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Yair Morgenstern 2020-06-25 23:02:23 +03:00
parent 5753115c30
commit 4c0a5d66ce
6 changed files with 17 additions and 35 deletions

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@ -2913,7 +2913,6 @@ Remove Railroad = Hancurkan Rel Kereta
Cancel improvement order = Batalkan perintah improvisasi Cancel improvement order = Batalkan perintah improvisasi
# Requires translation!
Great improvement = Improvisasi Hebat Great improvement = Improvisasi Hebat
Academy = Akademi Academy = Akademi
@ -3511,7 +3510,6 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
Great People = Great People =
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya. Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya.
Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Ketika jumlah poin yang terkumpul telah mencukupi, seorang Orang Hebat sesuai jenisnya akan lahir!\nSetiap Orang Hebat dapat membangun Improvisasi Hebat tertentu yang memberikan hasil besar seiring waktu, atau dapat dipakai langsung untuk menyediakan bonus tertentu saat itu juga. Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Ketika jumlah poin yang terkumpul telah mencukupi, seorang Orang Hebat sesuai jenisnya akan lahir!\nSetiap Orang Hebat dapat membangun Improvisasi Hebat tertentu yang memberikan hasil besar seiring waktu, atau dapat dipakai langsung untuk menyediakan bonus tertentu saat itu juga.
# Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Improvisasi Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah improvisasimu! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Improvisasi Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah improvisasimu!
# Requires translation! # Requires translation!

