Improved visuals of science victory screen
Added Scout to game start Added tutorials
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BIN
android/assets/UnitIcons/Scout_(Civ5).png
Normal file
After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
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@ -460,7 +460,7 @@
|
|||
description: "25% of food carried over after a new citizen is born",
|
||||
requiredBuilding:"Hospital",
|
||||
maintainance:3,
|
||||
requiredTech:"Penicillin"
|
||||
requiredTech:"Pharmaceuticals"
|
||||
},
|
||||
{
|
||||
name:"Research Lab",
|
||||
|
|
|
@ -264,7 +264,7 @@
|
|||
name:"Economics",
|
||||
row:6,
|
||||
prerequisites:["Banking","Printing Press"],
|
||||
description:"Camps and Trading Posts provide +1 gold, allows construction of Windmill"
|
||||
description:"Camps and Trading Posts provide +1 gold, allows construction of Windmill and Big Ben"
|
||||
},
|
||||
{
|
||||
name:"Chemistry",
|
||||
|
@ -328,13 +328,13 @@
|
|||
techCost: 4505,
|
||||
buildingCost:500,
|
||||
wonderCost:1250,
|
||||
techs:[
|
||||
techs:[/*
|
||||
{
|
||||
name:"Refrigeration",
|
||||
row:4,
|
||||
prerequisites:["Electricity"],
|
||||
description:"Does nothing since we have no sea tiles - In theory, allows construction of offshore platforms and submarines"
|
||||
},
|
||||
},*/
|
||||
{
|
||||
name:"Radio",
|
||||
row:5,
|
||||
|
@ -361,13 +361,13 @@
|
|||
row:3,
|
||||
prerequisites:["Biology"],
|
||||
description:"Allows construction of Research Lab, increasing science"
|
||||
},
|
||||
},/*
|
||||
{
|
||||
name:"Electronics",
|
||||
row:5,
|
||||
prerequisites:["Radio"],
|
||||
description:"Contributes only war-relatied things - on hold until AI is introduced - todo"
|
||||
},
|
||||
},*/
|
||||
{
|
||||
name:"Mass Media",
|
||||
row:6,
|
||||
|
@ -389,15 +389,15 @@
|
|||
buildingCost:500,
|
||||
techs:[
|
||||
{
|
||||
name:"Penicillin",
|
||||
name:"Pharmaceuticals",
|
||||
row:3,
|
||||
prerequisites:["Refrigeration","Biology"],
|
||||
prerequisites:["Plastics"],
|
||||
description:"Enables construction of medical labs, alowing for greater city growth"
|
||||
},
|
||||
{
|
||||
name:"Computers",
|
||||
row:5,
|
||||
prerequisites:["Electronics","Mass Media"],
|
||||
prerequisites:["Mass Media"],
|
||||
description:"+10% science and production in all cities"
|
||||
},
|
||||
{
|
||||
|
@ -417,7 +417,7 @@
|
|||
{
|
||||
name:"Ecology",
|
||||
row:3,
|
||||
prerequisites:["Penicillin","Plastics","Electronics"],
|
||||
prerequisites:["Pharmaceuticals"],
|
||||
description:"Enables construction of Solar Plants on cities near deserts, increasing production"
|
||||
},
|
||||
{
|
||||
|
@ -429,7 +429,7 @@
|
|||
{
|
||||
name:"Rocketry",
|
||||
row:6,
|
||||
prerequisites:["Flight","Electronics"],
|
||||
prerequisites:["Flight","Computers"],
|
||||
description:"Allows you to construct the Apollo Project, to find a way off of this planet!"
