Tutorial fixes

This commit is contained in:
Yair Morgenstern 2020-04-20 12:25:14 +03:00
parent bc7ee18141
commit 6af3cc6d54
20 changed files with 140 additions and 140 deletions

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@ -15,15 +15,15 @@
"The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type."
],
_Slow_Start: [
"In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention"
"In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention"
],
Culture_and_Policies: [
"Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus." ,
"The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted." ,
"Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus." ,
"The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted." ,
"With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely!"
],
City_Expansion: [
"Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized.",
"Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized.",
"Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range."
"Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities."
]
@ -33,7 +33,7 @@
"This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate."
],
Unhappiness: [
"It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness",
"It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness",
"Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1",
"There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders"
],
@ -50,7 +50,7 @@
"So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim."
],
Enemy_City: [
"Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated!"
"Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!"
],
Luxury_Resource: [
"Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!"
@ -90,7 +90,7 @@
"If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units"
],
Contact_Me: [
"Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.",
"Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.",
"What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best!",
"Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store)"
],

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@ -4020,14 +4020,14 @@ However, cities dont have a set area that they can work - more on that later!
# Requires translation!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = Během prvních pár tahů,\n máme jen velmi málo možností na výběr,\n ale jak bude naše civilizace vzkvétat,\n objeví se řada věcí vyžadujících naši pozornost.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = Během prvních pár tahů,\n máme jen velmi málo možností na výběr,\n ale jak bude naše civilizace vzkvétat,\n objeví se řada věcí vyžadujících naši pozornost.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = V každém tahu, kulturní body které získáme ze všech našich měst,\n jsou přidány do společného kulturního banku cené říše.\nVe chvíli kdy nasbíráme dostatečný počet kulturních bodů,\n lze si vybrat novou sociální politiku, která přineše říši určité výhody.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Sociální politika je rozdělena do jednotlivých skupin (větví),\n přičemž každá z nich poskytuje speciální bonus ve chvíli,\n kdy jsou získány všechny sociální politiky z jedné větve.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = V každém tahu, kulturní body které získáme ze všech našich měst,\n jsou přidány do společného kulturního banku cené říše.\nVe chvíli kdy nasbíráme dostatečný počet kulturních bodů,\n lze si vybrat novou sociální politiku, která přineše říši určité výhody.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Sociální politika je rozdělena do jednotlivých skupin (větví),\n přičemž každá z nich poskytuje speciální bonus ve chvíli,\n kdy jsou získány všechny sociální politiky z jedné větve.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = S každou zavedenou sociální politikou a s každým dalším vybudovaným městem,\n cena za výběr další sociální politiky významně vzrůstá. Vybírejte tedy s rozvahou!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -4037,7 +4037,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Aby toho nebylo málo, tak budovy zlepšující spokojenost obyvatel nelze stavět bez dokončení příslušného výzkumu.\nV případě že spokojenost v naší říši klesne pod nulu, tak se ve všech městech významně zpomalí přírůstek nových obyvatel.\nPokud bude naše říše velmi nespokojená (jak ukazuje ikona smajlíku v horní liště)\n celá naše armáda (bojové jednotky) obdrží významnou penalizaci a dojde k výraznému oslabení v boji.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = To znamená, že ve hře UnCiv je poměrně obtížné rychle expandovat.\nNikdo netvrdí, že je to nemožné, ale novým hráčům se doporučuje nedělat to.\nTakže co bychom měli dělat? Uklidnit se, vyslat průzkumníky a vylepšovat námi ovládané území pomocí Dělníků.\nNové města budujme až poté, co pro ně najdeme vhodné místo.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Zdá se, že jsou naši obyvatelé nešťastní!\nDokud bude nespokojenost trvat, města porostou pouze 1/4 rychlostí,\n a všechny naše jednotky budou penalizovány 2% za každý 1 bod nespokojenosti.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Zdá se, že jsou naši obyvatelé nešťastní!\nDokud bude nespokojenost trvat, města porostou pouze 1/4 rychlostí,\n a všechny naše jednotky budou penalizovány 2% za každý 1 bod nespokojenosti.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Nespokojenost má dva hlavní důvody: Populaci (počet obyvatel) a města\n Každé město přidává 3 body nespokojenosti a každý obyvatel 1 bod nespokojenosti
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Existují dva účinné způsoby jak bojovat proti nespokojenosti:\n výstavbou budov, které zvyšují spokojenost obyvatel\n nebo vylepšením Luxusních zdrojů, které se nachází na území našich měst.
@ -4049,7 +4049,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Ve hře UnCiv existují celkem tři způsoby jak zvítězit. Tady jsou:\n - Kulturní vítězství: Zkompletovat 4 větve Sociální politiky\n - Vítězství v boji: Buďme poslední civilizací, která přežije (zničme všechny ostatní)\n - Vědecké vítězství: Získá ho ten, kdo první zkoustruuje vesmírnou loď pro cestu na Alfa Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Když si to ve stručnosti shrneme, tady jsou základy hry UnCiv - Založme prosperující první město, pomalu expandujme na mapě,\n postarejme se o spokojenost lidu a soustřeďme se na jednu z cest k vítězství.\n\nSo to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObvykle je toho mnohem více než je zde zmíněno. Je potřeba postupovat pomalu a s rozvahou, a krok po kroku pochopit herní principy.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Města lze dobýt tak, že snížíte jejich zdraví na 1,\n a poté do něj vstoupíme s jednotkou určenou na boj zblízka.\nMěsto se samo opravuje v každém tahu, proto je nejpoužívanější metodou dobývání užití jednotek pro boj na dálku,\n přičemž jednotky pro boj zblízka používáme k jejich ochraně a poté na finální útok na město!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Města lze dobýt tak, že snížíte jejich zdraví na 1,\n a poté do něj vstoupíme s jednotkou určenou na boj zblízka.\nMěsto se samo opravuje v každém tahu, proto je nejpoužívanější metodou dobývání užití jednotek pro boj na dálku,\n přičemž jednotky pro boj zblízka používáme k jejich ochraně a poté na finální útok na město!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Luxusní zdroje na území říše včetně jejich vylepšení jsou připojeny do naší obchodní sítě.\nKaždý unikátní Luxusní zdroj přidá 5 bodů spokojenosti pro naši říši,\n další zdroje té samé luxusní suroviny už spokojenost neovliivňují,\n takže je můžeme použít jako obchovní artikl pro výměnu s jinou ciivilizací!
@ -4076,7 +4076,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Pokud tento tah nechceme s jednotkou vykonávat žádnou činnost, můžem ji přeskočit kliknutím na tlačítko 'Další jednotka'.\nPokud s jednotkou nechceme hýbat po delší dobu, můžeme ji buď opevnit a nebo uspat,\n opevněné a uspané jodnotky nejsou považovány za zahálející (nezaměstnané) jedotky.\nPokud chcete funkci 'Další jednotka' úplně zakázat, lze to provést v Menu -> Kontrolovat zahálející jednotky
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Zdravíčko, pokud jste se dostali až sem, pravděpodobně vidíte,\n že hra ještě stále není zcela dokončená.\nUnCiv je vyvíjena jako hra s otevřeným zdrojovýcm kódem (open-source) a zdarma. Navždy.\n To znamená žádné reklamy, žedné mikrotransakce ani jiné dosud neobjevené nesmysly :-)
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Zdravíčko, pokud jste se dostali až sem, pravděpodobně vidíte,\n že hra ještě stále není zcela dokončená.\nUnCiv je vyvíjena jako hra s otevřeným zdrojovýcm kódem (open-source) a zdarma. Navždy.\n To znamená žádné reklamy, žedné mikrotransakce ani jiné dosud neobjevené nesmysly :-)
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = To co mě motivuje k další práci na hře,\n kromě faktu že jsem naprosto skvělý a úžasný,\n je podpora ze strany hráčů - jste prostě nějleší!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Každé hodnocení, komentář či recenze mi vykouzlí úsměv na tváři =)\n Neváhejte mě kontaktovat! Pošlete mi email, napište recenzi, nahlašte problém na Githubu\n nebo pošlete třeba poštovního holuba a dejte mi vědět, jak hru udělat\n ještě více úžasnou!\n(Kontaktní údaje naleznete na Play Storu)

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@ -5158,17 +5158,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -5182,7 +5182,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -5202,7 +5202,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -5243,7 +5243,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

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@ -5545,14 +5545,14 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -5562,7 +5562,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders
@ -5574,7 +5574,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!
@ -5601,7 +5601,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store)

