Fixed #467 - popups on separate screens affected each other
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3 changed files with 6 additions and 9 deletions
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 206
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versionCode 207
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versionName "2.13.6"
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versionName "2.13.7"
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}
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -19,6 +19,7 @@ open class CameraStageBaseScreen : Screen {
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var game: UnCivGame = UnCivGame.Current
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var game: UnCivGame = UnCivGame.Current
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var stage: Stage
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var stage: Stage
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var tutorials = Tutorials()
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var tutorials = Tutorials()
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var hasPopupOpen = false
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init {
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init {
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val resolutions: List<Float> = game.settings.resolution.split("x").map { it.toInt().toFloat() }
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val resolutions: List<Float> = game.settings.resolution.split("x").map { it.toInt().toFloat() }
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@ -40,8 +40,8 @@ open class PopupTable(val screen: CameraStageBaseScreen): Table(CameraStageBaseS
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class YesNoPopupTable(question:String, action:()->Unit,
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class YesNoPopupTable(question:String, action:()->Unit,
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screen: CameraStageBaseScreen = UnCivGame.Current.worldScreen) : PopupTable(screen){
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screen: CameraStageBaseScreen = UnCivGame.Current.worldScreen) : PopupTable(screen){
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init{
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init{
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if(!isOpen) {
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if(!screen.hasPopupOpen) {
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isOpen=true
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screen.hasPopupOpen=true
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add(question.toLabel()).colspan(2).row()
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add(question.toLabel()).colspan(2).row()
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add(TextButton("No".tr(), skin).onClick { close() })
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add(TextButton("No".tr(), skin).onClick { close() })
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@ -52,10 +52,6 @@ class YesNoPopupTable(question:String, action:()->Unit,
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fun close(){
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fun close(){
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remove()
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remove()
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isOpen=false
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screen.hasPopupOpen=false
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}
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companion object {
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var isOpen=false
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}
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}
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}
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}
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