diff --git a/android/assets/jsons/Units.json b/android/assets/jsons/Units.json index 7de9f06d..7185296d 100644 --- a/android/assets/jsons/Units.json +++ b/android/assets/jsons/Units.json @@ -28,6 +28,21 @@ uniques:["Ignores terrain cost"], attackSound:"nonmetalhit" }, + /* + { + name:"Pathfinder", + uniqueTo:"Shoshone", + replaces:"Scout", + unitType:"Scout", + movement:2, + strength:8, + cost:45, + obsoleteTech:"Scientific Theory", + uniques:["Ignores terrain cost","Native tongue"], + attackSound:"nonmetalhit" + //Shoshone unique unit. May choose benefit when discovering ancient ruins. + }, + */ { name:"Warrior", unitType:"Melee", @@ -39,6 +54,38 @@ upgradesTo:"Swordsman", attackSound:"nonmetalhit" }, + /* + { + name:"Jaguar", + unitType:"Melee", + uniqueTo:"Aztec", + replaces:"Warrior", + movement:2, + strength:8, + cost: 40, + hurryCostModifier:20, + obsoleteTech:"Metal Casting", + uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"], + upgradesTo:"Swordsman", + attackSound:"nonmetalhit" + //Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy. + }, + { + name:"Maori Warrior", + unitType:"Melee", + uniqueTo:"Aztec", + replaces:"Polynesia", + movement:2, + strength:8, + cost: 40, + hurryCostModifier:20, + obsoleteTech:"Metal Casting", + uniques:["Haka War Dance"], + upgradesTo:"Swordsman", + attackSound:"nonmetalhit" + //Polynesian unique unit. All Units near him have -10% strenght + }, + */ { name:"Archer", unitType:"Ranged", @@ -67,6 +114,42 @@ upgradesTo:"Crossbowman", attackSound:"arrow" }, + /* + { + name:"Slinger", + unitType:"Ranged", + replaces:"Archer", + uniqueTo:"Inca", + movement:2, + strength:4, + rangedStrength:7, + cost: 40, + hurryCostModifier:20, + requiredTech:"Archery", + obsoleteTech:"Machinery", + uniques:["May withdraw before melee"], + upgradesTo:"Crossbowman", + attackSound:"arrow" + //Incan unique unit + }, + { + name:"Atl Atl Warrior", + unitType:"Ranged", + replaces:"Archer", + uniqueTo:"Maya", + movement:2, + strength:5, + rangedStrength:7, + cost: 36, + hurryCostModifier:20, + requiredTech:"Agriculture", + obsoleteTech:"Machinery", + uniques:["May withdraw before melee"], + upgradesTo:"Crossbowman", + attackSound:"arrow" + //Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD + }, + */ { name:"Work Boats", unitType:"WaterCivilian", @@ -89,6 +172,24 @@ hurryCostModifier:20, attackSound:"nonmetalhit" }, + /* + { + name:"Quinquereme", + unitType:"WaterMelee", + uniqueTo:"Phoenicia", + replaces:"Trireme", + movement:4, + strength:13, + cost: 45, + requiredTech:"Sailing", + uniques:["Cannot enter ocean tiles"] + upgradesTo:"Caravel", + obsoleteTech:"Astronomy", + hurryCostModifier:20, + attackSound:"nonmetalhit" + //Phoenician unique naval unit, stronger than Trireme. + }, + */ { name:"Chariot Archer", unitType:"Ranged", @@ -122,6 +223,23 @@ attackSound:"arrow" //This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses. }, + { + name:"War Elephant", + unitType:"Ranged", + uniqueTo:"India", + replaces:"Chariot Archer", + movement:3, + strength:9, + rangedStrength:11, + cost:70, + requiredTech:"The Wheel", + upgradesTo:"Knight", + obsoleteTech:"Chivalry", + uniques:["No defensive terrain bonus"], + hurryCostModifier:20, + attackSound:"horse" + //This is the Indian unique unit. It replaces Chariot Archer, moves slower, has no rough terrain penalty and needs no horses. + }, */ { name:"Spearman", @@ -151,6 +269,24 @@ hurryCostModifier:20, attackSound:"metalhit" }, + /* + { + name:"Immortal", + replaces:"Spearman", + uniqueTo:"Persian", + unitType:"Melee", + movement:2, + strength:12, + cost: 56, + requiredTech:"Bronze Working", + obsoleteTech:"Civil Service", + upgradesTo: "Pikeman", + uniques:["Bonus vs Mounted 50%","Heals at double rate"], + hurryCostModifier:20, + attackSound:"metalhit" + //Persian unique unit + }, + */ /* Classical Era */ @@ -214,6 +350,23 @@ attackSound:"metalhit" //Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete. }, + { + name:"Mohawk Warrior", + unitType:"Melee", + uniqueTo:"Rome", + replaces:"Swordsman", + movement:2, + strength:14, + cost: 75, + requiredTech:"Iron Working", + upgradesTo:"Longswordsman", + obsoleteTech:"Gunpowder", + requiredResource:"Iron", + hurryCostModifier:20, + uniques:["Combat Bonus in Forest/Jungle 33%"], + attackSound:"metalhit" + //Iroquese unique unit. Bonus when fighting in Jungles and Forests. + }, */ { name:"Horseman", @@ -245,6 +398,24 @@ hurryCostModifier:20, attackSound:"horse" }, + /* + { + name:"African Elephant", + unitType:"Mounted", + uniqueTo:"Phoenicia", + replaces:"Horseman", + movement:3, + strength:14, + cost: 100, + requiredTech:"Horseback Riding", + upgradesTo:"Knight", + obsoleteTech:"Chivalry", + uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"], + hurryCostModifier:20, + attackSound:"horse" + //A Phoenician unique unit. It needs no Horses + }, + */ // Medieval Era { @@ -309,6 +480,24 @@ hurryCostModifier:20, attackSound:"throw" }, + /* + { + name:"Hwach'a", + unitType:"Siege", + replaces:"Trebuchet", + uniqueTo:"Korea", + movement:2, + strength:11, + rangedStrength:26, + cost: 120, + requiredTech:"Physics", + obsoleteTech:"Chemistry", + upgradesTo:"Cannon", + uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"], + hurryCostModifier:20, + attackSound:"throw" + }, + */ { name:"Longswordsman", unitType:"Melee", @@ -340,6 +529,26 @@ attackSound:"metalhit" //Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely) }, + /* + { + name:"Berserker", + replaces:"Longswordsman", + uniqueTo:"Denmark", + unitType:"Melee", + movement:3, + strength:21, + cost: 120, + requiredTech:"Steel", + upgradesTo:"Musketman", + obsoleteTech:"Metallurgy", + requiredResource:"Iron", + uniques:["Amphibious"] + promotions:["Shock I"] + hurryCostModifier:20, + attackSound:"metalhit" + //Danish unique unit. Can attack from the sea without any penalty, and moves faster. + }, + */ { name:"Pikeman", unitType:"Melee", @@ -352,7 +561,25 @@ obsoleteTech:"Gunpowder", hurryCostModifier:20, attackSound:"metalhit" + //Pikeman should upgrade not only to Musketman but also to Lancer }, + /* + { + name:"Impi", + unitType:"Melee", + replaces:"Pikeman", + uniqueTo:"Zulu", + movement:2, + strength:16, + cost: 90, + requiredTech:"Civil Service", + uniques:["Bonus vs Mounted 50%","Spear Throw"], + upgradesTo:"Rifleman", + obsoleteTech:"Gunpowder", + hurryCostModifier:20, + attackSound:"metalhit" + }, + */ { name:"Galleass", unitType:"WaterRanged", @@ -399,6 +626,25 @@ attackSound:"arrow" //Camel Archer should have no penalty attacking cities }, + /* + { + name:"Mandekalu Cavalry", + replaces:"Knight", + uniqueTo:"Songhai", + unitType:"Mounted", + movement:4, + strength:20, + cost: 110, + requiredTech:"Chivalry", + requiredResource:"Horses", + upgradesTo:"Cavalry", + obsoleteTech:"Military science", + uniques:["Can move after attacking","No defensive terrain bonus"], + hurryCostModifier:20, + attackSound:"arrow" + //Songhai unique unit. Costs slightly less