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@ -3395,14 +3395,14 @@ However, cities dont have a set area that they can work - more on that later!
# Requires translation!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = Lors de vos premiers tours,\n vous aurez peu de choix.\n Mais plus votre civilisation grandira, \n plus vous aurez d'éléments à gérer.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = Lors de vos premiers tours,\n vous aurez peu de choix.\n Mais plus votre civilisation grandira, \n plus vous aurez d'éléments à gérer.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = A chaque tour, la culture que vous gagnez grâce à vos\n villes est ajoutée à votre total de culture.\nLorsque vous avez suffisament de culture, vous pouvez choisir\n une Doctrine, chaque culture vous donnera un bonus différent.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Les Doctrines sont organisées en arbre, chaque\n arbre donne un bonus supplémentaire lorsque\n toutes les doctrines de l'arbre ont été adoptées.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = A chaque tour, la culture que vous gagnez grâce à vos\n villes est ajoutée à votre total de culture.\nLorsque vous avez suffisament de culture, vous pouvez choisir\n une Doctrine, chaque culture vous donnera un bonus différent.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Les Doctrines sont organisées en arbre, chaque\n arbre donne un bonus supplémentaire lorsque\n toutes les doctrines de l'arbre ont été adoptées.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Pour chaque doctrine adoptée et chaque ville construite,\n le coût pour adopter une nouvelle doctrine augmente.
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -3412,7 +3412,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = On dirait que vos citoyens ne sont pas contents !\n Tant qu'ils sont malheureux, vos villes grandiront 4 fois moins vite\n et vos troupes seront 2% moins efficace au combat pour chaque point négatif.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = On dirait que vos citoyens ne sont pas contents !\n Tant qu'ils sont malheureux, vos villes grandiront 4 fois moins vite\n et vos troupes seront 2% moins efficace au combat pour chaque point négatif.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Le malheur peut provenir de deux choses : la population et les villes.\n Chaque ville coûte 3 de bonheur, et chaque habitants en coûte 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Il y a deux moyens de lutter contre le malheur :\n en construisant certains batiments\n ou en ayant des ressources de luxe sur votre territoire.
@ -3424,7 +3424,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 4 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Vous avez rencontré une ville ennemie !\n Les villes peuvent être conquises en réduisant leur vie à 1\n puis en y envoyant une unité de mêlée.\n Les villes se soignent à chaque tour. Il vaut donc mieux les attaquer avec des unités à distance\n et utiliser vos unités de mêlée pour les défendre jusqu'à ce que la ville tombe !
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Vous avez rencontré une ville ennemie !\n Les villes peuvent être conquises en réduisant leur vie à 1\n puis en y envoyant une unité de mêlée.\n Les villes se soignent à chaque tour. Il vaut donc mieux les attaquer avec des unités à distance\n et utiliser vos unités de mêlée pour les défendre jusqu'à ce que la ville tombe !
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Vous avez trouvé votre première ressource de luxe !\n Chaque ressource de luxe différente que vous possédez vous donne 5 de bonheur\n mais les doublons/triplons/... de la même ressource ne donnent rien. \n Donc échangez-les avec les autres civilisations !
@ -3451,7 +3451,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\n remarqué que ce jeu n'est pas encore fini.\n UnCiv est open-source et gratuit, pour toujours.\n Ce qui veut dire qu'il ne contient ni pub ou ni aucun élément payant.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\n remarqué que ce jeu n'est pas encore fini.\n UnCiv est open-source et gratuit, pour toujours.\n Ce qui veut dire qu'il ne contient ni pub ou ni aucun élément payant.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Ce qui me motive à travailler dessus, \n en plus du fait que c'est super cool,\n c'est le soutien des joueurs - vous êtes les meilleurs !
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Chaque note et commentaire que je reçois me fait sourire =)\n Donc n'hésitez pas à me contacter ! Envoyez-moi un email, une review, ou une Github issue.\n Ou envoyez-moi un pigeon voyageur, et découvrons comment rendre ce jeu\n encore plus incroyable ! (écrivez-moi en anglais si possible)\n(info Contact dans le Play Store)

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@ -3904,13 +3904,13 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Wieauchimmer, Städte aben keine feste Fläche wo gearbeitet werden kann - mehr dazu später!\nDas meint du musst deine Städte nicht direkt neben die Ressourcen setzen.\nSagen wir als Beispiel, das du etwas Eisen möchtest, aber die Ressource ist direkt neben einer Wüste .\nDu musst die Stadt nicht in die Nähe der wüste setzen. du kannst ein paar Felder weiter in besserer Umgebung siedeln.\nDeine Stadt wird größer werden und irgendwann Zugriff auf die Ressource erhalten.\ndu musst nur direkt daneben siedeln, wenn du sie sofort brauchst \n Was hin unt wieder vorkommt, aber meisents hast du die Zeit.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Die erste produzierte einheit der Stadt sollte ein Späher oder Krieger sein.\nIch (der programmierer, nicht der Übersetzer) beforzuge allgemein den Krieger, weil er für die Verteidigung gut ist,\n und da er später zu einem Schwertkämpfer verbessert werden kann, und das für eine moderate Summe Gold.\nSpäher können auch effektiv sein, wenn du in einem Gebiet mit Wald und Hügeln bist.\nSpäher erhalten durch sowas keine Nachteile in der Bewegung.\nWenn du schon lange 4x strategy genre spielst, wird deinem Krieger oder Späher ein Siedler folgen.\nSchnelle Expansion ist in den meisten Spielen dieser Art notwendig.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = In deinen ersten Runden,\n gibt es wenig zu tun,\n aber sobald deine Zivilation wächst, \n wächst auch die Zahl der Dinge auf die du achten musst
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = In deinen ersten Runden,\n gibt es wenig zu tun,\n aber sobald deine Zivilation wächst, \n wächst auch die Zahl der Dinge auf die du achten musst
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Jede Runde wird die Produktion von Kultur der Städte \n zu der Kultur deiner Zivilisation dazugerechnet.\nWenn du ausreichend Kultur hast, kannst du eine neue \n Sozialpolitik wählen. Jede Sozialpolitik gibt dir einen bestimmten Bonus.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Die Politiken sind in Äste sortiert.\n Jeder Ast gibt besondere Vorteile, wenn er vollständig erforscht wurde.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Jede Runde wird die Produktion von Kultur der Städte \n zu der Kultur deiner Zivilisation dazugerechnet.\nWenn du ausreichend Kultur hast, kannst du eine neue \n Sozialpolitik wählen. Jede Sozialpolitik gibt dir einen bestimmten Bonus.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Die Politiken sind in Äste sortiert.\n Jeder Ast gibt besondere Vorteile, wenn er vollständig erforscht wurde.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Mit jeder gewählten Politik, und mit jeder gebauten Stadt,\n steigen die Kosten für die nächsten Politiken - wähle deshalb weise!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Sobald eine Stadt genügend Kultur gesammelt hat, wird sie auf ein weiteres Feld expandieren.\nDu kannst das Feld nicht bestimmen, aber wertvolle Felder werden bevorzugt (Ressourcen).
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Sobald eine Stadt genügend Kultur gesammelt hat, wird sie auf ein weiteres Feld expandieren.\nDu kannst das Feld nicht bestimmen, aber wertvolle Felder werden bevorzugt (Ressourcen).
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Jedes Weitere Feld kostet mehr Kultur,\n aber meistens wird deine 1. Stadt ein großes Gebiet einnehmen.
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Auch wenn deine Stadt sich immer weiter ausbreitet, können deine Einwohner nur bis zu 3 Felder vom Stadtzentrum entfernt arbeiten.\n Dies sollte beim siedeln beachtet werden.
@ -3921,7 +3921,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -3939,7 +3939,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -3977,7 +3977,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hallo! When du soweit gespielt hast, hast du wahrscheinlich gemerkt,\n dass das Spiel nicht fertig ist.\nUnCiv ist open-source und kostenlos/frei, für immer.\n Das meint auch keine Werbung und andere sinnlose Dinge.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hallo! When du soweit gespielt hast, hast du wahrscheinlich gemerkt,\n dass das Spiel nicht fertig ist.\nUnCiv ist open-source und kostenlos/frei, für immer.\n Das meint auch keine Werbung und andere sinnlose Dinge.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Was mich (den Entwickler, nicht den Übersetzer) motiviert daran weiterzuarbeiten, \n abgesehen von dem Fact, dass es wirklich cool ist\n , ist die Unterstützung von den Spielern - Ihr seid die Besten!
# Requires translation!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =

