Multiple selected units are more obvious on-map
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parent
f63005ad3c
commit
5a44d7e098
2 changed files with 72 additions and 60 deletions
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@ -286,33 +286,34 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
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val playerViewableTilePositions = viewingCiv.viewableTiles.map { it.position }.toHashSet()
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for (tileGroup in tileGroups.values){
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for (tileGroup in tileGroups.values) {
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tileGroup.update(viewingCiv)
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if(tileGroup.tileInfo.improvement==Constants.barbarianEncampment
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if (tileGroup.tileInfo.improvement == Constants.barbarianEncampment
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&& tileGroup.tileInfo.position in viewingCiv.exploredTiles)
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tileGroup.showCircle(Color.RED)
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val unitsInTile = tileGroup.tileInfo.getUnits()
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val canSeeEnemy = unitsInTile.any() && unitsInTile.first().civInfo.isAtWarWith(viewingCiv)
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&& tileGroup.showMilitaryUnit(viewingCiv)
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if(tileGroup.isViewable(viewingCiv) && canSeeEnemy)
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if (tileGroup.isViewable(viewingCiv) && canSeeEnemy)
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tileGroup.showCircle(Color.RED) // Display ALL viewable enemies with a red circle so that users don't need to go "hunting" for enemy units
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}
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val unitTable = worldScreen.bottomUnitTable
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when {
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unitTable.selectedCity!=null -> {
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unitTable.selectedCity != null -> {
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val city = unitTable.selectedCity!!
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updateTilegroupsForSelectedCity(city, playerViewableTilePositions)
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}
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unitTable.selectedUnit!=null -> {
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val unit = unitTable.selectedUnit!!
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updateTilegroupsForSelectedUnit(unit, playerViewableTilePositions)
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unitTable.selectedUnit != null -> {
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for (unit in unitTable.selectedUnits) {
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updateTilegroupsForSelectedUnit(unit, playerViewableTilePositions)
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}
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}
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unitActionOverlay!=null -> {
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unitActionOverlay != null -> {
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unitActionOverlay!!.remove()
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unitActionOverlay=null
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unitActionOverlay = null
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}
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}
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@ -107,50 +107,56 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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}
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if(selectedUnit!=null) { // set texts - this is valid even when it's the same unit, because movement points and health change
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separator.isVisible=true
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val unit = selectedUnit!!
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var nameLabelText = unit.name.tr()
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if(unit.health<100) nameLabelText+=" ("+unit.health+")"
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if(nameLabelText!=unitNameLabel.text.toString()){
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unitNameLabel.setText(nameLabelText)
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selectedUnitHasChanged=true // We need to reload the health bar of the unit in the icon - happens e.g. when picking the Heal Instantly promotion
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if(selectedUnits.size==1) { //single selected unit
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separator.isVisible = true
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val unit = selectedUnit!!
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var nameLabelText = unit.name.tr()
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if (unit.health < 100) nameLabelText += " (" + unit.health + ")"
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if (nameLabelText != unitNameLabel.text.toString()) {
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unitNameLabel.setText(nameLabelText)
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selectedUnitHasChanged = true // We need to reload the health bar of the unit in the icon - happens e.g. when picking the Heal Instantly promotion
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}
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unitDescriptionTable.clear()
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unitDescriptionTable.defaults().pad(2f)
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unitDescriptionTable.add(ImageGetter.getStatIcon("Movement")).size(20f)
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unitDescriptionTable.add(unit.getMovementString()).padRight(10f)
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if (!unit.type.isCivilian()) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("Strength")).size(20f)
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unitDescriptionTable.add(unit.baseUnit().strength.toString()).padRight(10f)
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}
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if (unit.baseUnit().rangedStrength != 0) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("RangedStrength")).size(20f)
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unitDescriptionTable.add(unit.baseUnit().rangedStrength.toString()).padRight(10f)
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}
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if (unit.type.isRanged()) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("Range")).size(20f)
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unitDescriptionTable.add(unit.getRange().toString()).padRight(10f)
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}
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if (unit.baseUnit.interceptRange > 0) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("InterceptRange")).size(20f)
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val range = if (unit.type.isRanged()) unit.getRange() else unit.baseUnit.interceptRange
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unitDescriptionTable.add(range.toString()).padRight(10f)
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}
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if (!unit.type.isCivilian()) {
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unitDescriptionTable.add("XP")
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unitDescriptionTable.add(unit.promotions.XP.toString() + "/" + unit.promotions.xpForNextPromotion())
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}
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if (unit.promotions.promotions.size != promotionsTable.children.size) // The unit has been promoted! Reload promotions!