and is more powerful than a Knight + }, + */ // Rennaisance Era @@ -415,6 +661,22 @@ uniques:["+1 Visibility Range"], hurryCostModifier:20 }, + /* + { + name:"Turtle Ship", + unitType:"WaterMelee", + replaces:"Caravel", + uniqueTo:"Korea", + movement:4, + strength:36, + cost: 120, + requiredTech:"Astronomy", + upgradesTo:"Ironclad", + obsoleteTech:"Combustion", + uniques:["+1 Visibility Range"], + hurryCostModifier:20 + }, + */ { name:"Cannon", unitType:"Siege", @@ -454,6 +716,24 @@ hurryCostModifier:20, attackSound:"shot" }, + /* + { + name:"Jannissary", + unitType:"Melee", + replaces:"Musketman", + uniqueTo:"Ottoman", + movement:2, + strength:24, + cost: 150, + requiredTech:"Gunpowder", + upgradesTo:"Rifleman" + obsoleteTech:"Rifling", + hurryCostModifier:20, + uniques:["Heal 50 if it kills an Unit","Combat bonus when attacking 25%"], + attackSound:"shot" + //Ottoman unique unit, slightly weaker than Musketman, but heals 50 HP when it kills an units, and +25% Strenght when attacking + }, + */ { name:"Minuteman", unitType:"Melee", @@ -510,12 +790,30 @@ requiredTech:"Metallurgy", requiredResource:"Horses", hurryCostModifier:20, - uniques:["Can move after attacking","No defensive terrain bonus", - "Penalty vs City 33%","Bonus vs Mounted 33%" ], + uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%"], upgradesTo:"Anti-Tank Gun", obsoleteTech:"Combined Arms", attackSound:"horse" }, + /* + { + name:"Sipahi", + unitType:"Mounted", + replaces:"Lancer", + uniqueTo:"Ottoman", + movement:5, + strength:25, + cost: 185, + requiredTech:"Metallurgy", + requiredResource:"Horses", + hurryCostModifier:20, + uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%","Formation I","+1 Visibility"], + upgradesTo:"Anti-Tank Gun", + obsoleteTech:"Combined Arms", + attackSound:"horse" + //Another Ottoman unique attack. + }, + */ // Industrial Era @@ -538,11 +836,28 @@ strength:34, cost: 225, requiredTech:"Rifling", - obsoleteTech:"Replacable Parts", + obsoleteTech:"Repleacable Parts", //Should be Replaceable Parts upgradesTo:"Great War Infantry", hurryCostModifier:20, attackSound:"shot" }, + /* + { + name:"Norvegian Ski Infantry", + unitType:"Melee", + replaces:"Rifleman", + uniqueTo:"Denmark", + movement:2, + strength:34, + cost: 225, + requiredTech:"Rifling", + obsoleteTech:"Replaceable Parts", + upgradesTo:"Great War Infantry", + uniques:["Bonus in Snow, Tundra and Hills"], + hurryCostModifier:20, + attackSound:"shot" + }, + */ { name:"Cavalry", unitType:"Mounted", @@ -573,6 +888,22 @@ attackSound:"horse" //This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units. }, + { + name:"Comanche Rider", + unitType:"Mounted", + replaces:"Cavalry", + uniqueTo:"Shoshone", + movement:4, + strength:34, + cost: 200, + requiredTech:"Military Science", + requiredResource:"Horses", + upgradesTo:"Landship", + uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"], + hurryCostModifier:20, + attackSound:"horse" + //Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker. + }, */ { name:"Artillery", @@ -693,7 +1024,22 @@ uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, }, - + /* + { + name:"Panzer", + unitType:"Armor", + uniqueTo:"Germany", + replaces:"Tank", + movement:6, + strength:80, + cost: 375, + requiredTech:"Combined Arms", + requiredResource:"Oil", + uniques:["Can move after attacking","No defensive terrain bonus"] + hurryCostModifier:20, + //German unique unit, stronger than Tank + }, + */ { name:"Anti-Tank Gun", unitType:"Melee",