|
||||
}
|
||||
]
|
||||
|
|
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@ -13,6 +13,12 @@
|
|||
cost:106,
|
||||
hurryCostModifier:20
|
||||
},
|
||||
{
|
||||
name:"Scout",
|
||||
description: "Has no abilites, can only explore",
|
||||
unbuildable:true,
|
||||
movement:2
|
||||
},
|
||||
{
|
||||
name:"Great Artist",
|
||||
description: "Can start an 8-turn golden age or construcct a landmark (+5 culture)",
|
||||
|
|
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@ -21,7 +21,7 @@ android {
|
|||
applicationId "com.unciv.game"
|
||||
minSdkVersion 9
|
||||
targetSdkVersion 25
|
||||
versionCode 17
|
||||
versionCode 18
|
||||
versionName "0.9"
|
||||
}
|
||||
buildTypes {
|
||||
|
|
|
@ -104,8 +104,7 @@ public class CityConstructions
|
|||
.where(new Predicate<Building>() {
|
||||
@Override
|
||||
public boolean evaluate(Building arg0) { return (arg0.isBuildable(self)); }
|
||||
})
|
||||
.select(new LinqCollection.Func<Building, String>() {
|
||||
}).select(new LinqCollection.Func<Building, String>() {
|
||||
@Override
|
||||
public String GetBy(Building arg0) {
|
||||
return arg0.name;
|
||||
|
|
|
@ -3,7 +3,14 @@ package com.unciv.civinfo;
|
|||
import com.unciv.models.LinqCounter;
|
||||
|
||||
public class ScienceVictory{
|
||||
public LinqCounter<String> requiredParts = new LinqCounter<String>();
|
||||
public LinqCounter<String> requiredParts = new LinqCounter<String>(){
|
||||
{
|
||||
add("SS Booster",3);
|
||||
add("SS Cockpit",1);
|
||||
add("SS Engine",1);
|
||||
add("SS Statis Chamber",1);
|
||||
}
|
||||
};
|
||||
public LinqCounter<String> currentParts = new LinqCounter<String>();
|
||||
|
||||
public LinqCounter<String> unconstructedParts() {
|
||||
|
|
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@ -440,31 +440,6 @@ public class CityScreen extends CameraStageBaseScreen {
|
|||
}
|
||||
|
||||
|
||||
// TextButton actionButton = new TextButton("Request improvement", skin);
|
||||
// actionButton.getLabel().setFontScale(buttonScale);
|
||||
// actionButton.addListener(action);
|
||||
// if (selectedTile.unit.currentMovement == 0 || !canAct) {
|
||||
// actionButton.setColor(Color.GRAY);
|
||||
// actionButton.setTouchable(Touchable.disabled);
|
||||
// }
|
||||
//
|
||||
// tileTable.row();
|
||||
// tileTable.add(actionButton).colspan(2)
|
||||
// .size(actionButton.getWidth() * buttonScale, actionButton.getHeight() * buttonScale);
|
||||
//
|
||||
// addUnitAction(tileTable,improvementButtonText, !selectedTile.isCityCenter() ||
|
||||
// GameBasics.TileImprovements.linqValues().any(new Predicate<TileImprovement>() {
|
||||
// @Override
|
||||
// public boolean evaluate(TileImprovement arg0) {
|
||||
// return selectedTile.canBuildImprovement(arg0);
|
||||
// }
|
||||
// })
|
||||
// ,new ClickListener() {
|
||||
//
|
||||
// @Override
|
||||
// public void clicked(InputEvent event, float x, float y) {game.setScreen(new ImprovementPickerScreen(game, selectedTile));}
|
||||
// } );
|
||||
|
||||
TileTable.pack();
|
||||
|
||||
TileTable.setPosition(stage.getWidth()-10- TileTable.getWidth(), 10);
|
||||
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@ -3,32 +3,47 @@ package com.unciv.game;
|
|||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.scenes.scene2d.Touchable;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.unciv.civinfo.CivilizationInfo;
|
||||
import com.unciv.game.pickerscreens.PickerScreen;
|
||||
import com.unciv.models.LinqCollection;
|
||||
import com.unciv.models.LinqCounter;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class ScienceVictoryScreen extends PickerScreen {
|
||||
|
||||
public ScienceVictoryScreen() {
|
||||
LinqCounter<String> builtSpaceshipParts = game.civInfo.scienceVictory.currentParts.clone();
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
addPartButton("SS Booster",builtSpaceshipParts);
|
||||
}
|
||||
addPartButton("SS Cockpit",builtSpaceshipParts);
|
||||
addPartButton("SS Engine",builtSpaceshipParts);
|
||||
addPartButton("SS Statis Chamber",builtSpaceshipParts);
|
||||
for (String key: game.civInfo.scienceVictory.requiredParts.keySet()) // can't take the keyset because we would be modifying it!