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@ -4292,13 +4292,13 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Akan tetapi, tidak hanya area sebesar itu saja yang bisa dikerjakan sebuah kota - selebihnya nanti!\nIni berarti kamu tidak perlu mendirikan sebuah kota tepat di samping sumber daya.\nSebagai contoh, kamu ingin mendapat besi tetapi besinya ada di samping gurun.\nKamu tidak perlu mendirikan kota di samping gurun. Kamu bisa mendirikan kota beberapa blok jauhnya di daerah yang lebih subur.\nKotamu akan bertumbuh dan nantinya bisa mengakses sumber daya tersebut.\nKamu hanya perlu mendirikan kota di samping sumber daya jika kamu membutuhkannya segera \n yang mungkin menjadi kasus sekarang atau di lain waktu, tetapi biasanya kamu punya waktu.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Hal pertama yang dibuat di kota harus berupa Pengintai atau Pejuang.\nSaya biasanya memilih Pejuang karena dia biasanya bisa dipakai untuk bertahan dan bisa diupgrade\n ke unit Prajurit Berpedang nantinya dengan emas yang relatif sedikit.\nPengintai pun bisa efektif juga jika kamu sepertinya berada di daerah yang berhutan lebat dan berbukit.\nPengintai tidak mendapat penalti gerak di medan ini.\nJika kamu sudah berpengalaman dengan permainan strategi 4X, Pejuang atau Pengintai pertamamu akan ada bersama sebuah Penetap.\nEkspansi yang cepat sangat kritikal di hampir seluruh game seperti ini.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = Dalam beberapa giliran awal,\n kamu hanya punya sangat sedikit opsi,\n tetapi selagi peradabanmu bertumbuh, demikian juga \n dengan banyaknya hal yang harus diperhatikan.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = Dalam beberapa giliran awal,\n kamu hanya punya sangat sedikit opsi,\n tetapi selagi peradabanmu bertumbuh, demikian juga \n dengan banyaknya hal yang harus diperhatikan.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Setiap giliran, budaya yang kamu raih dari semua \n kotamu ditambahkan ke budaya peradaban.\nKetika kamu punya cukup budaya, kamu bisa memilih sebuah \n Kebijakan Sosial, masing-masing Kebijakan Sosial memberikan bonus tertentu.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Kebijakan-kebijakan tersebut diatur dalam cabang-cabang, dengan setiap\n cabang memberikan bonus ketika semua kebijakan \n di satu cabang tersebut telah diadopsi.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Setiap giliran, budaya yang kamu raih dari semua \n kotamu ditambahkan ke budaya peradaban.\nKetika kamu punya cukup budaya, kamu bisa memilih sebuah \n Kebijakan Sosial, masing-masing Kebijakan Sosial memberikan bonus tertentu.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Kebijakan-kebijakan tersebut diatur dalam cabang-cabang, dengan setiap\n cabang memberikan bonus ketika semua kebijakan \n di satu cabang tersebut telah diadopsi.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Bersamaan dengan setiap adopsi kebijakan, dan setiap kota yang dibangun,\n biaya mengadopsi kebijakan lainnya naik - jadi memilihlah dengan bijak!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Ketika sebuah kota telah mengumpulkan cukup Budaya, kota itu akan berkembang ke daerah di sekitarnya.\nKamu tidak punya kontrol ke mana daerah perkembangan kota itu, tetapi daerah dengan sumber daya dan subur diprioritaskan.
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Ketika sebuah kota telah mengumpulkan cukup Budaya, kota itu akan berkembang ke daerah di sekitarnya.\nKamu tidak punya kontrol ke mana daerah perkembangan kota itu, tetapi daerah dengan sumber daya dan subur diprioritaskan.
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Dengan semakin luasnya kota, dibutuhkan budaya yang lebih banyak juga untuk memperluas daerah, tetapi biasanya kota pertama nantinya akan berkembang lebih luas.
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Meskipun kota akan berkembang selamanya, pendudukmu hanya bisa bekerja 3 daerah jauhnya dari pusat kota.\nHal ini harus diperhitungkan sebelum mendirikan kota-kota baru.
@ -4306,7 +4306,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Sebagai tambahan, kamu tidak bisa membangun improvisasi kota yang meningkatkan kebahagiaan sampai kamu selesai meriset teknologi yang diperlukan.\nJika kebahagiaan peradabanmu menyentuh angka di bawah nol, pertumbuhan penduduk kota-kotamu akan terdampak.\nJika peradabanmu menjadi sangat tidak bahagia (ditandai dengan ikon smiley-face di atas antarmuka)\n pasukanmu akan mendapat penalti besar di efektivitas pertempuran secara keseluruhan.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Ini berarti sulit untuk berekspansi secara cepat di Unciv.\nBukan berarti tidak mungkin, tetapi sebagai pemain baru kamu sebaiknya jangan dulu.\nJadi apa yang harus dilakukan? Tenang, jelajahi dunia, dan bangun tanah yang kamu punya dengan membuat Pekerja.\nBangunlah kota baru hanya ketika kamu telah menemukan tempat yang kamu percaya pas untukmu.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Sepertinya pendudukmu tidak bahagia!\nSelagi tidak bahagia, kotamu akan berkembang 1/4x kecepatan biasanya,\n dan unitmu akan mendapat 2% penalti untuk setiap ketidakbahagiaan.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sepertinya pendudukmu tidak bahagia!\nSelagi tidak bahagia, kotamu akan berkembang 1/4x kecepatan biasanya,\n dan unitmu akan mendapat 2% penalti untuk setiap ketidakbahagiaan.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: Populasi dan kota\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Ada 2 cara utama untuk memerangi ketidakbahagiaan:\n dengan membangun bangunan untuk kebahagiaan untuk populasimu\n atau dengan menguasai sumber daya tersier di dalam negara.
@ -4318,7 +4318,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Ada tiga cara untuk meraih kemenangan di Unciv. Ketiganya yaitu:\n - Kemenangan Kebudayaan: Selesaikan 5 Cabang Kebijakan\n - Kemenangan Penaklukan: Bertahan sebagai peradaban terakhir\n - Kemenangan Ilmu Pengetahuan: Jadi yang pertama untuk membangun pesawat angkasa ke Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kesimpulannya, ini adalah dasar Unciv Temukan kota pertama yang makmur, jangan buru-buru berekspansi untuk mengendalikan kebahagiaan,\n dan siapkan diri untuk kemenangan yang ingin diraih.\nTentu, masih ada lebih banyak dari itu saja, tetapi penting untuk tidak menyelam terlalu dalam sebelum kamu tahu caranya untuk berenang.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan menurunkan darah kota ke 1,\n dan memasuki kota dengan unit jarak dekat.\nKarena kota disembuhkan setiap giliran, penyerangan dengan unit jarak jauh paling bagus\n serta gunakan unit jarak dekat untuk melindungi mereka.
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan menurunkan darah kota ke 1,\n dan memasuki kota dengan unit jarak dekat.\nKarena kota disembuhkan setiap giliran, penyerangan dengan unit jarak jauh paling bagus\n serta gunakan unit jarak dekat untuk melindungi mereka.
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Sumber daya tersier dalam kuasamu dengan improvisasi khususnya terkoneksi ke jaringan perdaganganmu.\nSetiap sumber daya tersier unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan sumber daya tersier yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain.
@ -4345,7 +4345,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Jika kamu tidak mau memindahkan unit di giliran itu, kamu bisa melewatinya dengan menekan 'Unit selanjutnya' lagi.\nJika kamu tidak mau memindahkannya selama beberapa waktu, kamu bisa mengatur unit ke mode Bertahan atau Istirahat - \n unit yang Bertahan atau Istirahat tidak dipandang sebagai unit yang perlu perintah.\nJika kamu mau menonaktifkan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek untuk unit yang diam
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin\n telah mengetahui bahwa game ini belum sempurna.\nUnCiv dibuat secara open-source dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin\n telah mengetahui bahwa game ini belum sempurna.\nUnCiv dibuat secara open-source dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Yang memotivasi saya untuk tetap mengerjakan ini, \n selain fakta bahwa saya pikir sangat keren untuk bisa membuat ini,\n adalah dukungan para pemain seperti kamu :) - kalian adalah yang terbaik!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Setiap penilaian dan ulasan yang saya dapatkan membuatku tersenyum :)\n Jadi kontaklah saya! Kirim email, ulasan, isu di Github\n atau merpati pos, dan mari mencari tahu apa yang membuat game ini \n lebih keren!\n(Info kontak ada di Play Store)

