Refactor UncivGame initialization - add UncivGameParameters. (#2779)
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5 changed files with 40 additions and 13 deletions
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@ -7,6 +7,7 @@ import androidx.work.WorkManager
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import com.badlogic.gdx.backends.android.AndroidApplication
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
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import com.unciv.UncivGame
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import com.unciv.UncivGameParameters
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import com.unciv.logic.GameSaver
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import java.io.File
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@ -23,12 +24,13 @@ class AndroidLauncher : AndroidApplication() {
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}
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val config = AndroidApplicationConfiguration().apply { useImmersiveMode = true }
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val game = UncivGame (
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val androidParameters = UncivGameParameters(
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version = BuildConfig.VERSION_NAME,
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crashReportSender = CrashReportSenderAndroid(this),
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exitEvent = this::finish,
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fontImplementation = NativeFontAndroid(45)
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)
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)
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val game = UncivGame ( androidParameters )
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initialize(game, config)
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}
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@ -18,15 +18,16 @@ import com.unciv.ui.worldscreen.WorldScreen
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import java.util.*
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import kotlin.concurrent.thread
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class UncivGame(
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val version: String,
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private val crashReportSender: CrashReportSender? = null,
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val exitEvent: (()->Unit)? = null,
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val cancelDiscordEvent: (()->Unit)? = null,
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val fontImplementation: NativeFontImplementation? = null
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) : Game() {
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class UncivGame(parameters: UncivGameParameters) : Game() {
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// we need this secondary constructor because Java code for iOS can't handle Kotlin lambda parameters
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constructor(version: String) : this(version, null)
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constructor(version: String) : this(UncivGameParameters(version, null))
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val version = parameters.version
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private val crashReportSender = parameters.crashReportSender
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val exitEvent = parameters.exitEvent
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val cancelDiscordEvent = parameters.cancelDiscordEvent
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val fontImplementation = parameters.fontImplementation
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val consoleMode = parameters.consoleMode
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lateinit var gameInfo: GameInfo
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fun isGameInfoInitialized() = this::gameInfo.isInitialized
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12
core/src/com/unciv/UncivGameParameters.kt
Normal file
12
core/src/com/unciv/UncivGameParameters.kt
Normal file
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@ -0,0 +1,12 @@
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package com.unciv
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import com.unciv.ui.utils.CrashReportSender
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import com.unciv.ui.utils.NativeFontImplementation
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class UncivGameParameters(val version: String,
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val crashReportSender: CrashReportSender? = null,
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val exitEvent: (()->Unit)? = null,
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val cancelDiscordEvent: (()->Unit)? = null,
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val fontImplementation: NativeFontImplementation? = null,
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val consoleMode: Boolean = false) {
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}
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@ -9,6 +9,7 @@ import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.tools.texturepacker.TexturePacker
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import com.unciv.UncivGame
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import com.unciv.UncivGameParameters
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import com.unciv.models.translations.tr
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import io.ktor.application.call
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import io.ktor.http.HttpStatusCode
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@ -41,7 +42,14 @@ internal object DesktopLauncher {
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val versionFromJar = DesktopLauncher.javaClass.`package`.specificationVersion ?: "Desktop"
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val game = UncivGame ( versionFromJar, null, { exitProcess(0) }, { discordTimer?.cancel() }, NativeFontDesktop(45) )
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val desktopParameters = UncivGameParameters(
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versionFromJar,
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exitEvent = { exitProcess(0) },
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cancelDiscordEvent = { discordTimer?.cancel() },
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fontImplementation = NativeFontDesktop(45)
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)
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val game = UncivGame ( desktopParameters )
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if(!RaspberryPiDetector.isRaspberryPi()) // No discord RPC for Raspberry Pi, see https://github.com/yairm210/Unciv/issues/1624
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tryActivateDiscord(game)
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@ -3,6 +3,7 @@ package com.unciv.testing
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import com.badlogic.gdx.Gdx
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import com.unciv.UncivGame
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import com.unciv.UncivGameParameters
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.ruleset.unit.BaseUnit
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@ -35,13 +36,16 @@ class BasicTests {
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@Test
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fun gameIsNotRunWithDebugModes() {
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val game = UncivGame("", null, null)
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val params = UncivGameParameters("", null, null)
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val game = UncivGame(params)
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Assert.assertTrue("This test will only pass if the game is not run with debug modes",
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!game.superchargedForDebug
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&& !game.viewEntireMapForDebug
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&& game.simulateUntilTurnForDebug <= 0
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&& !game.simulateUntilWin
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&& !game.scenarioDebugSwitch)
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&& !game.scenarioDebugSwitch
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&& !game.consoleMode
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)
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}
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// If there's a unit that obsoletes with no upgrade then when it obsoletes
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