Added visual health bars to cities!
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1 changed files with 14 additions and 1 deletions
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@ -79,10 +79,23 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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cityButton!!.run {
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clear()
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val healthBarSize=100f
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val healthPercent = city.health/city.getMaxHealth().toFloat()
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val healthBar = Table()
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val healthPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot)
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healthPartOfBar.color = when{
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healthPercent>2/3f -> Color.GREEN
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healthPercent>1/3f -> Color.ORANGE
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else -> Color.RED
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}
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val emptyPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot).apply { color= Color.BLACK }
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healthBar.add(healthPartOfBar).width(healthBarSize*healthPercent).height(5f)
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healthBar.add(emptyPartOfBar).width(healthBarSize*(1-healthPercent)).height(5f)
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add(healthBar).colspan(2).row()
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if(city.isCapital()){
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val starImage = Image(ImageGetter.getDrawable("OtherIcons/Star.png").tint(Color.LIGHT_GRAY))
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add(starImage).size(20f).padLeft(10f)
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}
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} else{add()} // this is so the health bar is always 2 columns wide
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add(label).pad(10f)
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pack()
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setOrigin(Align.center)
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