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@ -2995,13 +2995,13 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Tuttavia, le città non hanno un'area specifica dove lavorare (ci torneremo dopo).\nQuesto vuol dire che non devi per forza insediarti proprio vicino alle risorse.\nDiciamo, ad esempio, che ti serve del ferro, ma la risorsa si trova vicino a un deserto.\nNon devi per forza fondare una città vicino al deserto, ma puoi insediarti più in là, in terre più prospere.\nLa tua città crescerà e prima o poi avrai l'accesso alla risorsa.\nTutto questo se non ti serve immediatamente quella risorsa, cosa che invece accadrebbe adesso, ma di solito avrai il beneficio del tempo.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = La prima cosa che dovresti reclutare nella Città sarebbe uno Scout o un Guerriero.\nDi solito metterei il guerriero perché è utilizzabile per una buona difesa e si può aggiornalre allo Spadaccino al prezzo di una certa somma d'oro e un'unità di Ferro.\nGli Scout sono però efficaci se ti trovi in un'area piena zeppa di foreste e colline, anche perché ignorano le penalità di movimento di questi terreni.\nSe sei un veterano del genere strategico 4X, dovresti costruire prima un Guerriero o uno Scout e poi un Colono.\nIn gran parte dei giochi di questi tipi di giochi, una rapida espansione è un elemento estremamente critico.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = Durante i tuoi primi turni, avrai pochissime opzioni,\n ma col crescere della tua città, aumenterano anche le cose che richiederanno la tua attenzione.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = Durante i tuoi primi turni, avrai pochissime opzioni,\n ma col crescere della tua città, aumenterano anche le cose che richiederanno la tua attenzione.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Ad ogni turno, la cultura ottenuta da ogni tua città si aggiunge alla cultura della tua civiltà.\nUna volta accumultata abbastanza cultura, potrai scegliere una Politica Sociale tra tante, ognuna con i propri benefici.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Le politiche sono divise in rami, ognuno dei quali concede un'abilità bonus quanto tutte le sue politiche sono state adottate.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Ad ogni turno, la cultura ottenuta da ogni tua città si aggiunge alla cultura della tua civiltà.\nUna volta accumultata abbastanza cultura, potrai scegliere una Politica Sociale tra tante, ognuna con i propri benefici.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Le politiche sono divise in rami, ognuno dei quali concede un'abilità bonus quanto tutte le sue politiche sono state adottate.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Per ogni politica adottata, e per ogni nuova città fondata, il costo di adozione per un'altra politica aumenta, quindi scegli con cautela!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Quando una città accumula abbastanza Cultura, si espanderà in una casella nelle vicinanze. Le caselle con risorse e maggiori rese hanno la maggior priorità.\nNon puoi, inoltre, cambiare la casella sulla quale si espanderà.
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Quando una città accumula abbastanza Cultura, si espanderà in una casella nelle vicinanze. Le caselle con risorse e maggiori rese hanno la maggior priorità.\nNon puoi, inoltre, cambiare la casella sulla quale si espanderà.
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Ogni cella aggiuntiva richiedera più Cultura, ma generalmente le tue prime città espanderanno i loro confini in maniera molto larga.
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Le tue città possono espandersi per sempre, ma possono solo sfruttare fino a tre caselle a distanza dal loro centro. Ricordatelo sempre quando fondi nuove città.
@ -3009,7 +3009,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Inoltre, per costruire degli edifici che incrementano la Felicità, dovrai ricercarne l'apposita tecnologia.\nControlla la tua Felicità (indicata da un sorriso nella barra superiore dell'interfaccia): se scende sotto lo zero,\nnon solo la tua economia ne avrà da soffrire, ma i tuoi eserciti avranno una spiacevole penalità che li renderà meno efficaci in combattimento
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Questa è la ragione per cui è molto difficile espandersi rapidamente in Unciv. Non è certo impossibile, ma come neofita non ti è consigliato.\nPertanto, basta fare con calma, esplorare, e migliorare i tuoi terreni utilizzando i Lavoratori.\nSe vuoi fondare nuove Città, fallo solo su punti che credi appropriati.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Sembra che i tuoi cittadini siano insoddisfatti dal tuo governo.\nSe il tuo impero è infelice, le città cresceranno a 1/4 della loro velocità, \n e la Forza delle tue unità verrà penalizzata del 2% ad ogni punto Infelicità.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sembra che i tuoi cittadini siano insoddisfatti dal tuo governo.\nSe il tuo impero è infelice, le città cresceranno a 1/4 della loro velocità, \n e la Forza delle tue unità verrà penalizzata del 2% ad ogni punto Infelicità.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = L'Infelicità è un effetto di due fattori: abitanti e Città.\nOgni città dona 3 punti infelicità, e ogni abitante ne dona 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Vi sono due modi per combattere l'Infelicità: o costruisci edifici che migliorano la felicità della tua popolazione, \no sfrutti delle caselle contenenti risorse di lusso entro i tuoi confini.
@ -3021,7 +3021,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Tre sono le condizioni di vittoria in Unciv. Eccole:\n - Vittoria Culturale: Completa 5 rami delle Politiche Sociali\n - Vittoria per Dominazione: Sopravvivi come l'ultima civiltà in gioco conquistando tutte le altre\n - Vittoria Scientifica: Costruisci per primo l'astronave che verrà lanciata verso Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Queste sono, in breve, le basi di Unciv fonda una capitale prospera, espanditi lentamente per gestire la felicità,\n e impostati una condizione di vittoria che desideri conseguire.\nOvviamente, vi è molto altro ancora, ma è importante fare un passo alla volta: per imparare a nuotare devi prima andare in acqua.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Hai avvistato una città nemica!\nPuoi conquistare le città prima riducendo la loro salute a 1, e poi facendo entrare un'unità da mischia.\nDato che le città guariscono ad ogni turno, è meglio attaccare con unità da tiro e d'assedio,\ne usare le tue unità da mischia per difenderle fino alla sconfitta della città.
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Hai avvistato una città nemica!\nPuoi conquistare le città prima riducendo la loro salute a 1, e poi facendo entrare un'unità da mischia.\nDato che le città guariscono ad ogni turno, è meglio attaccare con unità da tiro e d'assedio,\ne usare le tue unità da mischia per difenderle fino alla sconfitta della città.
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Ogni risorsa unica di lusso posseduta frutta 5 punti felicità alla civiltà, ma risorse extra dello stesso tipo non fruttano niente, \nquindi usale per commerciare con le altre civiltà, magari in cambio di oro o altre risorse che non possiedi.
@ -3048,7 +3048,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Se non vuoi muovere un'unità per questo turno, puoi saltarla cliccando di nuovo su 'Prossima unità'.\nSe non vuoi muoverla per alcuni turni, puoi ordinarle col comando Fortifica o Dormi.\nLe unità in tali posizioni non sono considerate unità non utilizzate, perché stanno compiendo un'azione.\nSe vuoi disabilitare del tutto la caratteristica 'Prossima unità', vai su Menu -> Controlla unità non usate
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Se sei giunto/a fin qui, forse avrai visto che il gioco è al momento incompleto.\nUnCiv dovrebbe essere open-source e gratuito per sempre, quindi privo di pubblicità o altre siocchezze.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Se sei giunto/a fin qui, forse avrai visto che il gioco è al momento incompleto.\nUnCiv dovrebbe essere open-source e gratuito per sempre, quindi privo di pubblicità o altre siocchezze.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Ciò che mi motiva a continuare il progetto, oltre al fatto che è fantastico, è il supporto dai giocatori.\nVi ringrazio tutti di cuore!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Ogni voto e recensione che mi date mi fa sempre sorridere =)\nPerciò contattatemi! Mandatemi un'email, una recensione, un fattoide Github o un piccione viaggiatore,\ne vediamo di rendere il gioco ancora più bello! (Informazioni contatti nel Play Store)

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@ -4054,17 +4054,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -4078,7 +4078,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -4098,7 +4098,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -4139,7 +4139,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