|
||||
for(int i = 0; i < game.civInfo.scienceVictory.requiredParts.get(key); i++)
|
||||
addPartButton(key,builtSpaceshipParts);
|
||||
|
||||
rightSideButton.setVisible(false);
|
||||
|
||||
if(!game.civInfo.getBuildingUniques().contains("ApolloProject"))
|
||||
descriptionLabel.setText("You must build the Apollo Project before you can build spaceship parts!");
|
||||
else descriptionLabel.setText("Apollo project is built - you may construct spaceship parts in your cities!");
|
||||
if(!game.civInfo.getBuildingUniques().contains("ApolloProgram"))
|
||||
descriptionLabel.setText("You must build the Apollo Program before you can build spaceship parts!");
|
||||
else descriptionLabel.setText("Apollo program is built - you may construct spaceship parts in your cities!");
|
||||
|
||||
LinqCollection<String> tutorial = new LinqCollection<String>();
|
||||
tutorial.add("This is the science victory screen, where you" +
|
||||
"\r\n can see your progress towards constructing a " +
|
||||
"\r\n spaceship to propel you towards the stars.");
|
||||
tutorial.add("There are 6 spaceship parts you must build, " +
|
||||
"\r\n and they all require advanced technologies");
|
||||
if(!CivilizationInfo.current().getBuildingUniques().contains("ApolloProgram"))
|
||||
tutorial.add("You can start constructing spaceship parts" +
|
||||
"\r\n only after you have finished the Apollo Program");
|
||||
displayTutorials("ScienceVictoryScreenEntered",tutorial);
|
||||
}
|
||||
|
||||
private void addPartButton(String partName, LinqCounter<String> parts){
|
||||
topTable.row();
|
||||
TextButton button = new TextButton(partName,skin);
|
||||
button.setTouchable(Touchable.disabled);
|
||||
if (parts.get(partName)>0){
|
||||
if(!game.civInfo.getBuildingUniques().contains("ApolloProgram"))
|
||||
button.setColor(Color.GRAY);
|
||||
else if (parts.get(partName)>0){
|
||||
button.setColor(Color.GREEN);
|
||||
parts.add(partName,-1);
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ public class TileGroup extends Group {
|
|||
}
|
||||
|
||||
if (tileInfo.explored && tileInfo.unit != null && unitImage == null) {
|
||||
unitImage = ImageGetter.getImage("StatIcons/" + tileInfo.unit.name.replace(" ","_") + "_(Civ5).png");
|
||||
unitImage = ImageGetter.getImage("UnitIcons/" + tileInfo.unit.name.replace(" ","_") + "_(Civ5).png");
|
||||
addActor(unitImage);
|
||||
unitImage.setSize(20, 20); // not moved - is at bottom left
|
||||
}
|
||||
|
|
|
@ -52,6 +52,7 @@ public class UnCivGame extends Game {
|
|||
public void startNewGame(){
|
||||
civInfo = new CivilizationInfo();
|
||||
civInfo.tileMap.placeUnitNearTile(Vector2.Zero,"Settler");
|
||||
civInfo.tileMap.placeUnitNearTile(Vector2.Zero,"Scout");
|
||||
|
||||
worldScreen = new WorldScreen();
|
||||
setWorldScreen();
|
||||
|
|
|
@ -92,8 +92,10 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
beginningTutorial.add("This is the world map, which is made up of multiple tiles." +
|
||||
"\r\nEach tile can contain units, as well as resources" +
|
||||
"\r\n and improvements, which we'll get to later");
|
||||
beginningTutorial.add("You start out with a single unit - a Settler - who can found a city." +
|
||||
"\r\nClick on the central tile to assign orders to it!");
|
||||