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@ -791,33 +791,6 @@ Menu = 메뉴
Brush Size = 붓 크기 Brush Size = 붓 크기
Map saved = 지도 저장됨 Map saved = 지도 저장됨
# Civilopedia Tutorials names
After Conquering = 점령 후
City Range = 도시 확장
Contact Me = 개발자의 말
Culture and Policies = 문화와 정책
Embarking = 승선
Enemy City = 도시 점령하기
Idle Units = 대기중인 유닛
Injured Units = 부상당한 유닛
Introduction = 게임 소개
Luxury Resource = 사치 자원
New Game = 새 게임
Roads and Railroads = 도로와 철도
Siege Units = 공성 유닛
Strategic Resource = 전략 자원
Unhappiness = 불행
Victory Types = 승리 방식
Workers = 노동자
City Expansion = 도시 확장
Combat = 전투력
Experience = 경험치
Pillaging = 약탈
Research Agreements = 연구 협약
Great People = 위인
Removing Terrain Features = 추가 지형
# Civilopedia difficulty levels # Civilopedia difficulty levels
Player settings = 플레이어 설정 Player settings = 플레이어 설정
Base Happiness = 기초 행복도 Base Happiness = 기초 행복도
@ -3533,12 +3506,12 @@ Not all nations are contending with you for victory.\nCity-states are nations th
Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 도시 국가와의 관계는 '영향력', 즉 '해당 도시국가가 당신을 얼마나 좋아하는지' 로 결정됩니다.\n영향력을 높이는 방법은 해당 도국의 적을 공격하거나, 도시를 해방시키거나, 일시불 금을 주는 방법이 있습니다. Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 도시 국가와의 관계는 '영향력', 즉 '해당 도시국가가 당신을 얼마나 좋아하는지' 로 결정됩니다.\n영향력을 높이는 방법은 해당 도국의 적을 공격하거나, 도시를 해방시키거나, 일시불 금을 주는 방법이 있습니다.
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 영향력이 30 이상이면 '우호적인 관계'가 되어 도국의 성향에 따른 보너스를 받을 수 있습니다.\n영향력이 60 이상이면서 해당 도국에 끼치는 영향력이 가장 높으면 '동맹 관계'가 되어\n성향별 보너스가 상승하거나 사치/전략 자원을 사용할 수 있습니다. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 영향력이 30 이상이면 '우호적인 관계'가 되어 도국의 성향에 따른 보너스를 받을 수 있습니다.\n영향력이 60 이상이면서 해당 도국에 끼치는 영향력이 가장 높으면 '동맹 관계'가 되어\n성향별 보너스가 상승하거나 사치/전략 자원을 사용할 수 있습니다.
# Requires translation! Great People = 위인
Great People =
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 도시의 전문가나 어떤 건물들은 매턴 위인 점수를 생산합니다.\n위인에는 몇 가지 종류가 있으며, 각각의 점수는 개별적으로 쌓입니다.\n턴당 위인점수와 누적 위인점수는 문명 상태 화면에서 볼 수 있습니다. Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 도시의 전문가나 어떤 건물들은 매턴 위인 점수를 생산합니다.\n위인에는 몇 가지 종류가 있으며, 각각의 점수는 개별적으로 쌓입니다.\n턴당 위인점수와 누적 위인점수는 문명 상태 화면에서 볼 수 있습니다.
Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 위인 점수가 충분히 쌓이면 해당하는 위인이 탄생합니다!\n위인으로는 위인 시설을 지어 장기적으로 많은 생산량을 얻을 수도 있고,\n즉시 소모해서 당장 보너스를 받을 수도 있습니다. Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 위인 점수가 충분히 쌓이면 해당하는 위인이 탄생합니다!\n위인으로는 위인 시설을 지어 장기적으로 많은 생산량을 얻을 수도 있고,\n즉시 소모해서 당장 보너스를 받을 수도 있습니다.
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 위인 시설을 전략 자원 위에 지어도 해당 자원은 제공됩니다.\n따라서 이미 지은 위인시설 밑에서 전략 자원이 나중에 발견되더라도 걱정할 필요는 없습니다. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 위인 시설을 전략 자원 위에 지어도 해당 자원은 제공됩니다.\n따라서 이미 지은 위인시설 밑에서 전략 자원이 나중에 발견되더라도 걱정할 필요는 없습니다.
Removing Terrain Features = 추가 지형
Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to work those resources. = 어떤 타일은 그 위에 '추가 지형'를 가지고 있습니다.\n숲, 정글, 습지 등은 노동자를 사용하여 제거할 수 있습니다.\n추가 지형을 제거한다고 해서 해당 타일의 자원이 사라지지는 않습니다.\n오히려 자원을 개발하려면 추가 지형을 제거해야하는 경우가 더 많습니다. Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to work those resources. = 어떤 타일은 그 위에 '추가 지형'를 가지고 있습니다.\n숲, 정글, 습지 등은 노동자를 사용하여 제거할 수 있습니다.\n추가 지형을 제거한다고 해서 해당 타일의 자원이 사라지지는 않습니다.\n오히려 자원을 개발하려면 추가 지형을 제거해야하는 경우가 더 많습니다.
Natural Wonders = 자연 경관 Natural Wonders = 자연 경관

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@ -2913,7 +2913,6 @@ Remove Railroad = Убрать железную дорогу
Cancel improvement order = Отменить последнее задание Cancel improvement order = Отменить последнее задание
# Requires translation!
Great improvement = Особое улучшение Great improvement = Особое улучшение
Academy = Академия Academy = Академия

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@ -5,7 +5,7 @@ Polish = 96
Russian = 99 Russian = 99
Lithuanian = 26 Lithuanian = 26
Romanian = 46 Romanian = 46
Korean = 99 Korean = 100
Simplified_Chinese = 88 Simplified_Chinese = 88
German = 98 German = 98
Japanese = 99 Japanese = 99

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.3.71" const val kotlinVersion = "1.3.71"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 441 const val appCodeNumber = 442
const val appVersion = "3.9.5" const val appVersion = "3.9.6"
const val gdxVersion = "1.9.10" const val gdxVersion = "1.9.10"
const val roboVMVersion = "2.3.1" const val roboVMVersion = "2.3.1"

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@ -1,3 +1,15 @@
## 3.9.6
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
## 3.9.5 ## 3.9.5
Fixed coast tiles around natural wonders spawning land-type layers Fixed coast tiles around natural wonders spawning land-type layers