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@ -3543,14 +3543,14 @@ However, cities dont have a set area that they can work - more on that later!
# Requires translation!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = 이렇게 초반 몇 턴동안에는,\n 행동할 수 있는 선택지가 매우 적습니다.\n 하지만 문명이 성장하면 성장할수록, \n 새로운 행동이나 기능들이 나오게 되지요.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = 이렇게 초반 몇 턴동안에는,\n 행동할 수 있는 선택지가 매우 적습니다.\n 하지만 문명이 성장하면 성장할수록, \n 새로운 행동이나 기능들이 나오게 되지요.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = 매 턴 마다, 당신의 도시에서는 '문화'가 생성되며,\n 당신의 문명 전체의 '문화량'에 축적됩니다.\n문화가 특정한 양만큼 축적되게 되면,\n '사회 정책'이라는 것을 채택할 수 있습니다.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 사회 정책은 여러 개의 '정책 트리'로 구분됩니다.\n하나의 '정책 트리'에 있는 모든 정책이 채택되면,\n 정책이 '완성'되어 추가적인 보너스를 받게 됩니다.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 매 턴 마다, 당신의 도시에서는 '문화'가 생성되며,\n 당신의 문명 전체의 '문화량'에 축적됩니다.\n문화가 특정한 양만큼 축적되게 되면,\n '사회 정책'이라는 것을 채택할 수 있습니다.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 사회 정책은 여러 개의 '정책 트리'로 구분됩니다.\n하나의 '정책 트리'에 있는 모든 정책이 채택되면,\n 정책이 '완성'되어 추가적인 보너스를 받게 됩니다.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 채택한 정책 수가 많아질수록, 그리고 도시의 수가 많아질수록,\n 다음 정책 채택에 필요한 문화 축적량이 증가합니다. 주의하세요!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -3560,7 +3560,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 기술을 연구하다 보면, '행복도'를 늘려주는 건물을 지을 수 있게 됩니다.\n만약 행복도가 0 이하로 떨어지게 되면, '불행'상태가 되어 도시들의 성장률이 크게 감소합니다.\n상단에 있는 웃는 아이콘이 행복도를 나타내는데, 문명이 불행하면 불행할수록,\n 군사 유닛들이 전투를 할 때의 '전투력'이 감소하게 됩니다.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 행복도는 Unciv에서 도시를 마구 확장하는 것에 제한을 둡니다.\n물론 확장은 끝없이 할 수 있지만, 초보자라면 무리한 확장은 피해야 합니다.\n그럼 무엇을 해야 할까요? 도시를 발전시키고, 근처를 정찰하고, '일꾼' 유닛으로 '타일 시설'을 개발하세요.\n적절한 장소를 찾고 나서 새로운 도시를 짓는 것이 좋다는 것을 기억하세요.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = '행복도'가 0 이하가 되면 문명이 '불행' 상태에 빠집니다.\n불행한 상태에서는, 도시의 성장률이 1/4로 감소하게 되며,\n 부족한 행복도 하나마다 유닛의 전투력이 2%씩 감소합니다.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = '행복도'가 0 이하가 되면 문명이 '불행' 상태에 빠집니다.\n불행한 상태에서는, 도시의 성장률이 1/4로 감소하게 되며,\n 부족한 행복도 하나마다 유닛의 전투력이 2%씩 감소합니다.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 불행의 원인에는 크게 '인구'와 '도시' 두 가지가 있습니다.\n 도시 수 하나마다 3의 불행이, 시민 수 하나마다 1의 불행이 생성됩니다.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 불행 상태에서 벗어나려면 어떻게 해야 할까요?\n 우선 행복도를 올려주는 건물을 지을 수도 있고,\n '일꾼'을 통해 국경 안에 있는 '사치 자원'을 개발할 수도 있습니다.
@ -3572,7 +3572,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Unciv에는 현재 세 가지의 승리 조건이 있습니다.\n - '문화 승리'는 사회 정책 트리를 네 개 완료해야 하고,\n - '정복 승리'는 가장 마지막으로 살아남는 문명이 되어야 하며,\n - '과학 승리'는 알파 센타우리로 향한 우주선을 발사해야 합니다.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 정리하자면, 이게 Unciv의 전부입니다. 첫 번째 도시를 성장시키며, 행복도를 관리해주고,\n 확장과 발전을 해 나가면서 원하는 승리 조건에 서서히 다가가는 것이지요.\n세부적인 내용이 아직 많지만, 위의 행동들이 거의 전부가 됩니다.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = 적 도시의 체력을 1로 감소시키면 도시 점령이 가능합니다.\n근접 유닛으로만 도시를 점령할 수 있다는 것을 기억하세요!\n도시는 매 턴 체력을 회복하기 때문에, 원거리 유닛으로 멀리서 공격하고\n 근접 유닛으로 도시의 공격을 방어하면서 도시의 체력을 깎아 나가세요!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 적 도시의 체력을 1로 감소시키면 도시 점령이 가능합니다.\n근접 유닛으로만 도시를 점령할 수 있다는 것을 기억하세요!\n도시는 매 턴 체력을 회복하기 때문에, 원거리 유닛으로 멀리서 공격하고\n 근접 유닛으로 도시의 공격을 방어하면서 도시의 체력을 깎아 나가세요!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = 영토 안에 있는 사치 자원들은 타일 시설을 지음으로써 개발할 수 있습니다.\n개발된 사치 자원들은 각각 문명에 행복도를 5 제공하지만,\n 같은 사치 자원이 여러 개라면 행복도 증가는 한 번만 적용됩니다.\n 그러므로 겹치는 사치 자원이 있다면 다른 문명과 거래를 시도하세요.
@ -3599,7 +3599,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 이번 턴에 유닛을 이동시키고 싶지 않다면, '다음 유닛' 버튼을 다시 눌러 스킵이 가능합니다.\n만약, 오랫동안 유닛을 이동시키고 싶지 않다면, '요새화'나 '대기'를 선택하세요.\n'요새화'나 '대기'상태에 있는 유닛들은 자동으로 턴을 넘깁니다.\n'다음 유닛' 버튼은 메뉴의 설정 창에서 끌 수 있습니다.
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 안녕하십니까? 지금까지 플레이해 주셨다면, 이 게임이\n 완벽히 완성되지 않았다는 것을 깨달으셨을 것입니다.\nUnCiv는 언제나 무료 오픈소스 상태로 배포될 것입니다.\n 광고나 현질 같은 요소는 절대로 추가되지 않는다는 것입니다.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 안녕하십니까? 지금까지 플레이해 주셨다면, 이 게임이\n 완벽히 완성되지 않았다는 것을 깨달으셨을 것입니다.\nUnCiv는 언제나 무료 오픈소스 상태로 배포될 것입니다.\n 광고나 현질 같은 요소는 절대로 추가되지 않는다는 것입니다.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = 그럼에도 제가 이 게임을 계속 개발하는 이유는,\n 여러 플레이어분들께서 게임을 즐겨주시고, 또한 저를 지원해주시기 때문입니다.\n이 게임을 즐겨주시는 여러분, 항상 감사합니다!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = 여러분께서 남겨주시는 평가와 별점들에 감사한 마음을 가지고 있습니다.\n 게임을 재미있게 만들 아이디어가 있다면, 이메일, 평가, Github 사이트\n 등등으로 조언을 남겨 주신다면 감사하겠습니다.\n 정 안되면 비둘기에 편지를 묶어서 보내세요! (장난입니다)\n(플레이 스토어에 제 이메일이 있습니다.)

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@ -5367,17 +5367,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -5391,7 +5391,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -5411,7 +5411,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -5452,7 +5452,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

View file

@ -3140,14 +3140,14 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Jednakże, miasta nie posiadają ustalonej strefy w których pracują ale o tym później!\nTo oznacza, że nie ma potrzeby budować miast przy samych surowcach.\nPowiedzmy że chcesz mieć dostęp do żelaza, ale ten zasób leży niemalże na pustyni.\nNie musisz zakładać miasta przy pustyni. Możesz zbudować miasto kilka pól dalej w bardziej prosperującuch ziemiach\nTwoje miasto z czasem urośnie i ostatecznie dosięgnie swoimi granicami to przysłowiowe żelazo\nJeżeli natomiast jesteś w pilnej potrzebie danego zasobu i nie masz czasu wtedy to może być jedyne wyjście - \n może tak się zdarzyć, a może nie, ale zazwyczaj będziesz miał o wiele za dużo czasu na takie taktyki.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = UWAGA! Polskie tłumaczenie jest w trakcie powstawania, więc za ewentualne błędy i braki w tłumaczeniu z góry przepraszam.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = W pierwszych paru turach większość czynności będzie ograniczona,\njednakże wraz z rozwojem Twojej cywilizacji ilość czynności zwiększy się\n wymagając tym samym od Ciebie większej uwagi na pozostałe.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = W pierwszych paru turach większość czynności będzie ograniczona,\njednakże wraz z rozwojem Twojej cywilizacji ilość czynności zwiększy się\n wymagając tym samym od Ciebie większej uwagi na pozostałe.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Co turę każde Miasto generuje Kulturę, która jest wspólna\n dla całej cywilizacji.\nKiedy osiągniesz określony poziom, będziesz mógł\n wybrać nowy Ustrój Społeczny, a co za tym idze otrzymasz bonus.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Ustroje są podzielone na gałęzie, a każda z nich dodaje dodatkową\n zdolność którą otrzymasz po odblokowaniu całej gałęzi.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Co turę każde Miasto generuje Kulturę, która jest wspólna\n dla całej cywilizacji.\nKiedy osiągniesz określony poziom, będziesz mógł\n wybrać nowy Ustrój Społeczny, a co za tym idze otrzymasz bonus.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Ustroje są podzielone na gałęzie, a każda z nich dodaje dodatkową\n zdolność którą otrzymasz po odblokowaniu całej gałęzi.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Z każdym nowym Ustrojem i z każdym nowym powstałym miastem\n koszt nowego Ustroju rośnie więc wybieraj rozsądnie!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -3157,7 +3157,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Ponad to nie możesz budować ulepszeń dla Miasta, które podnosi Zadowolenie, do czasu zakończenia odpowiednich badań.\nJeżeli Zadowolenie Twojego imperium kiedykolwiek spadnie poniżej zera tempo rozwoju miasta drastycznie zmaleje.\nJeżeli imperium będzie bardzo niezadowolone (znacznik znajduje się na górze interfejsu - to ta buźka)\n Twoje armie doświadczą spadku efektywności w walce.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Jak już widzisz trzeba cały czas balansować pomiędzy rozwojem i ekspansją a Zadowoleniem mieskańców.\nTo nie jest niemożliwe ale jako nowy gracz to nie jest dobry sposób na rozpoczęcie gry.\nPóki co zamiast martwić się zbytnio o Zadowolenie na spokojnie zwiedzaj okoliczne ziemie i ulepszaj\n je przy pomocy Budowniczych.\nCo do Miast to zakładaj je tylko wtedy, kiedy masz pewność że wybrałeś właściwe miejsce.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Wygląda na to że Twoja ludność jest nieszczęśliwa!\nPrzy niskim Zadowoleniu Miasta rozwijają się 4 razy wolniej, a\n Twoje jednostki będą słabsze o 2% za każde Niezadowolenie
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Wygląda na to że Twoja ludność jest nieszczęśliwa!\nPrzy niskim Zadowoleniu Miasta rozwijają się 4 razy wolniej, a\n Twoje jednostki będą słabsze o 2% za każde Niezadowolenie
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Niezadowolenie ma 2 przyczyny: Obywatele i Miasta.\n Każde miasto odbiera 3 Zadowolenia a każdy Obywatel 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Są 2 główne sposoby na radzenie sobie z Niezadowoleniem:\n - budowanie konstrukcji przynoszących Zadowolenie Obywatelom\n - pozyskanie lepszych Luksusowych Zasobów.
@ -3172,7 +3172,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Miasta mogą zostać przejęte po zredukowaniu ich zdrowia do 1 i\n wysłaniu do tego miasta jednostki do walki w zwarciu.\nPonieważ miasta się regenerują co turę najlepiej zrobisz atakując je jednostkami\n do walki dystansowej, jednocześnie osłąniając je jednostkami do walki w zwarciu, do\n momentu w którym Miasto zostanie pokonane!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Miasta mogą zostać przejęte po zredukowaniu ich zdrowia do 1 i\n wysłaniu do tego miasta jednostki do walki w zwarciu.\nPonieważ miasta się regenerują co turę najlepiej zrobisz atakując je jednostkami\n do walki dystansowej, jednocześnie osłąniając je jednostkami do walki w zwarciu, do\n momentu w którym Miasto zostanie pokonane!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Zasoby Luksusowe to nic innego jak droga do zysku z handlu.\nKażdy unikatowy Luksusowy Zasób dodaje 5 Zadowolenia Twojej cywilizacji,\n ale dodatkowe Zasoby tego samego typu nie dodają nic,\n więc można je dobrze spożytkować handlując nimi z innymi!
@ -3199,7 +3199,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Jeżeli nie chcesz wykonywać daną jednostką żadnych akcji w danej turze możesz ponownie kliknąć\n przycisk 'Następna jednostka'.\nJeżeli nie planujesz w najbliższym czasie żadnych akcji związanych z daną jednostką możesz wprowadzić\n ją w tryb snu lub fortyfikacji - te jednostki nie będą brane pod uwagę jako bezczynne.\nJeżeli chcesz wyłączyć funkcje 'Następna jednostka' całkowicie, możesz\n to zrobić w Menu -> Sprawdź jednostki czekające na rozkazy
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Witaj ! Jeżeli doszedłeś aż tutaj to prawdopodobnie\n zauważyłeś już że obecnie gra jest niekompletna.\nUnCiv jest tworzone jako całkowicie darmowa gra.\nWięc żadnych reklam czy innych dziwactw.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Witaj ! Jeżeli doszedłeś aż tutaj to prawdopodobnie\n zauważyłeś już że obecnie gra jest niekompletna.\nUnCiv jest tworzone jako całkowicie darmowa gra.\nWięc żadnych reklam czy innych dziwactw.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = To co naprawdę mnie motywuje do pracy na tą grą, poza\n tym że samo tworzenie sprawia mi frajdę, jest wsparcie\n od innych graczy - jesteście najlepsi!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Każda ocena i opinia motywuje mnie do dalszego działania.\nWięc skontaktuj się ze mną! Wyślij mi maila, opinię albo\n gołębiem pocztowym, i razem stwórzmy wspaniałą grę!\n(Dane kontaktowe znajdują się w Sklepie Play)

