update
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6db7858edc
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5 changed files with 23 additions and 20 deletions
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@ -133,7 +133,7 @@
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German:"Stärke"
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Dutch:"Kracht"
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Spanish:"Fuerza"
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Simplified_Chinese:"近战攻击"
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Simplified_Chinese:"战斗力"
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Portuguese:"Força"
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Japanese:"強さ"
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}
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@ -146,7 +146,7 @@
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German:"Fernkampf-Stärke"
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Dutch:"Kracht op afstand"
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Spanish:"Fuerza a distancia"
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Simplified_Chinese:"远程攻击"
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Simplified_Chinese:"远程战斗力"
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Portuguese:"Força a distancia"
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Japanese:"範囲の強さ"
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}
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@ -260,7 +260,7 @@
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German:"Befestigung"
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Dutch:"Versterking"
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Spanish:"Fortificación"
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Simplified_Chinese:"驻守防御力+"
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Simplified_Chinese:"驻守防御力加成"
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Portuguese:"Fortficação"
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Japanese:"要塞"
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}
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@ -638,6 +638,7 @@
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"Community":{
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Italian:"Community"
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Simplified_Chinese:"开发者社区"
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}
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@ -1113,6 +1114,11 @@
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Russian:"Национальное чудо"
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}
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"National Wonders":{
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Italian:"Meraviglie Nazionali"
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Simplified_Chinese:"国家奇观"
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}
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"Wonders enabled":{
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Italian:"Meraviglie sbloccate"
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Russian:"Новые чудеса"
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@ -1243,6 +1249,14 @@
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Portuguese:"Ataque"
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}
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"Captured!":{
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Simplified_Chinese:"可被俘虏!"
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}
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"defence vs ranged":{
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Simplified_Chinese:"对方攻击类型为远程"
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}
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"[percentage] to unit defence":{ // e.g. +25% to unit defence
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Italian:"[percentage] di difesa dell'unità"
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Spanish:"[percentage] A la defensa"
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@ -1415,11 +1429,7 @@
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Simplified_Chinese:"奇观"
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Portuguese:"Maravilhas"
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}
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/*
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"National Wonders":{ // already here at line 1099
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Italian:"Meraviglie Nazionali"
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}
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*/
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"Specialist Buildings":{
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Italian:"Edifici specialisti"
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Romanian:"Clădiri specializate"
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@ -128,7 +128,7 @@
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Russian:"Юниты в городах содержаться бесплатно, гарнизонный город + 50% силы атаки"
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Romanian:"Unitățile din orașe nu necesită costuri de întreținere, orașul înarmat + 50% atac"
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Spanish:"Unidades en las ciudades no cuestan mantenimiento, y +50% de fuerza de ataque"
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Simplified_Chinese:"镇守城市的单位无需维护费,有单位镇守的城市+50%远程攻击力"
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Simplified_Chinese:"镇守城市的单位无需维护费,有单位镇守的城市+50%远程战斗力"
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Portuguese:"Unidades em cidades não custam manutenção, +50% de força de ataque"
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German:"Einheiten in Städten Kosten keinen Unterhalt, +50% Angriffsstärke"
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French:"Les unités en garnison n'ont plus de coût d'entretien, +50% de la force d'attaque"
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@ -476,13 +476,6 @@
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Portuguese:"Pode se mover após atacar"
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}
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"Penalty vs City 33%":{
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Italian:"+33% Malus contro Città"
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Simplified_Chinese:"攻击城市时-33%战斗力"
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French:"Pénalité contre les villes -33%"
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Russian:"Штраф против Города: 33%"
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}
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"Companion Cavalry":{
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Italian:"Cavalleria dei Compagni"
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Russian:"Сопутствующая кавалерия"
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@ -62,7 +62,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
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AlertType.CityConquered -> {
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addGoodSizedLabel("What would you like to do with the city?").row()
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add(getCloseButton("Annex")).row()
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add(TextButton("Raze", skin).onClick {
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add(TextButton("Raze".tr(), skin).onClick {
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worldScreen.viewingCiv.cities.first { it.name==popupAlert.value }.isBeingRazed=true
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worldScreen.shouldUpdate=true
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close()
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@ -80,7 +80,7 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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add(attackerNameWrapper)
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val defenderNameWrapper = Table()
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val defenderLabel = Label(defender.getName(), skin)
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val defenderLabel = Label(defender.getName().tr(), skin)
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if(defender is MapUnitCombatant)
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defenderNameWrapper.add(UnitGroup(defender.unit,25f)).padRight(5f)
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defenderNameWrapper.add(defenderLabel)
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@ -91,9 +91,9 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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add("{Strength}: ".tr()+attacker.getAttackingStrength())
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add("{Strength}: ".tr()+defender.getDefendingStrength()).row()
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val attackerModifiers = BattleDamage().getAttackModifiers(attacker,defender) .map { it.key+": "+(if(it.value>0)"+" else "")+(it.value*100).toInt()+"%" }
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val attackerModifiers = BattleDamage().getAttackModifiers(attacker,defender) .map { it.key.tr()+": "+(if(it.value>0)"+" else "")+(it.value*100).toInt()+"%" }
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val defenderModifiers = if (defender is MapUnitCombatant)
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BattleDamage().getDefenceModifiers(attacker, defender).map { it.key+": "+(if(it.value>0)"+" else "")+(it.value*100).toInt()+"%" }
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BattleDamage().getDefenceModifiers(attacker, defender).map { it.key.tr()+": "+(if(it.value>0)"+" else "")+(it.value*100).toInt()+"%" }
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else listOf()
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for(i in 0..max(attackerModifiers.size,defenderModifiers.size)){
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