TechPickerScreen centers small tech trees nicely
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cd72926a60
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1 changed files with 36 additions and 27 deletions
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@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.civilization.CivilizationInfo
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@ -22,19 +23,28 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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private var selectedTech: Technology? = null
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private var civTech: TechManager = civInfo.tech
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private var tempTechsToResearch: ArrayList<String>
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private var lines=ArrayList<Image>()
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private var lines = ArrayList<Image>()
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/** We need this to be a separate table, and NOT the topTable, because *inhales*
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* When call setConnectingLines we need to pack() the table so that the lines will align correctly, BUT
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* this causes the table to be SMALLER THAN THE SCREEN for small tech trees e.g. scenarios,
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* meaning the tech tree is in a crumpled heap at the lower-left corner of the screen
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* Having this be a separate table allows us to leave the TopTable as is (that is: auto-width to fit the scrollPane)
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* leaving us the juicy small tech tree right in the center.
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*/
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private val techTable = Table()
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// All these are to counter performance problems when updating buttons for all techs.
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private var researchableTechs = civInfo.gameInfo.ruleSet.technologies.keys
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.filter { civTech.canBeResearched(it) }.toHashSet()
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private val currentTechColor = colorFromRGB(7,46,43)
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private val researchedTechColor = colorFromRGB(133,112,39)
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private val researchableTechColor = colorFromRGB(28,170,0)
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private val queuedTechColor = colorFromRGB(39,114,154)
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private val currentTechColor = colorFromRGB(7, 46, 43)
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private val researchedTechColor = colorFromRGB(133, 112, 39)
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private val researchableTechColor = colorFromRGB(28, 170, 0)
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private val queuedTechColor = colorFromRGB(39, 114, 154)
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private val turnsToTech = civInfo.gameInfo.ruleSet.technologies.values.associateBy ({ it.name },{civTech.turnsToTech(it.name)})
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private val turnsToTech = civInfo.gameInfo.ruleSet.technologies.values.associateBy({ it.name }, { civTech.turnsToTech(it.name) })
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constructor(freeTechPick: Boolean, civInfo: CivilizationInfo) : this(civInfo) {
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isFreeTechPick = freeTechPick
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@ -44,12 +54,13 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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init {
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setDefaultCloseAction()
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onBackButtonClicked { UncivGame.Current.setWorldScreen() }
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scrollPane.setOverscroll(false,false)
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scrollPane.setOverscroll(false, false)
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tempTechsToResearch = ArrayList(civTech.techsToResearch)
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createTechTable()
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setButtonsInfo()
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topTable.add(techTable)
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rightSideButton.setText("Pick a tech".tr())
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rightSideButton.onClick(UncivSound.Paper) {
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game.settings.addCompletedTutorialTask("Pick technology")
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@ -77,12 +88,11 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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if (firstAvailableTech != null)
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centerOnTechnology(firstAvailableTech)
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}
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}
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private fun createTechTable() {
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val allTechs = civInfo.gameInfo.ruleSet.technologies.values
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val columns = allTechs.map { it.column!!.columnNumber}.max()!! +1
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val columns = allTechs.map { it.column!!.columnNumber }.max()!! + 1
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val techMatrix = Array<Array<Technology?>>(columns) { arrayOfNulls(10) } // Divided into columns, then rows
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for (technology in allTechs) {
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@ -90,26 +100,26 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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}
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val erasName = allTechs.map { it.era() }.distinct()
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for ((i,eraName) in erasName.withIndex()) {
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for ((i, eraName) in erasName.withIndex()) {
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val columnSpan = if (eraName != Constants.ancientEra && eraName != Constants.futureEra) 2 else 3
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val color = if (i % 2 == 0) Color.BLUE else Color.FIREBRICK
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topTable.add(eraName.toLabel().addBorder(2f, color)).fill().colspan(columnSpan)
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techTable.add(eraName.toLabel().addBorder(2f, color)).fill().colspan(columnSpan)
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}
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for (i in 0..9) {
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topTable.row().pad(5f).padRight(40f)
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techTable.row().pad(5f).padRight(40f)
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for (j in techMatrix.indices) {
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val tech = techMatrix[j][i]
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if (tech == null)
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topTable.add() // empty cell
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techTable.add() // empty cell
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else {
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val techButton = TechButton(tech.name, civTech, false)
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techNameToButton[tech.name] = techButton
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techButton.onClick { selectTechnology(tech, false) }
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topTable.add(techButton)
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techTable.add(techButton)
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}
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}
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}
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@ -137,34 +147,35 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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text += " (" + tempTechsToResearch.indexOf(techName) + ")"
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}
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if (!civTech.isResearched(techName) || techName== Constants.futureTech)
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if (!civTech.isResearched(techName) || techName == Constants.futureTech)
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text += "\r\n" + turnsToTech[techName] + " {turns}".tr()
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techButton.text.setText(text)
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}
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addConnectingLines()
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}
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private fun addConnectingLines() {
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topTable.pack() // Needed for the lines to work!
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techTable.pack() // required for the table to have the button positions set, so topTable.stageToLocalCoordinates will be correct
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scrollPane.updateVisualScroll()
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for (line in lines) line.remove()
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lines.clear()
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for (tech in civInfo.gameInfo.ruleSet.technologies.values) {
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if(!techNameToButton.containsKey(tech.name))
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if (!techNameToButton.containsKey(tech.name))
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throw Exception("tech ${tech.name} not found!")
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val techButton = techNameToButton[tech.name]!!
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for (prerequisite in tech.prerequisites) {
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val prerequisiteButton = techNameToButton[prerequisite]!!
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val techButtonCoords = Vector2(0f, techButton.height / 2)
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techButton.localToStageCoordinates(techButtonCoords)
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topTable.stageToLocalCoordinates(techButtonCoords)
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techTable.stageToLocalCoordinates(techButtonCoords)
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val prerequisiteCoords = Vector2(prerequisiteButton.width, prerequisiteButton.height / 2)
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prerequisiteButton.localToStageCoordinates(prerequisiteCoords)
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topTable.stageToLocalCoordinates(prerequisiteCoords)
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techTable.stageToLocalCoordinates(prerequisiteCoords)
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val line = ImageGetter.getLine(techButtonCoords.x, techButtonCoords.y,
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prerequisiteCoords.x, prerequisiteCoords.y, 2f)
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@ -176,7 +187,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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}
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line.color = lineColor
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topTable.addActor(line)
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techTable.addActor(line)
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lines.add(line)
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}
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}
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@ -191,13 +202,11 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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if (!switchfromWorldScreen)
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return
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if(tech==null)
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if (tech == null)
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return
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// center on technology
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if (center) {
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centerOnTechnology(tech)
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}
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if (center) centerOnTechnology(tech)
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if (isFreeTechPick) {
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selectTechnologyForFreeTech(tech)
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@ -206,7 +215,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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}
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if (civInfo.gameInfo.gameParameters.godMode && !civInfo.tech.isResearched(tech.name)
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&& selectedTech == previousSelectedTech){
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&& selectedTech == previousSelectedTech) {
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civInfo.tech.addTechnology(tech.name)
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}
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