beginningTutorial.add("You start out with two units -" +
|
||||
"\r\n a Settler - who can found a city," +
|
||||
"\r\n and a scout, for exploring the area." +
|
||||
"\r\n Click on a tile to assign orders the unit!");
|
||||
|
||||
displayTutorials("NewGame",beginningTutorial);
|
||||
}
|
||||
|
@ -323,6 +325,14 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
unitTile = null;
|
||||
GameSaver.SaveGame(game, "Autosave");
|
||||
update();
|
||||
|
||||
LinqCollection<String> tutorial = new LinqCollection<String>();
|
||||
tutorial.add("In your first couple of turns," +
|
||||
"\r\n you will have very little options," +
|
||||
"\r\n but as your civilization grows, so do the " +
|
||||
"\r\n number of things requiring your attention");
|
||||
displayTutorials("NextTurn",tutorial);
|
||||
|
||||
}
|
||||
});
|
||||
nextTurnButton.setPosition(stage.getWidth() - nextTurnButton.getWidth() - 10,
|
||||
|
@ -498,12 +508,12 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
"\r\nCities are the lifeblood of your empire," +
|
||||
"\r\n providing gold and science empire-wide," +
|
||||
"\r\n which are displayed on the top bar.");
|
||||
tutorial.add("You can click the city name to enter" +
|
||||
"\r\n the city screen to assign population," +
|
||||
"\r\n choose production, and see information on the city");
|
||||
tutorial.add("Science is used to research technologies." +
|
||||
"\r\nYou can enter the technology screen by clicking" +
|
||||
"\r\n on the button on the top-left, underneath the bar");
|
||||
tutorial.add("You can click the city name to enter" +
|
||||
"\r\n the city screen to assign population," +
|
||||
"\r\n choose production, and see information on the city");
|
||||
|
||||
displayTutorials("CityFounded",tutorial);
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@ import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
|||
import com.badlogic.gdx.utils.Predicate;
|
||||
import com.unciv.civinfo.CityInfo;
|
||||
import com.unciv.civinfo.CivilizationInfo;
|
||||
import com.unciv.game.UnCivGame;
|
||||
import com.unciv.game.utils.ImageGetter;
|
||||
import com.unciv.models.LinqCollection;
|
||||
import com.unciv.models.gamebasics.GameBasics;
|
||||
import com.unciv.models.gamebasics.Policy;
|
||||
import com.unciv.models.gamebasics.PolicyBranch;
|
||||
|
@ -24,6 +24,19 @@ public class PolicyPickerScreen extends PickerScreen {
|
|||
private Policy pickedPolicy;
|
||||
|
||||
public PolicyPickerScreen() {
|
||||
|
||||
LinqCollection<String> tutorial = new LinqCollection<String>();
|
||||
tutorial.add("Each turn, the culture you gain from all your " +
|
||||
"\r\n cities is added to your Civilization's culture." +
|
||||
"\r\nWhen you have enough culture, you may pick a " +
|
||||
"\r\n Social Policy, each one giving you a certain bonus.");
|
||||
tutorial.add("The policies are organized into branches, with each" +
|
||||
"\r\n branch providing a bonus ability when all policies " +
|
||||
"\r\n in the branch have been adopted.");
|
||||
tutorial.add("With each policy adopted, and with each city built," +
|
||||
"\r\n the cost of adopting another policy rises - so choose wisely!");
|
||||
displayTutorials("PolicyPickerScreen",tutorial);
|
||||
|
||||
