When selecting a single tech to work on, no longer shows number (0)

Numbers of techs humanized - starts from 1, not 0
This commit is contained in:
Yair Morgenstern 2017-12-11 22:46:25 +02:00
parent 43ba1cf0d0
commit 5253474ba4
2 changed files with 6 additions and 3 deletions

View file

@ -129,7 +129,10 @@ public class TileInfo
else if(improvementInProgress.equals("Railroad")) roadStatus = RoadStatus.Railroad;
else improvement = improvementInProgress;
CivilizationInfo.current().notifications.add(improvementInProgress+" has been completed!");
String notification = improvementInProgress+" has been completed";
if(workingCity!=null) notification+=" for "+getCity().name;
notification+="!";
CivilizationInfo.current().notifications.add(notification);
improvementInProgress = null;
}
}

View file

@ -98,8 +98,8 @@ public class TechPickerScreen extends PickerScreen {
TB.setColor(TB.getColor().lerp(Color.LIGHT_GRAY, 0.5f));
}
}
if (techsToResearch.contains(techName)) {
text.append(" (").append(techsToResearch.indexOf(techName)).append(")");
if (techsToResearch.contains(techName) && techsToResearch.size()>1) {
text.append(" (").append(techsToResearch.indexOf(techName)+1).append(")");
}
if(!civTech.isResearched(techName)) text.append("\r\n"+game.civInfo.turnsToTech(techName) + " turns");