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selectedUnitHasChanged = true
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}
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unitDescriptionTable.clear()
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unitDescriptionTable.defaults().pad(2f)
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unitDescriptionTable.add(ImageGetter.getStatIcon("Movement")).size(20f)
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unitDescriptionTable.add(unit.getMovementString()).padRight(10f)
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if (!unit.type.isCivilian()) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("Strength")).size(20f)
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unitDescriptionTable.add(unit.baseUnit().strength.toString()).padRight(10f)
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else { // multiple selected units
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unitNameLabel.setText("")
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unitDescriptionTable.clear()
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}
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if (unit.baseUnit().rangedStrength!=0) {
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unitDescriptionTable.add(ImageGetter.getStatIcon("RangedStrength")).size(20f)
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unitDescriptionTable.add(unit.baseUnit().rangedStrength.toString()).padRight(10f)
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}
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if(unit.type.isRanged()){
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unitDescriptionTable.add(ImageGetter.getStatIcon("Range")).size(20f)
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unitDescriptionTable.add(unit.getRange().toString()).padRight(10f)
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}
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if(unit.baseUnit.interceptRange > 0){
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unitDescriptionTable.add(ImageGetter.getStatIcon("InterceptRange")).size(20f)
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val range = if(unit.type.isRanged()) unit.getRange() else unit.baseUnit.interceptRange
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unitDescriptionTable.add(range.toString()).padRight(10f)
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}
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if (!unit.type.isCivilian()) {
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unitDescriptionTable.add("XP")
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unitDescriptionTable.add(unit.promotions.XP.toString()+"/"+unit.promotions.xpForNextPromotion())
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}
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if(unit.promotions.promotions.size != promotionsTable.children.size) // The unit has been promoted! Reload promotions!
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selectedUnitHasChanged = true
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}
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else if (selectedCity != null) {
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separator.isVisible=true
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val city = selectedCity!!
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@ -178,16 +184,21 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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unitDescriptionTable.clearListeners()
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if(selectedUnit!=null) {
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unitIconHolder.add(UnitGroup(selectedUnit!!,30f)).pad(5f)
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for(promotion in selectedUnit!!.promotions.promotions.sorted())
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promotionsTable.add(ImageGetter.getPromotionIcon(promotion))
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if(selectedUnits.size==1) { // single selected unit
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unitIconHolder.add(UnitGroup(selectedUnit!!, 30f)).pad(5f)
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for (promotion in selectedUnit!!.promotions.promotions.sorted())
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promotionsTable.add(ImageGetter.getPromotionIcon(promotion))
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// Since Clear also clears the listeners, we need to re-add it every time
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promotionsTable.onClick {
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if(selectedUnit==null || selectedUnit!!.promotions.promotions.isEmpty()) return@onClick
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UncivGame.Current.setScreen(PromotionPickerScreen(selectedUnit!!))
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// Since Clear also clears the listeners, we need to re-add it every time
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promotionsTable.onClick {
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if (selectedUnit == null || selectedUnit!!.promotions.promotions.isEmpty()) return@onClick
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UncivGame.Current.setScreen(PromotionPickerScreen(selectedUnit!!))
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}
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}
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else { // multiple selected units
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for (unit in selectedUnits)
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unitIconHolder.add(UnitGroup(unit, 30f)).pad(5f)
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}
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}
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pack()
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@ -206,7 +217,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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fun tileSelected(selectedTile: TileInfo) {
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val previouslySelectedUnit = selectedUnit
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val previousNumberOfSelectedUnits = selectedUnits.size
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if (selectedTile.isCityCenter()
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&& (selectedTile.getOwner() == worldScreen.viewingCiv || worldScreen.viewingCiv.isSpectator())) {
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@ -228,7 +239,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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isVisible = false
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}
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if (selectedUnit != previouslySelectedUnit)
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if (selectedUnit != previouslySelectedUnit || selectedUnits.size != previousNumberOfSelectedUnits)
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selectedUnitHasChanged = true
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}
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