Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
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1c304da9d1
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4d43b8d226
1 changed files with 9 additions and 5 deletions
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@ -253,8 +253,8 @@ class CivilizationInfo {
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for(otherCiv in viewedCivs)
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if(!diplomacy.containsKey(otherCiv.civName)){
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diplomacy[otherCiv.civName] = DiplomacyManager().apply { otherCivName=otherCiv.civName }
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otherCiv.diplomacy[civName] = DiplomacyManager().apply { otherCivName=civName }
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diplomacy[otherCiv.civName] = DiplomacyManager(this@CivilizationInfo,otherCiv.civName)
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otherCiv.diplomacy[civName] = DiplomacyManager(otherCiv,civName)
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addNotification("We have encountered ["+otherCiv.civName+"]!".tr(),null, Color.GOLD)
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}
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@ -270,7 +270,6 @@ class CivilizationInfo {
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fun isDefeated()= cities.isEmpty() && !getCivUnits().any{it.name=="Settler"}
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fun getEra(): TechEra {
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val maxEraOfTech = tech.techsResearched.map { GameBasics.Technologies[it]!! }
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.map { it.era() }
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.max()
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@ -284,9 +283,14 @@ enum class DiplomaticStatus{
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War
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}
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class DiplomacyManager {
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class DiplomacyManager() {
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@Transient lateinit var civInfo:CivilizationInfo
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lateinit var otherCivName:String
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constructor(civilizationInfo: CivilizationInfo, OtherCivName:String) : this() {
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civInfo=civilizationInfo
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otherCivName=OtherCivName
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}
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// var status:DiplomaticStatus = DiplomaticStatus.War
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var trades = ArrayList<Trade>()
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@ -315,7 +319,7 @@ class DiplomacyManager {
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}
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}
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fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName}
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//fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName}
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// fun declareWar(){
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// status = DiplomaticStatus.War
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// otherCiv().diplomacy[civInfo.civName]!!.status = DiplomaticStatus.War
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