diff --git a/android/assets/jsons/Translations/Other.json b/android/assets/jsons/Translations/Other.json index 8192158f..3a818efd 100644 --- a/android/assets/jsons/Translations/Other.json +++ b/android/assets/jsons/Translations/Other.json @@ -392,7 +392,7 @@ Romanian:"Prădare" Dutch:"Plundering" Spanish:"Pillaje" - Simplified_Chinese:"掠夺" + Simplified_Chinese:"劫掠" } "Do you really want to disband this unit?":{ diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index 886c1ac9..e79c95ef 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -712,6 +712,7 @@ Italian:"Cura [amountHealed] PF quando uccide un'unità nemica" French:"Soigne [amountHealed] dégâts si il tue une unité" Russian:"Восстаналивает [amountHealed] здоровья при уничтожении юнита" + Simplified_Chinese:"消灭敌方单位后回复50点损伤" } "Minuteman":{ // american unique @@ -767,6 +768,7 @@ Italian:"Nessun costo di movimento per il saccheggio" French:"L'action pillage ne coûte pas de point de mouvement" Russian:"Разграбление не тратит очков передвижения" + Simplified_Chinese:"劫掠不消耗移动力" } @@ -987,7 +989,7 @@ "Bonus as Attacker [amount]%":{ Italian:"[amount]% Bonus in attacco" - Simplified_Chinese:"主动攻击时+75%战斗力" + Simplified_Chinese:"主动发起攻击时+[amount]%战斗力" French:"Bonus en tant qu'attaquant +[amount]%" Russian:"Бонус при атаке +[amount]%" } @@ -1031,8 +1033,16 @@ Italian:"[percent]% probabilità di intercettare attacchi aerei" French:"[percent]% chance d'intercepter une attaque aérienne" Russian:"[percent]% шанс перехвата воздушных атак" + Simplified_Chinese:"[percent]%几率拦截来袭的敌军飞机" } + "6 tiles in every direction always visible":{ + Simplified_Chinese:"6格视野范围内可见" + } + + "Bonus vs Bomber 150%":{ + Simplified_Chinese:"对战轰炸机时+150%战斗力" + } "Great War Bomber":{ Italian:"Bombardiere della Grande Guerra" @@ -1162,6 +1172,10 @@ Simplified_Chinese:"零式战斗机" } + "Bonus vs Fighter 33%":{ + Simplified_Chinese:"对战战斗机时+33%战斗力" + } + "Helicopter Gunship":{ Italian:"Elicottero da guerra" Romanian:"Elicopter de atac" @@ -1384,7 +1398,7 @@ German:"Im Vorteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units Dutch:"Voordeel tegen [unitType]" Spanish:"Bonus contra [unitType]" - Simplified_Chinese:"对战[unitType]时战斗力加成:" + Simplified_Chinese:"对战[unitType]时战斗力+" Portuguese:"Bonus contra [unitType]" } @@ -1396,7 +1410,7 @@ German:"Im Nachteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units Dutch:"Nadeel tegen [unitType]" Spanish:"Penalización contra [unitType]" - Simplified_Chinese:"对战[unitType]时战斗力减成:" + Simplified_Chinese:"对战[unitType]时战斗力-" Portuguese:"Penalidade contra [unitType]" } @@ -1668,6 +1682,14 @@ Simplified_Chinese:"列阵II级" } + "Bonus vs Mounted 33%":{ + Simplified_Chinese:"对战骑乘单位时+33%战斗力" + } + + "Bonus vs Mounted 50%":{ + Simplified_Chinese:"对战骑乘单位时+50%战斗力" + } + "Blitz":{ Italian:"Incursione" German:"Blitz" @@ -1835,7 +1857,7 @@ "Double movement rate through Forest and Jungle":{ Italian:"Movimento doppio attraverso Foreste e Giungle." - Simplified_Chinese:"森林和丛林移动时双倍移动力" + Simplified_Chinese:"通过森林或丛林时移动速度加倍" French:"Déplacement doublé dans la Forêt et la Jungle" Russian:"Передвижение через Лес и Джунгли тратит вдвое меньше очков действия" } @@ -2011,7 +2033,7 @@ Italian:"+33% Forza contro le Città" French:"Bonus contre les villes +33%" Russian:"Бонус против городов +33%" - Simplified_Chinese:"攻击城市时+33%战斗力" + Simplified_Chinese:"攻城时+33%战斗力" } "Siege II":{ @@ -2032,7 +2054,35 @@ Italian:"+34% Forza contro le Città" French:"Bonus contre les villes +34%" Russian:"Бонус против городов +34%" - Simplified_Chinese:"攻击城市时+34%战斗力" + Simplified_Chinese:"攻城时+34%战斗力" + } + + "Bonus vs City 50%":{ + Italian:"+50% Forza contro le Città" + French:"Bonus contre les villes +50%" + Russian:"Бонус против городов +50%" + Simplified_Chinese:"攻城时+50%战斗力" + } + + "Bonus vs City 200%":{ + Italian:"+200% Forza contro le Città" + French:"Bonus contre les villes +200%" + Russian:"Бонус против городов +200%" + Simplified_Chinese:"攻城时+200%战斗力" + } + + "Bonus vs City 15%":{ + Italian:"+15% Forza contro le Città" + French:"Bonus contre les villes +15%" + Russian:"Бонус против городов +15%" + Simplified_Chinese:"攻城时+15%战斗力" + } + + "Bonus vs City 30%":{ + Italian:"+30% Forza contro le Città" + French:"Bonus contre les villes +30%" + Russian:"Бонус против городов +30%" + Simplified_Chinese:"攻城时+30%战斗力" } "Evasion":{ @@ -2049,4 +2099,24 @@ Simplified_Chinese:"遭受拦截时的损伤-50%" } + "Bonus when intercepting [amount]%":{ + Simplified_Chinese:"执行拦截任务时+[amount]%战斗力" + } + + "Ambush I":{ + Simplified_Chinese:"伏击I级" + } + + "Ambush II":{ + Simplified_Chinese:"伏击II级" + } + + "Bonus vs Armor 25%":{ + Simplified_Chinese:"对战装甲单位时+33%战斗力" + } + + "Bonus vs Armor 100%":{ + Simplified_Chinese:"对战装甲单位时+100%战斗力" + } + } diff --git a/android/assets/jsons/UnitPromotions.json b/android/assets/jsons/UnitPromotions.json index 73099deb..22eee31e 100644 --- a/android/assets/jsons/UnitPromotions.json +++ b/android/assets/jsons/UnitPromotions.json @@ -391,13 +391,13 @@ unitTypes:["Fighter","Bomber"] } { - name:"Targeting II", + name:"Targeting II (air)", prerequisites:["Targeting I","Targeting I (air)"], effect:"Bonus vs water units 15%", unitTypes:["WaterRanged","Fighter","Bomber"] } { - name:"Targeting III", + name:"Targeting III (air)", prerequisites:["Targeting II"], effect:"Bonus vs water units 15%", unitTypes:["WaterRanged"]