rightSideButton.setText("Adopt policy\r\n(" + ((int) game.civInfo.civStats.culture) + "/" + game.civInfo.getCultureNeededForNextPolicy() + ")");
|
||||
|
||||
if(CivilizationInfo.current().freePolicies>0) {
|
||||
|
|
|
@ -66,28 +66,35 @@ public class CameraStageBaseScreen implements Screen {
|
|||
@Override
|
||||
public void dispose() { }
|
||||
|
||||
private LinqCollection<String> tutorialTexts = new LinqCollection<String>();
|
||||
|
||||
public void displayTutorials(String name, LinqCollection<String> texts){
|
||||
if(CivilizationInfo.current().tutorial.contains(name)) return;
|
||||
CivilizationInfo.current().tutorial.add(name);
|
||||
displayTutorial(texts);
|
||||
|
||||
tutorialTexts.addAll(texts);
|
||||
if(!isTutorialShowing) displayTutorial();
|
||||
}
|
||||
|
||||
public void displayTutorial(final LinqCollection<String> texts){
|
||||
boolean isTutorialShowing=false;
|
||||
|
||||
public void displayTutorial(){
|
||||
isTutorialShowing=true;
|
||||
final Table tutorialTable = new Table().pad(10);
|
||||
tutorialTable.background(ImageGetter.getDrawable("skin/tileTableBackground.png")
|
||||
.tint(new Color(0x101050cf)));
|
||||
Label label = new Label(texts.get(0),skin);
|
||||
Label label = new Label(tutorialTexts.get(0),skin);
|
||||
label.setFontScale(1.5f);
|
||||
label.setAlignment(Align.center);
|
||||
texts.remove(0);
|
||||
tutorialTexts.remove(0);
|
||||
tutorialTable.add(label).pad(10).row();
|
||||
TextButton button = new TextButton("Close",skin);
|
||||
button.addListener(new ClickListener(){
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
tutorialTable.remove();
|
||||
if(!texts.isEmpty()) displayTutorial(texts);
|
||||
if(!tutorialTexts.isEmpty()) displayTutorial();
|
||||
else isTutorialShowing=false;
|
||||
}
|
||||
});
|
||||
tutorialTable.add(button).pad(10);
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.unciv.civinfo.CivilizationInfo;
|
|||
import com.unciv.civinfo.CityConstructions;
|
||||
import com.unciv.civinfo.IConstruction;
|
||||
import com.unciv.civinfo.TileInfo;
|
||||
import com.unciv.game.ScienceVictoryScreen;
|
||||
import com.unciv.game.UnCivGame;
|
||||
import com.unciv.game.VictoryScreen;
|
||||
import com.unciv.game.pickerscreens.PolicyPickerScreen;
|
||||
|
@ -196,15 +197,17 @@ public class Building extends NamedStats implements IConstruction, ICivilopedia
|
|||
|
||||
if("SpaceshipPart".equals(unique)){
|
||||
if(!civInfo.getBuildingUniques().contains("ApolloProgram")) return false;
|
||||
if(civInfo.scienceVictory.requiredParts.get(name)==0) return false; // Don't need to build any more of these!
|
||||
if(civInfo.scienceVictory.unconstructedParts().get(name) ==0) return false; // Don't need to build any more of these!
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postBuildEvent(CityConstructions constructions) {
|
||||
if("ApolloProgram".equals(unique)) UnCivGame.Current.setScreen(new ScienceVictoryScreen());
|
||||
if("SpaceshipPart".equals(unique)) {
|
||||
CivilizationInfo.current().scienceVictory.currentParts.add(name, 1);
|
||||
UnCivGame.Current.setScreen(new ScienceVictoryScreen());
|
||||
if(CivilizationInfo.current().scienceVictory.unconstructedParts().isEmpty())
|
||||
UnCivGame.Current.setScreen(new VictoryScreen());
|
||||
return;
|
||||
|
|