages() {
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val settings = TexturePacker.Settings()
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// Apparently some chipsets, like NVIDIA Tegra 3 graphics chipset (used in Asus TF700T tablet),
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// don't support non-power-of-two texture sizes - kudos @yuroller!
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// https://github.com/yairm210/UnCiv/issues/1340
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settings.maxWidth = 2048
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settings.maxHeight = 2048
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settings.combineSubdirectories = true
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settings.pot = true
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settings.fast = true
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// This is so they don't look all pixelated
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settings.filterMag = Texture.TextureFilter.MipMapLinearLinear
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settings.filterMin = Texture.TextureFilter.MipMapLinearLinear
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TexturePacker.process(settings, "../Images", ".", "game")
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}
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private fun tryActivateDiscord(game: UnCivGame) {
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try {
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val handlers = DiscordEventHandlers()
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