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@ -4542,17 +4542,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -4566,7 +4566,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -4586,7 +4586,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -4627,7 +4627,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

View file

@ -4506,17 +4506,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -4530,7 +4530,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -4550,7 +4550,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -4591,7 +4591,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

View file

@ -3367,14 +3367,14 @@ However, cities dont have a set area that they can work - more on that later!
# Requires translation!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = В ваши первые несколько ходов\n у вас будет очень мало возможностей,\n но когда ваша цивилизация будет расти, также будет \n расти количество вещей требующих внимания.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = В ваши первые несколько ходов\n у вас будет очень мало возможностей,\n но когда ваша цивилизация будет расти, также будет \n расти количество вещей требующих внимания.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Каждый ход культура, которую вы получаете от всех ваших \n городов добавляется к культуре вашей Цивилизации.\nКогда у вас достаточно культуры, вы можете выбрать\n Общественный Институт, каждый из которых даёт определённый бонус.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Институты объеденины в ветви, каждая из\n ветвей даёт бонусную способность, когда все \n институты в ветви приняты.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Каждый ход культура, которую вы получаете от всех ваших \n городов добавляется к культуре вашей Цивилизации.\nКогда у вас достаточно культуры, вы можете выбрать\n Общественный Институт, каждый из которых даёт определённый бонус.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Институты объеденины в ветви, каждая из\n ветвей даёт бонусную способность, когда все \n институты в ветви приняты.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -3384,7 +3384,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = К тому же, вы также не можете строить любые улучшения города что увеличивают счастье до тех пор пока не выполните соответствующее исследование.\nЕсли здоровье вашей империи упадёт ниже нуля то cкорость роста в городах снизиться.\nЕсли ваша империя станет крайне несчастливой(отображается как изображение лица наверху интерфейса)\n ваши армии получат большой штраф который скажется на их общей эффективности.
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Это означает что очень сложно быстро расшириться в Unciv.\nЭто не невозможно, но как новый игрок вы, возможно, не должны этого делать.\nТак что вам надо делать? Успокойтесь, разведывайте и улучшайте местность, что можно обеспечить постройкой Рабочих.\nТолько строя новые города вы сможете найти место, которое считате подходящим.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Кажется ваши жители недовольны!\nКогда жители недовольны, города растут в 4 раза медленнее\n и ваши юниты получают 2% штрафа за каждую единицу недовольства.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Кажется ваши жители недовольны!\nКогда жители недовольны, города растут в 4 раза медленнее\n и ваши юниты получают 2% штрафа за каждую единицу недовольства.
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Недовольство имеет две главные причины: Население и города.\n Каждый город вызывает 3 недовольства и каждый житель 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Есть два способа борьбы с недовольством:\n строительство зданий увеличивающих счастье вашего населения\n или имея улучшенные редкие ресурсы внутри ваших границ.
@ -3396,7 +3396,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Есть три способа победить в Unciv.Это:\n - Культурная победа: Закончите 5 ветвей общественных институтов.\n - Завоевание: Станьте последней выжившей цивилизацией.\n - Научная победа: Первым постройте космический корабль к Альфа Центавра.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Таким образом обобщу, это основы Unciv Расположите первый процветающий город, медленно расширяйтесь, для контроля счастья,\n настройте себя на условие победы и гонитесь за выбранной.\nОчевидно, для этого надо намного больше чем есть тут, но важно не прыгать глубоко до того, как ты умееш плавать.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Вы встретили вражеский город!\nГорода могут быть захвачены уменьшением их здоровья до 0\n и входом в город юнита ближнего боя.\nВвиду того что города лечатся каждый ход лучше всего атаковать юнитами дальнего боя\n и защищать их юнитами ближнего боя, тогда город не будет побеждён!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Вы встретили вражеский город!\nГорода могут быть захвачены уменьшением их здоровья до 0\n и входом в город юнита ближнего боя.\nВвиду того что города лечатся каждый ход лучше всего атаковать юнитами дальнего боя\n и защищать их юнитами ближнего боя, тогда город не будет побеждён!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Вы добыли ваш первый редкий ресурс!\nКаждый уникальный редкий ресурс, который у вас есть добавляет 5 счастья вашей цивилизации,\n но дополнительные ресурсы ничего не дают,\n поэтому используйте их для торговли с другими цивилизациями!
@ -3423,7 +3423,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Если вы не хочете перемещать юнит на этом ходу, то можете пропустить его, снова нажимая на ‘Следующий юнит’.\nЕсли вы не будете перемещать его в течении длительного срока времени, то можете применить режим Укрепления или Сна \n юниты в Укреплении или Сне не считаются бездействующими юнитами.\nЕсли вы хочете отменить особенность ‘Следующий юнит’ то можете переключить её в Меню -> Проверка на бездействующие юниты.
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привет! Если вы доиграли досюда, вы наверное\n заметили, что эта игра сейчас не закончена.\nUnCiv предназначено быть с открытым исходным кодом и бесплатной, навсегда.\n Это означает, что она без рекламы или любой другой ерунды.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привет! Если вы доиграли досюда, вы наверное\n заметили, что эта игра сейчас не закончена.\nUnCiv предназначено быть с открытым исходным кодом и бесплатной, навсегда.\n Это означает, что она без рекламы или любой другой ерунды.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Что мотивирует меня продолжать работать, \n кроме того факта, что я думаю это невероятно круто, что я могу,\n так это вся эта поддержка от игроков - вы лучшие ребята!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Каждая оценка и обзор, которые я получаю вызывает на моём лице улыбку =)\nПоэтому свяжитесь со мной! Отправте мне емейл, обзор, вопрос на Github\n Или почтового голубя и давайте разберёмся как сделать игру\n ещё более потрясающей!\n(Контактная информация находится в Play Store)

