Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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cd5a3b4741
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2 changed files with 36 additions and 4 deletions
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@ -13,6 +13,10 @@
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name:"Animal Husbandry",
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row:5
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},
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{
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name:"Archery",
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row:5
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},
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{
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name:"Mining",
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row:9
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@ -51,7 +55,7 @@
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{
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name:"The Wheel",
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row:6,
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prerequisites:["Animal Husbandry"]
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prerequisites:["Animal Husbandry", "Archery"]
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},
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{
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name:"Masonry",
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@ -92,7 +96,7 @@
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{
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name:"Construction",
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row:9,
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prerequisites:["Masonry"]
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prerequisites:["Masonry","The Wheel"]
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}
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]
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},
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@ -141,7 +145,7 @@
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{
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name:"Civil Service",
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row:4,
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prerequisites:["Horseback Riding","Philosophy"]
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prerequisites:["Currency","Horseback Riding","Philosophy"]
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},
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{
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name:"Physics",
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@ -151,7 +155,7 @@
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{
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name:"Metal Casting",
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row:10,
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prerequisites:["Construction","Iron Working"]
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prerequisites:["Engineering","Iron Working"]
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}
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]
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},
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@ -45,6 +45,7 @@
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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},
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@ -129,6 +130,8 @@
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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@ -164,6 +167,31 @@
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hurryCostModifier:20
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},
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// Rennaisance Era
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/*
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{
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name:"Cannon",
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unitType:"Siege",
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movement:2,
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strength:14,
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rangedStrength:20,
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cost: 185,
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requiredTech:"Chemistry",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Musketman",
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unitType:"Melee",
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movement:2,
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strength:24,
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cost: 150,
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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},
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*/
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/* Great people */
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{
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