Resolved #2611 - City button shrinks on zoom in, showing the 'hidden' unit icons behind it
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3 changed files with 11 additions and 2 deletions
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@ -67,7 +67,8 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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val unitLayerGroup = Group().apply { isTransform = false; setSize(groupSize, groupSize);touchable = Touchable.disabled }
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val cityButtonLayerGroup = Group().apply { isTransform = true; setSize(groupSize, groupSize);touchable = Touchable.childrenOnly }
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val cityButtonLayerGroup = Group().apply { isTransform = true; setSize(groupSize, groupSize);
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touchable = Touchable.childrenOnly; setOrigin(Align.center) }
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val circleCrosshairFogLayerGroup = Group().apply { isTransform = false; setSize(groupSize, groupSize) }
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private val circleImage = ImageGetter.getCircle() // for blue and red circles on the tile
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@ -16,7 +16,7 @@ open class ZoomableScrollPane: ScrollPane(null) {
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addZoomListeners()
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}
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fun zoom(zoomScale: Float) {
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open fun zoom(zoomScale: Float) {
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if (zoomScale < 0.5f || zoomScale > 10) return
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setScale(zoomScale)
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}
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@ -347,4 +347,12 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
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worldScreen.shouldUpdate=true
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}
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override fun zoom(zoomScale:Float){
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super.zoom(zoomScale)
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val scale = 1/scaleX // don't use zoomScale itself, in case it was out of bounds and not applied
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if(scale < 1 && scale > 0.5f)
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for(tileGroup in tileGroups.values)
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tileGroup.cityButtonLayerGroup.setScale(scale)
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}
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}
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