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@ -3342,13 +3342,13 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = 但是,城市的边界不是固定的,它会随着文化的积累慢慢扩张。\n这意味着你并不一定要把城市建在太过靠近资源的位置。\n举例来说比如, 你需要获得战略资源铁--但悲剧的是该资源紧邻沙漠。\n您无需把城市建立在紧邻沙漠的位置。相反的可以选择离该资源稍远而且更加富饶的地块。\n随着城市的不断繁荣发展和边界的扩张城市将慢慢靠近该资源直至获得它。\n如果需要马上获得所需的战略资源你可以选择建城在靠近资源的位置--\n有时候这样做可能对游戏的胜利更有利但通常情况下您都有充裕的时间选择更加合理的建立点。
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = 您的城市第一个组建的单位应当是勇士或斥候。\n我非常喜欢勇士因为他可以用于防守\n同时在研发“铁器”科技后只需花少量的金钱就可以把他升级为剑士。\n当您的城市位于大片森林或丘陵间时斥候是非常有效的选择\n因为他在这些地形移动时没有移动力惩罚。\n如果您是4x游戏的行家里手紧随第一个勇士或斥候的单位应该是移民。\n请记住快速扩张永远是获取胜利的不二法门
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = 在游戏开始的最初几回合,\n您只需进行很少的操作。\n但随着您的文明的发展\n很多事情必须面面俱到。
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = 在游戏开始的最初几回合,\n您只需进行很少的操作。\n但随着您的文明的发展\n很多事情必须面面俱到。
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = 文化可以通过建设文化建筑或奇观、推行社会政策等积累。\n当您有足够的文化时, 可以推行一项社会政策,\n每项社会政策都给您一定的奖励。
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社会政策被划分成几个分支,每个分支都有自己的子政策,\n当一个分支社会政策的所有子政策都被推行\n会有一个额外的奖励。
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 文化可以通过建设文化建筑或奇观、推行社会政策等积累。\n当您有足够的文化时, 可以推行一项社会政策,\n每项社会政策都给您一定的奖励。
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社会政策被划分成几个分支,每个分支都有自己的子政策,\n当一个分支社会政策的所有子政策都被推行\n会有一个额外的奖励。
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 一旦一个城市收集了足够的文化,它将扩展到相邻的瓷砖中。\n您无法控制它将扩展到的瓷砖但优先考虑具有资源和更高产量的瓷砖。
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 一旦一个城市收集了足够的文化,它将扩展到相邻的瓷砖中。\n您无法控制它将扩展到的瓷砖但优先考虑具有资源和更高产量的瓷砖。
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 虽然你的城市将永远扩展但你的市民只能在离市中心3个地砖的地方工作。\n在放置新城市时应考虑到这一点。
@ -3357,7 +3357,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重顶部信息栏用一个“哭脸”标示\n您的部队战斗力将会有极大的减成。
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事新手们一定要十分慎重。\n那么究竟应该如何做呢把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源同时不要放松对其他文明的侦查工作\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = 看来您的市民不太高兴!\n因为不满(快乐为负),城市的食物产出将-75%\n每1点不满会使您的单位战斗力-2%。
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = 看来您的市民不太高兴!\n因为不满(快乐为负),城市的食物产出将-75%\n每1点不满会使您的单位战斗力-2%。
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 产生不满的原因有两个:人口数和城市数,\n每座城市产生3点不满每个市民产生1点不满。
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 有两种方法可以减少不满:\n为您的市民建造提供快乐的建筑或奇观\n或者开发奢侈资源。
@ -3369,7 +3369,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = 在Unciv游戏中有三种赢得胜利的方式。分别是\n文化胜利--完成4个社会政策分支\n征服胜利--消灭其他文明成为世界上唯一的存在;\n科技胜利--成为第一个建造太空飞船飞向遥远的半人马阿尔法星的文明。
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 小心谋划、认真算计、稳扎稳打、步步为营这是游玩Unciv游戏的基本法则。\n首先建立一座繁荣的城市确保快乐不为负的情况下慢慢扩张渐渐成长为一方强权\n向着你设定的胜利目标勇敢前进吧\n这是勇敢者的游戏需要的不仅是智谋和勇气请尽情享受吧不过请注意鲁莽与草率是通向死亡的快车道
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = 您已经获得了第一个奢侈资源!\n您拥有的每种独一无二的奢侈资源都会给您的文明+5快乐\n每种奢侈资源只能提供一份快乐加成同种的多个资源并不会提供更多的快乐\n所以用它们和其他文明进行贸易吧!
@ -3396,7 +3396,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作可以对该单位执行“驻守”或“休眠”指令\n系统执行“回合结束前查看闲置单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的它还处于开发状态。\n不过UnCiv将永远是开源和免费的\n这意味着您无须担心广告或付费问题。
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的它还处于开发状态。\n不过UnCiv将永远是开源和免费的\n这意味着您无须担心广告或付费问题。
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = 您的支持将激励着我进一步完善它,\n我一定会竭尽全力、精益求精。\n感谢玩家们的支持--您们是最棒的!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = 如果喜欢它请到Play Store对它进行评价。\n如果您发现了游戏存在的问题或有什么好的意见和建议\n请联系我\n我的email地址yairm210@hotmail.com\nGitHub项目页面https://github.com/yairm210/UnCiv。

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@ -3766,16 +3766,16 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Una vez que una ciudad ha reunido suficiente Cultura, se expandirá a una parcela vecina.\nNo tiene control sobre la parcela a la que se expandirá, pero se priorizan las que contienen recursos y mayores rendimientos.
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Una vez que una ciudad ha reunido suficiente Cultura, se expandirá a una parcela vecina.\nNo tiene control sobre la parcela a la que se expandirá, pero se priorizan las que contienen recursos y mayores rendimientos.
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Cada parcela adicional requerirá más cultura, pero generalmente sus primeras ciudades eventualmente se expandirán a un amplio rango de parcelas.
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Aunque su ciudad seguirá expandiéndose para siempre, sus ciudadanos solo pueden trabajar a 3 parcelas del centro de la ciudad.\nEsto debe tenerse en cuenta al colocar nuevas ciudades.
@ -3787,7 +3787,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
# Requires translation!
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -3807,7 +3807,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -3848,7 +3848,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
# Requires translation!
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
# Requires translation!

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@ -4137,14 +4137,14 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = 但是,城市的边界不是固定的,它会随着文化的积累慢慢扩张。\n这意味着你并不一定要把城市建在太过靠近资源的位置。\n举例来说比如, 你需要获得战略资源铁--但悲剧的是该资源紧邻沙漠。\n您无需把城市建立在紧邻沙漠的位置。相反的可以选择离该资源稍远而且更加富饶的地块。\n随着城市的不断繁荣发展和边界的扩张城市将慢慢靠近该资源直至获得它。\n如果需要马上获得所需的战略资源你可以选择建城在靠近资源的位置--\n有时候这样做可能对游戏的胜利更有利但通常情况下您都有充裕的时间选择更加合理的建立点。
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = 您的城市第一個組建的單位應當是勇士或斥候。\n我非常喜歡勇士因為他可以用於防守\n同時在研發“鐵器”科技後只需花少量的金錢就可以把他升級為劍士。\n當您的城市位於大片森林或丘陵間時斥候是非常有效的選擇\n因為他在這些地形移動時沒有移動力懲罰。\n如果您是4x遊戲的行家裏手緊隨第一個勇士或斥候的單位應該是移民。\n請記住快速擴張永遠是獲取勝利的不二法門
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = 在游戏开始的最初几回合,\n您只需进行很少的操作。\n但随着您的文明的发展\n很多事情必须面面俱到。
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = 在游戏开始的最初几回合,\n您只需进行很少的操作。\n但随着您的文明的发展\n很多事情必须面面俱到。
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = 文化可以通過建設文化建築或奇觀、推行社會政策等累積。\n當您有足夠的文化點數時, 可以推行一項社會政策,\n每項社會政策都會給您一定的獎勵。
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社會政策被話分成幾個分支,每個分支都有自己的子政策,\n當一個分支社會政策的所有子政策都被推行\n會有一個額外的獎勵。
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 文化可以通過建設文化建築或奇觀、推行社會政策等累積。\n當您有足夠的文化點數時, 可以推行一項社會政策,\n每項社會政策都會給您一定的獎勵。
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社會政策被話分成幾個分支,每個分支都有自己的子政策,\n當一個分支社會政策的所有子政策都被推行\n會有一個額外的獎勵。
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 隨著每項社會政策的推行,每座城市的建立,\n推行新的社會政策時的文化花費會隨之提升--所以要明智地選擇!
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -4154,7 +4154,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重顶部信息栏用一个“哭脸”标示\n您的部队战斗力将会有极大的减成。
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事新手们一定要十分慎重。\n那么究竟应该如何做呢把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源同时不要放松对其他文明的侦查工作\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = 看来您的市民不太高兴!\n因为不满(快乐为负),城市的食物产出将-75%\n每1点不满会使您的单位战斗力-2%。
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = 看来您的市民不太高兴!\n因为不满(快乐为负),城市的食物产出将-75%\n每1点不满会使您的单位战斗力-2%。
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 产生不满的原因有两个:人口数和城市数,\n每座城市产生3点不满每个市民产生1点不满。
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 有两种方法可以减少不满:\n为您的市民建造提供快乐的建筑或奇观\n或者开发奢侈资源。
@ -4166,7 +4166,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = 在Unciv游戏中有三种赢得胜利的方式。分别是\n文化胜利--完成4个社会政策分支\n征服胜利--消灭其他文明成为世界上唯一的存在;\n科技胜利--成为第一个建造太空飞船飞向遥远的半人马阿尔法星的文明。
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 小心谋划、认真算计、稳扎稳打、步步为营这是游玩Unciv游戏的基本法则。\n首先建立一座繁荣的城市确保快乐不为负的情况下慢慢扩张渐渐成长为一方强权\n向着你设定的胜利目标勇敢前进吧\n这是勇敢者的游戏需要的不仅是智谋和勇气请尽情享受吧不过请注意鲁莽与草率是通向死亡的快车道
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = 您已经获得了第一个奢侈资源!\n您拥有的每种独一无二的奢侈资源都会给您的文明+5快乐\n每种奢侈资源只能提供一份快乐加成同种的多个资源并不会提供更多的快乐\n所以用它们和其他文明进行贸易吧!
@ -4193,7 +4193,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作可以对该单位执行“驻守”或“休眠”指令\n系统执行“回合结束前查看未行动单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的它还处于开发状态。\n不过UnCiv将永远是开源和免费的\n这意味着您无须担心广告或付费问题。
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的它还处于开发状态。\n不过UnCiv将永远是开源和免费的\n这意味着您无须担心广告或付费问题。
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = 您的支持将激励着我进一步完善它,\n我一定会竭尽全力、精益求精。\n感谢玩家们的支持--您们是最棒的!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = 如果喜欢它请到Play Store对它进行评价。\n如果您发现了游戏存在的问题或有什么好的意见和建议\n请联系我\n我的email地址yairm210@hotmail.com\nGitHub项目页面https://github.com/yairm210/UnCiv。

