Added Brandenburg Gate wonder - #643

Fixed translation bugs
This commit is contained in:
Yair Morgenstern 2019-11-02 23:08:55 +02:00
parent 94a0228e45
commit 791439397e
8 changed files with 596 additions and 563 deletions

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@ -705,6 +705,15 @@
requiredBuilding:"Armory",
requiredTech:"Military Science"
},
{
name:"Brandenburg Gate",
culture:1,
xpForNewUnits:15,
isWonder:true,
uniques:["Free Great General appears near the Capital"],
requiredTech:"Military Science",
quote:"'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace"
},
{
name:"Hospital",
food:5,

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@ -1948,7 +1948,16 @@
German:"Militärakademie"
Polish:"Akademia wojskowa"
Czech:"Vojenská akademie"
}
}
"Brandenburg Gate":{
}
"Free Great General appears near the Capital":{
}
"'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace":{
}
"Broadcast Tower":{
Italian:"Ripetitore"

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@ -799,7 +799,7 @@
Portuguese:"Carregar partida"
Japanese:"ゲームをロード"
Czech:"Načíst hru"
Ukrainian:"Завантажити гру
Ukrainian:"Завантажити гру"
}
@ -1319,7 +1319,7 @@
Traditional_Chinese:"[greatPerson]點數"
Russian:"Очки [greatPerson]",
Czech:"[greatPerson] - body"
Ukrainian:[greatPerson] очків""
Ukrainian:"[greatPerson] очків"
}
"Great person points":{ // e.g ?
@ -1525,7 +1525,7 @@
Portuguese:"Maravilhas habilitadas"
Japanese:"有効不思議"
Czech:"Odemknuté Divy"
Ukrainian:""Нові дива
Ukrainian:"Нові дива"
}
"Tile improvements enabled":{
@ -2521,7 +2521,7 @@
Czech:"Město s loutkovou vládou lze kdykoliv anektovat."
Simplified_Chinese:"可以在任何时候选择吞并已傀儡城市。"
Ukrainian:"Маріонеткові міста можуть бути анексованими будь-коли"
Traditional_Chinese:"可以在任何時候併吞傀儡城市。"r
Traditional_Chinese:"可以在任何時候併吞傀儡城市。"
}
"Liberate":{
@ -2956,7 +2956,7 @@
"Clear terrain features":{
Italian:"Elimina caratteristica del terreno"
Simplified_Chinese:"
Simplified_Chinese:"清除地貌"
Traditional_Chinese:"清除地貌"
Czech:"Smazat vlastnosti terénu"
Ukrainian:"Очистити особливості місцевості"

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@ -337,6 +337,7 @@ class Building : NamedStats(), IConstruction{
if ("Empire enters golden age" in uniques) civInfo.goldenAges.enterGoldenAge()
if ("Free Great Artist Appears" in uniques) civInfo.addGreatPerson("Great Artist", construction.cityInfo)
if ("Free Great General appears near the Capital" in uniques) civInfo.addGreatPerson("Great General", civInfo.getCapital())
if ("Free great scientist appears" in uniques) civInfo.addGreatPerson("Great Scientist", construction.cityInfo)
if ("2 free great scientists appear" in uniques) {
civInfo.addGreatPerson("Great Scientist", construction.cityInfo)