Tiny fix to Years To Turn
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1 changed files with 19 additions and 22 deletions
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@ -1,6 +1,5 @@
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package com.unciv.ui.worldscreen
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import com.badlogic.gdx.Game
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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@ -18,11 +17,9 @@ import com.unciv.ui.pickerscreens.TechPickerScreen
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import com.unciv.ui.utils.*
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import com.unciv.ui.victoryscreen.VictoryScreen
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import com.unciv.ui.worldscreen.mainmenu.WorldScreenMenuPopup
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import java.time.Year
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import kotlin.math.abs
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import kotlin.math.ceil
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import kotlin.math.roundToInt
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import kotlin.system.exitProcess
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class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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@ -144,20 +141,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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else resourceLabels[resource.name]!!.setText(civResources.first { it.resource == resource }.amount.toString())
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}
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val marathon = listOf<YearsToTurn>(YearsToTurn(100, 15.0), YearsToTurn(400, 10.0), YearsToTurn(570, 5.0), YearsToTurn(771, 2.0), YearsToTurn(900, 1.0), YearsToTurn(1000, 0.5), YearsToTurn(1500, 0.25))
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val epic = listOf<YearsToTurn>(YearsToTurn(140, 25.0), YearsToTurn(230, 15.0), YearsToTurn(270, 10.0), YearsToTurn(360, 5.0), YearsToTurn(430, 2.0), YearsToTurn(530, 1.0), YearsToTurn(1500, 0.5))
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val standard = listOf<YearsToTurn>(YearsToTurn(75, 40.0), YearsToTurn(135, 25.0), YearsToTurn(160, 15.0), YearsToTurn(211, 10.0), YearsToTurn(270, 5.0), YearsToTurn(315, 2.0), YearsToTurn(440, 1.0))
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val quick = listOf<YearsToTurn>(YearsToTurn(50, 60.0), YearsToTurn(80, 40.0), YearsToTurn(100, 25.0), YearsToTurn(130, 15.0), YearsToTurn(155, 10.0), YearsToTurn(195, 5.0), YearsToTurn(260, 2.0))
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val turns = civInfo.gameInfo.turns
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val gameSpeed: List<YearsToTurn> = when (civInfo.gameInfo.gameParameters.gameSpeed) {
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GameSpeed.Marathon -> marathon
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GameSpeed.Epic -> epic
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GameSpeed.Standard -> standard
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GameSpeed.Quick -> quick
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}
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val year = getYear(gameSpeed, turns).toInt()
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val year = getYear(civInfo.gameInfo.gameParameters.gameSpeed, civInfo.gameInfo.turns).toInt()
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val yearText = "[" + abs(year) + "] " + if (year < 0) "BC" else "AD"
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turnsLabel.setText("Turn".tr() + " " + civInfo.gameInfo.turns + " | " + yearText.tr())
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@ -207,16 +191,29 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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private class YearsToTurn(val toTurn: Int, val yearInterval: Double) // enum class with lists for each value group potentially more efficient?
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// Best to initialize these once only
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private val marathon = listOf(YearsToTurn(100, 15.0), YearsToTurn(400, 10.0), YearsToTurn(570, 5.0), YearsToTurn(771, 2.0), YearsToTurn(900, 1.0), YearsToTurn(1000, 0.5), YearsToTurn(1500, 0.25))
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private val epic = listOf(YearsToTurn(140, 25.0), YearsToTurn(230, 15.0), YearsToTurn(270, 10.0), YearsToTurn(360, 5.0), YearsToTurn(430, 2.0), YearsToTurn(530, 1.0), YearsToTurn(1500, 0.5))
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private val standard = listOf(YearsToTurn(75, 40.0), YearsToTurn(135, 25.0), YearsToTurn(160, 15.0), YearsToTurn(211, 10.0), YearsToTurn(270, 5.0), YearsToTurn(315, 2.0), YearsToTurn(440, 1.0))
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private val quick = listOf(YearsToTurn(50, 60.0), YearsToTurn(80, 40.0), YearsToTurn(100, 25.0), YearsToTurn(130, 15.0), YearsToTurn(155, 10.0), YearsToTurn(195, 5.0), YearsToTurn(260, 2.0))
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private fun getYear(gameSpeed: GameSpeed, turn: Int): Float {
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val yearToTurnList: List<YearsToTurn> = when (gameSpeed) {
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GameSpeed.Marathon -> marathon
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GameSpeed.Epic -> epic
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GameSpeed.Standard -> standard
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GameSpeed.Quick -> quick
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}
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private fun getYear(speed: List<YearsToTurn>, turn: Int): Float {
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var year: Float = -4000f
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var i: Int = 0;
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var i = 0
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var yearsPerTurn: Float
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// if macros are ever added to kotlin, this is one hell of a place for em'
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while (i < turn) {
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yearsPerTurn = speed.firstOrNull { turn < it.toTurn }?.yearInterval?.toFloat() ?: 0.5f
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year += yearsPerTurn;
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++i;
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yearsPerTurn = yearToTurnList.firstOrNull { i < it.toTurn }?.yearInterval?.toFloat() ?: 0.5f
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year += yearsPerTurn
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++i
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}
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return year
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