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@ -3677,17 +3677,17 @@ However, cities dont have a set area that they can work - more on that later!
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
# Requires translation!
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
# Requires translation!
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
# Requires translation!
@ -3701,7 +3701,7 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
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Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
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@ -3721,7 +3721,7 @@ There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
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Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
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Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
@ -3762,7 +3762,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
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Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
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What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
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@ -3190,13 +3190,13 @@ How do you know a spot is appropriate?\nThats not an easy question to answer,
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Однак у містах немає визначеної площі, на якій вони можуть працювати — про це пізніше!\nТобто ви не повинні засновувати міста прямо поруч з ресурсами.\nСкажімо, наприклад, що ви хочете отримати доступ до заліза — проте ресурс поруч з пустелею.\nВи не повинні селитися поруч з пустелею. Ви можете оселитися кілька клітин подалі в процвітаючишіх містах.\nВаше місто буде розширюватись, і врешті-решт отримає доступ до ресурсу.\nЯкщо ви хочете поселитися поруч з ресурсом негайно, то оселіться біля нього, \n це може знадобитися, щоб отримати ресурс якнайшвидше, але зазвичай у вас багато часу.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Перший, хто вийде з вашого міста, повинен бути або розвідником, або воїном.\nЯ, як правило, віддаю перевагу Воїну, оскільки його можна використовувати для оборони і тому, що його можна вдосконалити\n до мечника в пізній стадії гри за відносно невелику суму золота.\nОднак Розвідники можуть бути ефективними, якщо вам здається, що ви знаходитесь в районі густого лісу та пагорбів.\nРозвідники не отримують штраф до руху на цій місцевості.\nЯкщо ви знавець жанру глобальних стратегій, то за вашим першим Воїном чи Розвідником послідує Поселенець.\nШвидке розширення є абсолютно необхідним у більшості ігор цього типу.
In your first couple of turns,\n you will have very little options,\n but as your civilization grows, so do the \n number of things requiring your attention = У ваші перші пару ходів,\n ви будете мати дуже мало можливостей,\n але як зростатиме ваша цивілізація, так і зростатиме \n кількість речей, що потребують вашої уваги.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = У ваші перші пару ходів,\n ви будете мати дуже мало можливостей,\n але як зростатиме ваша цивілізація, так і зростатиме \n кількість речей, що потребують вашої уваги.
Each turn, the culture you gain from all your \n cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a \n Social Policy, each one giving you a certain bonus. = Кожний хід, культура, яку ви отримуєте від усіх своїх\n міст, додається до культури вашої Цивілізації.\nКоли у вас буде достатньо культури, ви зможете вибрати \n Соціальний інститут, кожен з яких дає певний бонус.
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Політика організована у гілки,\n при цьому кожна гілка надає можливість бонусу,\n коли всі інститути у цій галузі будуть прийняті.
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Кожний хід, культура, яку ви отримуєте від усіх своїх\n міст, додається до культури вашої Цивілізації.\nКоли у вас буде достатньо культури, ви зможете вибрати \n Соціальний інститут, кожен з яких дає певний бонус.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Політика організована у гілки,\n при цьому кожна гілка надає можливість бонусу,\n коли всі інститути у цій галузі будуть прийняті.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Із кожним прийнятим інститутом, з кожним побудованим містом,\n вартість прийняття нових інститутів зростає, тому вибирайте з розумом!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Щойно місто збирає достатньо очків культури, воно розширюється на сусідню клітинку.\nВи не можете контролювати на яку саме клітинку буде розширення, хоча клітинки з ресурсами та більш продуктивні клітинки є у приорітеті.
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Щойно місто збирає достатньо очків культури, воно розширюється на сусідню клітинку.\nВи не можете контролювати на яку саме клітинку буде розширення, хоча клітинки з ресурсами та більш продуктивні клітинки є у приорітеті.
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Кожна додаткова клітинка вимагає більше очків культури, попри це ваші перші міста згодом розширяться на досить широкі відстані.
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Навіть якщо ваше місто буде рости беззупинно, ваші городяне можуть працювати лише на відстані 3 клітинок від міського центру.\nЦе має бути вами враховано, коли розташовуєте нові міста.
@ -3204,7 +3204,7 @@ As cities grow in size and influence, you have to deal with a happiness mechanic
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Окрім того, ви навіть не можете побудувати будь-які покращення міста, які збільшують щастя, поки ви не зробите відповідне дослідження.\nЯкщо щастя вашої імперії коли-небудь опуститься нижче нуля, темп зростання ваших міст буде знижено.\nЯкщо ваша імперія стає сильно нещасною (на що вказує значок обличчя у верхній частині інтерфейсу)\n ваші армії матимуть велику штрафну санкцію у загальній ефективності бою
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldnt do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Це означає, що в Unciv швидко розширитись дуже важко.\nЦе не є неможливим, проте, як новий гравець, ви, мабуть, не повинні цього робити.\nТо що ж робити? Охолоньте, розвідайте та покращуйте землю, яку ви маєте, будуючи Робітників.\nБудуйте нові міста лише після того, як знайдете місце, яке вважаєте за потрібне.
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed,\n and your units will suffer a 2% penalty for each unhappiness = Схоже, що мешканці нещасливі!\nПоки вони нещасливі, міста будуть зростати на 1/4 швидкості від початкової,\n і ваші підрозділи будуть отримувати 2% штрафу за кожну одиницю нещастя
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Схоже, що мешканці нещасливі!\nПоки вони нещасливі, міста будуть зростати на 1/4 швидкості від початкової,\n і ваші підрозділи будуть отримувати 2% штрафу за кожну одиницю нещастя
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Нещастя має дві основні причини: населення та міста\n Кожне місто викликає 3 одиниці нещастя, а кожне населення — 1
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Є два основні способи боротьби з нещастям:\n будуючи будинки щастя для свого населення,\n або покращувати ресурси розкоші у ваших межах.
@ -3216,7 +3216,7 @@ Once youve settled your first two or three cities youre probably 100 to 15
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = У грі є 3 способи перемогти, а саме:\n — Культурна перемога: завершіть 5 гілок соціальних інститутів\n — Загарбання: виживіть як остання цивілізація\n — Наукова перемога: будьте першими, хто зконструює космічний корабель до Альфа Центаври
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Отже, підводячи підсумок, основи Unciv — засновувати процвітаюче перше місто, повільно розширятись, щоб керувати рівнем щастя,\n і налаштовувати себе на перемогу, яку хочете досягти.\nОчевидно, що є ще багато чого іншого, але важливо не переоцінювати свої можливості, і робити все поступово.
Cities can be conquered by reducing their health to 1,\n and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units\n and use your melee units to defend them until the city has been defeated! = Міста можна завоювати, зменшивши їх здоров'я до 1,\n і увійношовши в місто з підрозділом ближнього бою.\nОскільки міста відновлюються кожного ходу, найкраще атакувати підрозділами дального бою\n і використовуйте свої ближньобійні підрозділи, щоб захищати їх, поки місто не буде розгромлено!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Міста можна завоювати, зменшивши їх здоров'я до 1,\n і увійношовши в місто з підрозділом ближнього бою.\nОскільки міста відновлюються кожного ходу, найкраще атакувати підрозділами дального бою\n і використовуйте свої ближньобійні підрозділи, щоб захищати їх, поки місто не буде розгромлено!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Ресурси розкоші у вашому володінні та з їх конкретним удосконаленням під’єднані до вашої торговельної мережі.\nКожен унікальний ресурс розкоші додає вашій цивілізації 5 щастя, але додаткові ресурси одного типу нічого не додають, тому використовуйте їх для торгівлі з іншими цивілізаціями!
@ -3243,7 +3243,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Якщо ви не хочете, щоб підрозділ рухався на цьому ході, то ви можете пропустити хід натиснувши на «Наступний підрозділ» знову.\nЯкщо ви деякий час не будете переміщувати його, ви можете ввімкнути режим «Укріпити» або «Спати». \nПідрозділи у цих режимах не вважаються неробочими.\nЯкщо ви хочете вимкнути «Наступний підрозділ» повністю, то ви можете відключити це в Меню -> Перевіряти неробочі підрозділи
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привіт! Якщо ви зайшли так далеко,\n то, напевно, бачили, що гра наразі незавершена\nUnCiv — це гра безкоштовна та з відкритим вихідним кодом. Так буде завжди,\n тобто це означає, що не буде реклами чи іншої нісенітниці.
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привіт! Якщо ви зайшли так далеко,\n то, напевно, бачили, що гра наразі незавершена\nUnCiv — це гра безкоштовна та з відкритим вихідним кодом. Так буде завжди,\n тобто це означає, що не буде реклами чи іншої нісенітниці.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Що мотивує мене продовжувати працювати над нею, \n крім того, що я думаю, що це дивовижно, що я можу,\n це підтримка від гравців — ви, хлопці та дівчата найкращі!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Кожна оцінка та відгуки, які я отримую, викликають посмішку на моєму обличчі =).\n Тож зв’яжіться зі мною! Надішліть мені електронний лист, відгук, чи опис проблеми на Github\n або поштового голуба для того, щоб розібратися, як зробити гру \n ще більш чудовою!\n(Контактна інформація знаходиться в Google Play)